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{{ | {{Title|MLG}} | ||
{{ | {{Status|Gameplay}} | ||
{{disambig header|the playlist|the professional gaming company|Major League Gaming}} | |||
'''MLG''' is a playlist for ''[[Halo 3]]'' and ''[[Halo: Reach]]''. The playlist utilizes the game settings used for 4v4 matches in the [[Major League Gaming]] tournaments. | '''MLG''' is a playlist for ''[[Halo 3]]'' and ''[[Halo: Reach]]''. The playlist utilizes the game settings used for 4v4 matches in the [[Major League Gaming]] tournaments. | ||
==History== | ==History== | ||
Neither Halo 3 nor Halo: Reach had an MLG playlist upon release. On March 12, 2008, [[Bungie]] announced that an MLG playlist would replace [[Team Hardcore]] in Halo 3 [[matchmaking]]. The playlist went live on March 31, 2008.<ref>http:// | Neither Halo 3 nor Halo: Reach had an MLG playlist upon release. On March 12, 2008, [[Bungie]] announced that an MLG playlist would replace [[Team Hardcore]] in Halo 3 [[matchmaking]]. The playlist went live on March 31, 2008.<ref>http://halo.bungie.net/News/content.aspx?type=news&cid=13432</ref> The MLG playlist along with the other Hardcore playlists were moved to the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009. | ||
The MLG playlist for Halo: Reach was announced for release on December 7, 2010, under the competitive playlists. It | The MLG playlist for Halo: Reach was announced for release on December 7, 2010, under the competitive playlists. It launched with MLG's version 2 settings. With the Halo: Reach Title Update from 343 Industries and the introduction of Zero Bloom, MLG implemented a ZB version of their version 6 ruleset. The update launched with the December 7th matchmaking update. The first two voting options presented no Sprint settings, while the third option preserved Sprint. | ||
Currently, the Halo 3 playlist runs version 8 of MLG settings. Reach utilizes version | Currently, the Halo 3 playlist runs version 8 of MLG settings. Reach utilizes version 6. | ||
==Forge utilization== | ==Forge utilization== | ||
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===Maps=== | ===Maps=== | ||
*MLG [[Construct (Level)|Construct]] | *MLG [[Construct (Level)|Construct]] | ||
*MLG [[Guardian ( | *MLG [[Guardian (map)|Guardian]] | ||
*MLG [[The Pit]] | *MLG [[The Pit]] | ||
*MLG [[Narrows]] | *MLG [[Narrows]] | ||
*MLG [[ | *MLG [[Heretic]] | ||
*MLG Amplified ([[Foundry]] variant) | *MLG Amplified ([[Foundry]] variant) | ||
*MLG Onslaught (Foundry variant) | *MLG Onslaught (Foundry variant) | ||
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===Settings=== | ===Settings=== | ||
* Players start with | * Players start with a [[BR55HB SR Battle Rifle|Battle Rifle]] and two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]]. | ||
* Players move at 110% speed, inflict 110% damage and have a shield recharge rate of 90%. | * Players move at 110% speed, inflict 110% damage and have a shield recharge rate of 90%. | ||
* [[Motion | * [[Motion tracker]] is disabled. | ||
===Weaponry=== | ===Weaponry=== | ||
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*[[BR55HB SR Battle Rifle|Battle Rifle]], 10 seconds respawn. | *[[BR55HB SR Battle Rifle|Battle Rifle]], 10 seconds respawn. | ||
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]], 10 seconds respawn. | *[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]], 10 seconds respawn. | ||
*[[ | *[[Anskum-pattern plasma grenade|Plasma Grenades]], 30 seconds respawn. | ||
*[[Type-25 Directed Energy Pistol|Plasma Pistol]], 60 seconds respawn. | *[[Type-25 Directed Energy Pistol|Plasma Pistol]], 60 seconds respawn. | ||
*[[Type-51 Carbine|Covenant Carbine]], 90 seconds respawn. | *[[Type-51 Carbine|Covenant Carbine]], 90 seconds respawn. | ||
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*'''[[Custom Powerup|Custom Power-up]]''': There are two versions of the Custom Power-up. | *'''[[Custom Powerup|Custom Power-up]]''': There are two versions of the Custom Power-up. | ||
