Battle of Sunaion (level): Difference between revisions

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===Glitches===
===Glitches===
[[File:H5G-TwoArbiters.png|thumb|right|300px|Two-Arbiter cutscene glitch, with the second one distantly seen in the background on the left]]
[[File:H5G-TwoArbiters.png|thumb|300px|Two-Arbiter cutscene glitch, with the second one distantly seen in the background on the left]]
* Near the end of the level where the Arbiter helps defeat Promethean enemies, there is certain dialogue from the Arbiter, Locke, and Warden Eternal that is not always heard during a playthrough. The only way to ensure they deliver every piece of scripted dialogue is to play the level without dying or without reverting to a prior checkpoint.
* Near the end of the level where the Arbiter helps defeat Promethean enemies, there is certain dialogue from the Arbiter, Locke, and Warden Eternal that is not always heard during a playthrough. The only way to ensure they deliver every piece of scripted dialogue is to play the level without dying or without reverting to a prior checkpoint.
* If the Arbiter hasn't disappeared from the fight against Warden Eternal, the cutscene will rarely, and briefly, show two Arbiters. One being his scripted stride, and the other his NPC AI.
* If the Arbiter hasn't disappeared from the fight against Warden Eternal, the cutscene will rarely, and briefly, show two Arbiters. One being his scripted stride, and the other his NPC AI.