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{{Era|RW|343}}
{{Status|RealWorld}}
[[File:Kenneth Scott.jpeg|thumb|150px|]]
[[File:Kenneth Scott.jpeg|right|200px|]]
{{Quote|Obviously this is a big change for our team and we are going to miss having Kenneth here in the building with us. Ken is a founding member of 343 Industries and working with him on Halo 4 was one of the highlights of my career. He was my creative partner and brother-in-arms for many years, and through his vision we managed to establish a bold new look for the Halo universe. He was also instrumental in building the amazing team of artists that we have here at 343 today.|[[Josh Holmes]], on Kenneth Scott's legacy as Senior Art Director.<ref>[https://www.halowaypoint.com/en-us/news/new-year-s-revolutions-a-bite-sized-peek-behind-the-curtain '''Halo Waypoint''', ''NEW YEAR'S REVOLUTIONS: A BITE-SIZED PEEK BEHIND THE CURTAIN'']</ref>}}
{{Quote|Obviously this is a big change for our team and we are going to miss having Kenneth here in the building with us. Ken is a founding member of 343 Industries and working with him on Halo 4 was one of the highlights of my career. He was my creative partner and brother-in-arms for many years, and through his vision we managed to establish a bold new look for the Halo universe. He was also instrumental in building the amazing team of artists that we have here at 343 today.|[[Josh Holmes]], on Kenneth Scott's legacy as Senior Art Director.<ref>[https://www.halowaypoint.com/en-us/news/new-year-s-revolutions-a-bite-sized-peek-behind-the-curtain '''Halo Waypoint''', ''NEW YEAR'S REVOLUTIONS: A BITE-SIZED PEEK BEHIND THE CURTAIN'']</ref>}}
'''Kenneth Scott''' is a Visual Design Consultant for [[343 Industries]] and was formerly the company's Senior Art Director.


'''Kenneth Scott''' is a Visual Design Consultant for [[343 Industries]] and was formerly the company's Senior Art Director. He is from [[Wikipedia:Calgary|Calgary, Alberta]], received his education at [[Wikipedia:Alberta College of Arts and Design|The Alberta College of Arts + Design]], and currently lives in [[Wikipedia:Seattle|Seattle, Washington]].<ref>[https://www.facebook.com/kenneth.scott '''Facebook''', ''Kenneth Scott'']</ref> He is married to [[Wikipedia:Corrinne Yu|Corrinne Yu]], who also formerly worked for 343 Industries as a programmer.<ref>[http://www.ign.com/articles/2014/01/08/halo-4-art-director-steps-down-at-343-industries '''IGN''', ''HALO 4 ART DIRECTOR STEPS DOWN AT 343 INDUSTRIES'']</ref> Before joining [[Microsoft Studios]], Scott previously worked  as a character artist at [[Wikipedia:Ion Storm|Ion Storm Inc.]] from 1996 to 1998 and as an art director at [[Wikipedia:Id Software|id Software]] from 1998-2008, contributing to such projects as ''[[Wikipedia:Daikatana|Daikatana]]'', ''[[Wikipedia:Anachronox|Anachronox]]'', ''[[Wikipedia:Quake III Arena|Quake III Arena]]'', ''[[Wikipedia: Doom 3|Doom 3]]'', and ''[[Wikipedia:Quake 4|Quake 4]]''.<ref>[http://www.giantbomb.com/kenneth-scott/3040-14692/credits/ '''Giant Bomb''', ''Kenneth Scott'']</ref> He joined Microsoft in 2008, helping to form 343 Industries' art department, where he served as Senior Art Director until 2014. As Senior Art Director, he helped to develop ''[[Halo 4]]'' and worked on the initial stages of ''[[Halo 5: Guardians]]''.<ref>'''[[Halo 4]]''', ''[[Halo 4 credits|Credits]]''</ref> In addition, Scott wrote the forward to ''[[Awakening: The Art of Halo 4]]'', and contributed artwork to ''[[Halo: Initiation]]'', ''[[Halo: Escalation]]'', and ''[[Halo Mythos]]''. After leaving 343 Industries he continued to contribute in a consultant capacity; he also began working at [[Wikipedia:Oculus VR|Oculus VR]] as Art Director in 2014.<ref>[https://twitter.com/oculus/status/466309521824948224 '''Twitter''', ''Oculus (@oculus):Welcome Kenneth Scott (@superactionfunb), Oculus Art Director, formerly of 343 and id Software. Ken is building our 1st-party content team! (13 May 2014)'']</ref>
He is from [[Wikipedia:Calgary|Calgary, Alberta]], received his education at [[Wikipedia:Alberta College of Arts and Design|The Alberta College of Arts + Design]], and currently lives in [[Wikipedia:Seattle|Seattle, Washington]].<ref>[https://www.facebook.com/kenneth.scott '''Facebook''', ''Kenneth Scott'']</ref> He is married to [[Wikipedia:Corrinne Yu|Corrinne Yu]], who also formerly worked for 343 Industries as a programmer.<ref>[http://www.ign.com/articles/2014/01/08/halo-4-art-director-steps-down-at-343-industries '''IGN''', ''HALO 4 ART DIRECTOR STEPS DOWN AT 343 INDUSTRIES'']</ref>
 
