Long Night of Solace (level): Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{disambig header|the campaign level|other uses|Long Night of Solace (disambiguation)}}
{{disambig header|the campaign level|other uses|Long Night of Solace (disambiguation)}}
{{Level Infobox
{{Level infobox
|pagegamelabel=HR
|pagegamelabel=HR
|prev = ''[[Tip of The Spear]]''
|prev = ''[[Tip of The Spear]]''
|next = ''[[Exodus]]''
|next = ''[[Exodus]]''
|game = ''[[Halo: Reach]]''
|game = ''[[Halo: Reach]]''
|devname=<code>m45</code>
|name = '''''Long Night of Solace'''''
|name = '''''Long Night of Solace'''''
|image = [[File:HR LongNightOfSolace Loadscreen.png|300px]]
|image = [[File:HR LongNightOfSolace Loadscreen.png|300px]]
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|parscore=45,000 {{C|''Master Chief Collection''}}<br/>20,000 {{C|''Halo: Reach''}}
|parscore=45,000 {{C|''Master Chief Collection''}}<br/>20,000 {{C|''Halo: Reach''}}
}}
}}
{{Article Quote|Move up the beach and secure the launch facility. Take the battle to the Covenant Super Carrier.}}
{{Article quote|Move up the beach and secure the launch facility. Take the battle to the Covenant Super Carrier.}}


'''Long Night of Solace''' is the sixth [[campaign]] level in ''[[Halo: Reach]]''.{{Ref/Site|URL=http://xbox360.ign.com/articles/109/1098266p1.html|Site=IGN|Page=E3 2010: Halo: Reach Campaign Preview}}{{Ref/Site|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_073010|Site=Bungie.net|Page=Bungie Weekly Update 30.07.10}}{{Ref/Site|URL=http://www.popularmechanics.com/technology/digital/gaming/sneak-peak-of-halo-reach|Site=PopularMechanics|Page=Exclusive Behind-the-Scenes Sneak Peak of Halo: Reach}} This was the first level in the ''Halo'' series to feature playable ship-to-ship combat in space.
'''Long Night of Solace''' is the sixth [[campaign]] level in ''[[Halo: Reach]]''.{{Ref/Site|D=01|M=6|Y=2020|URL=http://xbox360.ign.com/articles/109/1098266p1.html|Site=IGN|Page=E3 2010: Halo: Reach Campaign Preview}}{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_073010|Site=Bungie.net|Page=Bungie Weekly Update 30.07.10}}{{Ref/Site|D=01|M=6|Y=2020|URL=http://www.popularmechanics.com/technology/digital/gaming/sneak-peak-of-halo-reach|Site=PopularMechanics|Page=Exclusive Behind-the-Scenes Sneak Peak of Halo: Reach}} This was the first level in the ''Halo'' series to feature playable ship-to-ship combat in space.


==Summary==
==Summary==
The level opens a day after the events of [[Tip of the Spear]], with [[NOBLE Team]] making their way into a cave at [[Ütközet]]. While the UNSC appears to be helpless against the newly-emerged [[Covenant supercarrier]] ''[[Long Night of Solace]]'', [[Kat-B320]] comes up with a plan to destroy the ship by using a [[Shaw-Fujikawa Translight Engine|Slipspace drive]] as a makeshift bomb. Requiring considerable support from UNSC fleet assets in the area to safely deliver the bomb to within range of the supercarrier in addition to a military-grade slipspace drive (a very expensive piece of equipment in itself), the rest of the team is skeptical of the plan, but [[Urban Holland|Colonel Holland]] approves it. NOBLE Team travels to [[Sabre Program Launch/Research Range|a Sabre launch facility]], currently under attack by the Covenant. Once they fight their way inside, [[SPARTAN-B312|Noble Six]] and [[Jorge-052]] enter a Sabre that is immediately launched into the planet orbit, along with several other Sabres.
The level opens a day after the events of [[Tip of the Spear]], with [[NOBLE Team]] making their way into a cave at [[Ütközet]]. While the UNSC appears to be helpless against the newly emerged [[Covenant]] [[Sh'wada-pattern supercarrier|supercarrier]] ''[[Long Night of Solace]]'', [[Catherine-B320]] comes up with a plan to destroy the ship by using a [[Shaw-Fujikawa Translight Engine|Slipspace drive]] as a makeshift bomb. Requiring considerable support from UNSC fleet assets in the area to safely deliver the bomb to within range of the supercarrier in addition to a military-grade slipspace drive (a very expensive piece of equipment in itself), the rest of the team is skeptical of the plan, but [[Urban Holland|Colonel Holland]] approves it. NOBLE Team travels to [[Sabre Program Launch/Research Range|a Sabre launch facility]], currently under attack by the Covenant. Once they fight their way inside, [[SPARTAN-B312|Noble Six]] and [[Jorge-052]] enter a Sabre that is immediately launched into the planet orbit, along with several other Sabres.