** On The Pit (All games) and Construct (King of the Hill), the custom power-up gives the player a | ** On The Pit (All games) and Construct (King of the Hill), the custom power-up gives the player a 3× overshield. This only works if the player has full shields or if they are recharging, otherwise the power-up will be burned and the effect will be negated. | ||
** For King of the Hill on Construct, the custom power-up appears for the first time after two minutes of play. | ** For King of the Hill on Construct, the custom power-up appears for the first time after two minutes of play. | ||
** For TS on Construct the power-up takes the form of an Active Camouflage. This will last for 60 seconds after pickup. The Camo will not spawn on Construct until after the first two minutes of play. | ** For TS on Construct the power-up takes the form of an Active Camouflage. This will last for 60 seconds after pickup. The Camo will not spawn on Construct until after the first two minutes of play. | ||
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===Maps=== | ===Maps=== | ||
*MLG | *MLG Countdown | ||
*MLG Nexus | *MLG Nexus | ||
*MLG Sanctuary | *MLG Sanctuary | ||
*MLG Zealot | *MLG Zealot | ||
*MLG Oasis | |||
*MLG The Pit | |||
<!---Maps removed from rotation | |||
*MLG Veridian | |||
*MLG Element | |||
*MLG Redemption | |||
*MLG Retroactive | *MLG Retroactive | ||
*MLG Android | *MLG Android | ||
*MLG Warlock | *MLG Warlock---> | ||
===Gametypes=== | ===Gametypes=== | ||
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* MLG [[Team Slayer]] | * MLG [[Team Slayer]] | ||
** All Team Slayer games go to 50 kills. | ** All Team Slayer games go to 50 kills. | ||
* MLG [[Multi Flag CTF|CTF]] | * MLG [[Multi Flag CTF|CTF]] | ||
** CTF on Sanctuary has a maximum score of three captures. | ** CTF on Sanctuary has a maximum score of three captures. Countdown, Zealot and The Pit go to five captures. | ||
* MLG King | * MLG King | ||
** KOTH games go to 250 points. Played on Oasis and Nexus. | |||
===Settings=== | ===Settings=== | ||
* Players | * Players start with the [[M392 Designated Marksman Rifle|DMR]] and two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]]. | ||
* Players move at | * Players move at jump at 110% height, have 150% player gravity, and inflict 75% melee damage. | ||
* | * Motion tracker is disabled. | ||
* [[Armor Abilities#Sprint|Sprint]] is the starting [[Armor Abilities|armor ability]]. | * For the gametypes with [[Armor Abilities#Sprint|Sprint]], it is the starting [[Armor Abilities|armor ability]] and players move at 110% normal speed. For the gametypes with no Sprint, players move at 120% speed. | ||
===Weaponry=== | ===Weaponry=== | ||
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*[[M6G Personal Defense Weapon System|Magnum]], 60 seconds respawn. | *[[M6G Personal Defense Weapon System|Magnum]], 60 seconds respawn. | ||
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]], 30 seconds respawn. | *[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]], 30 seconds respawn. | ||
*[[ | *[[Anskum-pattern plasma grenade|Plasma Grenades]], 30 seconds respawn. | ||
*[[Health Pack]], 30 seconds respawn. | *[[Health Pack]], 30 seconds respawn. | ||
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* [[Armor Abilities#Jet Pack|Jet Pack]] | * [[Armor Abilities#Jet Pack|Jet Pack]] | ||
* [[Armor Abilities#Evade|Evade]] | * [[Armor Abilities#Evade|Evade]] | ||
===Power-ups=== | |||
All Powerups spawn after 120 seconds. | |||
*'''[[Custom Powerup|Custom Power-up]]''': The custom powerup forces the user to adapt a white armor skin, in exchange for 200% damage resistance and 50% shield recharge. The effect lasts 30 seconds. It spawns on Countdown for Team Slayer and The Pit. | |||
*'''[[Active Camouflage]]:''' The powerup is unchanged from the normal camo. This Powerup only spawns on Sanctuary for Team Slayer. | |||
==External links== | ==External links== | ||
*[http:// | *[http://halo.xbox.com/Forums/yaf_postsm333708_Halo--Reach-Matchmaking-Update-Changelists.aspx#post333708 The MLG v6 update on Halo Waypoint] | ||
*[http://forums.majorleaguegaming.com/topic/256173-december-1st-mlg-playlist-update/ The MLG December playlist announcement on the MLG forums] | |||
*[http:// | |||
{{Ref/Sources}} | |||
{{Gametype}} | |||
{{ | |||
[[Category:Halo 3 ranked playlists]] | [[Category:Halo 3 ranked playlists]] | ||
[[Category:Halo 3]] | [[Category:Halo 3]] | ||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] | ||
[[Category:Halo: Reach playlists]] |