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{{Status|Canon}}
{{Status|Canon}}
{{FOF-1}}
{{References}}
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{{Weapon infobox
{{Weapon infobox
| image=[[File:AIE-486H HMG.jpg|275px]]
|name=AIE-486H heavy machine gun
| name=AIE-486H Heavy Machine Gun
|image=[[File:AIE-486H HMG.jpg|300px]]
| manufacturer=
|manufacturer=[[Misriah Armory]]{{Ref/Book|Id=Enc22|Enc22|Page=175}}
| model=
|series=
| type=[[Machine gun]]  
|type=[[Wikipedia:Rotary cannon|Rotary]] [[machine gun]]
| cost=
|cost=
| size=
|variant=
| damage per hit=Medium-High
|service=[[Human-Covenant War]]
| feed=200 rounds{{Ref/Reuse|ENC332}}
|length={{Convert|75.2|in|cm|disp=flip|sp=us}}{{Ref/Reuse|Enc22}}
| fire= Fully automatic
|width=
| ammotype=[[7.62x51mm|7.62×51mm FMJ-AP]]<ref name="ENC332">'''[[Halo Encyclopedia (2009 edition)]]''', ''UNSC Weapons'', ''page 331'' (2011 edition)</ref>
|height=
| operation=
|weight=
| rate=About 600 rounds/min
|ammotype=[[7.62x51mm|M118 7.62×51mm FMJ-AP]]{{Ref/Book|Id=Enc11|Enc11|Page=331}}
| range={{Convert|100|m|ft}}{{Ref/Reuse|ENC332}}
|feed=200 rounds/belt{{Ref/Reuse|Enc11}}{{Ref/Book|Id=H3Manual|Halo 3 manual|Page=14}}
| service=[[Human-Covenant War]]
|operation=
| affiliation=[[United Nations Space Command]]
|rate=
|velocity=
|range={{Convert|382|ft|m|disp=flip|sp=us}}{{Ref/Reuse|Enc11}}
}}
}}
The '''AIE-486H heavy machine gun''' (abbreviated '''AIE-486H HMG''' or simply '''HMG'''), more commonly referred to as the '''Heavy Machine Gun Turret''', is a [[United Nations Space Command]] ground weapon effective against infantry and light [[:Category:Vehicles|vehicles]].
The '''AIE-486H heavy machine gun''' is a tri-barrelled rotary machine gun manufactured by [[Misriah Armory]] in service with the [[United Nations Space Command]].{{Ref/Reuse|Enc22}}{{Ref/Site|Id=Beta|URL=http://halo.bungie.net/content.aspx?link=h3betaWeapons|Site=Bungie.net|Page=Halo 3 Beta Guide|D=17|M=01|Y=2021}}


==Overview==
==Overview==
===Design details===
===Design details===
[[File:Halo3 - HMG Schematic.png|200px|left|thumb|A schematic of the AIE-486H Heavy Machine Gun in ''Halo 3''.]]
The AIE-486H heavy machine gun is a rugged design,{{Ref/Reuse|Enc22}} consisting of a body housing an electrical motor linked to three rotary barrels. The weapon is equipped with two forward-facing ballistic shields similar in design to those of the [[M41 Vulcan]] anti-air gun, and a 200 round magazine just below the rotary assembly connected to the receiver by a munitions belt.{{Ref/Reuse|Enc11}}{{Ref/Reuse|H3Manual}} The rear of the weapon contains two handles, allowing the weapon to be handled when deployed - typically atop a static tripod mount. The weapon has a large capacity, a high rate-of-fire and a fairly quick reloading process{{Ref/Reuse|Enc11}} - though it does require a short "spin up" time when firing before reaching its maximum fire rate.{{Ref/Game|H3|Chaingun in-game weapon}}
The AIE-486H Heavy Machine Gun is a standard gatling-style heavy machine gun, generally used on a tripod mount by UNSC forces, notably during latter stages of the [[Battle for Earth]] and the [[Battle of Installation 00]].<ref name="H3">'''[[Halo 3]]'''</ref>