In orbit, they join the other [[United Nations Space Command|UNSC]] forces in defending the [[refit station]] ''[[Anchor 9]]'' until its defenses come back online. Meanwhile, the Slipspace drive of the [[Paris-class heavy frigate|frigate]] ''[[UNSC Savannah|Savannah]]'' is removed in order to be used in the mission, codenamed [[Operation: UPPER CUT]]. After the Sabres successfully defend the station from waves of Covenant fighter craft, Jorge is dropped off at ''Anchor 9'', just in time to witness the Covenant glass large areas of the planet below.
In orbit, they join the other [[United Nations Space Command|UNSC]] forces in defending the [[refit station]] ''[[Anchor 9]]'' until its defenses come back online. Meanwhile, the Slipspace drive of the [[Paris-class heavy frigate|frigate]] ''[[UNSC Savannah|Savannah]]'' is removed in order to be used in the mission, codenamed [[Operation: UPPER CUT]]. After the Sabres successfully defend the station from waves of Covenant fighter craft, Jorge is dropped off at ''Anchor 9'', just in time to witness the Covenant glass large areas of the planet below.


Jorge then boards a [[D77-TC Pelican|Pelican]] transporting the Slipspace drive, joining Six, the rest of the Sabres and the ''Savannah'' as they move to Covenant-occupied space over Reach to execute the mission. The plan is to board a Covenant {{Class|SDV|heavy corvette}}, place it on an automated refueling course with the supercarrier, and then activate the slipspace drive inside the corvette's hangar in close proximity of the supercarrier, effectively tearing most of the ship apart. Upon locating the Covenant corvette ''[[Ardent Prayer]]'', the ''Savannah'' and the Sabres begin their assault on the ship.
Jorge then boards a [[D77-TC Pelican|Pelican]] transporting the Slipspace drive, joining Six, the rest of the Sabres and the ''Savannah'' as they move to Covenant-occupied space over Reach to execute the mission. The plan is to board a Covenant {{Pattern|Ceudar|heavy corvette}}, place it on an automated refueling course with the supercarrier, and then activate the slipspace drive inside the corvette's hangar in close proximity of the supercarrier, effectively tearing most of the ship apart. Upon locating the Covenant corvette ''[[Ardent Prayer]]'', the ''Savannah'' and the Sabres begin their assault on the ship.


After disabling its engines and eliminating its fighter escort, Six and the Sabre crews board ''Ardent Prayer'', disable its communications and make their way into the [[hangar bay|hangar]], allowing the Pelican carrying Jorge and the Slipspace drive into the ship. Six and the Sabre crews then make their way to the [[bridge]] of the ''Ardent Prayer'' and, after eliminating the command crew, initiate the corvette's refueling run with the ''Long Night of Solace''. Upon returning from the bridge, Six finds Jorge engaged against Covenant forces in the hangar. The Covenant are neutralized, but Jorge soon realizes that the Pelican was damaged in the fighting, leaving it unable to escape the ship. The Slipspace drive is also damaged, and has to be activated manually. Jorge decides to stay behind and activate the drive, sacrificing his own life but saving Noble Six by throwing him/her out of the corvette and down onto Reach, just before the corvette reaches its destination and the Slipspace drive is activated. The activation generates a Slipspace rupture that engulfs Jorge, the corvette, and the central section of the supercarrier and transports them into oblivion. For a very brief period of time, it is believed that the Covenant naval attack force at Reach was entirely neutralized by Jorge's sacrifice, but a massive [[Covenant fleet]] arrives in orbit over Reach just moments later.
After disabling its engines and eliminating its fighter escort, Six and the Sabre crews board ''Ardent Prayer'', disable its communications and make their way into the [[hangar bay|hangar]], allowing the Pelican carrying Jorge and the Slipspace drive into the ship. Six and the Sabre crews then make their way to the [[bridge]] of the ''Ardent Prayer'' and, after eliminating the command crew, initiate the corvette's refueling run with the ''Long Night of Solace''. Upon returning from the bridge, Six finds Jorge engaged against Covenant forces in the hangar. The Covenant are neutralized, but Jorge soon realizes that the Pelican was damaged in the fighting, leaving it unable to escape the ship. The Slipspace drive is also damaged, and has to be activated manually. Jorge decides to stay behind and activate the drive, sacrificing his own life but saving Noble Six by throwing them out of the corvette and down onto Reach, just before the corvette reaches its destination and the Slipspace drive is activated. The activation generates a Slipspace rupture that engulfs Jorge, the corvette, and the central section of the supercarrier and transports them into oblivion. For a very brief period of time, it is believed that the Covenant naval attack force at Reach was entirely neutralized by Jorge's sacrifice, but a massive [[Covenant fleet]] arrives in orbit over Reach just moments later.


