Gameplay

Decimus/Gameplay: Difference between revisions

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{{Status|Gameplay}}
==''Halo Wars 2''==
==''Halo Wars 2''==
===''Skirmish/Multiplayer''===
{{Quote|Decimus is a berserker who relies on hard-hitting rushes while siphoning their health away.|In-game description of Decimus.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}}
{{Quote|Decimus is a berserker who relies on hard-hitting rushes while siphoning their health away.|In-game description of Decimus.<ref name="HW2">'''[[Halo Wars 2]]'''</ref>}}
*'''Unique Units''': [[Jiralhanae Warlord]] and [[Decimus]]
*'''Unique Units''': [[Jiralhanae Warlord]] and [[Decimus]]
*'''Privileges''': Allow units to survive longer through health Siphoning.
*'''Tier 1 Leader Powers'''
*'''Tier 1 Leader Powers'''
**'''Killing Frenzy''': All units gain damage boosts when they kill enemies for 6 seconds.
**'''Killing Frenzy''': All units gain damage boosts when they kill enemies for 6 seconds.
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**'''Siphon I''': Targets own units to recover health while damaging enemies.
**'''Siphon I''': Targets own units to recover health while damaging enemies.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 150
***Supply Cost: 300
***Power Cost: 30
***Power Cost: 100
***Cooldown: 195 seconds
***Cooldown: 195 seconds
**'''Siphon II''': Increases Siphon target size, duration, and healing amount.
**'''Siphon II''': Increases Siphon target size, duration, and healing amount.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 200
***Supply Cost: 400
***Power Cost: 60
***Power Cost: 150
***Cooldown: 195 seconds
***Cooldown: 195 seconds
**'''Siphon III''': Further increases Siphon target size, duration, and healing amount.
**'''Siphon III''': Further increases Siphon target size, duration, and healing amount.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 250
***Supply Cost: 500
***Power Cost: 90
***Power Cost: 150
***Cooldown: 195 seconds
***Cooldown: 195 seconds
**'''Fury I''': Targets own units. Boosts damage and speed of affected units at the cost of health.
**'''Fury I''': Targets own units. Boosts damage and speed of affected units at the cost of health.
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**'''[[Glassing]] Beam I''': Fires a controllable plasma beam.
**'''[[Glassing]] Beam I''': Fires a controllable plasma beam.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 300
***Supply Cost: 350
***Power Cost: 200
***Power Cost: 150
***Cooldown: 228 seconds
***Cooldown: 228 seconds
**'''Glassing Beam II''': Increases Glassing Beam size and damage.
**'''Glassing Beam II''': Increases Glassing Beam size and damage.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 400
***Supply Cost: 450
***Power Cost: 300
***Power Cost: 250
***Cooldown: 228 seconds
***Cooldown: 228 seconds
**'''Glassing Beam III''': Further increases Glassing Beam size and damage.
**'''Glassing Beam III''': Further increases Glassing Beam size and damage.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 500
***Supply Cost: 550
***Power Cost: 400
***Power Cost: 350
***Cooldown: 228 seconds
***Cooldown: 228 seconds
**'''[[Type-25 Spirit|Spirit]] Assault I''': Drops off two [[Suicide Unggoy]] squads.
**'''[[Dextro Xur-pattern Spirit|Spirit]] Assault I''': Drops off two [[Suicide Unggoy]] squads.
***Population Cost: 4
***Population Cost: 4
***Supply Cost: 240
***Supply Cost: 240
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***Cooldown: 386 seconds
***Cooldown: 386 seconds
**'''Boundless Fury''': All units gain a permanent increase to speed and damage.
**'''Boundless Fury''': All units gain a permanent increase to speed and damage.
Decimus himself acts similar to the Brute Warlord being able to pull enemies close to him, but is able to call in a series of uncontrollable glassing beams as his Y ability.
Decimus himself acts similar to the Brute Warlord being able to pull enemies close to him, but is able to call in a series of uncontrollable glassing beams as his Y/R ability. His ability is a reverse version of Atriox's '''Eradication''' Leader Power, with the strength worth being level two.
 
===''Blitz''===
Starting Army:
*'''Vampire'''
**4 Bloodfuel Grunts
**1 Terror Chopper
 
*'''Berserker'''
**2 Jump pack Brutes
**1 (Blitz) Suicide Grunts
**1 Prowling Reaver
**1 Marauder Warchief
 
===Strategy===
====General====
*Decimus' '''Siphon''' and '''Fury''' can stack each other, dealing additional damage and additional healing effect.
*'''Siphon''' and '''Boundless Siphon''' leader power will serve to aid player in firefight, which can be utilized in lieu of any Healing Leader Power.
 
====Allies====
*Open the firefight using '''Lightning Vortex''', allowing allies to launch the assault while the enemy was stunned.
 
====Enemies====
*Fast elimination for Decimus unit is recommended due to his leader power.
*Stay away from Decimus if the player spot Decimus is on the battlefield. The player may set up a trap to lure any of your units and make a quick work to eliminate it.
**Form a quick countermeasure, or quickly initiate the counter-firefight to even the odds.


