Cut Halo Online levels: Difference between revisions

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{{Era|RW}}
{{Title|Cut ''Halo Online'' levels}}
Due to the cancellation of ''[[Halo Online]]'', several multiplayer maps and a single-player training scenario were cut from the game. The map data is largely gathered from the files of the MS30 build of the game, wherein map names and descriptions can be found. Some map files have the prefix <code>s3d_</code>, indicating the map was built for the [[Saber3D]] engine employed by [[Saber Interactive]] and is thus built wholly new for the game. Other maps returning from prior ''Halo'' games do not have this prefix, indicating they were to be 1:1 ports.  
{{Status|RealWorld}}
{{GameFiles}}
{{Series/Cut/HO}}
Due to the cancellation of ''[[Halo Online]]'', several multiplayer maps and a single-player training scenario were cut from the game. The map data is largely gathered from the files of the MS30 build of the game, wherein map names and descriptions can be found. Some map files have the prefix <code>s3d_</code>, indicating the map was built for the [[Saber3D engine]] employed by [[Saber Interactive]] and is thus built wholly new for the game. Other maps returning from prior ''Halo'' games do not have this prefix, indicating they were to be 1:1 ports.  


This page lists only maps which never made it into a publically-accessible build of ''Halo Online''. For a list of all other ''Halo Online'' maps which did make it into the playable builds, see [[:Category:Halo Online multiplayer armor permutations|here]].
This page lists only maps which never made it into a publically-accessible build of ''Halo Online''. For a list of all other ''Halo Online'' maps which did make it into the playable builds, see [[:Category:Halo Online multiplayer maps|here]].


==Tutorial==
==Tutorial==
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===Drydock===
===Drydock===
{{Main|Drydock}}
{{Article quote|The docking spires on High Charity serviced vessels from a hundred worlds and a dozen species.}}
{{Article quote|The docking spires on High Charity serviced vessels from a hundred worlds and a dozen species.}}
Named <code>s3d_dry_dock</code> in the MS30 build, this map's description indicates it would have been set on [[High Charity]]. Several pieces of released concept art, shown below, were named "drydock" and may be for this level.
Named <code>s3d_dry_dock</code> in the MS30 build, this map's description indicates it would have been set on [[High Charity]]. Several pieces of released concept art, shown below, were named "drydock" and may be for this level.
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===Lockout===
===Lockout===
{{Article quote|The creatures once imprisoned here are content to wait in the void of space for uncountable years.}}
{{Article quote|The creatures once imprisoned here are content to wait in the void of space for uncountable years.}}
Named <code>s3d_lockout</code> in the MS30 build, this map was presumably a remake of the ''[[Halo 2]]'' map [[Lockout]]. Concept art has been released for this map, depicting a possible setting similar to the map [[Haven]] on [[Requiem]].
Named <code>s3d_lockout</code> in the MS30 build, this map was a remake of the ''[[Halo 2]]'' map [[Lockout]]. Concept art has been released for this map, depicting a possible setting similar to the map [[Haven]] on [[Requiem]].
<gallery>
<gallery>
File:HO Lockout Concept.jpg|Concept art.
File:HO Lockout Concept.jpg|Concept art.
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Named <code>s3d_waterfall</code> in the MS30 build, little is known of this map. Several released pieces of concept art with the name "waterfall" in their filenames have been released and likely correspond to this map, shown below. Some text strings indicate this map may have been intended to have the final name of "Whiteout".
Named <code>s3d_waterfall</code> in the MS30 build, little is known of this map. Several released pieces of concept art with the name "waterfall" in their filenames have been released and likely correspond to this map, shown below. Some text strings indicate this map may have been intended to have the final name of "Whiteout".


The map will be implemented into the ''[[Halo 3]]'' component of ''[[Halo: The Master Chief Collection]]'' in [[Season 6]].{{Ref/Site|Id=LovelyLetters|URL=https://www.halowaypoint.com/en-us/news/lovely-letters|SiteName=Halo Waypoint|PageName=News: Lovely Letters|D=12|M=02|Y=2021}}
The map has been implemented into the ''[[Halo 3]]'' component of ''[[Halo: The Master Chief Collection]]'' in [[Series 6: Raven]].{{Ref/Site|Id=LovelyLetters|URL=https://www.halowaypoint.com/en-us/news/lovely-letters|Site=Halo Waypoint|Page=News: Lovely Letters|D=12|M=02|Y=2021}}
<gallery>
<gallery>
File:HO Waterfall Concept.jpg|Concept art.
File:HO Waterfall Concept.jpg|Concept art.
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File:HO Waterfall Skybox Concept 1.jpg|Concept art.
File:HO Waterfall Skybox Concept 1.jpg|Concept art.
File:HO Waterfall Skybox Concept 2.jpg|Concept art.
File:HO Waterfall Skybox Concept 2.jpg|Concept art.
File:H3 Screenshot Waterfall-1.png|The map as it will appear in ''Halo 3''{{'}}s ''MCC'' port.
File:H3 Screenshot Waterfall-1.png|The map as it appeared in ''Halo 3''{{'}}s ''MCC'' port.
</gallery>
</gallery>


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*<code>spacecamp</code> {{C|The ''Halo 3'' multiplayer map [[Orbital]]}}
*<code>spacecamp</code> {{C|The ''Halo 3'' multiplayer map [[Orbital]]}}
*<code>warehouse</code> {{C|The ''Halo 3'' multiplayer map [[Foundry]]}}
*<code>warehouse</code> {{C|The ''Halo 3'' multiplayer map [[Foundry]]}}
The following maps are referenced in the H3EK Shader Collection, though beyond names no information is provided for these maps. As such, they are listed below. They consist of cut ''[[Halo Online]]'' multiplayer maps.
*<code>s3d_dale</code>
*<code>s3d_hangar</code>
*<code>s3d_rock</code>
*<code>s3d_sidewinder</code>
*<code>s3d_underwater</code>
*<code>s3d_well</code>
*<code>s3d_countdown</code>
*<code>s3d_lockout</code>
*<code>s3d_haven</code>
*<code>s3d_burial_mounds</code>
*<code>s3d_chillout</code>
*<code>s3d_beaver_creek</code>


==Firefight maps==
==Firefight maps==
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===Beachhead===
===Beachhead===
{{Article quote|The Covenant rarely entrenched themselves on former human worlds.}}
{{Article quote|The Covenant rarely entrenched themselves on former human worlds.}}
Named <code>s3d_beachhead</code>, this map's name indicates it may have been a remake of the ''Halo: Reach'' Firefight map [[Beachhead (Halo: Reach map)|Beachhead]].
Named <code>s3d_beachhead</code>, this map was set on a former human colony world, and was presumably a remake of ''Reach''{{'}}s map of the same name, [[Beachhead (Halo: Reach map)|Beachhead]].


===Other Firefight maps===
===Other Firefight maps===
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==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{Levels|HO}}
{{Levels|HO}}
[[Category:Deleted material]]
[[Category:Deleted material]]
[[Category:Halo Online multiplayer maps]]
[[Category:Halo Online multiplayer maps]]
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