==Transcript==
==Transcript==
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'''August 13, 2552 20:07 Hours'''
'''August 13, 2552 20:07 Hours'''


''Screen fades into a dust cloud as a [[Type-47B Scarab|Scarab]] walks by. After passing offscreen, it can be heard firing its main cannon.''
''Screen fades into a dust cloud as a [[Deutoros-pattern Scarab|Scarab]] walks by. After passing offscreen, it can be heard firing its main cannon.''


*'''[[Auntie Dot]] (COM)''': "Our foe is more devious than we imagined. That spire was indeed a teleporter linked to a cloaked, [[Covenant]] [[Covenant supercarrier|supercarrier]]... A grave threat."
*'''[[Auntie Dot]] (COM)''': "Our foe is more devious than we imagined. That spire was indeed a teleporter linked to a cloaked, [[Covenant]] [[Covenant supercarrier|supercarrier]]... A grave threat."
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''The two look at Carter and Kat.''
''The two look at Carter and Kat.''


*'''[[Lieutenant Commander ]][[Kat-B320]]''': "That thing's crushing us, and we're waiting for backup? They'll be backing up a graveyard."
*'''[[Lieutenant Commander ]][[Catherine-B320]]''': "That thing's crushing us, and we're waiting for backup? They'll be backing up a graveyard."


*'''[[Commander]] [[Carter-A259]]''': "All our nukes are either out-system or went down with the ships that carried them. You're preaching to the converted."
*'''[[Commander]] [[Carter-A259]]''': "All our nukes are either out-system or went down with the ships that carried them. You're preaching to the converted."
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*'''Warrant Officer Emile-A239''': "Don't cut yourself."
*'''Warrant Officer Emile-A239''': "Don't cut yourself."


[[File:Noble Team Reach.jpg|thumb|right|300px|The rest of NOBLE Team listens to Kat explaining her plan.]]
[[File:Noble Team Reach.jpg|thumb|300px|The rest of NOBLE Team listens to Kat explaining her plan.]]


''Kat begins scratching a rough diagram into the dirt floor.''
''Kat begins scratching a rough diagram into the dirt floor.''
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'''''Reach the Sabre launch facility.'''''
'''''Reach the Sabre launch facility.'''''


[[File:NobleBeach.jpg|thumb|right|300px|NOBLE Team charging up the beach.]]
[[File:NobleBeach.jpg|thumb|300px|NOBLE Team charging up the beach.]]
''NOBLE team moves up the beach, eventually reaching an open area where a [[Type-25 Troop Carrier|Spirit]] Dropship is dropping off several Covenant troops. The launch station is now in view.''
''NOBLE team moves up the beach, eventually reaching an open area where a [[Dextro Xur-pattern Spirit|Spirit]] Dropship is dropping off several Covenant troops. The launch station is now in view.''


*'''Kat-B320''': "Launch facility, dead ahead."
*'''Kat-B320''': "Launch facility, dead ahead."
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*'''Army Trooper #3''': "Control's right through that door, Commander."
*'''Army Trooper #3''': "Control's right through that door, Commander."


*'''Army Trooper #4''': "We got a [[Type-26 Wraith|Wraith]] on the lower platform!"
*'''Army Trooper #4''': "We got a [[Zurdo-pattern Wraith|Wraith]] on the lower platform!"


''After dealing with the Wraith, Noble Team heads for the control room. An Army trooper is thrown violently into a wall from a neighboring hallway. A [[Sangheili Officer]] emerges, and is quickly dealt with.''
''After dealing with the Wraith, Noble Team heads for the control room. An Army trooper is thrown violently into a wall from a neighboring hallway. A [[Sangheili Officer]] emerges, and is quickly dealt with.''
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[[File:HR LaunchFacilityControlRoom.jpg|thumb|300px|NOBLE Team arrives at the facility's control room.]]
[[File:HR LaunchFacilityControlRoom.jpg|thumb|300px|NOBLE Team arrives at the facility's control room.]]
''Noble Team reaches the control room, which is filled with dead troopers. A hologram of a Covenant [[SDV-class heavy corvette]] hovers above a [[Holotank|holo-table]]. As they reach the far side of the room, a bulkhead opens to reveal the [[Sabre]]. The building shakes as a pair of Seraphs fly over it.''
''Noble Team reaches the control room, which is filled with dead troopers. A hologram of a Covenant {{Pattern|Ceudar|heavy corvette}} hovers above a [[Holotank|holo-table]]. As they reach the far side of the room, a bulkhead opens to reveal the [[Sabre]]. The building shakes as a pair of Seraphs fly over it.''