When fired, the AIE-486H takes some time to "spin up" before reaching its maximum rate of fire. The weapon can be capably wielded by a [[Spartan|Spartan supersoldier]] or [[Sangheili]] when removed from its tripod, though this tactic is only sustainable until the weapon's ammunition supply is depleted.{{Ref/Reuse|H3}}
===Ammunition===
The AIE-486H has ammunition commonality with many other weapons in UNSC and [[Colonial Military Authority]] arsenals such as the [[MA5 series]] of assault rifles. It fires the [[7.62x51mm|M118 7.62x51mm Full Metal Jacket-Armour Piercing]] used in the MA5 alongside other weapons such as the [[M392 DMR]] or [[M739 SAW]] - among many others.{{Ref/Reuse|Enc11}}{{Ref/Reuse|Enc22}} These armour-piercing rounds make the HMG highly effective in use against [[Covenant]] forces - particularly [[Sangheili]] troops.{{Ref/Reuse|Enc11}}


The AIE-486 fires [[7.62x51mm|7.62×51mm armor-piercing]] rounds at a high rate of fire, which make it efficient against Covenant troops, notably [[Elites]].{{Ref/Reuse|ENC332}}
===Usage===
The AIE-486H is an older design, though fulfils the same combat role as more modern contemporaries such as the [[M247H machine gun]] or [[M49 Vulcan]].{{Ref/Book|Id=EVG|EVG|Page=115}} Its rugged, loud, and formidable battlefield presence has made it a favourite of [[UNSC Marine Corps]] units,{{Ref/Reuse|Enc22}} and has kept it in service in the Marines' primary arsenal.{{Ref/Reuse|EVG}} Two such weapons are deployed as a standard defensive armament on the [[M313 Elephant]] recovery vehicle,{{Ref/Book|Enc22|Page=145}} with one commonly equipped in the rear bay of the [[D77H-TCI Pelican]] dropship.{{Ref/Book|Enc22|Page=149}}


==Gameplay==
==Operational history==
===Advantages===
[[File:H3ODST_Alpha_Site_Defense.jpg|thumb|250px|ODSTs defending [[Alpha Site]] with an AIE-486H.]]
The AIE-486, like all machine guns, packs a powerful punch, filling the air with many rounds at a high rate (though not as much as the SMG). The AIE-486 is mainly a [[Support weapon|Support Weapon]], providing support for front-line units. The AIE-486 is extremely effective against [[Covenant Empire|Covenant]] forces, and is strong enough to take down a fully armored and shielded [[Jiralhanae|Brute]] or [[Sangheili|Elite]] within about 5–10 seconds of continuous fire. A SPARTAN-II or an Elite is strong enough to forcefully detach the turret off of its mount, in opposition to dismantling the tripod and gun with tools. Once detached, the player will appear in a third-person view, and have slower movement and maneuverability, although the regular targeting reticule is still apparent. However, the player will only have 200 rounds of ammunition, whereas if the turret is mounted, the ammo will be infinite. The turret is also fitted with a titanium shielding, to protect the user from anyone attempting to shoot back.
The AIE-486H is an older design in UNSC arsenals, and was retained for use by the Marine Corps even after the [[UNSC Army]] and [[CMA Marine Corps]] adopted the [[M247H machine gun]].{{Ref/Reuse|Enc22}}
 
AIE-486Hs saw usage from the earliest years of the [[Human-Covenant War]] through to its conclusion. They were in service in the hands of [[SPARTAN-II program|Spartan-IIs]] [[Alice-130]] and [[Team Omega]] in [[2531]], at which time they were used by Spartans operating in the [[Battle for Arcadia]] and [[Battle of Trove]].{{Ref/Level|HW|Arcadia Outskirts}} They later saw service in [[2547]] during the [[Battle of Skopje]],{{Ref/Anthology|Evo|Dirt}} and again in the war's [[2552|final year]]. In 2552, they were used by Spartan [[Joshua-029]] during the [[Fall of Reach]]{{Ref/Comic|FoRInv|Issue=3}} and by [[human]] defence forces on [[Earth]], including the [[New Mombasa Police Department]] and Marine Corps.{{Ref/Level|H3ODST|NMPD HQ}}{{Ref/Book|HM|Page=106}}{{Ref/Level|H3|Crow's Nest}}
 
==In-game information==
===''Halo 3'' and ''Halo 3: ODST''===
The AIE-486H was introduced in ''[[Halo 3]]'' as the replacement for the [[M247 machine gun|M247 GPMG]] featured in ''[[Halo 2]]''. It serves as part of the newly-added class of [[support weapon]]s, and can be used while mounted on a turret stand or detached and carried in mobile form. While mounted, the weapon has an infinite ammunition pool and does not need to reload, though once detached can be carried in a third-person view albeit with a limited ammo pool of 200 rounds.{{Ref/Reuse|H3Manual}}
 
In ''[[Halo 3: ODST]]'', the weapon performs the same as its ''Halo 3'' counterpart, albeit with a slightly faster run speed while detached.
 
