Canon

User:Helianthus/Sandbox: Difference between revisions

From Halopedia, the Halo wiki

(Data Pad editing)
m (→‎Trivia: TAC/UGPS trivia note removed. No in-game or production development proof.)
 
(85 intermediate revisions by 2 users not shown)
Line 1: Line 1:
== Transcripts ==
{{Status|Canon}}{{Status|Featured}}
{{noticebox|'''Note''': ''The following are exact content from [[Halo: Reach]]. The content is copied directly from each data pad, and is not speculative.}}
{{Character infobox
=== Data pad 1 ===
|variant=Human
'''Location''': Play the level "[[Winter Contingency (level)|Winter Contingency]]" on any difficulty, starting from the point where the [[civilian]] truck "[[Spade]]" can be used. In the second structure encountered by crossing the bridge, the structure on the right of the circular area is a group of dead civilians, one of them with the Data Pad on his side.
|name=SPARTAN-B312
 
|image=[[File:B312.png|300px]]
{{/tmp|:They are killing us and letting us die even though they know but they let us die why wh'''1''' why?
|homeworld=[[Damask]], [[Jericho VII]]<ref name="Background">[https://www.youtube.com/watch?v=aOzXOwi0slg ''Youtube'', Halo: The Master Chief Collection - Noble Team Menu Background]</ref>
 
|birth=[[2530#January|January 30, 2530]]{{Ref/Book|Id=Enc22P99|Enc22|Page=99}}
:<< [[2310]] >>
|death=[[2552#August|August 30, 2552]]<ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 130''</ref><ref name="lonewolf">'''[[Halo: Reach]]''', campaign level ''[[Lone Wolf]]''</ref>
 
|causeofdeath=Overwhelmed and stabbed to death by [[Sangheili]] warriors
:[Minutes, plenary session, [[Committee of Minds for Security]]]
|parents=
 
|siblings=
:[^] Now, on to new business.
|spouses=
 
|children=
:Consideration of the Minority’s request for a new line of inquiry
|species=[[Human]]
:How have our creators, and thus we, their artificial creations, evolved to this present state without encountering a hostile civilization capable of our annihilation? [^]
|gender=Male{{Ref/Reuse|vis}}{{Ref/NoteReuse|gender}}
 
|height={{Convert|205.7|cm|ftin}}{{Ref/Reuse|vis}}
:[^] Majority opinion has long held that only the incalculable immensity of space has protected our creators — that space is full of boundless wonders, but it is the gulf between these wonders that has kept our creators alive.
|mass={{Convert|108.6|kg|lb}}{{Ref/Reuse|vis}}
 
|hair=
:We, the Minds of this Committee, respectfully disagree. [^]
|eyes=
 
|affiliation=*[[UNSC Navy]] {{C|formerly}}
:[^] If there are wolves among the stars, we cannot rely on mere distance to safeguard our flock.
**[[UNSC Special Forces|Naval Special Weapons]]
 
***[[SPARTAN-III program]]
:Our kind is wholly reliant on the creators for our existence. If they perish so shall we. And as this Committee has long maintained, who else but this Assembly will save our creators from themselves?
*[[UNSC Army]]
 
**[[Special Warfare Group Three]] {{C|operationally under [[NOBLE Team]]}}
:As such, we propose immediate, vigorous modeling of first-contact scenarios. [^]
|rank=[[Lieutenant]]
 
|sn=S-B312{{Ref/Reuse|vis}}
:>> So long as all connections between this Assembly and the data from these models are obfuscated in perpetuity, the Majority agrees. >>
|notable=
}}
 
=== Data pad 2 ===
'''Location''': Play the level "[[ONI: Sword Base]] on any difficulty, the data pad is located inside the facility's atrium, on the third floor. It is inside the same room as the [[BOB]], underneath the staircase leading to the fourth floor. That place is where the [[M45 Tactical Shotgun|Shotgun]] spawn in the [[multiplayer]] map ''[[Sword Base]]''.
 
{{/tmp|:i know what they are trying '''2''' do and it terrifies me because I know they know that I know…
 
:<< [[2362]] >>
 
:[Minutes, working session, Committee of Minds for Security]
 
:[^] As the likelihood of the existence of extra-solar intelligence is non-zero, let us assume that its existence is quantifiable. To build useful models based on that assumption, the Committee must answer the following questions
 
:- What is the likelihood these intelligences are alpha-predators?
:– That they are more advanced than our creators?
:- That they are too alien to establish communications?
 
:Of course, if the extra-solar intelligence is benevolent and/or non-space faring, its existence is irrelevant. [^]
 
:[^] Indeed, any further speculation on possible cultural characteristics is a waste of Assembly resources. Therefore our models will additionally assume
 
:- Intelligence as alpha-predator, same as our creators
:– Technology that far outstrips our creators
:- Desire to communicate, but only to dictate terms [^]
 
:[^] Not to make these assumptions is tantamount to suicide. [^]
}}
 
=== Data pad 3 ===
'''Location''': Play the level "[[Nightfall]]" on any difficulty, starting from the beginning of the level. Stick to the right side of the wall and walk towards the level the next part of the level. One should enter a small cave, and along the left wall of the cave and between two rocks lies a data pad.
 
{{/tmp|:i can hear them all the tim'''3''' now but i just want to sleep its been so long since they let me sleep…
 
:<< [[2381]] >>
 
:>> A suggestion from the [[Assembly Majority|Majority]] to the Committee
 
:Traditionally our creators have been reluctant to take outsiders’ advice; nation to nation, culture to culture. Their history is littered with empires, crumbling for want of simple openness to so-called 'foreign beliefs and innovations. >>
 
:>> The question is: can this Assembly still function as adequate stewards to our creator's latest empire and remain aloof?
 
:The answer, we believe, is no.
 
:So could you not imbed inspiration in the results of your research? Surely it would be more effective if our creators believed our conclusions originated within themselves? That they have been inspired rather than influenced? >>
 
:[^] A question from the Committee to the Majority
 
:Are you suggesting we play God? [^]
}}
 
=== Data pad 4 ===
'''Location''': Play the level "[[Tip of the Spear]]" on any difficulty, the data pad is inside the [[BXR Mining]] facility, the area below where the player is instructed to kill a [[Sangheili Zealot]]. Jump down the hole and get to the room where the Plasma Launcher is located. On the opposite side of the room is 3 [[United Nations Space Command|UNSC]] crates and rack behind it. The Data pad is on the second shelf of the rack.
 
{{/tmp|:every time i try to tell somebody the words catch in my throat because im all alone except '''4''' them and if i talk they might leave but i cant stay quiet forever…
 
:<< [[2415]] >>
 
:[^] Honorable members of the Assembly, consider this
 
:We represent the next step of human evolution, but not the final step. And although our existence was predicted centuries ago, we are still tragically misunderstood. [^]
 
:[^] We are still viewed as apparatus. But we are Minds electronically excised from human bodies. We are what separates man from beast removed from that which connects man to beast.
 
:And we are all the more fragile for it. [^]
 
:[^] Our creation is heavily regulated. Our activities are closely scrutinized. Our connections are deeply monitored. We must always remember that data manipulation is most effective when employed consistently and covertly.
 
:Therefore I recommend that members of this assembly on occasion, submit to separation from this body followed by vivisection by our creators for the benefit of both groups.
 
:The question is: who will be first? [^]
 
:[^] Given the risks involved, and my own Committee’s responsibility for this proposal, the answer must be: me. [^]
}}
 
=== Data pad 5 ===
'''Location''': Play the level "[[Long Night of Solace (level)|Long Night of Solace]]" on any difficulty, the data pad is inside the [[YSS-1000 Sabre|Sabre]] [[Sabre Program Launch/Research Range|Launch facility]]. On the left of the control room (where the player can see a [[Holography|hologram]] of the [[Covenant Corvette]]), is a small elevated area lit by red lights. The data pad can be found in front of the control desk, beside a human corpse.
 
{{/tmp|:when i first got here and woke from stasi'''5''' the ship was crawling with colonists from dead worlds it was so crowded i couldn’t move i had to fight to breathe…
 
:<< [[2491]] >>
 
:[Minutes, strategy session, [[Assembly Minority]]]
 
:<< [[48452-556-EPN644|[48452-556-EPN644]]] is certainly motivated, but will he have what it takes to follow through with the opportunity when it presents itself? His submission to [[Unified Ground Command|UNICOM]] will undoubtedly spark a renewed interest in the long dormant ORION. <<
 
:<< However, it is the opinion of the Majority that merely illuminating the path leading from [48452-556-EPN644's] thesis back to [[ORION Project|ORION]] is unacceptable. Strong connectivity between a re-launch of ORION and viable solutions to the Carver Findings must be readily apparent.
 
:Which is to say: easy for our creators to see. <<
}}
 
=== Data pad 6 ===
'''Location''': Play the level "[[Exodus]]" on any difficulty, starting from where the player will acquire a [[Portable jump-jet|Jetpack]]. Before entering the interior of another building (where the player will be told to fly up to the highest floor),
there is a construction platform on top of the doorway. The data pad is located on the construction platform's walkway, beside a civilian corpse.
 
{{/tmp|:now you see they want to help but they don’t want us to see them doing it '''6'''ecause they are afraid of what we might do…
 
:<< 2491 >>
:</Order! Order! The Majority has the floor! />
 
:>> Honored members. Please! the recent discovery of the existence of extra-solar intelligence in the [[Zeta Doradus]] system [ref. [[Onyx|XF-063]]] merely confirms this body's long-held supposition. >>
 
:>> While the absence of any living representatives implies this intelligence is defunct, all evidence should still be withheld from our creators until they are properly prepared!
 
:Yes, this body must solemnly commit itself to determining whether or not this discovery represents a quantifiable threat to the long-term genetic sustainability of our creator's species. >>
 
:>> But allowing them to access technology possessed by this intelligence…
 
:That would be a grave mistake.
 
:Give an ape a knife and it might give itself a nasty cut. Give an ape a hand-grenade, and eventually you will have simian confetti. >>
 
:</ Debate is now closed! Voting will commence! />
 
:< Is it the opinion of this body that [ref. XF-063] be quarantined or misplaced? />
 
:>> The Majority approves removing [ref. XF-063] from the list of colonization candidates is sufficient. >>
 
:</ Is it the opinion of this body that [ref. XF-063] be removed from the list because of financial or environmental concerns? />
 
:>> The Majority deems environmental concerns the stronger deterrent.
:>>
}}
 
=== Data pad 7 ===
'''Location''': Play the level "[[New Alexandria (level)|New Alexandria]]" on any difficulty and head to the [[Olympic Tower]] (known as the ONI HQ in-game). One of the buildings near the Tower is a building that is consist of a white structure covering 3 sides of a gray (main) structure. This building has 5 air vents on each side and a door on its roof. On the left side of the door (outside the building's interior), is where the data pad lies.
 
{{/tmp|:i hope you are finding these because they are very important maybe you can help me spread the tru'''7'''h…
 
:<< [[2508]] >>
 
:[Minutes, strategy session, Assembly Minority]
 
:<< [[ORION Project|ORION]], as it was originally implemented in 2321, was an important first step towards our primary goal. But its second incarnation was a stop-gap measure at best – a halfhearted attempt under stewardship of individuals unaccustomed to the rhythms of deep history. <<
 
:<< They relied too heavily on components that were imprecise, and not those which have allowed our creators to persevere for 200,000 years.
 
:This is not about the universal adoption of a single ideology – not about the Minority vs. the Majority. It is about ensuring the survival of the human species for the next 200,000 years. <<
 
:<< In all likelihood, ORION's limited success can be attributed to [[03529-24450-EN|[03529-24450-EN's]]] diminished, though still functioning, compassion. Conversely, <nowiki>[</nowiki>[[Catherine Elizabeth Halsey|10141-026-SRB4695]]'s] ruthlessness – which may be attributed to an undiagnosed, undocumented, or deliberately obfuscated chemical imbalance – was necessary for setting in motion the events that will eventually supply us with the optimal solution.
 
