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{{Era|Post}}
{{Status|Canon}}


[[File:H4 - Damage Boost.jpg|thumb|right|275px|A Spartan-IV approaching a Damage Boost on ''[[Complex]]''.]]
[[File:H4 - Damage Boost.jpg|thumb|275px|A Spartan-IV approaching a Damage Boost on ''[[Complex]]''.]]


'''Damage Boost''' is a [[power-up]] enhancement featured in ''[[Halo 4]]''<ref name="Bulletin 1">[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12'']</ref> and ''[[Halo 5: Guardians]]''.<ref name="req">[https://www.halowaypoint.com/en-us/community/blog-posts/more-info-req-packs-in-halo-5-guardians '''Halo Waypoint''': ''More info: REQ Packs in Halo 5: Guardians'']</ref> It lasts for 30 seconds and increases the damage per shot of the player's weapons by 100%. This includes vehicle-mounted weapons.<ref>[http://www.youtube.com/watch?v=BgSY3Sj9wCY '''Halo 4 Mythbusters''' - ''Episode 3'']</ref> However, the power-up has little effect on the [[M45 shotgun|shotgun]], [[Type-1 energy sword|energy sword]], [[Z-750 binary rifle|binary rifle]] and launched explosives. The effect lasts for 30 seconds. While in use, the player is awarded a visual effect which gives off a red full-body glowing effect and leaves a trail as the player moves.<ref name="Bulletin 1"/> This effect also appears on the player's HUD.
The '''Damage Boost''' is a [[power-up]] enhancement featured in ''[[Halo 4]]''<ref name="Bulletin 1">[http://halo.xbox.com/blogs/Headlines/post/2012/07/06/The-Halo-Bulletin-7612.aspx '''Halo Waypoint''': ''The Halo Bulletin: 7.6.12'']</ref> and ''[[Halo 5: Guardians]]''.<ref name="req">[https://www.halowaypoint.com/en-us/community/blog-posts/more-info-req-packs-in-halo-5-guardians '''Halo Waypoint''': ''More info: REQ Packs in Halo 5: Guardians'']</ref> It lasts for 30 seconds and increases the damage per shot of the player's weapons by 100%. This includes vehicle-mounted weapons.<ref>[http://www.youtube.com/watch?v=BgSY3Sj9wCY '''Halo 4 Mythbusters''' - ''Episode 3'']</ref> While in use, the player is awarded a visual effect which gives off a red full-body glowing effect and leaves a trail as the player moves.{{Ref/Reuse|Bulletin 1}} This effect also appears on the player's HUD.


In ''Halo 4'' Damage Boost is typically earned in [[Slayer#Halo 4|Infinity Slayer]] games through ordnance drops. It is also earned and automatically equipped in [[Regicide]] for [[Reign of Terror|surviving as king for 60 seconds]]. In ''Halo 5: Guardians'' damage boosts are commonly used in [[Warzone]]. Unlike ''Halo 4'' the damage boost in ''Halo 5: Guardians'' can be applied to vehicles as well.<ref>'''[[Halo 5: Guardians]]'''</ref>
In ''Halo 4'' Damage Boost is typically earned in [[Slayer#Halo 4|Infinity Slayer]] games through ordnance drops. It is also earned and automatically equipped in [[Regicide]] for [[Reign of Terror|surviving as king for 60 seconds]]. In ''Halo 5: Guardians'' damage boosts are commonly used in [[Warzone]].  


==Gameplay==
==Gameplay==
===Advantages===
===''Halo 4''===
Damage Boost is incredibly useful on small maps and in fast-paced high-intensity gametypes. The doubled damage rate means that even a mildly competent player will virtually always come out on top in a one-on-duel.
*Lowers the player's field of view when in use.
 
*Darkens the player's screen.
===Disadvantages===
*Increases the player's damage by 100%.
The Damage Boost's red glow effect makes the player significantly more conspicuous to enemies, making it a poor choice for players wishing to utilize stealth or simply not draw attention to themselves. Some players may find the red tinge on their HUD distracting or even obstructive.  
**Various explosive weapons have their non-lethal and lethal blast radiuses upped.
 
