Double Team: Difference between revisions
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{{ | {{Status|Gameplay}} | ||
{{ | {{Center|''This article is about the Halo 2 and Halo: Reach playlists. For the [[Halo 3]] playlist, see [[Team Doubles]].''}} | ||
'''Double Team''' was | {{Quote|2 teams of 2 put their skill to the test.|In-game description for ''Halo: Reach's'' Double Team playlist}} | ||
'''Double Team''' is a [[matchmaking]] playlist in ''[[Halo: Reach]]''. It was also formerly in ''[[Halo 2]]''. | |||
==Halo 2== | |||
Double Team was added on the May 2005 update. Players could enter the playlist alone or with a partner, and the maximum players for a game was four. The playlist was ranked and featured both Slayer and objective-based gametypes. | |||
== | {{Col-begin}} | ||
{{col-2}} | |||
===Maps=== | |||
* [[Ascension]] | |||
* [[Beaver Creek]] | |||
* [[Elongation]] | |||
* [[Ivory Tower]] | |||
* [[Lockout]] | |||
* [[Midship]] | |||
* [[Sanctuary]] | |||
* [[Turf]] | |||
* [[Warlock]] | |||
{{col-2}} | |||
===Gametypes=== | |||
* 2v2 [[Slayer]] ([[Slayer Human Duel|Human Duel]]) ([[BR55 Battle Rifle|BR]], No Sniping) (Rifles) | |||
* 2v2 [[CTF Classic]] (Human) | |||
* 2v2 [[Crazy King]] | |||
* 2v2 [[Team Ball]] | |||
{{col-end}} | |||
==Halo: Reach== | |||
The March 2011 matchmaking update overhauled the Arena system. One of the consequences was removing Double Team's predecessor, [[Doubles Arena]], from the system. In exchange, Double Team was placed into the competitive playlists.<ref>http://halo.bungie.net/Forums/posts.aspx?postID=57357193</ref> Double Team modified game settings to align more with the smaller player amount. The most notable difference is the low amount of ammo placed for power weapons. For example, the Sniper Rifle has only four shots on pickup. Team Size, party size, and local player count are all capped at two players.<ref>http://halo.bungie.net/stats/reach/playlists.aspx?p=30808</ref> | |||
{{Col-begin}} | |||
{{col-2}} | |||
===Maps=== | |||
* [[Zealot (map)|Arena Zealot]] | |||
* [[Asylum]] | |||
* [[Countdown]] | |||
* [[Powerhouse]] | |||
* [[Reflection]] | |||
* [[The Cage|Uncaged]] | |||
* [[Anchor 9 (map)|Unanchored]] | |||
* Enclosed | |||
* Synapse | |||
* Treasury | |||
{{col-2}} | |||
===Gametypes=== | |||
* 2v2 [[Slayer]] | |||
* 2v2 [[Slayer#Slayer DMRs|Slayer DMRs]] | |||
* 2v2 [[Oddball]] | |||
* 2v2 [[King of the Hill|King]] | |||
{{col-end}} | |||
==See also== | |||
*[[Team Doubles]] | |||
{{Ref/Sources}} | |||
{{ | {{Gametype}} | ||
[[Category: | [[Category:Playlists]] |
Latest revision as of 19:37, September 15, 2022
- "2 teams of 2 put their skill to the test."
- — In-game description for Halo: Reach's Double Team playlist
Double Team is a matchmaking playlist in Halo: Reach. It was also formerly in Halo 2.
Halo 2[edit]
Double Team was added on the May 2005 update. Players could enter the playlist alone or with a partner, and the maximum players for a game was four. The playlist was ranked and featured both Slayer and objective-based gametypes.
Maps[edit] |
Gametypes[edit]
|
Halo: Reach[edit]
The March 2011 matchmaking update overhauled the Arena system. One of the consequences was removing Double Team's predecessor, Doubles Arena, from the system. In exchange, Double Team was placed into the competitive playlists.[1] Double Team modified game settings to align more with the smaller player amount. The most notable difference is the low amount of ammo placed for power weapons. For example, the Sniper Rifle has only four shots on pickup. Team Size, party size, and local player count are all capped at two players.[2]
Maps[edit]
|
Gametypes[edit]
|
See also[edit]
|