Armor customization (Halo: Reach): Difference between revisions

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*In gameplay, the mandibles of an Elite will protrude out after its death. This is most noticeable with the Ultra, Spec Ops and Ranger permutations as the mandibles will stick out of the helmet.
*In gameplay, the mandibles of an Elite will protrude out after its death. This is most noticeable with the Ultra, Spec Ops and Ranger permutations as the mandibles will stick out of the helmet.
*The player's [[combat knife]], along with any [[armor abilities]] or [[armor effects]], will not be displayed during cutscenes in ''Halo: Reach''.
*The player's [[combat knife]], along with any [[armor abilities]] or [[armor effects]], will not be displayed during cutscenes in ''Halo: Reach''.
*Armor customization returns in ''Reach's'' port for ''[[Halo: The Master Chief Collection]]'', however, there are disprecancies between the ''Unreal Engine 4'' renders and in-game customization. Notably, the soft case the mounts on the lower back of the Assault/Commando chest piece is missing in the armor customization menu, though it still appears in gameplay. Conversely, the smaller cases which appear in the same location on the Tactical/Recon chest piece can be seen in the armor customization menu, but do not appear in gameplay.
*Armor customization returns in ''Reach's'' port for ''[[Halo: The Master Chief Collection]]'', however, there are discrepancies between the ''Unreal Engine 4'' renders and in-game customization. Notably, the soft case the mounts on the lower back of the Assault/Commando chest piece is missing in the armor customization menu, though it still appears in gameplay. Conversely, the smaller cases which appear in the same location on the Tactical/Recon chest piece can be seen in the armor customization menu, but do not appear in gameplay.
 
==Gallery==
==Gallery==
===Developmental images===
===Developmental images===
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