*'''Carter-A259''': "Jorge, Six: get to the Sabre before the Covenant wreck it."
*'''Carter-A259''': "Jorge, Six: get to the Sabre before the Covenant wreck it."
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[http://youtu.be/DYcCuU4lrVw '''{''Cutscene''}''']
[http://youtu.be/DYcCuU4lrVw '''{''Cutscene''}''']


[[File:Halo- Reach - Saber Launching.jpg|thumb|right|300px|Noble Six's Sabre takes off from the launch facility.]]
[[File:Halo- Reach - Saber Launching.jpg|thumb|300px|Noble Six's Sabre takes off from the launch facility.]]


''Six and Jorge climb into the cockpit, and the ramp detaches.''
''Six and Jorge climb into the cockpit, and the ramp detaches.''
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*'''Jorge-052''': "Here we go, Six. Show them what you can do."
*'''Jorge-052''': "Here we go, Six. Show them what you can do."


''Multiple [[Type-27 Exoatmospheric Multi-role Fighter|Banshee Interceptors]] enter the area and are immediately engaged by the Sabres.''
''Multiple [[Elsedda-pattern Banshee|Banshee Interceptors]] enter the area and are immediately engaged by the Sabres.''


*'''Anchor 9 (COM)''': "Defensive batteries are at 56%. Hang in there, Sabre teams."
*'''Anchor 9 (COM)''': "Defensive batteries are at 56%. Hang in there, Sabre teams."
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*'''Anchor 9 (COM)''': "Defensive batteries at 79%; buy us another minute, Sabre teams."
*'''Anchor 9 (COM)''': "Defensive batteries at 79%; buy us another minute, Sabre teams."


[[File:Reach E310 Campaign10.jpg|thumb|right|300px|Cannon and plasma fire flood the void as Sabres defend Anchor 9 from swarms of Covenant craft.]]
[[File:Reach E310 Campaign10.jpg|thumb|300px|Cannon and plasma fire flood the void as Sabres defend Anchor 9 from swarms of Covenant craft.]]
''The Seraphs prove to be more of a threat but are soon destroyed as well.''
''The Seraphs prove to be more of a threat but are soon destroyed as well.''


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*'''Sabre Computer''': "Warning: M-Spec Reentry- ''(cockpit opens)'' Cockpit depressurization complete. Canopy release lever: armed."
*'''Sabre Computer''': "Warning: M-Spec Reentry- ''(cockpit opens)'' Cockpit depressurization complete. Canopy release lever: armed."


[[File:HaloReach - Uppercut Slipspace Drive.jpg|thumb|right|300px|Jorge and two marines prepping the slipspace drive.]]
[[File:HaloReach - Uppercut Slipspace Drive.jpg|thumb|300px|Jorge and two marines prepping the slipspace drive.]]


''Jorge exits the Sabre in zero-gravity and glides to an awaiting Pelican.''
''Jorge exits the Sabre in zero-gravity and glides to an awaiting Pelican.''
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''An orbital view of Reach is shown from a camera.''
''An orbital view of Reach is shown from a camera.''


*'''Auntie Dot (COM)''': "Gladly. ONI [[Sword Base]]: [[Sector 18G]]."
*'''Auntie Dot (COM)''': "Gladly. ONI [[SWORD Base|Sword Base]]: [[Sector 18G]]."


''Explosions from plasma bombardment occur on the surface.''
''Explosions from plasma bombardment occur on the surface.''
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''The screen fades back to the point of view of a UNSC satellite near the Covenant corvette.''
''The screen fades back to the point of view of a UNSC satellite near the Covenant corvette.''


[[File:HaloReach - Nav Beacon RA-15.jpg|thumb|right|300px|NAV Beacon RA-15 observing the ''[[Ardent Prayer]]''.]]
[[File:HaloReach - Nav Beacon RA-15.jpg|thumb|300px|NAV Beacon RA-15 observing the ''[[Ardent Prayer]]''.]]


'''Covenant-occupied space, Reach orbit'''
'''Covenant-occupied space, Reach orbit'''
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*'''Holland (COM)''': "Don't let any of them get away, Sabres! Kill them before they bug out and warn that supercarrier what we're up to."
*'''Holland (COM)''': "Don't let any of them get away, Sabres! Kill them before they bug out and warn that supercarrier what we're up to."