Before joining [[Microsoft Studios]], Scott previously worked  as a character artist at [[Wikipedia:Ion Storm|Ion Storm Inc.]] from 1996 to 1998 and as an art director at [[Wikipedia:Id Software|id Software]] from 1998-2008, contributing to such projects as ''[[Wikipedia:Daikatana|Daikatana]]'', ''[[Wikipedia:Anachronox|Anachronox]]'', ''[[Wikipedia:Quake III Arena|Quake III Arena]]'', ''[[Wikipedia: Doom 3|Doom 3]]'', and ''[[Wikipedia:Quake 4|Quake 4]]''.<ref>[http://www.giantbomb.com/kenneth-scott/3040-14692/credits/ '''Giant Bomb''', ''Kenneth Scott'']</ref> He joined Microsoft in 2008, helping to form 343 Industries' art department, where he served as Senior Art Director until 2014. As Senior Art Director, he helped to develop ''[[Halo 4]]'' and worked on the initial stages of ''[[Halo 5: Guardians]]''.<ref>'''[[Halo 4]]''', ''[[Halo 4 credits|Credits]]''</ref> In addition, Scott wrote the forward to ''[[Awakening: The Art of Halo 4]]'', and contributed artwork to ''[[Halo: Initiation]]'', ''[[Halo: Escalation]]'', and ''[[Halo Mythos]]''. After leaving 343 Industries he continued to contribute in a consultant capacity; he also began working at [[Wikipedia:Oculus VR|Oculus VR]] as Art Director in 2014.<ref>[https://twitter.com/oculus/status/466309521824948224 '''Twitter''', ''Oculus (@oculus):Welcome Kenneth Scott (@superactionfunb), Oculus Art Director, formerly of 343 and id Software. Ken is building our 1st-party content team! (13 May 2014)'']</ref>


==Gallery==  
==Gallery==  
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File:TF 2010.png|''Halo: The Flood'' 2010 re-issue cover art
File:TF 2010.png|''Halo: The Flood'' 2010 re-issue cover art
File:H4-Concept-Didact-Armor.jpg|Concept art for ''Halo 4''
File:H4-Concept-Didact-Armor.jpg|Concept art for ''Halo 4''
File:Kenneth Scott Art 1.jpg|Concept art
File:HI Cover 3.jpg|''Halo: Initiation'' Issue #3 cover art
File:HI Cover 3.jpg|''Halo: Initiation'' Issue #3 cover art
File:Halo Escalation 1 Variant.jpg|''Halo: Escalation'' Issue #1 variant cover art
File:Halo Escalation 1 Variant.jpg|''Halo: Escalation'' Issue #1 variant cover art
</gallery>
</gallery>


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


==External Links==
==External links==
*[http://superactionfunboy.tumblr.com/ Tumblr page]
*[http://superactionfunboy.tumblr.com/ Tumblr page]
*[https://twitter.com/superactionfunb Twitter account]
*[https://twitter.com/superactionfunb Twitter account]
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{{DEFAULTSORT:Scott, Kenneth}}
{{DEFAULTSORT:Scott, Kenneth}}
[[Category:343 Industries staff]]
[[Category:Artists]]

Latest revision as of 16:38, December 27, 2022

Kenneth Scott.jpeg

"Obviously this is a big change for our team and we are going to miss having Kenneth here in the building with us. Ken is a founding member of 343 Industries and working with him on Halo 4 was one of the highlights of my career. He was my creative partner and brother-in-arms for many years, and through his vision we managed to establish a bold new look for the Halo universe. He was also instrumental in building the amazing team of artists that we have here at 343 today."
Josh Holmes, on Kenneth Scott's legacy as Senior Art Director.[1]

Kenneth Scott is a Visual Design Consultant for 343 Industries and was formerly the company's Senior Art Director.

He is from Calgary, Alberta, received his education at The Alberta College of Arts + Design, and currently lives in Seattle, Washington.[2] He is married to Corrinne Yu, who also formerly worked for 343 Industries as a programmer.[3]

Before joining Microsoft Studios, Scott previously worked as a character artist at Ion Storm Inc. from 1996 to 1998 and as an art director at id Software from 1998-2008, contributing to such projects as Daikatana, Anachronox, Quake III Arena, Doom 3, and Quake 4.[4] He joined Microsoft in 2008, helping to form 343 Industries' art department, where he served as Senior Art Director until 2014. As Senior Art Director, he helped to develop Halo 4 and worked on the initial stages of Halo 5: Guardians.[5] In addition, Scott wrote the forward to Awakening: The Art of Halo 4, and contributed artwork to Halo: Initiation, Halo: Escalation, and Halo Mythos. After leaving 343 Industries he continued to contribute in a consultant capacity; he also began working at Oculus VR as Art Director in 2014.[6]

Gallery[edit]

Sources[edit]

External links[edit]