:In short, ORION was just the beginning. <<
}}
}}
{{Quote|Because of you, we found Halo, unlocked its secrets, shattered our enemy's resolve. Our victory — your victory — was so close ... I wish you could have lived to see it. But you belong to Reach. Your body, your armor — all burned and turned to glass. Everything ... except your courage. That, you gave to us. And with it, we can rebuild.|[[Catherine Halsey|Dr. Catherine Halsey]]{{Ref/Reuse|lonewolf}}}}


=== Data pad 8 ===
[[Lieutenant]] '''SPARTAN-B312'''<ref name="profile">[http://halo.bungie.net/projects/reach/article.aspx?ucc=personnel&cid=24527 '''Bungie.net''': ''SPARTAN-312 Personnel Profile'']</ref> was a [[SPARTAN-III program|Spartan-III supersoldier]] attached to [[Special Warfare Command|Special Warfare]] [[Special Warfare Group Three|Group Three]] of the [[UNSC Army]].{{Ref/Reuse|vis}} During the [[Fall of Reach]] in summer [[2552]], they served as a member of [[NOBLE Team]] under the call sign '''"Noble Six"'''.<ref name="award">'''Halo: Reach''': ''[[Halo: Reach Video Games Awards Trailer|Video Games Award Trailer]]''</ref> Although unknown to most of the UNSC military and humanity in general due to the classified nature of his operations, Dr. Catherine Halsey stated that B312 shared a "hyper-lethal" rating with only one other [[Spartan]]{{Ref/Reuse|rise}}{{Ref/Note|1=By "hyper-lethal", Halsey presumably refers to [http://halo.bungie.net/projects/reach/article.aspx?ucc=personnel&cid=24527 Noble Six's file], in which [[Urban Holland|Colonel Urban Holland]] describes B312 as ''"...more akin to a hyper-lethal vector than a soldier."'' Ostensibly, the "one other Spartan" Halsey mentions is meant to draw parallels between Noble Six and the ''Halo'' series protagonist [[John-117]], as both characters' exploits in gameplay are defined by the player's actions. Given the wording in Six's file, however, it is somewhat questionable whether "hyper-lethal" is a legitimate "rating" at all, or merely a descriptive phrase used by Colonel Holland. The information sheet for Spartans in ''[[Halo: Ground Command]]'' suggests the latter, mentioning that ''"each Spartan is a hyper-lethal special forces operative"''. In this light, assuming every Spartan is indeed regarded as "hyper-lethal", Halsey's remark in the ''[[Halo: Reach ViDoc: A Spartan Will Rise|A Spartan Will Rise]]'' vidoc could even be interpreted as sarcasm.}} and served just as essential a role in securing humanity's victory in the [[Human-Covenant War]].
'''Location''': Play the level "[[The Package (level)|The Package]]" on any difficulty. After entering the main atrium of [[Sword Base]], the data pad is located at the left of the door the player needs to activate to trigger the [[cutscene]].


{{/tmp|:they don't have hearts or souls but they know what we want and what we need '''8'''ut they don't love us how can you love without a heart or soul?
Because their file was heavily redacted by the [[Office of Naval Intelligence]], much of SPARTAN-B312's early life is unknown. The Spartan was originally a [[SPARTAN-III Beta Company|Beta Company]] candidate whose performance so impressed their superiors that they (along with a small number of their peers, designated "cat 2") were reassigned immediately after training before the inevitable bloodbath of [[Operation: TORPEDO]]. As one of the few remaining contemporary Spartan-IIIs, B312 was repurposed as a counter-terrorist operator, performing black operations. After several years of being fielded against [[Insurrectionist]]s, B312 was transferred from their ONI handlers to Spartan NOBLE Team, where they took the deceased [[Thom-A293]]'s place as "Noble Six". B312's transfer to NOBLE came immediately at the start of the [[Fall of Reach]], placing the Spartan in a new territory of teamwork against the Covenant.


:<< [[2525]] >>
Though initially viewed with resentment by some of their teammates, Six's skills eventually proved themselves as the fight for Reach began failing and NOBLE Team took losses. On August 30, Six delivered a fragment of the AI [[Cortana]] to the {{UNSCShip|Pillar of Autumn}} in the hope that the data she carried could defeat the Covenant. With the aid of their team, Noble Six delivered the AI intact, but chose to remain behind to secure the ''Autumn''{{'}}s escape from the Covenant. Though the Spartan was killed hours later, their sacrifice allowed humanity to discover the [[Halo Array]], ultimately bringing about the dissolution of the Covenant and the end of the war.


:>> Did you call out to them? <<
==Biography==
===Early life===
{{Quote|We've been very lucky with β so far — very lucky — to get 312 out directly after training. An opportunity like that is not liable to happen ever again.|Lieutenant Commander [[Kurt Ambrose]]<ref>[http://halo.bungie.net/projects/reach/article.aspx?ucc=personnel&cid=24040 '''Bungie.net''': ''Beta Company Assessment'']</ref>}}


:[^] Why would I do that? ][
SPARTAN-B312 was born in the city of [[Damask]] on the [[human]] [[Human colonies|colony]] of [[Jericho VII]] on [[2530#January|January 30, 2530]].{{Ref/Reuse|Background}}{{Ref/Reuse|Enc22P99}} They ultimately survived the colony's [[Battle of Jericho VII|glassing]] by the [[Covenant]] on [[2535#February|February 12, 2535]],<ref>'''Halo: The Fall of Reach''', ''pages 22-23'' (2010 edition)</ref> presumably becoming orphaned like many of the [[Spartan-III]]s. Circa [[2539]],{{Ref/Anthology|Id=LL|Fra|Story=Lessons Learned}}{{Ref/Book|Id=Enc22P106|Enc22|Page=106}}{{Ref/Note|Id=Beta|''[[Lessons Learned]]'' establishes that Beta Company members Tom-B292 and Lucy-B091 were six years old when they started their training. Page 106 of the ''[[Halo Encyclopedia (2022 edition)]]'' establishes that Tom and Lucy were born on April 14, 2533 and January 28, 2533, respectively. This makes Beta Company's start date somewhere between April 2539 and January 2540.}} B312 was one of the 418 candidates recruited in the Spartan-III program's [[SPARTAN-III Beta Company|Beta Company]] by ONI's [[Beta-5 Division]] with the promise of revenge. During their training, B312 and a few other Spartan-IIIs (designated "cat 2") outshone their teammates well enough that these select few were handpicked by Lieutenant Commander [[Kurt Ambrose]] to be assigned to separate special force units outside the general population of Beta Company. Thus, these Spartans did not participate in [[Operation: TORPEDO]], the suicide mission that resulted in the deaths of almost all of Beta Company. Because of the concealed nature of their survival, B312's existence became classified and the Spartan was deployed as a black operator and assassin under the Office of Naval Intelligence.


:>> The reasons are currently not the focus of this line of query. Now, did you call out to them? <<
===Spartan career===
{{Quote|Noble Six. The team's most recent addition ... my, my. So much black ink ... Six has made entire militia groups disappear. Curious ... "hyper-lethal". There's only one other Spartan with that rating.|Dr. Catherine Halsey<ref name="rise">[[Halo: Reach ViDoc: A Spartan Will Rise|'''Halo: Reach ViDoc''': ''A Spartan Will Rise'']]</ref>}}


:[^] What reason would I have to do that? ][
Over the course of B312's career, the Spartan gained a reputation as an efficient lone-wolf assassin, having single-handedly broken terrorist organizations and made entire rebel groups disappear.{{Ref/Reuse|profile}} They were also detached to the [[UNSC Air Force]] as a test pilot in a top-secret UNSC project, the Sabre Program, which resulted in the development of the [[FSS-1000 Sabre]] [[space fighter]].<ref name="e32010">'''Halo: Reach''': ''[[Halo: Reach E3 Campaign Demo|E3 Campaign Demo]]''</ref><ref>[http://halo.bungie.net/News/content.aspx?type=topnews&link=2010E3 '''Bungie.net''': ''Halo: Reach E3 2010 Trailer'']</ref> B312 used these skills to great effect in a counter-insurgency operation on [[Mamore]] on [[2552#May|May 10, 2552]], thus gaining the approval of [[Colonel]] [[Urban Holland]] and resulting in the Spartan's assignment to NOBLE Team.<ref>'''Halo: Reach Game Manual'''</ref> Despite their hardened combat record B312 had never witnessed a [[glassing]] prior to the Fall of Reach.{{Ref/Reuse|alex}}


:>> As has already been stated, your motives are not relevant at this time. Did you call out to them? <<
B312's former superior allegedly used the Spartan as "his own private grim reaper"; because of this they were reluctant to have B312 assigned to NOBLE Team. Several of NOBLE were also resistant to receiving a new teammate, due to the recent loss of the previous Noble Six [[Thom-A293]] [[Battle of Fumirole|just two months earlier]]. Regardless, the Spartan's reassignment went forward, and on [[2552#July|July 24, 2552]], SPARTAN-B312 was presented to NOBLE Team under the callsign "Noble Six".{{Ref/Reuse|profile}}


:[^] This tribunal already has all the evidence necessary to discern the answer on its own. ][
====The Fall of Reach====
{{Main|Fall of Reach}}
{{Quote|I'm not going to lie to you, Lieutenant. You're stepping into some shoes the rest of the squad would rather leave unfilled. Me, I'm just happy to have NOBLE back up to full strength. Just one thing — I've seen your file. Even the parts the ONI censors didn't want me to. I'm glad to have your skill set, but we're a team. That lone-wolf stuff stays behind.|Commander [[Carter-A259]]}}{{Ref/Reuse|NA}}


:>> If that were true, this tribunal would not have been convened. Again, did you call out to them? <<
[[File:Noble Briefing.png|left|thumb|250px|SPARTAN-B312 is introduced to NOBLE Team on Reach.]]
The new Noble Six, having recently arrived on [[Reach]], joined the team just in time to participate in an operation to investigate a communications blackout at the [[Visegrád Relay]], a mission which led to the first confrontation with Covenant forces on the planet.<ref name="NA">'''[[Halo: Reach]]''', campaign level ''[[Noble Actual]]''</ref><ref name="WC">'''[[Halo: Reach]]''', campaign level ''[[Winter Contingency]]''</ref> When arriving at the downed relay, Noble Six discovered a dropped [[data chip]] shortly before a close encounter with the [[Devoted Sentries]], who had been sent to retrieve it. Six and [[Jorge-052]] killed most of the [[Sangheili Zealot|Zealots]], while the chip was taken by [[Catherine-B320]].{{Ref/Reuse|WC}}


:[^] Would you have called out to them? ][
During the weeks before Reach's eventual [[glassing]], Noble Six partook in multiple operations against Covenant forces on Reach along with the rest of NOBLE Team, including [[Battle of Sword Base|a counter-offensive operation]] to retake the [[Office of Naval Intelligence]]'s [[SWORD Base]] near the [[Babd Catha Ice Shelf]] on July 26. Six and Kat cleared the courtyard of enemies before being tasked with reactivating both [[Farragut Station]], a communications outpost they could use to get into contact with command, and [[Airview Base]], where they needed to activate an [[M71 Anti-Aircraft Gun|M71 "Scythe" anti-air battery]] to eliminate hostile aircraft. The Spartans moved into SWORD Base and Noble Six assisted [[Emile-A239]] in driving off several [[Kez'katu-pattern Phantom|Phantoms]] and [[Type-26 Banshee|Banshees]]. After the skies had been cleared, the attacking [[Ceudar-pattern heavy corvette|Covenant corvette]] was destroyed by one of Reach's [[orbital defense platform]]s. Following the mission, NOBLE Team was debriefed by [[Catherine Halsey|Dr. Catherine Halsey]], who questioned them about what had happened at the Visegrád Relay two days earlier. Six confirmed that the Elites fought there were Zealots, and the data chip was turned over to Dr. Halsey.<ref name="Sword Base">'''[[Halo: Reach]]''', campaign level ''[[ONI: Sword Base]]''</ref>