===''Halo Wars''===
In ''[[Halo Wars]]'', the AIE-486H is the signature weapon of [[Alice-130]] in the game's campaign. In [[Skirmish]], the Chaingun can be unlocked as the first upgrade available for the [[SPARTAN-II program|Spartan]] infantry unit.


===Disadvantages===
In its stationary form, the AIE-486 is a basic death trap if its user is flanked from multiple locations. Once detached from its tripod the AIE-486 has a limited ammunition supply, and once it runs out the turret must be discarded. In ''Halo 3'', there is no physical way to reload the turret or remount it on the tripod. While wielding the turret, a Spartan II or Elite will move or strafe significantly slower than their normal speed. This could be due to the weight of the turret or, perhaps, a gameplay mechanic implemented for balancing the gameplay.
==Non-canon and dubious canon appearances==
==Non-canon and dubious canon appearances==
===Silver Timeline===
===Silver Timeline===
Line 43: Line 52:
A [[Colonial Military Authority]] AIE-486H machine gun{{Ref/YouTube|Id=HTVIGN|F-j3ma0FiEE|IGN|Halo TV Series: Bringing Master Chief's Weapons to Life|Y=2022|M=3|D=14}} was used by [[John-117/Silver|John-117]] in a battle against the Covenant on [[Madrigal]].{{Ref/YouTube|Id=HTVOT|5KZ3MKraNKY|Paramount+|Halo The Series (2022) Official Trailer|Y=2022|M=1|D=30}}
A [[Colonial Military Authority]] AIE-486H machine gun{{Ref/YouTube|Id=HTVIGN|F-j3ma0FiEE|IGN|Halo TV Series: Bringing Master Chief's Weapons to Life|Y=2022|M=3|D=14}} was used by [[John-117/Silver|John-117]] in a battle against the Covenant on [[Madrigal]].{{Ref/YouTube|Id=HTVOT|5KZ3MKraNKY|Paramount+|Halo The Series (2022) Official Trailer|Y=2022|M=1|D=30}}


==Trivia==
==Gallery==
{{linkbox|gameplay=yes|gallery=yes}}
{{linkbox|gameplay=yes|gallery=yes}}
*Although it is called a heavy machine gun, the 7.62×51mm NATO round it uses would actually classify the AIE-486H as a medium or general purpose machine gun.
===Development images===
*Like the [[M41 Light Anti-Aircraft Gun|M41 LAAG]], the AIE-486H bears a striking resemblance to the [[wikipedia:GAU-19|GAU-19/A]] machine gun used by the United States military. The GAU-19 and AIE-486H both share the same distinctive flash suppressor and three-barrel build. Unlike the GAU-19, which fires .50 BMG (12.7×99mm) rounds, the AIE-486H fires the 7.62×51mm [[wikipedia:Saboted light armor penetrator|Saboted Light Armor Penetrator]] rounds.
<gallery>
*During [[Forge]] matches, the mounted AIE-486H can be picked up, moved, and rotated, even while another player is using the turret. If the other player rips the turret from the base while this is happening, the player will duplicate the turret. This can be used to arm an entire team with turrets. These traits also apply to {{Pattern|Pek|plasma cannon}}s, and anyone seated in the turret position of a vehicle won't be forced out like the driver will.
File:H3 ManualCover 3 Concept 1.jpg|Concept painting for the ''[[Halo 3 manual]]'' depicting [[John-117]] holding an AIE-486H.
*The AIE-486H is usable in ''[[Halo 3: ODST]]'' in its detached state, just as it is in ''Halo 3''. This is done for gameplay reasons only, as an un-enhanced human should not be strong enough to pick the turret up easily, much less carry it around, fire it accurately on the move or be faster than a Spartan wielding one.
File:H3 ManualCover 3 Concept 2.jpg|Concept painting for the ''Halo 3 manual'' depicting John-117 holding an AIE-486H.
*The NMPD Officers in ''[[Halo 3: ODST]]'' call it a .50 cal even though it uses the 7.62×51 NATO round.
File:HW2-Defending the particle cannon.jpg|UNSC Marines manning an AIE-486H in ''[[Halo Wars 2]]''.
*In ''Halo 3'' there is a faster way of walking with the turret than the normal speed without constantly dropping and picking up the turret, it is done by moving the left stick approximately at a 45 degree angle from the camera position; which make the player move straight and right at the same time in an angle of 45 degree but faster than walking directly straight. The player can move at the point where he wants by balancing the 45 degree of the movement by moving the camera at a point where the 45 degree angle move him straight to the place where he wants to go. It is suggestible the player use this technique when the area is free of enemies and move the turret into a normal position before the firefight starts so the player won´t be exposed and could attack quickly.
File:HTV UNSCMinigun Concept 1.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
File:HTV UNSCMinigun Concept 2.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
File:HTV UNSCMinigun Concept 3.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
File:HTV UNSCMinigun Concept 4.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
File:HTV UNSCMinigun Concept 5.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
</gallery>