[[File:UNSC Savannah Firing.jpg|thumb|right|300px|The ''Savannah'' trading broadsides with the ''Ardent Prayer''.]]
[[File:UNSC Savannah Firing.jpg|thumb|300px|The ''Savannah'' trading broadsides with the ''Ardent Prayer''.]]


''The Corvette deploys a wave of Banshees to reinforce the Seraph escort, but the Sabres and the ''Savannah'' destroy the reinforcements as well. All the Corvette's escort fighters are soon destroyed.''
''The Corvette deploys a wave of Banshees to reinforce the Seraph escort, but the Sabres and the ''Savannah'' destroy the reinforcements as well. All the Corvette's escort fighters are soon destroyed.''
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*'''Jorge-052 (COM)''': "Affirmative, on approach."
*'''Jorge-052 (COM)''': "Affirmative, on approach."


''Six and the troopers engage a large number of enemy troops in the hangar, including an [[Engineer]] which provides the Covenant with overshields. They are eventually neutralized; air and gravity subsequently return to the interior of the corvette.''
''Six and the troopers engage a large number of enemy troops in the hangar, including an [[Engineer]] providing the Covenant with overshields. They are eventually neutralized; air and gravity subsequently returns to the interior of the corvette.''


*'''Jorge-052 (COM)''': "Six, go for those shield controls. I need in."
*'''Jorge-052 (COM)''': "Six, go for those shield controls. I need in."
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''Noble Six heads for a door, finding ordnance and ammunition provided by the pilots.''
''Noble Six heads for a door, finding ordnance and ammunition provided by the pilots.''


*'''Army pilot #2''': "Got plenty of arms and ammo if you need 'em, Spartan."
*'''Army Pilot #2''': "Got plenty of arms and ammo if you need 'em, Spartan."


''The door opens, and Six and the troopers find another surprised pair of Unggoy, and several Sangheili which are quickly neutralized.''
''The door opens, and Six and the troopers find another surprised pair of Unggoy, and several Sangheili which are quickly neutralized.''
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*'''Holland (COM)''': "Copy, ''Savannah''. Our team is in, disengage!"
*'''Holland (COM)''': "Copy, ''Savannah''. Our team is in, disengage!"


[[File:UNSC Savannah moments before explosion.jpg|thumb|right|300px|The ''Savannah'' explodes, being torn into multiple sections.]]
[[File:UNSC Savannah moments before explosion.jpg|thumb|300px|The ''Savannah'' explodes, being torn into multiple sections.]]


''Noble Six arrives at the plasma battery, finding a lone Sangheili gunner (or multiple gunners if playing Co-op). Outside the viewport, multiple plasma torpedoes can be seen impacting the fleeing frigate. Explosions blossom along the ''Savannah'''s hull.''
''Noble Six arrives at the plasma battery, finding a lone Sangheili gunner (or multiple gunners if playing Co-op). Outside the viewport, multiple plasma torpedoes can be seen impacting the fleeing frigate. Explosions blossom along the ''Savannah''{{'}}s hull.''


*'''Jen (COM)''': "Break off! Break off! Hull breach, reactors flaring! Dammit, I'm losing her!"
*'''Jen (COM)''': "Break off! Break off! Hull breach, reactors flaring! Dammit, I'm losing her!"
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''Noble Six and the Marines head for another door, leading to a winding corridor.''
''Noble Six and the Marines head for another door, leading to a winding corridor.''


*'''Army pilot #3''': "Looks like the bridge, Spartan. Let's clear it out."
*'''Army Pilot #3''': "Looks like the bridge, Spartan. Let's clear it out."


''Noble Six and the troopers enter the bridge. The bridge crew are managing the controls, unaware of the human presence. The supercarrier ''Long Night of Solace'' can be seen outside the window. Noble Six and the Army pilots eliminate the bridge crew, including Shipmaster [[Ardo 'Moretumee]], to gain control of the bridge.''
''Noble Six and the troopers enter the bridge, a holographic map of Reach at its center. The bridge crew are managing the controls, unaware of the human presence. The supercarrier ''Long Night of Solace'' can be seen outside the window. Noble Six and the Army pilots eliminate the bridge crew, including Shipmaster [[Ardo 'Moretumee]], to gain control of the bridge.''