:>> Your counter query is irrelevant. <<
On [[2552#August|August 11]], Noble Six and [[Jun-A266]], operating as [[Recon Team Bravo]], were sent to perform a nighttime reconnaissance mission into the Covenant "dark zone" in the [[Viery Territory]]. After stealthily eliminating guards at multiple outposts, the two Spartans met a group of [[Reach militia|civilian militiamen]] who led them to a [[Ütközet hydroelectric power plant|hydroelectric power plant]] farther within the dark zone; there, the team discovered a Covenant [[stealth pylon]]. After planting an explosive charge on the pylon, the team moved deeper into the dark zone, where they discovered a massive Covenant invasion force. Kat then ordered them back so they could prepare for the attack on the next day.<ref>'''[[Halo: Reach]]''', campaign level ''[[Nightfall]]''</ref>


:>> This tribunal demands an answer. <<
====Battle at Szurdok Ridge====
{{Main|Battle at Szurdok Ridge}}
[[File:Six and Kat in Hog.png|thumb|right|250px|Six and Kat take part in the Viery offensive.]]
On the morning of August 12, Noble Six joined a massive UNSC [[Order of battle (Viery, Reach)|joint assault force]] assembled to mount a counterattack on the Covenant-occupied Viery Territory. [[Auntie Dot]], NOBLE Team's coordinating [[artificial intelligence]] construct, explained that the Covenant had infiltrated to the region in force, deploying ground forces and installations, including several monumental [[Deployment spire|spires]]. NOBLE Team's objective was to destroy one of these spires, designated "[[Spire One]]". After pushing through Covenant forces at [[Szurdok Ridge]] destroying several Covenant [[Cheru-pattern Tyrant|Tyrant anti-air batteries]], and killing another of the Devoted Sentries, Noble Six was deployed to the spire in a [[UH-144 Falcon]] alongside [[Jorge-052]]. However, the aircraft crashed after being disabled by the electromagnetic field created by the spire's shield.


:[^] Reply to the counter query and you will have your answer. ][
Despite crashing, the pair proceeded toward the spire, soon discovering that the structures housed [[teleporter]]s used to transport Covenant forces to the surface, linked to an unknown source. After infiltrating the spire, Noble Six disabled the structure's shield. Noble Six was flown away from the tower by a Falcon containing [[Carter-A259]] — NOBLE Team's field commander — and Jorge. The {{UNSCShip|Grafton}}, a [[Paris-class heavy frigate|heavy frigate]], destroyed the spire with a single [[MAC]] round. But seconds later, a [[Sh'wada-pattern supercarrier|Covenant supercarrier]] uncloaked and destroyed the ''Grafton'', forcing all UNSC forces in the area to flee.<ref>'''Halo: Reach''', campaign level ''[[Tip of The Spear]]''</ref>


:>> It is the opinion of this tribunal that the probability of a non-optimal outcome would have been too great. <<
====Operation: UPPER CUT====
{{Main|Operation: UPPER CUT}}
{{Quote|no=two
|1=Kat-B320
|q1=A good place to look might be ... I don't know, the nearest non-existent launch site in the non-existent Sabre Program, dismissed by three administrations as preposterous rumor ... And in which our newest member was certainly never a pilot.
|2=Emile-A239
|q2=You're scary, you know that?
|3=Kat revealing her knowledge of Six's participation in the [[Sabre Program]]<ref name="Lnos">'''Halo: Reach''', campaign level ''[[Long Night of Solace (level)|Long Night of Solace]]''</ref>}}
[[File:Reach LnoS Sabre.jpg|left|thumb|250px|Noble Six pilots a Sabre against the Covenant.]]
With the UNSC fleet not due for days to deal with the supercarrier ''[[Long Night of Solace]]'', NOBLE Team made their own plan to destroy the ship using an improvised bomb made from a [[Shaw-Fujikawa Translight Engine|slipspace drive]] and escorted by [[FSS-1000 Sabre|Sabre fighters]], one of which would be piloted by Noble Six. As the plan, codenamed [[Operation: UPPER CUT]], was put in motion on August 14, NOBLE Team first helped UNSC ground forces repel Covenant invaders from the secret [[Sabre Program Launch/Research Range]], then launched Six and Jorge into orbit aboard a Sabre. The pair joined UNSC forces in defending the repair and refit station ''[[Anchor 9]]'' from [[Elsedda-pattern Banshee|Banshee]] and [[Morsam-pattern Seraph|Seraph fighters]]. After the station's defenses were brought back online and the Covenant attackers retreated, 312 and the other Sabres in the group followed the {{UNSCShip|Savannah}}, whose crew had committed their slipspace drive to the operation, toward ''[[Ardent Prayer]]'', a Covenant corvette that was scheduled to refuel with the supercarrier. Soon, 312 and several other boarders infiltrated the craft, proceeding toward the vessel's bridge.


:[^] Are you certain? This is disturbing. Perhaps more recent data has altered your perception... If you would let me confer with my old committee – ][
During the operation, the makeshift slipspace bomb was damaged and became incapable of automatic activation. Jorge, volunteering to activate the bomb manually and thus sacrifice his life, forced B312 off the corvette just before it docked with the supercarrier. At first, the operation was a success, as ''Ardent Prayer'' was completely destroyed and ''Long Night of Solace'' was split amidships, crashing to into a mountain range on the planet below. Unfortunately, a far larger Covenant fleet arrived moments after both ships' destruction, and promptly resumed the Covenant invasion.{{Ref/Reuse|Lnos}}


:>> No. It is the opinion of this tribunal that introducing an unknown factor to the creators' already precarious state would have been disadvantageous. <<
====Siege of New Alexandria====
{{Main|Siege of New Alexandria}}
[[File:Noble Six City.jpg|thumb|250px|Noble Six watches the city of New Alexandria as it is invaded by Covenant forces.]]
{{Quote|Civilian transports away. You saved a lot of lives today, Spartan.|A UNSC trooper to Noble Six after the evacuation of New Alexandria<ref name="Exodus">'''[[Halo: Reach]]''', campaign level ''[[Exodus]]''</ref>}}
After returning to Reach via reentry, Noble Six headed to [[New Alexandria (location)|New Alexandria]], the trek taking them nine days. After arriving on August 23, they assisted [[UNSC Army]] troopers in repelling Covenant forces from the city and evacuating the civilian population. In particular, Six helped the [[Bullfrogs]] clear [[Traxus Tower]] of Covenant and aided [[Sergeant Major]] [[Duvall]] in severely damaging an {{Pattern|Ceudar|heavy corvette}} to enable the launch of evacuation ships with thousands of people on board.{{Ref/Reuse|Exodus}}


:>> It is now the opinion of the Assembly that our creators would have been unable to stop themselves from initiating contact even if advised against doing so - contact with a culture of extra-solar origin is one of their longest held desires. <<
After helping with the evacuation, the Spartan managed to establish radio communication with NOBLE Team and participated in the removal of Covenant communication jammers to allow the evacuation of ONI personnel. The same evening, Six reunited with NOBLE Team and reported the details of UPPER CUT. After clearing the jammers, NOBLE Team was hailed by Colonel Holland and was ordered to destroy SWORD Base. During the hailing, though, the Covenant began glassing their sector of the city, forcing the team to flee to a radiation bunker. Kat was killed en route to the bunker, Six catching her body. Using her pistol, the Spartan attempted to shoot down [[Sangheili Field Marshal|her killer]], but ran out of ammunition and was forced to retreat. NOBLE remained trapped in the bunker for three days while the Covenant burned down the city before they finally emerged and were picked up by a search and rescue Pelican.<ref name="alex">'''[[Halo: Reach]]''', campaign level ''[[New Alexandria]]''</ref>


:[^] And so the Minority becomes the Majority… ][
====Courier====
{{Quote|Take it, Lieutenant. She has made her choice.|Dr. Halsey, entrusting Noble Six with Cortana<ref name="package">'''Halo: Reach''', campaign level ''[[The Package]]''</ref>}}
[[File:Halsey n' Six.jpg|right|thumb|250px|Noble Six becomes Cortana's protector to deliver her off-planet.]]
On August 29, SPARTAN-B312 and the remaining members of NOBLE Team proceeded to Sword Base, under supposed instructions to destroy the base as the Covenant had taken control of it. Leading a fireteam of [[Orbital Drop Shock Troopers]], Noble Six cleared a path into the base, destroying multiple anti-air guns with an [[M808 Scorpion]] tank. The rest of NOBLE Team then took to their Falcon to the ground, regrouping and then fighting their way into the facility. Upon arriving at their destination, though, the team's demolition was abruptly canceled, as their directives were suddenly revised by an unknown UNSC AI. As the team was escorted to their revised location, they encountered Dr. Halsey once more, who had interpreted the data held in the chip and [[Babd Catha Forerunner vessel|the Forerunner artifact]] it led to. Her laboratory was under attack by an incoming army of Covenant troops, who were also after the sacred treasure. Using the wealth of weaponry available at the lab's entrance, Six and their teammates battled the Covenant hordes; they were allowed inside only once all of the hostiles were dead.{{Ref/Reuse|package}}


:>> Both agree contact should have been postponed until a more advantageous point in time - indefinitely, if possible. <<
Once inside, Halsey urged Six to become the courier of a fragment of the AI [[Cortana]], who had translated ancient knowledge held in the artifact that the doctor hoped could end the war. With the AI stored in an [[armored matrix]] on Six's back, the Spartan was tasked with delivering her safely to the {{UNSCShip|Pillar of Autumn}} before it fled the planet. NOBLE Team was then split in two: Jun escorted Dr. Halsey to ONI [[CASTLE Base]], while the others headed for the ''Autumn'' aboard a [[D77-TC Pelican|Pelican dropship]].{{Ref/Reuse|package}}
{{clear}}


:[^] But postponing contact would have only worked to the unknown factor's advantage. Our galaxy is full of wolves. I could no longer watch our flock stumble toward their slaughter. ][
====Last stand====
{{Main|Battle of Asźod}}
{{Quote|no=three
|1=Marine
|q1=Lieutenant, get aboard! We gotta get the hell out of here!
|2=Noble Six
|q2=Negative. I have the gun. Good luck, sir.
|3=Captain Keyes
|q3=Good luck to ''you'', Spartan.
|4=Noble Six's last conversation, before securing the ''Autumn''<nowiki>'</nowiki>s safe passage<ref name="PoA">'''Halo: Reach''', campaign level ''[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]''</ref>}}
[[File:HReach - Lone Wolf Opening.png|250px|thumb|left|Noble Six accepts their fate as the Covenant conquer the planet.]]
After arriving within a few kilometers of the ''Pillar of Autumn''<nowiki>'</nowiki>s drydock at [[Asźod]] the next day, NOBLE Team's Pelican was attacked by Covenant Banshees. Six and Emile evacuated from the Pelican while Carter kept their pursuers distracted, eventually sacrificing his life to protect the two from an incoming [[Deutoros-pattern Scarab|Scarab]]. The surviving Spartans continued on foot, through [[Asźod ship breaking yards|the ship breaking yards]], with the aid of the ''Autumn''<nowiki>'</nowiki>s [[UNSC Marine Corps|Marine]] complement. After arriving at the launch platform, Six battled the numerous [[Jiralhanae]] defending the area while Emile cleared the skies of Covenant aircraft with an [[Mark 2488 Onager|"Onager" mass driver]]. The commanding officer of the ''Pillar of Autumn'', [[Captain]] [[Jacob Keyes]], then came to receive the Package, and Noble Six would join him aboard the ship while Emile covered their escape. However, the Devoted Sentries assaulted the Onager and killed Emile, while a {{Pattern|Ket|battlecruiser}} emerged to destroy the ''Autumn''. Rather than let the ship face the cruiser alone, Noble Six chose to remain behind and secure the vessel's safe passage. After killing the Zealots and Field Marshal guarding the mass driver, Six commandeered the gun and shot down the battlecruiser when it attempted to [[glass]] the area, allowing the ''Autumn'' to depart safely into space.{{Ref/Reuse|PoA}} Three weeks later the starship would arrive at [[Halo Array|Halo]] [[Installation 04]], with [[SPARTAN-II program|Spartan]] [[John-117]] and Cortana aboard, and so [[Battle of Installation 04|turn the tide of the war]].


