Health: Difference between revisions

240 bytes added ,  1 year ago
→‎Fall damage: Halo 2, 3, and Infinite can still die if the fall speed goes beyond health threshold.
(→‎Fall damage: Halo 2, 3, and Infinite can still die if the fall speed goes beyond health threshold.)
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Fall damage has a fixed amount of damage, dependent on how far the player falls regardless of any difficulty. Fall speed is also a contributing factor. The faster the player falls, the more health is lost regardless of the height from which the player falls. Rarely, it is possible to prevent fall damage by using certain weapons such as the [[Gravity hammer (fiction)|Gravity Hammer]] and with the correct timing, negating or decreasing the fall damage.
Fall damage has a fixed amount of damage, dependent on how far the player falls regardless of any difficulty. Fall speed is also a contributing factor. The faster the player falls, the more health is lost regardless of the height from which the player falls. Rarely, it is possible to prevent fall damage by using certain weapons such as the [[Gravity hammer (fiction)|Gravity Hammer]] and with the correct timing, negating or decreasing the fall damage.


Fall damage is not present in the campaign and multiplayer of ''Halo 2'', ''Halo 3'', and ''Halo Infinite'', though falling deaths can still result from contact with a [[Invisible wall|kill barrier]].  
Fall damage is not present in the campaign and multiplayer of ''Halo 2'', ''Halo 3'', and ''Halo Infinite'', though falling deaths can still result from contact with a [[Invisible wall|kill barrier]] or when the fall speed is too fast to sustain.
 
Using Acrophobia Skull in any Halo Game, when the player's speed is exceeding a threshold, it can also cause instant death to the players when bumping into any objects, counting as fall damage.


== Sources ==
== Sources ==
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