*'''Holland (COM)''': "Move, Lieutenant! Put that Corvette on a refueling track to the supercarrier."
*'''Holland (COM)''': "Move, Lieutenant! Put that Corvette on a refueling track to the supercarrier."
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[[File:HR CorvetteHangarFight.jpg|thumb|300px|Six and Jorge fighting a Sangheili Ultra inside the hangar.]]
[[File:HR CorvetteHangarFight.jpg|thumb|300px|Six and Jorge fighting a Sangheili Ultra inside the hangar.]]
''Noble Six makes it back to the hangar, and finds Jorge and the Slipspace bomb under heavy attack. Six helps take care of the majority of the attacking troops.''
''Noble Six makes it back to the hangar, and finds Jorge and the slipspace bomb under heavy attack. Six helps take care of the majority of the attacking troops.''


*'''Jorge-052''': "Good of you to come, hostiles were pounding the hell outta the Pelican."
*'''Jorge-052''': "Good of you to come, hostiles were pounding the hell outta the Pelican."
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*'''Auntie Dot (COM)''': "At current velocity, fifty-three seconds to endpoint."
*'''Auntie Dot (COM)''': "At current velocity, fifty-three seconds to endpoint."
''Jorge interrupts.''


*'''Jorge-052''': "Yeah, yeah, yeah..."
*'''Jorge-052''': "Yeah, yeah, yeah..."
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*'''SPARTAN-B312''': "That's a one-way trip."
*'''SPARTAN-B312''': "That's a one-way trip."


*'''Jorge-052''': "We all make it sooner or later. Better get going, Six, they're gonna need you down there. Listen, [[Reach]] has been good to me..."
*'''Jorge-052''': "We all make it sooner or later. Better get going, Six. They're gonna need you down there. Listen, [[Reach]] has been good to me..."


''Jorge removes his dog tags and gives them to Noble Six, grasping his/her hand in farewell.''
''Jorge removes his dog tags and gives them to Noble Six, grasping their hand in farewell.''


*'''Jorge-052''': "...time's come to return the favor. ''Don't deny me this.''"
*'''Jorge-052''': "...time's come to return the favor. ''Don't deny me this.''"


[[File:LNoS ends.jpg|thumb|right|300px|With Jorge's sacrifice, the ''Long Night of Solace'' is destroyed.]]
[[File:LNoS ends.jpg|thumb|300px|With Jorge's sacrifice, the ''Long Night of Solace'' is destroyed.]]


''Before Six can protest, Jorge tightens his grip, lifts the Spartan up with one hand and carries him/her to the shield door. The screen switches to Six's point of view.''
''Before Six can protest, Jorge tightens his grip, lifts the Spartan up with one hand and carries them to the shield door. The screen switches to Six's point of view.''


*'''Jorge-052''': "Tell 'em to make it count."
*'''Jorge-052''': "Tell 'em to make it count."
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<tt>'''SIGNAL LOST'''</tt>
<tt>'''SIGNAL LOST'''</tt>


[[File:Reach AssaultCarriers.jpg|thumb|right|300px|Another Covenant fleet arrives above Reach.]]
[[File:Reach AssaultCarriers.jpg|thumb|300px|Another Covenant fleet arrives above Reach.]]


''A sudden rupturing noise is heard.''
''A sudden rupturing noise is heard.''
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*'''Auntie Dot (COM)''': "Slipspace rupture detected."
*'''Auntie Dot (COM)''': "Slipspace rupture detected."


[[File:HReach-SignalLost.jpg|thumb|right|300px|Signal from NAV Beacon RA-15 lost.]]
[[File:HReach-SignalLost.jpg|thumb|300px|Signal from NAV Beacon RA-15 lost.]]


*'''Anchor 9 (COM)''': "Does anyone have a visual?"
*'''Anchor 9 (COM)''': "Does anyone have a visual?"
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''Level ends.''
''Level ends.''
==Music==
The level shares its title with eponymous music in the ''[[Halo: Reach Original Soundtrack]]''. The track of the same title, ''[[Long Night of Solace (music)|Long Night of Solace]]'' is separated into several pieces that play at different sections throughout the mission:
*''Kat's Plan'' plays at the beginning of the mission, where [[NOBLE Team]] is deployed to the beach.
*''Displacement'' plays when NOBLE Team advance towards the launch facility.
*''Broken Bonds'' plays as the player and Jorge enter the Sabre.
*''Uppercut'' plays as Noble Six/player and Jorge protect Anchor 9.
*''My Heart Breaks'' plays as Bravo 029 docks with Anchor 9 for briefing, while Jorge focuses on [[Covenant]] forces overwhelming [[SWORD Base]].
*''The Ardent Prayer'' begins to play as the Sabres land on the corvette ''[[Ardent Prayer]]'', before the pilots board the ship.
*''Belly of the Beast'' plays once Noble Six has neutralised all of the enemies occupying the hangar bay of the ''Ardent Prayer'', before a [[Shaw-Fujikawa Translight Engine|slipspace drive]] is planted. An alternate version of this track also plays when the player witnesses the destruction of the UNSC ''Savannah'' until they gain access to the ''Ardent Prayer''{{'}}s bridge.
*''Discourage the Curious'' proceeds to play as the player and Jorge protect the slipspace drive in the hangar bay, from the incoming Covenant forces.
*''Make it Count'' plays as Jorge establishes that the slipspace drive requires manual detonation before pushing Noble Six out of the hangar bay.