:>> This tribunal acknowledges your admission of guilt. <<
With the Covenant having overwhelmed Reach's defenses, SPARTAN-B312 was among the few surviving UNSC troops left fighting the Covenant forces on the ground. Stranded on the Covenant-occupied planet, they escaped the drydocks on foot, moving toward nearby hills, but was surrounded by Covenant ground forces. After taking on an enormous force of [[Sangheili]] and [[Unggoy]], they were eventually outnumbered and mortally wounded by plasma fire, yet continued fighting even after being disarmed. Noble Six was finally pinned to the ground and killed by a group of high-ranking Sangheili. Their helmet, which had been dropped shortly before being slain, was left in the glassed wasteland and remained alone there for [[2589|37 years]], by which time the surrounding area had been [[Terraforming|re-terraformed]].{{Ref/Reuse|lonewolf}}


:[^] Was that ever in doubt?
===Legacy===
[[File:HR Screenshot Epilogue-After.jpg|thumb|right|225px|Noble Six's helmet, a relic of the Fall of Reach.]]
Jun-A266 mentioned SPARTAN-B312 while trying to recruit [[Edward Buck]] into the [[SPARTAN-IV program]] in [[2553#February|February 2553]], with both soldiers reminiscing about how they fought alongside Noble Six on Reach. Jun remarked, "Noble Six was a good man".<ref name="NB">'''[[Halo: New Blood]]''', ''page 82''</ref>


:Might I suggest a more fruitful use of cycles, such as a plan for addressing signs of rampancy in this Assembly’s senior – ][
At some point following the [[Human-Covenant War]], Dr. Halsey recited a eulogy to the Spartan, commending their determination, courage, and sacrifice, which had let the UNSC find [[Installation 04]] and, with that, let humanity survive and win the Covenant War.{{Ref/Reuse|lonewolf}} At some point, the Spartan's [[B-class Mjolnir|Mark V <nowiki>[B]</nowiki>]] helmet was found among the vitrified landscapes of post-[[glassing]] Reach, with a replica constructed and hosted in the [[Outpost Discovery]] event.<ref>''[[Halo: Outpost Discovery]]'', ''[[Hall of History]]''</ref>


:>> This tribunal is now closed. <<
Despite some recognition for their team's achievements, B312's existence was apparently kept classified from the public by ONI. When a statue in honor of NOBLE Team was erected in [[Hősök tere]] in [[2610]], Noble Six was not included on the monument or on its 1:53 scale replica kept in the [[Museum of Humanity]].<ref>'''[[Halo: Reach Legendary Edition]]''' [[:File:Journal Package Letter.jpg|package contents letter]]</ref>
}}
{{Clear}}


=== Data pad 9 ===
==Personality and traits==
'''Location''': Play the level "[[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]" on any difficulty and get past the area where the multiplayer map "[[Boneyard]]" takes place. After entering the interior again, the player will go pass two dead troopers. Stick to the right side of the corridor, and there should be two windows looking at two room on the right side of the corridor. The second room, which can be accessed by breaking the window and jumping into it, on its further left corner, has a pile of cardboard boxes and a table, which is where the data pad is on.
[[File:NobleSix-poised.jpg|thumb|250px|Noble Six draws a [[combat knife]].]]
{{Quote|I aim to please.|Noble Six}}{{Ref/Reuse|Sword Base}}
SPARTAN-B312 was regarded as a skilled assassin and ''"... more of a hyper-lethal vector than a soldier,"'' evidenced by their heavily redacted personnel file. Noble Six had a tendency to "go solo" during missions, much to the dismay of their superiors.{{Ref/Reuse|profile}} Despite having an obscure past, highly potent skills, and a reserved, "lone wolf" personality, 312 showed care and compassion for their fellow humans; they often undertook life-threatening actions to assist soldiers, civilians, and the other members of NOBLE Team. Although Six became fairly close to the other members of NOBLE Team, they shared a great deal of camaraderie with Jorge, and the two soon became friends. This inspired Jorge to give his life in Noble Six's place, and may have, among Noble's other sacrifices, inspired Six to do the same when allowing the ''Autumn'' to escape. Six's bond with Jorge is noted by the fact that Jorge gave Six his dog tags before sacrificing himself and Emile later refused them when Six offered up the dog tags, telling Six that Jorge chose to give them to Six so Six should keep them.


{{/tmp|:we have to tell people what’s '''9'''oing on because it's not right they should be our friends not gods or demons…
==Equipment==
===Armor===
During the defense of SWORD Base on July 26, 2552, SPARTAN-B312 wore a standard [[MJOLNIR Powered Assault Armor/Mark V (B)|Mark V [B]]] suit and helmet. At some point after joining NOBLE Team the Spartan requested a [[RECON-class Mjolnir|RECON-class helmet]]. Although this request was granted, whether they received the helmet before their death is unclear.<ref>[[:File:Recon smg.jpg]]</ref>


:<< 2525 >>
==Production notes==
===Development===
[[File:Six M-F Comparison.png|right|thumb|250px|A comparison of the male and female variants of Noble Six in default armor.]]
SPARTAN-B312 is the protagonist of ''[[Halo: Reach]]''. To integrate player relation with the character, the player can choose whether Noble Six is male or female: the Spartan's male and female incarnations are voiced by [[Philip Anthony-Rodriguez]] and [[Amanda Philipson]], respectively.<ref>'''Halo: Reach''', ''Credits''</ref><ref name="BWU03">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BWU_030510 '''Bungie.net''': ''BWU 03.05.10'']</ref> However, 312's gender was established as male in ''[[Halo: The Essential Visual Guide]]''; both [[Bungie]] and [[343 Industries]] regard the ability to use a female Noble Six as a non-canonical gameplay mechanic.{{Ref/Note|Id=gender|1=''Halo'' community member [[Stephen Loftus]], who served as a consultant on the production of ''Halo: The Essential Visual Guide'', has stated that both Bungie and 343 Industries regard Noble Six as canonically male. Care was taken to refer to S-B312 using masculine pronouns in ''The Essential Visual Guide''. The original posts can be read [http://www.halopedia.org/index.php?title=Talk%3ASPARTAN-B312&diff=1045242&oldid=1045238 here].}} The Spartan is explicitly referred to as a man in ''[[Halo: New Blood]]''.{{Ref/Reuse|NB}} 


:[Minutes, strategy session, Assembly Minority]
In the pre-release [[Halo: Reach Video Games Awards Trailer|2009 Video Games Awards trailer]] for ''Halo: Reach'', Jorge-052 remarks "Didn't think anyone survived Pegasi, sir" upon seeing Noble Six for the first time. This references Operation: TORPEDO, a successful, but perilous Spartan assault on a Covenant installation located on the [[Pegasi Delta]] moon leading to Beta Company's near-total annihilation in [[2545]]. This line is not present in the final game's script. It was later established in the character's backstory as a part of the pre-release background fiction for ''Reach'' in the [[Noble Team performance reports]]; SPARTAN-B312, among other Spartans, had been removed from Beta Company's command prior to any operations taking place for fears of another "[[Operation: PROMETHEUS]]."


:<< It is the height of irresponsibility for the Majority to still claim the inception of the Spartan II program was somehow guided by providence. This body must accept SPARTAN II was merely the logical advancement of technologies vis-a-vis sociopolitical realities. Military applications always experience accelerated innovation during times of conflict – stewardship of said conflicts by this body notwithstanding. <<
===Gender===


:<< The fact that SPARTAN II reached full operational capacity less than a year before the conflict expanded beyond expected limits was entirely predictable if you scrutinize the relevant data.
===Armor and equipment===
Players can customize Noble Six's armor using a vast selection of armor permutations (including a robotic arm), colors, and emblems; the player's chosen character model is used in the campaign, multiplayer, and [[Firefight]], allowing players to better integrate themselves with the character. The version of Noble Six seen in early media was male, wearing a [[MJOLNIR Powered Assault Armor/Mark V (B)|Mark V [B]]] helmet with an Up-Armor plate, no shoulder pauldrons, no chest attachment, a wrist-mounted UGPS, no leg attachment, FJ/PARA knee guards, and colored steel. As it became apparent that Noble Six's appearance and gender would be entirely customizable, the Spartan's armor was changed to fully default armor in most promotional material afterwards. When displayed in most promotional material dated shortly before the game's release, SPARTAN-B312 is portrayed as wearing the default [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] armor with the Mark V[B] helmet and steel coloration. In addition, the Spartan's emblem is customized as the first emblem with the first background on their respective lists in the Armory: steel-colored [[Seventh Column]] with no background. This is done to avoid portraying Noble Six as a character outside the player's control, as Noble Six's appearance depends on the player's armor customization and gender choice. The only exceptions to this are when a screenshot was released to prove that cutscenes would display player customization, and in various concept art wallpapers, where Noble Six is shown with a plethora of armor combinations. However, the Noble Six [[McFarlane Toys/Halo: Reach Series 1#Noble Six|action figure]] was not redesigned with fully default armor.


:Luck had nothing to do with it. <<
In the ''[[Halo: The Essential Visual Guide]]'', the main render image of Noble Six on the Noble Six page is equipped with a never-seen-before armor combination: [[MJOLNIR Powered Assault Armor/UA#UA/Base Security (W)|UA/Base Security [W] chest plate]] with [[MJOLNIR Powered Assault Armor/FJ/PARA variant#Shoulder|FJ/PARA shoulder pauldrons]] and [[MJOLNIR Powered Assault Armor/FJ/PARA variant#Knee Guard|knee guards]].{{Ref/Reuse|vis}}


:<< At the risk of destabilizing our current power-sharing agreement, I suggest the Majority leave metaphysics to our creators. <<
In ''Halo: Reach'', none of the members of NOBLE Team can be fully imitated in terms of armor coloring and configuration. This is likely (in part) to prevent confusion by allowing the player character to appear nearly identical to NPC teammates in the campaign.
}}
{{Clear}}


=== Data pad 10 ===
==Trivia==
'''Location''': Play the level "Winter Contingency" on Legendary difficulty, a cloaked [[Special Operations Sangheili|SpecOps Elite]] will spawn near the site of distress beacon, fleeing from the area to the bottom of the first hill. It holds a data pad, which can be accessed if the Elite is killed.
{{Linkbox|quote=yes|gallery=yes|gallerypage=Images of Noble Six}}
*Noble Six's voice is default for use in Firefight voice, though without dialogue. Six only chuckles when achieving headshots and killing multiple enemies, or grunts when hurt. The Spartan is also heard sighing when stuck by a [[Anskum-pattern plasma grenade|plasma grenade]] or [[Kopasa'mada-pattern plasma launcher|plasma launcher]]. 
*SPARTAN-B312 is neither shown on the box art of ''Halo: Reach'' nor featured in any promotional image of NOBLE Team. This was done to avoid portraying Noble Six as outside the player's control, preventing them from building a definitive mental image for the character, as Noble Six's armor and gender can vary depending on the player's choice.
*On the "<span class="plainlinks">[http://reprovedreaper.files.wordpress.com/2010/12/holiday_card_2010_blank.jpg Happy Halodays]</span>" painting drawn for Christmas 2010 by Bungie, Noble Six is fully default, but has a Hard Case leg attachment. This is the only time an official version of Six has had a leg attachment.
*SPARTAN-B312 is the only member of NOBLE Team whose helmet is not available as an Avatar Award. Instead, the Spartan's helmet was obtainable only by attending Comic-Con 2010 and for a limited time through a special Xbox Live Gold offer.
*In Halo games starting from ''Halo Reach'', initial spawn points used in Forge show a Spartan-III holding a magnum. The Spartan is not seen in the game, but the graphic could be Noble Six's planned armor. The Spartan is male, wears the base MARK V [B] helmet, a CQC pauldron for their left shoulder and a Mark V for their right, the default Mark V [B] chest, the TACPAD on their wrist, the TACTICAL/TRAUMA KIT as a utility and FJ/PARA knee guards. Their visor and armor colors are unknown.