==Gallery==
===Screenshots===
<gallery>
<gallery>
File:H3-AIE486HHUD.png|HUD of the mounted AIE-486H in ''[[Halo 3]]''.
File:H3-AIE486HHUD.png|HUD of the mounted AIE-486H in ''[[Halo 3]]''.
File:H3-AIE486HHUD1.png|HUD of the detached AIE-486H.
File:H3-AIE486HHUD1.png|HUD of the detached AIE-486H.
File:HTMCC-H3_Navigator_Closeup.jpg|A [[NAVIGATOR-class Mjolnir|Navigator]]-clad Spartan wielding an AIE-486H.
File:H3 - Detached AIE-486.png|An angled view of a detached AIE-486H HMG.
File:H3 - Detached AIE-486.png|An angled view of a detached AIE-486H HMG.
File:H3-AIE-486HMGSide.png|An in-game profile view of the AIE-486H HMG in ''Halo 3''.
File:H3-AIE-486HMGSide.png|An in-game profile view of the AIE-486H HMG in ''Halo 3''.
Line 66: Line 81:
File:Firefight.jpg|An ODST wielding a dismounted turret, alongside his squadmates in ''[[Halo 3: ODST]]''.
File:Firefight.jpg|An ODST wielding a dismounted turret, alongside his squadmates in ''[[Halo 3: ODST]]''.
File:FoR-Josh029&AIE486H.png|[[Joshua-029]] destroys a T-26A Banshee with an AIE-486H in ''[[Halo: Fall of Reach - Invasion]]''.
File:FoR-Josh029&AIE486H.png|[[Joshua-029]] destroys a T-26A Banshee with an AIE-486H in ''[[Halo: Fall of Reach - Invasion]]''.
File:HW2-Defending the particle cannon.jpg|UNSC Marines manning an AIE-486H in ''[[Halo Wars 2]]''.
File:HTV UNSCMinigun Concept 1.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
File:HTV UNSCMinigun Concept 2.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
File:HTV UNSCMinigun Concept 3.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
File:HTV UNSCMinigun Concept 4.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
File:HTV UNSCMinigun Concept 5.jpg|Concept art for the minigun design featured in ''Halo: The Television Series''.
File:HTV-H3turret.png|An AIE-486H machine gun in ''[[Halo: The Television Series]]''.
File:HTV-H3turret.png|An AIE-486H machine gun in ''[[Halo: The Television Series]]''.
</gallery>
</gallery>

Revision as of 16:38, April 18, 2023

AIE-486H heavy machine gun
An image of a UNSC AIE-486H machine gun, deployed along the eastern edge of Halo 3's Multiplayer map "Valhalla".
Production overview

Manufacturer:

Misriah Armory[1]

Type:

Rotary machine gun

Specifications

Length:

191 centimeters (75.2 in)[1]

Ammunition type:

M118 7.62×51mm FMJ-AP[2]

Feed system:

200 rounds/belt[2][3]

Effective range:

116 meters (382 ft)[2]

Service history

In service:

Human-Covenant War

 

The AIE-486H heavy machine gun is a tri-barrelled rotary machine gun manufactured by Misriah Armory in service with the United Nations Space Command.[1][4]

Overview

Design details

The AIE-486H heavy machine gun is a rugged design,[1] consisting of a body housing an electrical motor linked to three rotary barrels. The weapon is equipped with two forward-facing ballistic shields similar in design to those of the M41 Vulcan anti-air gun, and a 200 round magazine just below the rotary assembly connected to the receiver by a munitions belt.[2][3] The rear of the weapon contains two handles, allowing the weapon to be handled when deployed - typically atop a static tripod mount. The weapon has a large capacity, a high rate-of-fire and a fairly quick reloading process[2] - though it does require a short "spin up" time when firing before reaching its maximum fire rate.[5]