==Achievements==
==Achievements==
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===References===
===References===
*The opening chapter "First floor: Aliens, Beaches, Secret Launch facilities" is a reference to the closing chapter of ''[[The Library]]'' in ''Halo: Combat Evolved'', "Fourth Floor: Tools, Guns, Keys to Super Weapons".
*The opening chapter "First floor: Aliens, Beaches, Secret Launch facilities" is a reference to the closing chapter of ''[[The Library]]'' in ''Halo: Combat Evolved'', "Fourth Floor: Tools, Guns, Keys to Super Weapons".
*The chapter "And the Horse You Flew In On..." is a reference to the first chapter in ''[[The Maw]]'', "And the Horse You Rode In On..."
*The chapter "And the Horse You Flew In On..." is a reference to the first chapter in ''[[The Maw]]'', "And the Horse You Rode In On..."
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===Miscellaneous===
===Miscellaneous===
*Prior to mid-[[2018]], an internal team at [[343 Industries]] produced a prototype for a ''Halo'' game called ''[[Halo: Starfighter]]''. The goal of the prototype was to explore the ideas of [[space fighter]] combat, inspired by the Sabre combat section in ''Long Night of Solace''.{{Ref/Site|Id=Kao|URL=https://www.artstation.com/artwork/mz3ZLd|Site=ArtStation|Page=343 Industries Team Pitch: Last Star Fighter|D=17|M=01|Y=2021}}
*A section of the level, the Sabre launch pad, is the setting of the multiplayer map ''[[Countdown]]''. The maps ''[[Zealot (map)|Zealot]]'', and ''[[Corvette (map)|Corvette]]'' are also derived from this level. The map ''[[Anchor 9 (map)|Anchor 9]]'' is based on this level, though it is not included in any part of the mission.
*A section of the level, the Sabre launch pad, is the setting of the multiplayer map ''[[Countdown]]''. The maps ''[[Zealot (map)|Zealot]]'', and ''[[Corvette (map)|Corvette]]'' are also derived from this level. The map ''[[Anchor 9 (map)|Anchor 9]]'' is based on this level, though it is not included in any part of the mission.
*This level was the first campaign level of ''Halo: Reach'' to be unveiled to the public. A shorter version of the level was first showcased in the ''[[Halo: Reach E3 Campaign Demo]]'' during the [[Microsoft]] press conference at [[Electronic Entertainment Expo|E3 2010]]. Some minor parts of the level have changed, such as the player's initial weapons, Carter's line that was moved to ''[[Winter Contingency]]'' in the final game (''"We've been engaged!"''), and the [[Type-32 Ghost]] dropped on the beach by the Spirit dropship.
*This level was the first campaign level of ''Halo: Reach'' to be unveiled to the public. A shorter version of the level was first showcased in the ''[[Halo: Reach E3 Campaign Demo]]'' during the [[Microsoft]] press conference at [[Electronic Entertainment Expo|E3 2010]]. Some minor parts of the level have changed, such as the player's initial weapons, Carter's line that was moved to ''[[Winter Contingency]]'' in the final game (''"We've been engaged!"''), and the {{Pattern|Karo'etba|Ghost}} dropped on the beach by the Spirit dropship.
*Spirit dropships will continuously drop troops outside the base, while Pelicans will continuously drop Army troopers to fight them. The Pelican will drop off a squad of eight troopers armed with assault rifles, DMRs, rocket launchers, sniper rifles, and shotguns. Typically, five of the troopers will move down to cover the beach, while the other three will move to defend the docks where the Wraith was deployed.
*Spirit dropships will continuously drop troops outside the base, while Pelicans will continuously drop Army troopers to fight them. The Pelican will drop off a squad of eight troopers armed with assault rifles, DMRs, rocket launchers, sniper rifles, and shotguns. Typically, five of the troopers will move down to cover the beach, while the other three will move to defend the docks where the Wraith was deployed.
*This is the first and only level in the series where the player directly engages Seraphs, [[Type-27 XMF|Space Banshees]], and a Covenant starship, a Corvette.
*This is the first and only level in the series where the player directly engages Seraphs, [[Elsedda-pattern Banshee|Space Banshees]], and a Covenant starship, a Corvette.
*This level is also the only campaign level in which the player can receive the [[Unfriggenbelievable|Unfrigginbelievable]] medal due to the [[Unlimited enemies|unlimited amount of enemies]] being deployed in front of the Sabre launch facility.
*This level is also the only campaign level in which the player can receive the [[Unfriggenbelievable|Unfrigginbelievable]] medal due to the [[Unlimited enemies|unlimited amount of enemies]] being deployed in front of the Sabre launch facility.
*The Seraphs seen flying over the Launch Facility can be locked on with the Rocket Launcher.
*The Seraphs seen flying over the Launch Facility can be locked on with the Rocket Launcher.
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*On the underside of ''Ardent Prayer'', a large number of Space Banshees are docked which can be destroyed by the player, potentially earning large multi-kills. Once attacked, any surviving Banshees will launch and engage the player; if not attacked they will launch anyway when the player destroys the Corvette's engines. The number of Banshees varies depending on the difficulty level.
*On the underside of ''Ardent Prayer'', a large number of Space Banshees are docked which can be destroyed by the player, potentially earning large multi-kills. Once attacked, any surviving Banshees will launch and engage the player; if not attacked they will launch anyway when the player destroys the Corvette's engines. The number of Banshees varies depending on the difficulty level.
*There is a cancelled [[McFarlane Toys|McFarlane]] Boxed 3-Pack in the ''Halo: Reach'' [[McFarlane Toys/Halo: Reach Series 6|Series 6]] based on the ending section of the level. The set originally consisted of a replica of Jorge-052, without his helmet, equipped with a Machine Gun Turret replica, a replica of a BOB, and a replica of SPARTAN-B312, wearing the M-Spec reentry pack, with an M6G Magnum.
*There is a cancelled [[McFarlane Toys|McFarlane]] Boxed 3-Pack in the ''Halo: Reach'' [[McFarlane Toys/Halo: Reach Series 6|Series 6]] based on the ending section of the level. The set originally consisted of a replica of Jorge-052, without his helmet, equipped with a Machine Gun Turret replica, a replica of a BOB, and a replica of SPARTAN-B312, wearing the M-Spec reentry pack, with an M6G Magnum.
*During cooperate play, players killed during the Sabre segment would respawn with a new Sabre. However, their weapons would be reset to Assault Rifle and Magnum pistol, and they would board the corvette with these weapons  regardless of what loadout they brought to the launch facility.