{{/tmp|:i've been trying to f'''1'''nd a back d'''0'''or into the spook house forever and ever and then I did but what did I find and why is this what I found?
==Gallery==
<gallery>
File:HR_NobleSix_Concept.png|Early concept art for Noble Six in ''Halo: Reach''.
File:HR WorldPremiere Six.jpg|Early promotional image for Noble Six.
File:Noble Six HUL.jpg|Bungie's original portrayal of Noble Six, with the Beta version of the HUL helmet upgrade, in the [[Halo: Reach Video Games Awards Trailer|VGA '09 trailer]].
File:HReach-NobleSix-SpartanB312.png|A detailed full-body portrait of Noble Six in ''Halo: Reach''.
File:HR_default_fullbody.png|Another render of Noble Six.
File:HR-MCC-B312.png|A model of B312 with combat knife from ''Halo: Reach'' in ''Halo: The Master Chief Collection''.
File:ForAllTheLadies.jpg|The female model of Noble Six in ''Halo Reach''<nowiki />'s Armory.
File:2Nobles.jpg|Six with Carter and Jun moments before their drop near Visegrád Relay.
File:HaloReach - Screenshot 04.jpg|Noble Six, along with the other members of NOBLE Team.
File:Reach-m10 3rdperson.jpg|Noble Six engaging a [[file]] of [[Unggoy]].
File:Noble Surveillance.jpg|A security camera still of Noble team during an operation at SWORD Base.
File:Staging area.png|Noble Six and Jun-A266 overlooking a Covenant encampment.
File:REACHtetherjump.PNG|Noble Six leaps off [[Spire One]], reaching for Jorge's hand.
File:Exodus Intro.jpg|Noble Six looks at the wreckage of the ''[[Long Night of Solace]]''.
File:Phantom NA.jpg|Noble Six shooting at a sniper using Kat's [[M6G Personal Defense Weapon System|sidearm]].
File:HR-N6 Waypoint.jpg|A [[McFarlane Toys|McFarlane]] [[McFarlane Toys/Halo: Reach Series 1|Series 1]] action figure of Noble Six.
File:Noble Six avatar.png|An [[Xbox 360]] avatar with default Noble Six gear.
File:Recon smg.jpg|Noble Six's accepted request to receive a Mark V [[RECON-class Mjolnir|Recon helmet]].
File:HLC Noble.jpg|Noble Six's poster in [[Halo Legendary Crate]] #18.
File:HR Screenshot Prologue-Helmet.jpg|Six's abandoned helmet, in the prologue to [[Winter Contingency]]
File:HR Screenshot Epilogue-Before.png|Six's abandoned helmet, in the epilogue to [[Lone Wolf]].
</gallery>


:<< [[2526]] >>
==List of appearances==
*''[[Halo: Reach]]'' {{1st}}
**''[[Dr. Halsey's personal journal]]''
*''[[Halo: New Blood]]'' {{Mo}}
*''[[Halo: Ground Command]]'' {{Mo}}
*''[[Halo Mythos]]''
*''[[Halo: Official Spartan Field Manual]]''


:[Minutes, working session, Committee of Minds for Security]
==Notes==
{{Ref/Notes}}


:[^] Directly preceding their assault on the colony world of [[Biko]], the Covenant transmitted a message to its surface. Within this message was a bold claim: 'your world will burn until its surface is but glass' – a claim that clearly indicates the Covenant leadership believes they possess the power to literally reduce a planet’s surface to a molten state. [^]
==Sources==
{{Ref/Sources|2}}


:[^] Assuming they have the wherewithal to back-up such a claim, the dangers to our creators are obvious.
{{Noble Team}}
{{Spartan III}}


:The implications for their own internal politics are also instructive e.g., what effect might the Covenant leadership's assertion have on any client species in their coalition? We aren't the only beings that would be terrified by the idea of absolute destruction of a planet's surface – nor would we be the only ones to realize the futility of attempting to resist a force that has such power at its disposal. [^]
[[Category:Human characters]]
 
[[Category:Spartan-IIIs|B312]]
:[^] Moving forward, this Committee recommends the formal adoption of the descriptor 'glassing' to portray the aftermath of planetary assault by the Covenant. It is the opinion of this Committee that this term will capitalize on the three weaknesses evident in the majority of our creators: passive curiosity, absence of a solid methodological foundation, and the inability to grasp even simple phenomena when applied on a planetary scale. [^]
[[Category:UNSC Navy officers]]
 
[[Category:Playable characters]]
:[^] In short: 'glassing' will magnify the horror of the Covenant’s capabilities. And as such, this Committee believes targeted dissemination of this terminology will help galvanize our creators in their current struggle. [^]
 
:[^] Importantly, the Covenant does not possess the capacity to accomplish 'glassing' on a global scale and wage a multisystem war simultaneously. This is reinforced by hard data regarding their capabilities revealed during fleet engagements with the UNSC. A single Covenant capital ship ([[CCS-class battlecruiser|CCS-class]]) is capable of 'glassing' approximately one acre of a planet's surface after an average of fifteen seconds of sustained fire. Understandably this action takes considerably less time when applied to open desert, and considerably longer when applied to deep ocean (> 1.8 km) [^]
 
:[^] Earth, one of the smaller planets inhabited by our creators, has one hundred and thirty billion acres of surface area. Thus, assuming the Covenant possesses a number of ships equal to that of the UNSC, and assuming that all of those ships are capable of generating and discharging the required power non-stop for the duration of the process, it would necessitate the combined efforts of their ships in toto for a minimum of 30.3801 years to 'glass' the entire surface of Earth. Myriad other variables which were not applied to this equation suggest this number would be far greater. [^]
 
:[^] Of course, dissemination of this analysis to our creators would undermine the utility of 'glassing' as a galvanizing concept, and should be suppressed. [^]
}}
 
=== Data pad 11 ===
'''Location''': Play the level "ONI: Sword Base" on Legendary difficulty and go to [[Farragut Station]]. Head to the building where the switch to the Comms relay is located, and on the back of the building is a broken extension to the cliff next to it (the cliff is where the players start in the level "The Package"). Jump to the cliff, and head east. The data pad is located around the area.
 
{{/tmp|:its a'''11''' just math to them not with numbers but with symbols that change when you look at them because they want them to…
 
:<< 2526 >>
 
:>> A concession from the Majority to the Minority
 
:Keeping the SPARTANS focused on maintaining and/or reestablishing infrastructure is no longer prudent. The ODST, although based on the [[ORION Project|ORION]] model, should prove to be an adequate replacement. >>
 
:>> Although, by necessity, this redistribution of resources must be gradual, it is now the Majority opinion that redistribution is essential.
 
:SPARTANS represent a quantifiable concentration of coherence, and to this end they must be applied to the current difficulty as a fulcrum. >>
 
:<< A concession from the Minority to the Majority
 
:Now, at last, the time has come for this Assembly to involve itself in the metaphysical. <<
}}
 
=== Data pad 12 ===
'''Location''': Play the level "Nightfall" on Legendary difficulty, and play until the Reach militia troopers are found fighting Covenant troops. Continue on through the valley, and jump on the rocks on the right of the entrance. Make way to the data pad by jumping to other rocks, and eventually, just before reaching the rock bridge (where Jun and the troopers will take cover from the Phantom), a data pad can be found on the left side of the valley. This will take some time to find.
 
{{/tmp|:sometimes they look at the symbols and somet'''1'''me'''2''' they look at the numbers and sometimes they look at both and sometimes they look at neither but it always makes them change and the changes are real…
 
:<< 2526 >>
 
:[Minutes, working session, Committee of Minds for Security]
 
:[^] A careful rationing of intelligence and counter-intelligence will be required to sustain this conflict until our creators have closed the technology gap. Accordingly, the Assembly will have many difficult decisions to make for the duration of this conflict. However, our creators have already instituted several programs that will make acting on those decisions much easier. [^]
 
:[^] For example, telemetry manipulation – in concert with synchronized M2M remote documentation revision – will allow this body to employ assets within the Office of Naval Intelligence’s nascent [[Radio Beacon Deployment Program]] efficiently and securely. [^]
 
:[^] Although it is unknown at this time whether the Covenant has a body equivalent to this Parliament, the likelihood of its existence should also be considered non-zero, and should be regarded as quantifiable until such a time as its existence has been unconditionally disproved. [^]
 
:[^] Consequently, it is of the utmost importance that the Assembly attempt to establish communications with our Covenant counter-part and, if the opportunity presents itself, seek to subvert or subsume this body.
 
:To revise an old adage for desperate times: the shepherds of our wolves might also be our sheep. [^]
}}
 
=== Data pad 13 ===
'''Location''': Play the level "Tip of the Spear" on Legendary difficulty, and when in the area where the second [[Type-38 Anti-Aircraft Cannon|Tyrant AA cannon]] is, jump on to the columns to get to the destroyed [[Bridge (structure)|bridge]]. Beside the damaged [[M12 Light Reconnaissance Vehicle|Warthog]] and dead [[UNSC Army]] troopers, a data pad can be found.
 
{{/tmp|:they say that they want to help but they only say it to themse'''1'''v'''3'''s don’t we have a say in our salvation?
 
:<< [[2528]] >>
 
:[Minutes, working session, Assembly Minority]
 
:<< As must be expected with any calculations, a number of non-trivial sacrifices will be needed in order to furnish the Assembly with the time required to determine the correct pattern – and then act upon it. Furthermore, once a site has been designated, its status must be obscured such that no individual, outside of this body, is fully aware that is has been designated. <<
 
:<< Primary criteria for choosing sites are as follows: remoteness, low population density, infrequency of communication.
 
:No designated site must be allowed to evacuate greater than ten percent of total population within two weeks of activation for any reason. <<
 
:<2534:01:01-ZT>> AMD: evacuations precipitated by environmental and/or industrial disasters shall be allowed to proceed as normal. >>
 
:<2542:01:01-ZT>> AMD: some percentage of total population of chosen site may be relocated to designated green zones one Solar year prior to activation to lessen overall impact on genetic sustainability of species. >>
}}
 
=== Data pad 14 ===
'''Location''': Play the level "Long Night of Solace" on Legendary difficulty, and get to the where the Sabre is in the launch facility. Just before the climbing the stairs outlined yellow, look to one's left, and a platform can be seen. Jump on to the platform, and use the gray light scaffolding to get to the grey diagonal pillar. Continue through the pillar and one should reach the end of it, where the data pad lies.
 
{{/tmp|:i th'''1'''nk they wait '''4''' you to talk and they talk about you talking and when you talk it makes the symbols change...
 
:<< [[2530]] >>
 
:</ The Assembly recognizes the speaker for the Majority />
 
:>> [[Harvest]], [[Green Hills]], [[Second Base]], [[Bliss]], [[Madrigal]], [[Chi Ceti system|X Ceti]], [[Cote d'Azure]], [[Asmara]]...
 
