Cut Halo 4 levels: Difference between revisions

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==="Stripy room"===
==="Stripey room"===
First referred to as such in the ''[[Halo: Reach Legendary Edition]]'' developer commentary by [[Martin O'Donnell]], the so-called "Stripey Room" or <code>sound.map</code> is an audio testing level utilised by [[Bungie]] throughout the production of ''Halo 3'' through ''[[Halo: Reach]]'', and 343 Industries during the production of ''Halo 4''. The map is almost identical to its ''Reach'' incarnation, with the exception of labelled terrain types and water.{{Ref/YouTube|p5hVU0rAhw8|Galaxy|Exploring the "Stripy Room" sound & material test map (Halo: Builds & Cut Content)|D=04|M=9|Y=2021}}
First referred to as such in the ''[[Halo: Reach Legendary Edition]]'' developer commentary by [[Martin O'Donnell]], the so-called "Stripey Room" or <code>sound.map</code> is an audio testing level utilised by [[Bungie]] throughout the production of ''Halo 3'' through ''[[Halo: Reach]]'', and 343 Industries during the production of ''Halo 4''. The map is almost identical to its ''Reach'' incarnation, with the exception of labelled terrain types and water.{{Ref/YouTube|p5hVU0rAhw8|Galaxy|Exploring the "Stripy Room" sound & material test map (Halo: Builds & Cut Content)|D=04|M=9|Y=2021}}
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