Gameplay

Base: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Cleanup}}
{{Center|For bases in fictional context, see [[military base]].}}
<center>''For bases in fictional context, see [[military base]].''</center>
[[File:Base5.jpg|thumb|250px|A base in [[Ice Fields]].]]
[[File:Base5.jpg|right|250px|thumb|A base in [[Ice Fields]].]]
A '''base''' is a generic stronghold in [[campaign]] and [[multiplayer]]. A base may be a building or a certain area, and its importance may vary depending on a mission or game.
A '''base''' is a generic stronghold in [[Multiplayer]] games or [[Campaign]] missions. A base may be a building or a certain area, and its importance may vary depending on a mission or game.


==Usage==
== Usage in multiplayer ==
Usage of bases usually varies depending on a mission or multiplayer gametype. Usually, a base is used to provide protection, or contain stronger weapons or equipment.
Usage of bases usually varies depending on a mission or multiplayer gametype. Usually, a base is used to provide protection, or contain stronger weapons or equipment.


Throughout the game series, bases may contain:
Throughout the ''Halo'' series, these bases may contain:


*Power ups and/or [[Active camouflage|Active Camouflages]].
*Power ups and/or [[Active camouflage|Active Camouflages]].
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*Supplied to be used as fortresses
*Supplied to be used as fortresses


Although bases are mostly used for CTF, they can be particularly useful in [[Oddball]] (to hide in, if nav points are disabled) and [[King of the Hill]]. Bases range from small rooms all the way to a huge tower with mini buildings. For example, in the map [[Infinity]], one team also has a sub-base, quarter way to their destination.
Although bases are mostly used for CTF, they can be particularly useful in [[Oddball]] (to hide in, if nav points are disabled) and [[King of the Hill]]. Bases range from small rooms all the way to a huge tower with mini buildings. For example, in the map [[Infinity (Halo: Combat Evolved map)|Infinity]], one team also has a sub-base, quarter way to their destination.


===Halo: Combat Evolved===
==Trivia==
[[Image:Avalanchebase.jpg|200px|thumb|right|Inside of the base on [[Avalanche (Level)|Avalanche]].]]
The only map in which both bases are literally symmetrical -- including the whole map and the level geometry -- is [[Rat's Nest]]. If exact geometric symmetry isn't required for bases to be considered "symmetrical", however, then many other maps have symmetrical bases.
In [[Halo: Combat Evolved]], bases are very symmetrical and fair-shaped. For example, in the multiplayer levels [[Battle Creek]] and [[Blood Gulch]], the bases are literally the exact same model, with the exception of different colors, to mark the bases, except in the case of the map Hang 'em High, where Red Team's base is slightly higher up than that of Blue Team. Also to be noted is the lack of texture on these bases.


===Halo 2===
== Gallery ==
[[Halo 2]] bases are much like Halo: Combat Evolved's bases, except with different makeovers, smoother designs, and better weaponry.
<gallery>
File:Base4.jpg|The [[Sidewinder]] red base.
File:Base2.jpg|The [[Battle Creek]] red base.
File:Canyon1.jpg|The [[Danger Canyon]] red base.
File:Infinity1.jpg|The [[Infinity (Halo: Combat Evolved map)|Infinity]] red base.
File:H3_Avalanche_RedBaseInterior.jpg|Inside of the base on [[Avalanche (Level)|Avalanche]] blue base.
</gallery>


===[[Halo 3]]===
[[Category:Multiplayer lexicon]]
Depending on the map, bases can be radically different or exactly the same. The base usually contains weapons such as [[Assault rifle|Assault Rifles]], [[Battle rifle|Battle Rifles]], and a [[Sniper rifle|Sniper Rifle]].
 
===[[Halo: Reach]]===
Maps that feature bases are typically symmetrical. They sometimes include DMRs, Needle rifles, and grenades. On larger or more open maps, there is often a sniper rifle somewhere in the base, like on [[Asylum]], [[Hemmorhage]], and [[Boardwalk]] (though boardwalk doesn't have very defined bases). Many bases aren't very separate from the structure of the rest of the map. Examples include [[Countdown]] or [[Anchor 9]]. On non-symmetrical maps, the bases still tend to be symmetrical, as seen in [[Hemmorhage]], [[Paradiso]] and [[Highlands]]. If the opposing team manages to completely take over the base, typically the player will spawn about midway across the map, to take the fire off their team.
 
==Images==
<GALLERY>
Image:Base4.jpg|The [[Sidewinder]] red base.
Image:Base2.jpg|The [[Battle Creek]] red base.
Image:Canyon1.jpg|The [[Danger Canyon]] red base.
Image:Infinity1.jpg|The [[Infinity]] red base.
</GALLERY>
 
==Trivia==
*The only map in which both bases are literally symmetrical -- including the whole map and the level geometry -- is [[Rat's Nest]]. If exact geometric symmetry isn't required for bases to be considered "symmetrical", however, then many other maps have symmetrical bases.
[[Category:Multiplayer Lexicon]]

Latest revision as of 17:44, August 11, 2023

For bases in fictional context, see military base.
A base in Ice Fields.

A base is a generic stronghold in campaign and multiplayer. A base may be a building or a certain area, and its importance may vary depending on a mission or game.

Usage in multiplayer[edit]

Usage of bases usually varies depending on a mission or multiplayer gametype. Usually, a base is used to provide protection, or contain stronger weapons or equipment.

Throughout the Halo series, these bases may contain:

  • Power ups and/or Active Camouflages.
  • Spawn points to keep away from enemy fire.
  • Ammunition.
  • Sniper rifles.
  • Protection.
  • The Flag and flag capture points in CTF.
  • The skull in Oddball.
  • The Bomb spawn and arming points in Assault.
  • Vehicles (on and/or around).
  • Teleporters to get to various locations in the map.
  • Health Packs in Halo: Combat Evolved.
  • Turret(s) either inside, around, outside, and on top
  • Scenery depicting whether the base is a Red Base or a Blue Base like the team color's Flags surrounding the building and/or Red/Blue lighting.
  • Camping spots for snipers and/or ambushes.
  • Grenades.
  • Barricades for the Infection gametype in Halo 3.
  • Hiding Spot for the VIP in the VIP gametype.
  • Defensive positions during an attack.
  • Man Cannons for quick transportation.
  • Equipment
  • Territories in the gametype Territories
  • Grav Lift(s) to go into to go around a base's different levels
  • Use for cover in King of the Hill.
  • "Turtle" into which means to make a whole team go on defensive.
  • Use control panel(s) to open obstructions like gates or blockades
  • Supplied to be used as fortresses

Although bases are mostly used for CTF, they can be particularly useful in Oddball (to hide in, if nav points are disabled) and King of the Hill. Bases range from small rooms all the way to a huge tower with mini buildings. For example, in the map Infinity, one team also has a sub-base, quarter way to their destination.

Trivia[edit]

The only map in which both bases are literally symmetrical -- including the whole map and the level geometry -- is Rat's Nest. If exact geometric symmetry isn't required for bases to be considered "symmetrical", however, then many other maps have symmetrical bases.

Gallery[edit]