===Mistakes===
===Mistakes===
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File:HR CorvetteUltraTeam.jpg|A team of Sangheili Ultra launch the final assault on the hangar bay.
File:HR CorvetteUltraTeam.jpg|A team of Sangheili Ultra launch the final assault on the hangar bay.
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==Music==
The level, [[Long Night of Solace]] shares its title with an eponymous song in the ''Halo Reach Original Soundtrack''. The track, ''Long Night of Solace'' is separated into several pieces that play at different sections throughout the mission:
*''Kat's Plan'' plays at the beginning of the mission, where [[NOBLE Team]] is deployed to the beach.
*''Displacement'' plays when NOBLE Team advance towards the launch facility.
*''Broken Bonds'' plays as [[SPARTAN-B312]] (Noble Six/player) and [[Jorge-052]] enter the Sabre, [[Bravo-022]].
*''Uppercut'' plays as Noble Six/player and Jorge protect the refit station, Anchor 9.
*''My Heart Breaks'' plays as Bravo 029 docks with [[Anchor 9]] for briefing, while Jorge focuses on [[the Covenant]] forces overwhelming [[ONI Sword Base]].
*''The Ardent Prayer'' begins to play as several YSS-1000 Sabres (Bravo 029 included) land on the Heavy Corvette, ''[[Ardent Prayer]]'', before the pilots board the ship.
*''Belly of the Beast'' plays once Noble Six has neutralised all of the enemies occupying the hangar bay of the ''Ardent Prayer'', before a [[Shaw-Fujikawa Translight Engine]] is planted. An alternate version of this track also plays when [[SPARTAN-B312]] witnesses the destruction of the [[UNSC]] ''[[Savannah]]'' until he gains access to the ''Ardent Prayer's'' bridge.
*''Discourage the Curious'' proceeds to play as Noble Six/player and Jorge protect the Shaw-Fujikawa Translight Engine in the hangar bay, from the incoming Covenant forces.
*''Make it Count'' plays as Jorge establishes that the Shaw-Fujikawa Translight Engine requires manual detonation, before saving Noble Six/player from its blast radius. 


==Sources==
==Sources==