Talk:Halo (Halo: Combat Evolved level): Difference between revisions
From Halopedia, the Halo wiki
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:We have a handy guide for how to reference files [[Help:References|here]]. The specific reference style you'd use to cite game scripts would be [[Template:Ref/File|Ref/File]].[[User:BaconShelf|<span style="color:green;">BaconShelf</span>]] <span style="font-size:90%">([[User:BaconShelf|talk]])</span> 15:37, May 13, 2023 (EDT) | :We have a handy guide for how to reference files [[Help:References|here]]. The specific reference style you'd use to cite game scripts would be [[Template:Ref/File|Ref/File]].[[User:BaconShelf|<span style="color:green;">BaconShelf</span>]] <span style="font-size:90%">([[User:BaconShelf|talk]])</span> 15:37, May 13, 2023 (EDT) | ||
:Is this correct? I'm not sure if I need to decompile something, i'm not really a modder, but the path to get to the script in Sapien is correct in this. {{Ref/File|Id=Ref ID|HTMCC|File=Mission\Game data\Trigger volumes\gotohell|Sapien path for the script}} | :Is this correct? I'm not sure if I need to decompile something, i'm not really a modder, but the path to get to the script in Sapien is correct in this. {{Ref/File|Id=Ref ID|HTMCC|File=Mission\Game data\Trigger volumes\gotohell|Sapien path for the script}} -Labdriver | ||
==Enemies Encountered and the hand-held weapons that they are known to use== | ==Enemies Encountered and the hand-held weapons that they are known to use== |
Revision as of 15:09, May 13, 2023
gotohell script
I don't usually edit wikis, but I thought the fact that this level has a special script that disables all player input when up in the cliffs of the first beam tower fight to be notable. I don't know how I would cite this, however, I can easily hop into Sapien on in the Halo CE editing kit and look at the trigger volumes for a30 and see that gotohell is the last trigger volume in the list, and its up in the cliffs. Would a screenshot suffice? where would I upload that? -Labdriver
- We have a handy guide for how to reference files here. The specific reference style you'd use to cite game scripts would be Ref/File.BaconShelf (talk) 15:37, May 13, 2023 (EDT)
- Is this correct? I'm not sure if I need to decompile something, i'm not really a modder, but the path to get to the script in Sapien is correct in this. [1] -Labdriver
Enemies Encountered and the hand-held weapons that they are known to use
Hi all, this section is done by me --HaloRocks! 01:02, 8 August 2007 (UTC) If you have any problem with what I put on here along with any suggestions that you might have, please consult me first before you make any changes.
WHO ERASED THIS INFORMATION, REVEAL YOURSELF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
over-wikification
This transcript has WAY too many links. If someone says "I" 3 times in a sentence, you don't have to tell us who it is every time - we knew already!
== Kudos ==
Great job, HaloRocks!
I like your strategy, and I'm going to try it out tonight. Thanks!
I use different tactics on the third rescue of Reunion Tour. It works best if I enter the canyon with a gunner and passenger in the Warthog with me, both in good health. On the way into the canyon from behind the Bumblebee, where you place your Warthog cross-fire components, I immediately gun the Warthog and run down the Jackals near the pod. Then I continue to chase down and run over everything that's not a Marine, while my crew blasts those I can't get to. I find it works best, especially on Elites, if I fake a swerve to one side, then steer hard to the other side, putting the Warthog in a slewing skid that's hard for them to dodge away from. As the drop ships land, I take advantage of a glitch in the physics engine, which is that the Warthog can drive right thru the dropship. As soon as I see a dropship, I get to its landing site as quickly as possible, and run down the Covies before they have a chance to exit the ship. Any that I miss I mop up after the ship lifts off. This has the added advantage of inviting friendly fire casualties on the Covie side, both from hand weapons and from the dropship's armament. The only cautionary notes on this tactic are that 1) you have to keep the Warthog moving every second that there are any Covies on the ground to engage and 2) stay away from the low rocks on the far end of the canyon, cause if you get stuck among them you and your crew will be sitting ducks.
Have you tried either of these tactics? Does anyone have an opinion an them?
Regards, Melanophis
Cortana's lines
I was playing when I got to the part with all the rocks. After a while, all the marines got killed and cortana said something like "they're all dead" really sadly. I was playing on normal. monte
Johnson
i noticed johnson was killable on this level, apparently both by you and the covenant... WHATS WITH THAT?Crubs 01:54, 17 September 2008 (UTC)
- It's Halo Combat Evolved. If you go back to Captain Keyes after you pull out your Pistol you can kill him and his crew as well.
Oh man, i just remembered this (being used to how he's immortal in 2 and 3, this has been my first CE playthrough in a while). i was trying to get him in the warthog as i always do (just like i've never played AOTC without doing the banshee glitch) and accidentally backed over him T_T -[[Talk:Poopskintheliar|Poopskintheliar]], Local retrocomputing geek. 00:53, 24 February 2009 (UTC)
Classic.
I just love this level. The scenery and the feeling of being on Halo for the first time is priceless. It's my favourite level of all time, I wouldn't change a thing, not even the graphics. Arby116
"Do ya mind not killin' my men?"
In this level, I killed one of the Marines while I was riding in the Warthog with Johnson, and Johnson said, "Do ya mind not killin' my men?" I don't see this quote included in the article. This happened in the part of the land with the siper rifle and there wasn't a forerunner spire.
Marine Sharpshooter at the rocks
When he is boarding the dropship I heard him say: "Look, a mark V!"
- ^ Halo: The Master Chief Collection, game file
Sapien path for the script