===Changes from ''Halo 4'' to ''Halo 5: Guardians''===
Damage boost is less useful on larger maps, as the player is less likely to encounter enemies in the 30 seconds the powerup is active. Some players also have a tendency to play more recklessly while utilizing a Damage Boost as they attempt to score enough kills to justify their choice of ordnance drop. In these situations, it is generally a better idea to choose a power weapon instead.
*The player's field of view remains the same.
 
*The player's screen is no longer darkened, past a brief visual shift upon picking up the damage boost.
*The player is engulfed in a red-orange, fiery glow, compared to ''Halo 4's'' muted, overshield-esque effect.
*Damage properties are altered.
== Gallery ==
== Gallery ==
===Screenshots===
<gallery>
<gallery>
File:H4 - Damage Boost Third Person.jpg|A Spartan under the effects of Damage Boost in ''Halo 4''.
File:H4 - Damage boost ordnance drop.png|A damage boost drop in ''Halo 4''.
File:Damage Boost HUD comparison.jpg|Player HUD before and after activating Damage Boost. Note the red tinge on the latter.
File:H4 - Damage boost effects.png|A Spartan-IV under the effects of damage boost in ''Halo 4''.
File:Damageboost1.png|REQ Card of Damage Boost I in ''Halo 5: Guardians''.
File:Damage Boost HUD comparison.jpg|Player HUD before and after activating damage boost. Note the red tinge on the latter.
File:H5G-DamageBoost.png|A Spartan-IV with damage boost in ''Halo 5: Guardians''.
</gallery>
===''Halo 5: Guardians'' REQ cards===
<gallery>
File:Damageboost1.png|REQ Card of Damage Boost I.
File:Damageboost2.png|REQ Card of Damage Boost II.
File:Damageboost2.png|REQ Card of Damage Boost II.
File:Damageboost3.png|REQ Card of Damage Boost III.
File:Damageboost3.png|REQ Card of Damage Boost III.
File:H5G-DamageBoost.png|A Spartan with damage boost in ''Halo 5: Guardians''.
</gallery>
</gallery>
== List of appearances ==
== List of appearances ==
*''[[Halo 4]]'' {{1st}}
*''[[Halo 4]]'' {{1st}}
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== Sources ==
== Sources ==
<references/>
{{Ref/Sources}}
 
== See also ==
*[[Speed Boost]]
*[[Overshield]]


{{Navbox/Pickups/Gameplay}}
[[Category:Power ups]]
[[Category:Power ups]]

Latest revision as of 11:12, April 12, 2023

A Spartan-IV approaching a Damage Boost on Complex.

The Damage Boost is a power-up enhancement featured in Halo 4[1] and Halo 5: Guardians.[2] It lasts for 30 seconds and increases the damage per shot of the player's weapons by 100%. This includes vehicle-mounted weapons.[3] While in use, the player is awarded a visual effect which gives off a red full-body glowing effect and leaves a trail as the player moves.[1] This effect also appears on the player's HUD.

In Halo 4 Damage Boost is typically earned in Infinity Slayer games through ordnance drops. It is also earned and automatically equipped in Regicide for surviving as king for 60 seconds. In Halo 5: Guardians damage boosts are commonly used in Warzone.

Gameplay[edit]

Halo 4[edit]

  • Lowers the player's field of view when in use.
  • Darkens the player's screen.
  • Increases the player's damage by 100%.
    • Various explosive weapons have their non-lethal and lethal blast radiuses upped.

Changes from Halo 4 to Halo 5: Guardians[edit]

  • The player's field of view remains the same.
  • The player's screen is no longer darkened, past a brief visual shift upon picking up the damage boost.
  • The player is engulfed in a red-orange, fiery glow, compared to Halo 4's muted, overshield-esque effect.
  • Damage properties are altered.

Gallery[edit]

Screenshots[edit]

Halo 5: Guardians REQ cards[edit]

List of appearances[edit]

Sources[edit]