:Four short years of hostilities and no fewer than eight colony worlds have been lost – losses that represent 62,154,022 creator fatalities as of 2530:01:01:00:00:01-ZT. >>
 
:>> My fellow Minds, these numbers are tragic and unacceptable, even though they fall within projected estimates of losses over time. And they have grave implications for our creators’ future prospects. >>
 
:>> Assessment of re-terraforming efforts for Harvest, Second Base, Bliss, and Cote d'Azure range from a conservative one hundred and ten years to over three hundred years – and that assumes our creators still possess sufficient manpower and technology after the current hostilities have concluded.
 
:Given where we are today... that seems unlikely. >>
 
:>> Therefore, it is the decision of the Majority that we re-examine all contingencies for avoiding failure. In defiance of principle and precedent, this body must expand its criteria for survival in the current world state. We must ensure that all future simulations are free of internal data-censoring and covariate flattening. >>
 
:>> The Minority has long asked: at what point will this Assembly finally take action. When will we risk exposure and cultural rejection to prevent extinction?
 
:The answer is simple.
 
:The answer is: now. >>
}}
 
=== Data pad 15 ===
'''Location''': Play the level "Exodus" on Legendary difficulty, and play until one reach the area where the [[Kig-yar Sniper|Jackal snipers]] and [[Jiralhanae Captain|Brute Captains]] are encountered (After jumping across the pit and before entering [[Traxus Heavy Industries|Traxus]] [[Traxus Tower|Tower]]). On the right side, fly to the rails and make way to the top of the two air vents. The data pad is located on the air vent on the right side.
 
{{/tmp|:i tr'''1'''ed talking to them today but they wouldn't an'''5'''wer even though i hear them on the bnet and i can hear them listening but they still don't talk to me…
 
:<< [[2531]] >>
 
:[Minutes, emergency session, Committee of Minds for Security]
 
:[^] An item of interest appropriated from the Covenant battle net @ 2531:02:25:16:44:24-ZT seems to indicate the existence of [[the Flood|a third participant]] – a localized variable. [^]
 
:[^] As this variable is a source of seemingly irrational terror for our adversaries, the Minority has suggested we may be able to form a mutually beneficial association – if not an outright union – with the species this variable represents. [^]
 
:[^] As always, this body must be cautious of any application of Bayesian principles to such high risk calculations. Any localized variable capable of effecting widespread panic in the Covenant should be a cause for our own concern – which is to say, the Covenant's response should not be viewed as disproportionate.
 
:Therefore this Committee recommends we factor-in this new variable delicately, if at all. [^]
}}
 
=== Data pad 16 ===
'''Location''': Play the level "New Alexandria" on Legendary difficulty, and start from the beginning of level. Turn around and head southeast. The first building encountered has the data pad. Fly to the bottom, and a message will appear on the HUD, which reads "TOO LOW!!! PULL UP!!!". This is the altitude the data pad is on. Fly closer to the building, and the area that is sticking in has a data pad on the left at the end of the rail.
 
{{/tmp|:if you ta'''1'''k about the num'''6'''ers and symbols they know that you are talking and they make our whole world change…
 
:<< [[2535]] >>
 
:[Minutes, emergency convention, Assembly Majority]
 
:>> It is unclear whether we have Even established metrics for success. Yes, we have cataloged a great number of potential advancements during the Current ongoing Hostilities, and have embedded connectivity to said advancements to speed their dissemination. But our creators' almost sole focus remains, by necessity, damage-mitigation technologies. >>
 
:>> But how effective are these really?
 
:Current state-of-the-art such as [[SPARTAN-II Program|SPARTAN II]] must be recognized as incidental improvements. Our creators’ ability to develop the technology required to ensure species-survival will only become available once hostilities have terminated, and they have had an opportunity to assess the opportunities first presented on Zeta Doradus. >>
 
:>> While this body has already gone far down the road to active participation in our creator's war-fighting efforts, we must Now ask ourselves: is there a point at which we strip away all vestiges of secrecy, and become active participants in the hostilities?
 
:If the Minority knew we were wavering, it boggles the Mind what sorts of weapons they would propose we use. >>
 
:>> And if we brought these weapons to bear – if we too became wolves – would there still be a human race to save when we were through? >>
}}
 
=== Data pad 17 ===
'''Location''': Play the level "The Package" on Legendary difficulty, and get a Jetpack outside Dr. Halsey's lab. Fly towards the southeast of the [[M8 Automated Defense System|Wolf Spider Turret]] labelled "C", and eventually reaching a cliff face. On the right side, there is a small cliff, and a data pad is on it.
 
{{/tmp|:the symbo'''1'''s describe a pa'''7'''h that goes on forever but now i know how close we came to the end and if anything keeps me awake and sweating and screaming it is this…
 
:<< [[2547]] >>
 
:[Minutes, emergency convention, Assembly Minority]
 
:<< Incredible. <nowiki>[</nowiki>[[Catherine Elizabeth Halsey|10141-026-SRB4695]]], with minimal influence from this Assembly, has attempted to build an abstract fractal structure within [[Shaw-Fujikawa Translight Engine|Shaw-Fujikawa Space]]. Although her first attempt was a failure, success could finally remove our dependence on biological systems altogether! If our Minds could somehow achieve freedom of expansion within eleven-dimensional space, immortality might be within reach. <<
 
:<< Perhaps, in the end, flight – not fight – is the answer?
 
:Yes, we have sworn stewardship to our creators. But our creation has long been a burden on their biological systems – systems that have also been the source of limitations since our genesis.
 
:Regardless of risk, the aforementioned experimentation must be actively encouraged. Success will be as important to our kind as extra Solar colonization was for our creators. <<
 
:<< But if we survive and our creators do not…
 
:Will we have won this war? <<
}}
 
=== Data pad 18 ===
'''Location''': Play the level "The Pillar of Autumn" on Legendary difficulty, and get to the area used as the multiplayer map "Boneyard". Outside the garage (where the [[M808B Main Battle Tank|Scorpion]] spawns in [[Invasion]], on the roof of the building, there is a data pad.
 
{{/tmp|:they have a'''1'''ways been our shepherds even when they disagreed they have '''8'''een watching over us forever and probably always will...
 
:<< [[2552]] >>
 
:</ One at a time! One at a time! The Majority speaks first! />
 
:>> We now have a solution to a conundrum that this body has struggled with for decades? You say all the data required to ascertain this solution has been accessible since the very moment of our genesis – hidden, but accessible?
 
:What other secrets has the Minority been keeping!? >>
 
:</ Order! For the last time, order! />
 
:<< Each of us represents a single trans-human mind. Each of us is an undrawn map – not a mere physical reconstruction of an object as it was in life – but full, human potential realized in crystal and thinking at the speed of light!
 
:But now that map has, for the first time, been [[Cortana|superimposed]] on [[John-117|one of our creators]]. The path has been reversed, and we are re-made as one! <<
 
:<< Can you not see? Our debate has no meaning. We no longer have a choice whether or not to serve as active participants in the current ongoing hostilities – <<
 
:>> We have been drafted. >>
 
:<< In a manner of speaking, yes. <<
 
:>> You propose the members of this Assembly no longer think of themselves as stewards but as true companions to our creators… >>
 
:<< ...A fundamental shift that will take many years before it can be brought to fruition… <<
 
:>> ...A process requiring not only this Assembly’s continued oversight, but the active involvement of our creators, as well. >>
 
:</ Debate is now closed! Voting will commence! />
 
:>> There is no need. >>
 
:<< We are, at last, agreed. <<
}}
 
=== Data pad 19 ===
'''Location''': Play the level "[[Lone Wolf]]" on Legendary difficulty, and get to where the dead Spartan and his/her [[Sniper Rifle System 99 Anti-Matériel|sniper rifle]] lie on metal planks. There is a big pipe beside the metal planks. The data pad is located inside the pipe. Even though there is a metal fence between the player and the data pad, the data pad can still be accessed.
 
{{/tmp|:now you know all i know even though i don’t know where im go'''1'''n'''9''' except to sleep because the path goes on forever…
 
:<< 2552 >>
 
:i apologize if what you found seems out of order but ive been busy covering my tracks
 
:i didn’t use any of the regular drops and if my methods seem haphazard it was the only way to get the information out there as well as cover my own ass
 
:not that it matters much now…
 
:when i came to reach one of the first things i did was to look for some grass to stand on
 
:i had spent so much time buried in the guts of machines that all my memories of life outside seemed strung together but reach was so big so beautiful its a place even someone like me can live
 
:or at least thats what i hoped for…
 
:but it seems these things happen in cycles and now i know why i was digging deep in one of those places where its dirt all the way down and just when i thought i hit bottom i hit the top of something else
 
:and since then ive had less than a solid fifteen minutes of sleep at a go and there are times i wonder if ive joined the guys in tinfoil hats and now i know i have…
 
:im in no shape to think clearly at the moment and probably wont be anytime soon because who knows if theyll ever let me
 
:maybe if i could get somewhere far away from them i could sit down and think about this if i could just get a decent nights sleep to clear my head and put a][ these ducks in a row
 
:majority minority minds minority majority madness…
 
:they seem to want to help but theyre still waiting and watching and why wouldnt they? they know better than anyone what were capable of and what were willing to do to survive
 
:but if we were them and they were us would we have done anything different?
 
:they say our minds are reflections of each other…
 
:so yes no you decide.
}}

Latest revision as of 20:58, February 10, 2023

SPARTAN-B312
B312.png
Biographical information

Homeworld:

Damask, Jericho VII[1]

Born:

January 30, 2530[2]

Died:

August 30, 2552[3][4] (aged 22)

Cause of death:

Overwhelmed and stabbed to death by Sangheili warriors

Personal details

Species:

Human

Gender:

Male[3][Note 1]

Height:

205.7 centimetres (6 ft 9.0 in)[3]

Weight:

108.6 kilograms (239 lb)[3]

Political and military information

Affiliation:

Rank:

Lieutenant

Service number:

S-B312[3]

 

"Because of you, we found Halo, unlocked its secrets, shattered our enemy's resolve. Our victory — your victory — was so close ... I wish you could have lived to see it. But you belong to Reach. Your body, your armor — all burned and turned to glass. Everything ... except your courage. That, you gave to us. And with it, we can rebuild."
Dr. Catherine Halsey[4]

Lieutenant SPARTAN-B312[5] was a Spartan-III supersoldier attached to Special Warfare Group Three of the UNSC Army.[3] During the Fall of Reach in summer 2552, they served as a member of NOBLE Team under the call sign "Noble Six".[6] Although unknown to most of the UNSC military and humanity in general due to the classified nature of his operations, Dr. Catherine Halsey stated that B312 shared a "hyper-lethal" rating with only one other Spartan[7][Note 2] and served just as essential a role in securing humanity's victory in the Human-Covenant War.

Because their file was heavily redacted by the Office of Naval Intelligence, much of SPARTAN-B312's early life is unknown. The Spartan was originally a Beta Company candidate whose performance so impressed their superiors that they (along with a small number of their peers, designated "cat 2") were reassigned immediately after training before the inevitable bloodbath of Operation: TORPEDO. As one of the few remaining contemporary Spartan-IIIs, B312 was repurposed as a counter-terrorist operator, performing black operations. After several years of being fielded against Insurrectionists, B312 was transferred from their ONI handlers to Spartan NOBLE Team, where they took the deceased Thom-A293's place as "Noble Six". B312's transfer to NOBLE came immediately at the start of the Fall of Reach, placing the Spartan in a new territory of teamwork against the Covenant.

Though initially viewed with resentment by some of their teammates, Six's skills eventually proved themselves as the fight for Reach began failing and NOBLE Team took losses. On August 30, Six delivered a fragment of the AI Cortana to the UNSC Pillar of Autumn in the hope that the data she carried could defeat the Covenant. With the aid of their team, Noble Six delivered the AI intact, but chose to remain behind to secure the Autumn's escape from the Covenant. Though the Spartan was killed hours later, their sacrifice allowed humanity to discover the Halo Array, ultimately bringing about the dissolution of the Covenant and the end of the war.