Ammunition

The AIE-486H has ammunition commonality with many other weapons in UNSC and Colonial Military Authority arsenals such as the MA5 series of assault rifles. It fires the M118 7.62x51mm Full Metal Jacket-Armour Piercing used in the MA5 alongside other weapons such as the M392 DMR or M739 SAW - among many others.[2][1] These armour-piercing rounds make the HMG highly effective in use against Covenant forces - particularly Sangheili troops.[2]

Usage

The AIE-486H is an older design, though fulfils the same combat role as more modern contemporaries such as the M247H machine gun or M49 Vulcan.[6] Its rugged, loud, and formidable battlefield presence has made it a favourite of UNSC Marine Corps units,[1] and has kept it in service in the Marines' primary arsenal.[6] Two such weapons are deployed as a standard defensive armament on the M313 Elephant recovery vehicle,[7] with one commonly equipped in the rear bay of the D77H-TCI Pelican dropship.[8]

Operational history

Orbital Drop Shock Troopers Taylor Miles and Michael Crespo firing their weapons (M7S SMG and AIE-486H machine gun) at ONI Alpha Site during Battle of New Mombasa, as seen in the Halo 3: ODST campaign level ONI Alpha Site.
ODSTs defending Alpha Site with an AIE-486H.

The AIE-486H is an older design in UNSC arsenals, and was retained for use by the Marine Corps even after the UNSC Army and CMA Marine Corps adopted the M247H machine gun.[1]

AIE-486Hs saw usage from the earliest years of the Human-Covenant War through to its conclusion. They were in service in the hands of Spartan-IIs Alice-130 and Team Omega in 2531, at which time they were used by Spartans operating in the Battle for Arcadia and Battle of Trove.[9] They later saw service in 2547 during the Battle of Skopje,[10] and again in the war's final year. In 2552, they were used by Spartan Joshua-029 during the Fall of Reach[11] and by human defence forces on Earth, including the New Mombasa Police Department and Marine Corps.[12][13][14]

In-game information

Halo 3 and Halo 3: ODST

The AIE-486H was introduced in Halo 3 as the replacement for the M247 GPMG featured in Halo 2. It serves as part of the newly-added class of support weapons, and can be used while mounted on a turret stand or detached and carried in mobile form. While mounted, the weapon has an infinite ammunition pool and does not need to reload, though once detached can be carried in a third-person view albeit with a limited ammo pool of 200 rounds.[3]

In Halo 3: ODST, the weapon performs the same as its Halo 3 counterpart, albeit with a slightly faster run speed while detached.

Halo Wars

In Halo Wars, the AIE-486H is the signature weapon of Alice-130 in the game's campaign. In Skirmish, the Chaingun can be unlocked as the first upgrade available for the Spartan infantry unit.

Non-canon and dubious canon appearances

Silver Timeline

Main article: Silver Timeline

A Colonial Military Authority AIE-486H machine gun[15] was used by John-117 in a battle against the Covenant on Madrigal.[16]

Gallery

Development images

Screenshots

List of appearances

Sources

  1. ^ a b c d e f g Halo Encyclopedia (2022 edition), page 175
  2. ^ a b c d e f g Halo Encyclopedia (2011 edition), page 331
  3. ^ a b c Halo 3 manual, page 14
  4. ^ Bungie.net, Halo 3 Beta Guide (Retrieved on Jan 17, 2021) [archive]
  5. ^ Halo 3, Chaingun in-game weapon
  6. ^ a b Halo: The Essential Visual Guide, page 115
  7. ^ Halo Encyclopedia (2022 edition), page 145
  8. ^ Halo Encyclopedia (2022 edition), page 149
  9. ^ Halo Wars, campaign level Arcadia Outskirts
  10. ^ Halo: Evolutions - Dirt
  11. ^ Halo: Fall of Reach - Invasion, issue 3
  12. ^ Halo 3: ODST, campaign level NMPD HQ
  13. ^ Halo Mythos, page 106
  14. ^ Halo 3, campaign level Crow's Nest
  15. ^ YouTube - IGN, Halo TV Series: Bringing Master Chief's Weapons to Life (Retrieved on Mar 14, 2022)
  16. ^ YouTube - Paramount+, Halo The Series (2022) Official Trailer (Retrieved on Jan 30, 2022)