Double Team: Difference between revisions
From Halopedia, the Halo wiki
m (→Halo: Reach) |
m (Text replacement - "{{games}}" to "{{Gametype}}") |
||
(17 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
{{Status|Gameplay}} | |||
{{Center|''This article is about the Halo 2 and Halo: Reach playlists. For the [[Halo 3]] playlist, see [[Team Doubles]].''}} | |||
{{Quote|2 teams of 2 put their skill to the test.|In-game description for ''Halo: Reach's'' Double Team playlist}} | {{Quote|2 teams of 2 put their skill to the test.|In-game description for ''Halo: Reach's'' Double Team playlist}} | ||
Line 12: | Line 11: | ||
{{col-2}} | {{col-2}} | ||
===Maps=== | ===Maps=== | ||
* [[ | * [[Ascension]] | ||
* [[Beaver Creek]] | * [[Beaver Creek]] | ||
* [[Elongation]] | * [[Elongation]] | ||
Line 30: | Line 29: | ||
==Halo: Reach== | ==Halo: Reach== | ||
The March 2011 matchmaking update overhauled the Arena system. One of the consequences was removing Double Team's predecessor, [[Doubles Arena]], from the system. In exchange, Double Team was placed into the competitive playlists.<ref>http:// | The March 2011 matchmaking update overhauled the Arena system. One of the consequences was removing Double Team's predecessor, [[Doubles Arena]], from the system. In exchange, Double Team was placed into the competitive playlists.<ref>http://halo.bungie.net/Forums/posts.aspx?postID=57357193</ref> Double Team modified game settings to align more with the smaller player amount. The most notable difference is the low amount of ammo placed for power weapons. For example, the Sniper Rifle has only four shots on pickup. Team Size, party size, and local player count are all capped at two players.<ref>http://halo.bungie.net/stats/reach/playlists.aspx?p=30808</ref> | ||
{{Col-begin}} | {{Col-begin}} | ||
{{col-2}} | {{col-2}} | ||
===Maps=== | ===Maps=== | ||
* [[Zealot ( | * [[Zealot (map)|Arena Zealot]] | ||
* [[ | * [[Asylum]] | ||
* [[Countdown]] | * [[Countdown]] | ||
* [[Powerhouse]] | * [[Powerhouse]] | ||
* [[Reflection]] | * [[Reflection]] | ||
* [[ | * [[The Cage|Uncaged]] | ||
* [[Anchor 9 ( | * [[Anchor 9 (map)|Unanchored]] | ||
* Enclosed | * Enclosed | ||
* Synapse | * Synapse | ||
Line 48: | Line 47: | ||
===Gametypes=== | ===Gametypes=== | ||
* 2v2 [[Slayer]] | * 2v2 [[Slayer]] | ||
* 2v2 | * 2v2 [[Slayer#Slayer DMRs|Slayer DMRs]] | ||
* 2v2 [[Oddball]] | * 2v2 [[Oddball]] | ||
* 2v2 [[King of the Hill|King]] | * 2v2 [[King of the Hill|King]] | ||
Line 56: | Line 55: | ||
*[[Team Doubles]] | *[[Team Doubles]] | ||
{{Ref/Sources}} | |||
{{ | {{Gametype}} | ||
[[Category: | [[Category:Playlists]] | ||
Latest revision as of 19:37, September 15, 2022
- "2 teams of 2 put their skill to the test."
- — In-game description for Halo: Reach's Double Team playlist
Double Team is a matchmaking playlist in Halo: Reach. It was also formerly in Halo 2.
Halo 2[edit]
Double Team was added on the May 2005 update. Players could enter the playlist alone or with a partner, and the maximum players for a game was four. The playlist was ranked and featured both Slayer and objective-based gametypes.
Maps[edit] |
Gametypes[edit]
|
Halo: Reach[edit]
The March 2011 matchmaking update overhauled the Arena system. One of the consequences was removing Double Team's predecessor, Doubles Arena, from the system. In exchange, Double Team was placed into the competitive playlists.[1] Double Team modified game settings to align more with the smaller player amount. The most notable difference is the low amount of ammo placed for power weapons. For example, the Sniper Rifle has only four shots on pickup. Team Size, party size, and local player count are all capped at two players.[2]
Maps[edit]
|
Gametypes[edit]
|
See also[edit]
|