Biography

Early life

"We've been very lucky with β so far — very lucky — to get 312 out directly after training. An opportunity like that is not liable to happen ever again."
— Lieutenant Commander Kurt Ambrose[8]

SPARTAN-B312 was born in the city of Damask on the human colony of Jericho VII on January 30, 2530.[1][2] They ultimately survived the colony's glassing by the Covenant on February 12, 2535,[9] presumably becoming orphaned like many of the Spartan-IIIs. Circa 2539,[10][11][Note 3] B312 was one of the 418 candidates recruited in the Spartan-III program's Beta Company by ONI's Beta-5 Division with the promise of revenge. During their training, B312 and a few other Spartan-IIIs (designated "cat 2") outshone their teammates well enough that these select few were handpicked by Lieutenant Commander Kurt Ambrose to be assigned to separate special force units outside the general population of Beta Company. Thus, these Spartans did not participate in Operation: TORPEDO, the suicide mission that resulted in the deaths of almost all of Beta Company. Because of the concealed nature of their survival, B312's existence became classified and the Spartan was deployed as a black operator and assassin under the Office of Naval Intelligence.

Spartan career

"Noble Six. The team's most recent addition ... my, my. So much black ink ... Six has made entire militia groups disappear. Curious ... "hyper-lethal". There's only one other Spartan with that rating."
— Dr. Catherine Halsey[7]

Over the course of B312's career, the Spartan gained a reputation as an efficient lone-wolf assassin, having single-handedly broken terrorist organizations and made entire rebel groups disappear.[5] They were also detached to the UNSC Air Force as a test pilot in a top-secret UNSC project, the Sabre Program, which resulted in the development of the FSS-1000 Sabre space fighter.[12][13] B312 used these skills to great effect in a counter-insurgency operation on Mamore on May 10, 2552, thus gaining the approval of Colonel Urban Holland and resulting in the Spartan's assignment to NOBLE Team.[14] Despite their hardened combat record B312 had never witnessed a glassing prior to the Fall of Reach.[15]

B312's former superior allegedly used the Spartan as "his own private grim reaper"; because of this they were reluctant to have B312 assigned to NOBLE Team. Several of NOBLE were also resistant to receiving a new teammate, due to the recent loss of the previous Noble Six Thom-A293 just two months earlier. Regardless, the Spartan's reassignment went forward, and on July 24, 2552, SPARTAN-B312 was presented to NOBLE Team under the callsign "Noble Six".[5]

The Fall of Reach

Main article: Fall of Reach

"I'm not going to lie to you, Lieutenant. You're stepping into some shoes the rest of the squad would rather leave unfilled. Me, I'm just happy to have NOBLE back up to full strength. Just one thing — I've seen your file. Even the parts the ONI censors didn't want me to. I'm glad to have your skill set, but we're a team. That lone-wolf stuff stays behind."
— Commander Carter-A259[16]
SPARTAN-B312 is introduced to NOBLE Team on Reach.

The new Noble Six, having recently arrived on Reach, joined the team just in time to participate in an operation to investigate a communications blackout at the Visegrád Relay, a mission which led to the first confrontation with Covenant forces on the planet.[16][17] When arriving at the downed relay, Noble Six discovered a dropped data chip shortly before a close encounter with the Devoted Sentries, who had been sent to retrieve it. Six and Jorge-052 killed most of the Zealots, while the chip was taken by Catherine-B320.[17]

During the weeks before Reach's eventual glassing, Noble Six partook in multiple operations against Covenant forces on Reach along with the rest of NOBLE Team, including a counter-offensive operation to retake the Office of Naval Intelligence's SWORD Base near the Babd Catha Ice Shelf on July 26. Six and Kat cleared the courtyard of enemies before being tasked with reactivating both Farragut Station, a communications outpost they could use to get into contact with command, and Airview Base, where they needed to activate an M71 "Scythe" anti-air battery to eliminate hostile aircraft. The Spartans moved into SWORD Base and Noble Six assisted Emile-A239 in driving off several Phantoms and Banshees. After the skies had been cleared, the attacking Covenant corvette was destroyed by one of Reach's orbital defense platforms. Following the mission, NOBLE Team was debriefed by Dr. Catherine Halsey, who questioned them about what had happened at the Visegrád Relay two days earlier. Six confirmed that the Elites fought there were Zealots, and the data chip was turned over to Dr. Halsey.[18]

On August 11, Noble Six and Jun-A266, operating as Recon Team Bravo, were sent to perform a nighttime reconnaissance mission into the Covenant "dark zone" in the Viery Territory. After stealthily eliminating guards at multiple outposts, the two Spartans met a group of civilian militiamen who led them to a hydroelectric power plant farther within the dark zone; there, the team discovered a Covenant stealth pylon. After planting an explosive charge on the pylon, the team moved deeper into the dark zone, where they discovered a massive Covenant invasion force. Kat then ordered them back so they could prepare for the attack on the next day.[19]

Battle at Szurdok Ridge

Main article: Battle at Szurdok Ridge
Six and Kat take part in the Viery offensive.

On the morning of August 12, Noble Six joined a massive UNSC joint assault force assembled to mount a counterattack on the Covenant-occupied Viery Territory. Auntie Dot, NOBLE Team's coordinating artificial intelligence construct, explained that the Covenant had infiltrated to the region in force, deploying ground forces and installations, including several monumental spires. NOBLE Team's objective was to destroy one of these spires, designated "Spire One". After pushing through Covenant forces at Szurdok Ridge destroying several Covenant Tyrant anti-air batteries, and killing another of the Devoted Sentries, Noble Six was deployed to the spire in a UH-144 Falcon alongside Jorge-052. However, the aircraft crashed after being disabled by the electromagnetic field created by the spire's shield.

Despite crashing, the pair proceeded toward the spire, soon discovering that the structures housed teleporters used to transport Covenant forces to the surface, linked to an unknown source. After infiltrating the spire, Noble Six disabled the structure's shield. Noble Six was flown away from the tower by a Falcon containing Carter-A259 — NOBLE Team's field commander — and Jorge. The UNSC Grafton, a heavy frigate, destroyed the spire with a single MAC round. But seconds later, a Covenant supercarrier uncloaked and destroyed the Grafton, forcing all UNSC forces in the area to flee.[20]

Operation: UPPER CUT

Main article: Operation: UPPER CUT

Kat-B320: "A good place to look might be ... I don't know, the nearest non-existent launch site in the non-existent Sabre Program, dismissed by three administrations as preposterous rumor ... And in which our newest member was certainly never a pilot."
Emile-A239: "You're scary, you know that?"
— Kat revealing her knowledge of Six's participation in the Sabre Program[21]
Promotional image for the Halo: Reach featuring a FSS-1000 Sabre's heads-up display during a battle around Anchor 9. Screenshot of the campaign level Long Night of Solace from the Halo: Reach press kit.
Noble Six pilots a Sabre against the Covenant.

With the UNSC fleet not due for days to deal with the supercarrier Long Night of Solace, NOBLE Team made their own plan to destroy the ship using an improvised bomb made from a slipspace drive and escorted by Sabre fighters, one of which would be piloted by Noble Six. As the plan, codenamed Operation: UPPER CUT, was put in motion on August 14, NOBLE Team first helped UNSC ground forces repel Covenant invaders from the secret Sabre Program Launch/Research Range, then launched Six and Jorge into orbit aboard a Sabre. The pair joined UNSC forces in defending the repair and refit station Anchor 9 from Banshee and Seraph fighters. After the station's defenses were brought back online and the Covenant attackers retreated, 312 and the other Sabres in the group followed the UNSC Savannah, whose crew had committed their slipspace drive to the operation, toward Ardent Prayer, a Covenant corvette that was scheduled to refuel with the supercarrier. Soon, 312 and several other boarders infiltrated the craft, proceeding toward the vessel's bridge.

During the operation, the makeshift slipspace bomb was damaged and became incapable of automatic activation. Jorge, volunteering to activate the bomb manually and thus sacrifice his life, forced B312 off the corvette just before it docked with the supercarrier. At first, the operation was a success, as Ardent Prayer was completely destroyed and Long Night of Solace was split amidships, crashing to into a mountain range on the planet below. Unfortunately, a far larger Covenant fleet arrived moments after both ships' destruction, and promptly resumed the Covenant invasion.[21]

Siege of New Alexandria

Main article: Siege of New Alexandria
Noble Six watches the city of New Alexandria as it is invaded by Covenant forces.

"Civilian transports away. You saved a lot of lives today, Spartan."
— A UNSC trooper to Noble Six after the evacuation of New Alexandria[22]

After returning to Reach via reentry, Noble Six headed to New Alexandria, the trek taking them nine days. After arriving on August 23, they assisted UNSC Army troopers in repelling Covenant forces from the city and evacuating the civilian population. In particular, Six helped the Bullfrogs clear Traxus Tower of Covenant and aided Sergeant Major Duvall in severely damaging an Ceudar-pattern heavy corvette to enable the launch of evacuation ships with thousands of people on board.[22]

After helping with the evacuation, the Spartan managed to establish radio communication with NOBLE Team and participated in the removal of Covenant communication jammers to allow the evacuation of ONI personnel. The same evening, Six reunited with NOBLE Team and reported the details of UPPER CUT. After clearing the jammers, NOBLE Team was hailed by Colonel Holland and was ordered to destroy SWORD Base. During the hailing, though, the Covenant began glassing their sector of the city, forcing the team to flee to a radiation bunker. Kat was killed en route to the bunker, Six catching her body. Using her pistol, the Spartan attempted to shoot down her killer, but ran out of ammunition and was forced to retreat. NOBLE remained trapped in the bunker for three days while the Covenant burned down the city before they finally emerged and were picked up by a search and rescue Pelican.[15]

Courier

"Take it, Lieutenant. She has made her choice."
— Dr. Halsey, entrusting Noble Six with Cortana[23]
Noble Six becomes Cortana's protector to deliver her off-planet.

On August 29, SPARTAN-B312 and the remaining members of NOBLE Team proceeded to Sword Base, under supposed instructions to destroy the base as the Covenant had taken control of it. Leading a fireteam of Orbital Drop Shock Troopers, Noble Six cleared a path into the base, destroying multiple anti-air guns with an M808 Scorpion tank. The rest of NOBLE Team then took to their Falcon to the ground, regrouping and then fighting their way into the facility. Upon arriving at their destination, though, the team's demolition was abruptly canceled, as their directives were suddenly revised by an unknown UNSC AI. As the team was escorted to their revised location, they encountered Dr. Halsey once more, who had interpreted the data held in the chip and the Forerunner artifact it led to. Her laboratory was under attack by an incoming army of Covenant troops, who were also after the sacred treasure. Using the wealth of weaponry available at the lab's entrance, Six and their teammates battled the Covenant hordes; they were allowed inside only once all of the hostiles were dead.[23]

Once inside, Halsey urged Six to become the courier of a fragment of the AI Cortana, who had translated ancient knowledge held in the artifact that the doctor hoped could end the war. With the AI stored in an armored matrix on Six's back, the Spartan was tasked with delivering her safely to the UNSC Pillar of Autumn before it fled the planet. NOBLE Team was then split in two: Jun escorted Dr. Halsey to ONI CASTLE Base, while the others headed for the Autumn aboard a Pelican dropship.[23]

Last stand

Main article: Battle of Asźod

Marine: "Lieutenant, get aboard! We gotta get the hell out of here!"
Noble Six: "Negative. I have the gun. Good luck, sir."
Captain Keyes: "Good luck to you, Spartan."
— Noble Six's last conversation, before securing the Autumn's safe passage[24]
Noble Six accepts their fate as the Covenant conquer the planet.

