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{{Status|RealWorld}}
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[[File:Marcus Lehto.jpg|thumb|350px|Lehto in the ViDoc [[O Brave New World]].]]
'''Marcus Lehto''' ({{IPA|/ˈleɪ.toʊ/}}) was the Creative Art Director at [[Bungie Studios]].<ref name="Art">'''[[The Art of Halo 3]]''', ''Contributing Artists''</ref> He worked at Bungie since 1997 and left on October 4, [[2012]].<ref name="out2">[https://twitter.com/game_fabricator/status/254059875167002624 '''Twitter''': ''Marcus Lehto (@game_fabricator)''] ("''First week away from Bungie - again. 15 great years and many good friends will be missed.''")</ref>


== Background ==
[[Image:Marcus Lehto.jpg|thumb|Lehto in the [[Halo 3 Announcement Trailer|''Halo 3'' Announcement Trailer]] documentary.]]'''Marcus Lehto''' is a senior employee at [[Bungie Studios]]. He is Halo's Art Director and the man who created the models for many of the objects seen in the ''[[Halo universe]]'', including the [[Master Chief]], [[Captain Keyes]], and [[Scorpion Tank|Scorpion]] models in ''[[Halo: Combat Evolved]].'' He's attached several easter eggs to his models, including [[Birthdate on Tank|his birthday on the Scorpion tank]] and [[Initials on MC's Boot|his initials on the boot of the Master Chief]]. Also, the faces of the [[Cavemen]] of [[Sierra 117]] are probably inspired by his face.
Lehto worked at Bungie from 1997 to 2012, having worked on titles such as ''Myth: The Fallen Lords'', ''Halo: Combat Evolved'', ''Halo 2'', ''Halo 3'', ''Halo 3: ODST'' and ''Halo: Reach''. Following the success of ''Halo: Reach'', Lehto took a leave from Bungie on September 1, 2011, to pursue an independent video game developer career.<ref name="out1">[https://twitter.com/game_fabricator/status/109416819370115072 '''Twitter''': ''Marcus Lehto (@game_fabricator)''] ("''Today officially marks my first day apart from Bungie. To Bungie and fans, the last decade has been amazing. Thank you for everything.''")</ref> He returned to Bungie on January 21, 2012 to work on a project with [[Joe Tung]].<ref name="personalsite">[http://blog.marcuslehto.com/?p=33 '''MettleShop''': ''Back at Bungie'']</ref> He left Bungie on October 4, 2012 to, once again, pursue an independent video game developer career.<ref name="indie">[http://blog.marcuslehto.com/?p=122 '''MettleShop''': ''The new journey?'']</ref>


He returned to help produce ''[[Halo 2]]'' and redesigned many of the models for new characters, including the new Master Chief and [[Elite]] [[armor]].  
== Trivia ==
*Lehto attached several [[easter eggs]] to in-game models, including [[Birthdate on Tank|his birthday on the Scorpion tank]] and [[MRL|his initials on the boot of the Master Chief]].
*Lehto was not involved in the making of ''[[Halo 5: Guardians]]'', but later played it and provided his thoughts on it on his Twitter.<ref>{{Plain|[http://i.imgur.com/ZvtYVVx.png '''Imgur.com''', ''Marcus Lehto Halo 5'']}}</ref>


He is currently working as the Art Director of [[Halo: Reach]].
==Gallery==
<gallery>
File:Marcus Lehto2.jpg|Lehto in the [[Halo 3 Announcement Trailer|''Halo 3'' Announcement Trailer]] documentary.
File:Marcus_Lehta_BW.jpg|Lehto during the development of ''[[Halo: Reach]]''.
</gallery>


==Trivia==
==Sources==
*On ''[[Halo: PC]]'', before the background animation begins, there can be seen the letters Gny Sgt Marcus, referring to [[Gunnery Sergeant]].
{{Ref/Sources}}
*Lehto is a Finnish name, suggesting that Marcus is of Finnish origin. He has probably contributed to many references of Finland in Halo, such as [[Esko Korpijaakko]] (Korpi and Lehto are different kinds of forests) and [[Summa Deep Space Incident]].
*Marcus is sometimes known as "The Easter Egg King".
*A Marine face model in ''Halo: Combat Evolved'' looks similar to Lehto's.
*A posible reference the above fact is that if you edit AI properties (in Sapien, part of the [[Halo Editing Kit|HEK]]), you can see under the "leader" field that you can set it to either Sgt. Johnson or Sgt. Lehto, or random.
*In college, his hair resembled the fashionable "Richard Marx."
*The face seen under all of the Spartan helmets in [[Halo 3 Beta|''Halo 3'' Beta]] are actually models of Marcus's face.


==External Links==
==External links==
*[http://www.bungie.net/Inside/MeetTheTeam.aspx?Person=lehto Marcus Lehto at Bungie.net]
*{{Plain|[http://blog.marcuslehto.com/ '''MettleShop''', ''Marcus Lehto's blog site'']}}
[[Category:People]]
*{{Plain|[https://twitter.com/game_fabricator '''Marcus Lehto'''<nowiki />'s ''Twitter account'']}}
 
[[Category:Bungie staff]]
{{DEFAULTSORT:Lehto, Marcus}}

Latest revision as of 11:32, April 12, 2023

Lehto in the ViDoc O Brave New World.

Marcus Lehto (pronounced /ˈleɪ.toʊ/ ) was the Creative Art Director at Bungie Studios.[1] He worked at Bungie since 1997 and left on October 4, 2012.[2]

Background[edit]

Lehto worked at Bungie from 1997 to 2012, having worked on titles such as Myth: The Fallen Lords, Halo: Combat Evolved, Halo 2, Halo 3, Halo 3: ODST and Halo: Reach. Following the success of Halo: Reach, Lehto took a leave from Bungie on September 1, 2011, to pursue an independent video game developer career.[3] He returned to Bungie on January 21, 2012 to work on a project with Joe Tung.[4] He left Bungie on October 4, 2012 to, once again, pursue an independent video game developer career.[5]

Trivia[edit]

Gallery[edit]

Sources[edit]

  1. ^ The Art of Halo 3, Contributing Artists
  2. ^ Twitter: Marcus Lehto (@game_fabricator) ("First week away from Bungie - again. 15 great years and many good friends will be missed.")
  3. ^ Twitter: Marcus Lehto (@game_fabricator) ("Today officially marks my first day apart from Bungie. To Bungie and fans, the last decade has been amazing. Thank you for everything.")
  4. ^ MettleShop: Back at Bungie
  5. ^ MettleShop: The new journey?
  6. ^ Imgur.com, Marcus Lehto Halo 5

External links[edit]