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{{Era|RW|BS}}
{{Status|RealWorld}}
 
[[File:Pete Parsons.png|thumb|right|350px|Pete Parsons in the ViDoc [[O Brave New World]].]]


[[File:Pete Parsons.png|thumb|250px|Pete Parsons in the ViDoc [[O Brave New World]].]]
[[File:Mango.jpg|250px|thumb]]
{{quote|As hard as it gets, it's still the best fucking job in the world.|Pete Parsons, on working at Bungie during the production of ''Halo 2''<ref>[[Limited Collector's Edition Disc (Halo 2)]]</ref>}}
{{quote|As hard as it gets, it's still the best fucking job in the world.|Pete Parsons, on working at Bungie during the production of ''Halo 2''<ref>[[Limited Collector's Edition Disc (Halo 2)]]</ref>}}


[[File:Mango.jpg|100px|right]]
'''Pete "Mango" Parsons''' was the studio manager of [[Bungie]] from 2002 to 2006, as well as the executive producer of ''[[Halo 2]]''. Essentially, his job was to supervise the team and making sure that their job is smooth and nothing will happen to hinder them in production.


'''Pete Parsons''' (a.k.a. Mango) was the Studio Manager at [[Bungie]] from 2002 to 2006, as well as the executive producer of ''[[Halo 2]]''. Essentially, his job is to supervise the team and making sure that their job is smooth and nothing will happen to hinder them in production. Parsons, 38, left a senior marketing job at Microsoft to join the ''Halo'' crew as studio manager. He once said: "I'd been a [[Bungie]] fan for a long time. They're an incredibly talented group of people who don't accept second best. I like the bar being set so high that falling off would kill you."
==History==
Parsons (aged 38) left a senior marketing job at Microsoft to join the ''[[Halo]]'' crew as studio manager. He once said: "I'd been a Bungie fan for a long time. They're an incredibly talented group of people who don't accept second best. I like the bar being set so high that falling off would kill you."


After leaving Bungie in 2006, Parsons worked at [[Microsoft Game Studios]] on an unknown game. He has since gone back to the independent developer, currently serving as Bungie's Chief Operating Officer.
After leaving Bungie in 2006, Parsons worked at [[Microsoft Game Studios]] on an unknown game, but then he returned to Bungie to serve as COO and later CEO (succeeding [[Harold Ryan]]).<ref>[http://www.polygon.com/2016/1/27/10854684/bungie-president-steps-down-destiny-pete-parsons-harold-ryan '''Polygon: "Bungie President Harold Ryan steps down, Pete Parsons taking over"''']</ref>


==Trivia==
==Trivia==
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==Sources==
==Sources==
<references/>
{{Ref/Sources}}


==External Links==
==External links==
*[http://www.bungie.net/News/TopStory.aspx?story=mangobye Interview with Pete Parsons]
*[http://halo.bungie.net/News/TopStory.aspx?story=mangobye Interview with Pete Parsons]


[[Category:Bungie Staff|Parsons, Pete]]
{{DEFAULTSORT:Parsons, Pete}}
[[Category:Bungie staff]]

Latest revision as of 11:32, April 12, 2023

Pete Parsons in the ViDoc O Brave New World.
Mango.jpg

"As hard as it gets, it's still the best fucking job in the world."
— Pete Parsons, on working at Bungie during the production of Halo 2[1]

Pete "Mango" Parsons was the studio manager of Bungie from 2002 to 2006, as well as the executive producer of Halo 2. Essentially, his job was to supervise the team and making sure that their job is smooth and nothing will happen to hinder them in production.

History[edit]

Parsons (aged 38) left a senior marketing job at Microsoft to join the Halo crew as studio manager. He once said: "I'd been a Bungie fan for a long time. They're an incredibly talented group of people who don't accept second best. I like the bar being set so high that falling off would kill you."

After leaving Bungie in 2006, Parsons worked at Microsoft Game Studios on an unknown game, but then he returned to Bungie to serve as COO and later CEO (succeeding Harold Ryan).[2]

Trivia[edit]

Sources[edit]

External links[edit]