Tug of War: Difference between revisions
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{{Disambig header|the gametype|the short story|Tug o' War}} | {{Disambig header|the gametype|the short story|Tug o' War}} | ||
'''Tug of War''' is a game mode in ''[[Halo Wars]]'' won by having a stronger army than your opponent. Defeating enemies is essential, but success is determined by a combination of the army, buildings, and resources left standing in the end. | [[File:HWDE PirthOutskirts TugOfWar.jpg|thumb|300px|A Tug of War match on [[Pirth Outskirts]].]] | ||
[[Category:Halo Wars]] | '''Tug of War''' is a game mode in ''[[Halo Wars]]'', obtained by purchasing the [[Strategic Options Pack]]. It was later included in the ''[[Halo Wars: Definitive Edition]]'' re-release. | ||
[[Category: | |||
==Gametype== | |||
Tug of War is a unique gametype, as the mode is won by having a stronger army than your opponent. Defeating enemies is essential, but success is determined by a combination of the army, buildings, and resources left standing in the end. Each unit, resource and building is assigned a numerical value represented by a bar at the top of the screen - the numerical total of a team determines how far in which direction a marker is pulled - the team with the stronger army pulls the marker further toward their side. When one side of the bar hits zero, the match ends. | |||
==Gallery== | |||
<gallery> | |||
File:HWDE PirthOutskirts TugOfWar Battle.jpg|A battle on Pirth Outskirts; the score meter on the top-left shows a large difference in power between the two players. | |||
</gallery> | |||
{{Gametype}} | |||
[[Category:Skirmish gametypes]] | |||
[[Category:Halo Wars gametypes]] | |||
[[Category:Strategic Opions Pack]] |
Latest revision as of 11:39, April 12, 2023
Tug of War is a game mode in Halo Wars, obtained by purchasing the Strategic Options Pack. It was later included in the Halo Wars: Definitive Edition re-release.
Gametype[edit]
Tug of War is a unique gametype, as the mode is won by having a stronger army than your opponent. Defeating enemies is essential, but success is determined by a combination of the army, buildings, and resources left standing in the end. Each unit, resource and building is assigned a numerical value represented by a bar at the top of the screen - the numerical total of a team determines how far in which direction a marker is pulled - the team with the stronger army pulls the marker further toward their side. When one side of the bar hits zero, the match ends.
Gallery[edit]
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