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{{Title|Making ''Halo 4'': First Look}} | {{Title|Making ''Halo 4'': First Look}} | ||
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{{#widget:YouTube|id=R2ckySUHFjY|width=300|right}} | {{#widget:YouTube|id=R2ckySUHFjY|width=300|right}} | ||
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'''MAKING HALO 4: FIRST LOOK''' | '''MAKING HALO 4: FIRST LOOK''' | ||
[[File:Master Chief in Halo 4.jpg|thumb | [[File:Master Chief in Halo 4.jpg|thumb|200px|[[John-117]] in ''[[Halo 4]]''.]] | ||
*'''Josh Holmes''': "In ''Halo 4'' we are really delving into Master Chief's humanity and exploring what makes him tick as a character." | *'''Josh Holmes''': "In ''Halo 4'' we are really delving into Master Chief's humanity and exploring what makes him tick as a character." | ||
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*'''Frank O'Connor''': "The backstory of the [[SPARTAN Program|Spartans]] and of the Master Chief in particular promises all this hyper athletic speed, and mass, and weight, and power." | *'''Frank O'Connor''': "The backstory of the [[SPARTAN Program|Spartans]] and of the Master Chief in particular promises all this hyper athletic speed, and mass, and weight, and power." | ||
[[File:Guy in supersuit.jpg|thumb | [[File:Guy in supersuit.jpg|thumb|200px|The development of animations used in Halo 4.]] | ||
*'''Neill Harrison''': "There's supposed to be this guy in a supersuit and he should feel like a superhero in it and in order to do that we wanted the armor to look and feel functional." | *'''Neill Harrison''': "There's supposed to be this guy in a supersuit and he should feel like a superhero in it and in order to do that we wanted the armor to look and feel functional." | ||
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*'''Josh Holmes''': "So these are not playspaces that are recycled from the campaign. They're purpose built with competetive in mind." | *'''Josh Holmes''': "So these are not playspaces that are recycled from the campaign. They're purpose built with competetive in mind." | ||
*'''Brad Welch''': "The two maps we're going to be showing: ''[[Warhouse]]'' and ''[[Wraparound]]''. Wraparound is a looping arena type structure. Lots of verticality. Up and down combat. Warhouse is like an abandoned military base, which has got a [[ | *'''Brad Welch''': "The two maps we're going to be showing: ''[[Warhouse]]'' and ''[[Wraparound]]''. Wraparound is a looping arena type structure. Lots of verticality. Up and down combat. Warhouse is like an abandoned military base, which has got a [[HRUNTING/YGGDRASIL Mark II (D) Geyrion|giant mech]] being constructed in the center of it." | ||
*'''Frank O'Connor''': "We've always had this sort of schism between multiplayer and campaign, and the campaign was completely ripped and featured and the multiplayer just wasn't." | *'''Frank O'Connor''': "We've always had this sort of schism between multiplayer and campaign, and the campaign was completely ripped and featured and the multiplayer just wasn't." | ||
[[File:Spartan4.jpg|thumb | [[File:Spartan4.jpg|thumb|200px|A [[SPARTAN-IV Program|SPARTAN-IV]] model.]] | ||
*'''Brad Welch''': "The Spartans in multiplayer are [[SPARTAN-IV Program|SPARTAN-IVs]]. These are the newest breed of Spartans." | *'''Brad Welch''': "The Spartans in multiplayer are [[SPARTAN-IV Program|SPARTAN-IVs]]. These are the newest breed of Spartans." | ||
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==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
[[Category:Video documentaries]] | [[Category:Video documentaries]] | ||
[[Category:Making Halo 4]] | [[Category:Making Halo 4]] |