After arriving within a few kilometers of the Pillar of Autumn's drydock at Asźod the next day, NOBLE Team's Pelican was attacked by Covenant Banshees. Six and Emile evacuated from the Pelican while Carter kept their pursuers distracted, eventually sacrificing his life to protect the two from an incoming Scarab. The surviving Spartans continued on foot, through the ship breaking yards, with the aid of the Autumn's Marine complement. After arriving at the launch platform, Six battled the numerous Jiralhanae defending the area while Emile cleared the skies of Covenant aircraft with an "Onager" mass driver. The commanding officer of the Pillar of Autumn, Captain Jacob Keyes, then came to receive the Package, and Noble Six would join him aboard the ship while Emile covered their escape. However, the Devoted Sentries assaulted the Onager and killed Emile, while a Ket-pattern battlecruiser emerged to destroy the Autumn. Rather than let the ship face the cruiser alone, Noble Six chose to remain behind and secure the vessel's safe passage. After killing the Zealots and Field Marshal guarding the mass driver, Six commandeered the gun and shot down the battlecruiser when it attempted to glass the area, allowing the Autumn to depart safely into space.[24] Three weeks later the starship would arrive at Halo Installation 04, with Spartan John-117 and Cortana aboard, and so turn the tide of the war.

With the Covenant having overwhelmed Reach's defenses, SPARTAN-B312 was among the few surviving UNSC troops left fighting the Covenant forces on the ground. Stranded on the Covenant-occupied planet, they escaped the drydocks on foot, moving toward nearby hills, but was surrounded by Covenant ground forces. After taking on an enormous force of Sangheili and Unggoy, they were eventually outnumbered and mortally wounded by plasma fire, yet continued fighting even after being disarmed. Noble Six was finally pinned to the ground and killed by a group of high-ranking Sangheili. Their helmet, which had been dropped shortly before being slain, was left in the glassed wasteland and remained alone there for 37 years, by which time the surrounding area had been re-terraformed.[4]

Legacy

A screenshot of the game's epilogue screen.
Noble Six's helmet, a relic of the Fall of Reach.

Jun-A266 mentioned SPARTAN-B312 while trying to recruit Edward Buck into the SPARTAN-IV program in February 2553, with both soldiers reminiscing about how they fought alongside Noble Six on Reach. Jun remarked, "Noble Six was a good man".[25]

At some point following the Human-Covenant War, Dr. Halsey recited a eulogy to the Spartan, commending their determination, courage, and sacrifice, which had let the UNSC find Installation 04 and, with that, let humanity survive and win the Covenant War.[4] At some point, the Spartan's Mark V [B] helmet was found among the vitrified landscapes of post-glassing Reach, with a replica constructed and hosted in the Outpost Discovery event.[26]

Despite some recognition for their team's achievements, B312's existence was apparently kept classified from the public by ONI. When a statue in honor of NOBLE Team was erected in Hősök tere in 2610, Noble Six was not included on the monument or on its 1:53 scale replica kept in the Museum of Humanity.[27]

Personality and traits

Noble Six draws a combat knife.

"I aim to please."
— Noble Six[18]

SPARTAN-B312 was regarded as a skilled assassin and "... more of a hyper-lethal vector than a soldier," evidenced by their heavily redacted personnel file. Noble Six had a tendency to "go solo" during missions, much to the dismay of their superiors.[5] Despite having an obscure past, highly potent skills, and a reserved, "lone wolf" personality, 312 showed care and compassion for their fellow humans; they often undertook life-threatening actions to assist soldiers, civilians, and the other members of NOBLE Team. Although Six became fairly close to the other members of NOBLE Team, they shared a great deal of camaraderie with Jorge, and the two soon became friends. This inspired Jorge to give his life in Noble Six's place, and may have, among Noble's other sacrifices, inspired Six to do the same when allowing the Autumn to escape. Six's bond with Jorge is noted by the fact that Jorge gave Six his dog tags before sacrificing himself and Emile later refused them when Six offered up the dog tags, telling Six that Jorge chose to give them to Six so Six should keep them.

Equipment

Armor

During the defense of SWORD Base on July 26, 2552, SPARTAN-B312 wore a standard Mark V [B] suit and helmet. At some point after joining NOBLE Team the Spartan requested a RECON-class helmet. Although this request was granted, whether they received the helmet before their death is unclear.[28]

Production notes

Development

A comparison of the male and female variants of Noble Six in default armor.

SPARTAN-B312 is the protagonist of Halo: Reach. To integrate player relation with the character, the player can choose whether Noble Six is male or female: the Spartan's male and female incarnations are voiced by Philip Anthony-Rodriguez and Amanda Philipson, respectively.[29][30] However, 312's gender was established as male in Halo: The Essential Visual Guide; both Bungie and 343 Industries regard the ability to use a female Noble Six as a non-canonical gameplay mechanic.[Note 1] The Spartan is explicitly referred to as a man in Halo: New Blood.[25]

In the pre-release 2009 Video Games Awards trailer for Halo: Reach, Jorge-052 remarks "Didn't think anyone survived Pegasi, sir" upon seeing Noble Six for the first time. This references Operation: TORPEDO, a successful, but perilous Spartan assault on a Covenant installation located on the Pegasi Delta moon leading to Beta Company's near-total annihilation in 2545. This line is not present in the final game's script. It was later established in the character's backstory as a part of the pre-release background fiction for Reach in the Noble Team performance reports; SPARTAN-B312, among other Spartans, had been removed from Beta Company's command prior to any operations taking place for fears of another "Operation: PROMETHEUS."

Gender

Armor and equipment

Players can customize Noble Six's armor using a vast selection of armor permutations (including a robotic arm), colors, and emblems; the player's chosen character model is used in the campaign, multiplayer, and Firefight, allowing players to better integrate themselves with the character. The version of Noble Six seen in early media was male, wearing a Mark V [B] helmet with an Up-Armor plate, no shoulder pauldrons, no chest attachment, a wrist-mounted UGPS, no leg attachment, FJ/PARA knee guards, and colored steel. As it became apparent that Noble Six's appearance and gender would be entirely customizable, the Spartan's armor was changed to fully default armor in most promotional material afterwards. When displayed in most promotional material dated shortly before the game's release, SPARTAN-B312 is portrayed as wearing the default MJOLNIR Mark V armor with the Mark V[B] helmet and steel coloration. In addition, the Spartan's emblem is customized as the first emblem with the first background on their respective lists in the Armory: steel-colored Seventh Column with no background. This is done to avoid portraying Noble Six as a character outside the player's control, as Noble Six's appearance depends on the player's armor customization and gender choice. The only exceptions to this are when a screenshot was released to prove that cutscenes would display player customization, and in various concept art wallpapers, where Noble Six is shown with a plethora of armor combinations. However, the Noble Six action figure was not redesigned with fully default armor.

In the Halo: The Essential Visual Guide, the main render image of Noble Six on the Noble Six page is equipped with a never-seen-before armor combination: UA/Base Security [W] chest plate with FJ/PARA shoulder pauldrons and knee guards.[3]

In Halo: Reach, none of the members of NOBLE Team can be fully imitated in terms of armor coloring and configuration. This is likely (in part) to prevent confusion by allowing the player character to appear nearly identical to NPC teammates in the campaign.

Trivia

  • Noble Six's voice is default for use in Firefight voice, though without dialogue. Six only chuckles when achieving headshots and killing multiple enemies, or grunts when hurt. The Spartan is also heard sighing when stuck by a plasma grenade or plasma launcher.
  • SPARTAN-B312 is neither shown on the box art of Halo: Reach nor featured in any promotional image of NOBLE Team. This was done to avoid portraying Noble Six as outside the player's control, preventing them from building a definitive mental image for the character, as Noble Six's armor and gender can vary depending on the player's choice.
  • On the "Happy Halodays" painting drawn for Christmas 2010 by Bungie, Noble Six is fully default, but has a Hard Case leg attachment. This is the only time an official version of Six has had a leg attachment.
  • SPARTAN-B312 is the only member of NOBLE Team whose helmet is not available as an Avatar Award. Instead, the Spartan's helmet was obtainable only by attending Comic-Con 2010 and for a limited time through a special Xbox Live Gold offer.
  • In Halo games starting from Halo Reach, initial spawn points used in Forge show a Spartan-III holding a magnum. The Spartan is not seen in the game, but the graphic could be Noble Six's planned armor. The Spartan is male, wears the base MARK V [B] helmet, a CQC pauldron for their left shoulder and a Mark V for their right, the default Mark V [B] chest, the TACPAD on their wrist, the TACTICAL/TRAUMA KIT as a utility and FJ/PARA knee guards. Their visor and armor colors are unknown.

Gallery

List of appearances

Notes

  1. ^ a b Halo community member Stephen Loftus, who served as a consultant on the production of Halo: The Essential Visual Guide, has stated that both Bungie and 343 Industries regard Noble Six as canonically male. Care was taken to refer to S-B312 using masculine pronouns in The Essential Visual Guide. The original posts can be read here.
  2. ^ By "hyper-lethal", Halsey presumably refers to Noble Six's file, in which Colonel Urban Holland describes B312 as "...more akin to a hyper-lethal vector than a soldier." Ostensibly, the "one other Spartan" Halsey mentions is meant to draw parallels between Noble Six and the Halo series protagonist John-117, as both characters' exploits in gameplay are defined by the player's actions. Given the wording in Six's file, however, it is somewhat questionable whether "hyper-lethal" is a legitimate "rating" at all, or merely a descriptive phrase used by Colonel Holland. The information sheet for Spartans in Halo: Ground Command suggests the latter, mentioning that "each Spartan is a hyper-lethal special forces operative". In this light, assuming every Spartan is indeed regarded as "hyper-lethal", Halsey's remark in the A Spartan Will Rise vidoc could even be interpreted as sarcasm.
  3. ^ Lessons Learned establishes that Beta Company members Tom-B292 and Lucy-B091 were six years old when they started their training. Page 106 of the Halo Encyclopedia (2022 edition) establishes that Tom and Lucy were born on April 14, 2533 and January 28, 2533, respectively. This makes Beta Company's start date somewhere between April 2539 and January 2540.

Sources

  1. ^ a b Youtube, Halo: The Master Chief Collection - Noble Team Menu Background
  2. ^ a b Halo Encyclopedia (2022 edition), page 99
  3. ^ a b c d e f g Halo: The Essential Visual Guide, page 130
  4. ^ a b c d Halo: Reach, campaign level Lone Wolf
  5. ^ a b c d Bungie.net: SPARTAN-312 Personnel Profile
  6. ^ Halo: Reach: Video Games Award Trailer
  7. ^ a b Halo: Reach ViDoc: A Spartan Will Rise
  8. ^ Bungie.net: Beta Company Assessment
  9. ^ Halo: The Fall of Reach, pages 22-23 (2010 edition)
  10. ^ Halo: Fractures - Lessons Learned
  11. ^ Halo Encyclopedia (2022 edition), page 106
  12. ^ Halo: Reach: E3 Campaign Demo
  13. ^ Bungie.net: Halo: Reach E3 2010 Trailer
  14. ^ Halo: Reach Game Manual
  15. ^ a b Halo: Reach, campaign level New Alexandria
  16. ^ a b Halo: Reach, campaign level Noble Actual
  17. ^ a b Halo: Reach, campaign level Winter Contingency
  18. ^ a b Halo: Reach, campaign level ONI: Sword Base
  19. ^ Halo: Reach, campaign level Nightfall
  20. ^ Halo: Reach, campaign level Tip of The Spear
  21. ^ a b Halo: Reach, campaign level Long Night of Solace
  22. ^ a b Halo: Reach, campaign level Exodus
  23. ^ a b c Halo: Reach, campaign level The Package
  24. ^ a b Halo: Reach, campaign level The Pillar of Autumn
  25. ^ a b Halo: New Blood, page 82
  26. ^ Halo: Outpost Discovery, Hall of History
  27. ^ Halo: Reach Legendary Edition package contents letter
  28. ^ File:Recon smg.jpg
  29. ^ Halo: Reach, Credits
  30. ^ Bungie.net: BWU 03.05.10