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
[[Category:Gameplay guides]]
[[Category:Gameplay guides]]

Latest revision as of 02:19, June 29, 2023

Halo Wars 2[edit]

Skirmish/Multiplayer[edit]

"Decimus is a berserker who relies on hard-hitting rushes while siphoning their health away."
— In-game description of Decimus.[1]
  • Unique Units: Jiralhanae Warlord and Decimus
  • Privileges: Allow units to survive longer through health Siphoning.
  • Tier 1 Leader Powers
    • Killing Frenzy: All units gain damage boosts when they kill enemies for 6 seconds.
    • Vortex Lightning I: Fires a controllable vortex that stuns enemies and lowers their defense.
      • Population Cost: N/A
      • Supply Cost: 50
      • Power Cost: 150
      • Cooldown: 165 seconds
    • Vortex Lightning II: Increases Vortex Lightning size, debuff duration, and strength.
      • Population Cost: N/A
      • Supply Cost: 75
      • Power Cost: 200
      • Cooldown: 165 seconds
  • Tier 2 Leader Powers
    • Siphon I: Targets own units to recover health while damaging enemies.
      • Population Cost: N/A
      • Supply Cost: 300
      • Power Cost: 100
      • Cooldown: 195 seconds
    • Siphon II: Increases Siphon target size, duration, and healing amount.
      • Population Cost: N/A
      • Supply Cost: 400
      • Power Cost: 150
      • Cooldown: 195 seconds
    • Siphon III: Further increases Siphon target size, duration, and healing amount.
      • Population Cost: N/A
      • Supply Cost: 500
      • Power Cost: 150
      • Cooldown: 195 seconds
    • Fury I: Targets own units. Boosts damage and speed of affected units at the cost of health.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: N/A
      • Cooldown: 120 seconds
    • Fury II: Increases selection area of effect, unit damage, and movement speed.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: N/A
      • Cooldown: 120 seconds
    • Fury III: Increases selection area of effect, unit damage, and movement speed even more.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: N/A
      • Cooldown: 120 seconds
  • Tier 3 Leader Powers
    • Glassing Beam I: Fires a controllable plasma beam.
      • Population Cost: N/A
      • Supply Cost: 350
      • Power Cost: 150
      • Cooldown: 228 seconds
    • Glassing Beam II: Increases Glassing Beam size and damage.
      • Population Cost: N/A
      • Supply Cost: 450
      • Power Cost: 250
      • Cooldown: 228 seconds
    • Glassing Beam III: Further increases Glassing Beam size and damage.
      • Population Cost: N/A
      • Supply Cost: 550
      • Power Cost: 350
      • Cooldown: 228 seconds
    • Spirit Assault I: Drops off two Suicide Unggoy squads.
      • Population Cost: 4
      • Supply Cost: 240
      • Power Cost: 60
      • Cooldown: 165 seconds
    • Spirit Assault II: Drops off two upgraded veteran Suicide Grunt squads and one veteran Jump Pack Brute squad.
      • Population Cost: 7
      • Supply Cost: 375
      • Power Cost: 140
      • Cooldown: 165 seconds
  • Tier 4 Leader Powers
    • Teleport I: Teleports own units to any location within range.
      • Population Cost: N/A
      • Supply Cost: N/A
      • Power Cost: 200
      • Cooldown: 165 seconds
    • Boundless Siphon: All units gain a permanent minor health siphon when they damage enemy units.
  • Tier 5 Leader Powers
    • Decimus Drop: Drops Decimus into battle. (One per player at a time)
      • Population Cost: 10
      • Supply Cost: 1,000
      • Power Cost: 1,000
      • Cooldown: 386 seconds
    • Boundless Fury: All units gain a permanent increase to speed and damage.

Decimus himself acts similar to the Brute Warlord being able to pull enemies close to him, but is able to call in a series of uncontrollable glassing beams as his Y/R ability. His ability is a reverse version of Atriox's Eradication Leader Power, with the strength worth being level two.

Blitz[edit]

Starting Army:

  • Vampire
    • 4 Bloodfuel Grunts
    • 1 Terror Chopper
  • Berserker
    • 2 Jump pack Brutes
    • 1 (Blitz) Suicide Grunts
    • 1 Prowling Reaver
    • 1 Marauder Warchief

Strategy[edit]

General[edit]

  • Decimus' Siphon and Fury can stack each other, dealing additional damage and additional healing effect.
  • Siphon and Boundless Siphon leader power will serve to aid player in firefight, which can be utilized in lieu of any Healing Leader Power.

Allies[edit]

  • Open the firefight using Lightning Vortex, allowing allies to launch the assault while the enemy was stunned.

Enemies[edit]

  • Fast elimination for Decimus unit is recommended due to his leader power.
  • Stay away from Decimus if the player spot Decimus is on the battlefield. The player may set up a trap to lure any of your units and make a quick work to eliminate it.
    • Form a quick countermeasure, or quickly initiate the counter-firefight to even the odds.

Sources[edit]