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{{ | {{Title|MLG}} | ||
{{ | {{Status|Gameplay}} | ||
{{disambig header|the playlist|the professional gaming company|Major League Gaming}} | |||
'''MLG''' is a playlist for ''[[Halo 3]]'' and ''[[Halo: Reach]]''. The playlist utilizes the game settings used for 4v4 matches in the [[Major League Gaming]] tournaments. | |||
==History== | ==History== | ||
Neither Halo 3 nor Halo: Reach had an MLG playlist upon release. On March 12, 2008, [[Bungie]] announced that an MLG playlist would replace [[Team Hardcore]] in Halo 3 [[matchmaking]]. The playlist went live on March 31, 2008.<ref>http://halo.bungie.net/News/content.aspx?type=news&cid=13432</ref> The MLG playlist along with the other Hardcore playlists were moved to the Ranked Playlists while the Hardcore Playlist was retired as of August 4, 2009. | |||
The MLG playlist for Halo: Reach was announced for release on December 7, 2010, under the competitive playlists. It launched with MLG's version 2 settings. With the Halo: Reach Title Update from 343 Industries and the introduction of Zero Bloom, MLG implemented a ZB version of their version 6 ruleset. The update launched with the December 7th matchmaking update. The first two voting options presented no Sprint settings, while the third option preserved Sprint. | |||
== | Currently, the Halo 3 playlist runs version 8 of MLG settings. Reach utilizes version 6. | ||
==Forge utilization== | |||
MLG in Halo 3 and Reach involves using the [[Forge]] to modify maps for fast competitive gameplay. Weapons are changed based on competitive viability, availabilty and location. Map movement is made as streamlined as possible, and explosive scenery is removed. | |||
Power weapons, such as the Rocket Launcher and the Sniper Rifle, are unique in that they utilize a drop-spawn system, where they respawn on a constant timer. This is done through the Forge by placing the weapon above the ground, either by placing it on top of a crate or making it phased, and then removing the crate or disabling phase. This encourages more map movement since players will know exactly when the weapons return. | |||
Forge is also used to create more competitive maps. Examples include Halo 3's Foundry to create three arena-style maps: Amplified, Onslaught and Lockdown (removed from rotation). In Halo: Reach, Asylum was recreated, titled MLG Sanctuary, to eliminate frame rate issues. | |||
=== | ==Halo 3 Playlist== | ||
3-4 players per team, max party size of 4. | |||
===[[ | ===Maps=== | ||
*MLG Amplified ( | *MLG [[Construct (Level)|Construct]] | ||
*MLG Onslaught ( | *MLG [[Guardian (map)|Guardian]] | ||
*MLG [[The Pit]] | |||
*MLG [[Narrows]] | |||
*MLG [[Heretic]] | |||
*MLG Amplified ([[Foundry]] variant) | |||
*MLG Onslaught (Foundry variant) | |||
===Gametypes=== | |||
All games have a 15-minute time limit in matchmaking. However, CTF matches at MLG tournaments have a 15-minute regulation time period, with an extra 15 minutes set in case of a tie or sudden death. | |||
* MLG [[Team Slayer]] (Amplified, Construct, Narrows, Heretic, The Pit) | |||
*MLG [[Team Slayer]] | ** All Team Slayer games go to 50 kills. | ||
* MLG [[Oddball|Team Oddball]] (Guardian) | |||
**Team Oddball has a maximum score of 250 points. | |||
* MLG [[King of the Hill|Team King]] (Construct) | |||
** Team King has a maximum score of 250 points. | |||
** | * MLG [[Multi Flag CTF|Multi Flag]] (Heretic, Narrows, Onslaught and The Pit) | ||
*MLG [[Team | * CTF on Narrows and The Pit have a maximum score of three captures. Onslaught and Heretic go to five captures. | ||
** | |||
*MLG Team King | |||
** | |||
*MLG [[Multi Flag CTF|Multi Flag]] | |||
* | |||
==Settings== | ===Settings=== | ||
* Players start with a [[BR55HB SR Battle Rifle|Battle Rifle]] and two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]]. | |||
* Players move at 110% speed, inflict 110% damage and have a shield recharge rate of 90%. | |||
* [[Motion tracker]] is disabled. | |||
===Weaponry=== | ===Weaponry=== | ||
MLG gametypes removed a large amount of weapons and all the equipment. | |||
*[[BR55HB SR Battle Rifle|Battle Rifle]], 10 seconds respawn. | *[[BR55HB SR Battle Rifle|Battle Rifle]], 10 seconds respawn. | ||
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]], 10 seconds respawn. | *[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]], 10 seconds respawn. | ||
*[[ | *[[Anskum-pattern plasma grenade|Plasma Grenades]], 30 seconds respawn. | ||
*[[Type-25 Directed Energy Pistol|Plasma Pistol]], 60 seconds respawn. | *[[Type-25 Directed Energy Pistol|Plasma Pistol]], 60 seconds respawn. | ||
*[[Type-51 Carbine|Covenant Carbine]], 90 seconds respawn. | *[[Type-51 Carbine|Covenant Carbine]], 90 seconds respawn. | ||
*[[Type-52 Pistol|Mauler]], | *[[Type-52 Pistol|Mauler]], 150 seconds respawn. (Guardian uses a drop-spawn) | ||
*[[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]], 150 seconds respawn. | *[[Sniper Rifle System 99D-S2 Anti-Matériel|Sniper Rifle]], 150 seconds respawn, drop spawn. | ||
*[[M41 SSR MAV/AW|Rocket Launcher]], 180 seconds respawn. ( | *[[M41 SSR MAV/AW|Rocket Launcher]], 180 seconds respawn, drop spawn. | ||
===Power-ups=== | |||
All Powerups spawn after 120 seconds. | |||
*'''[[Custom Powerup|Custom Power-up]]''': There are two versions of the Custom Power-up. | |||
** On The Pit (All games) and Construct (King of the Hill), the custom power-up gives the player a 3× overshield. This only works if the player has full shields or if they are recharging, otherwise the power-up will be burned and the effect will be negated. | |||
** For King of the Hill on Construct, the custom power-up appears for the first time after two minutes of play. | |||
** For TS on Construct the power-up takes the form of an Active Camouflage. This will last for 60 seconds after pickup. The Camo will not spawn on Construct until after the first two minutes of play. | |||
*'''[[Active Camouflage]]:''' The powerup is unchanged from the normal camo. (This Powerup only spawns on Guardian.) | |||
==Halo: Reach Playlist== | |||
Team size of 4, max party size of 8, max local players of 2. | |||
===Maps=== | |||
*MLG Countdown | |||
*MLG Nexus | |||
*MLG Sanctuary | |||
*MLG Zealot | |||
*MLG Oasis | |||
*MLG The Pit | |||
<!---Maps removed from rotation | |||
*MLG Veridian | |||
*MLG Element | |||
*MLG Redemption | |||
*MLG Retroactive | |||
*MLG Android | |||
*MLG Warlock---> | |||
===Gametypes=== | |||
Unless otherwise listed, all games have a 15 minute time limit. | |||
* MLG [[Team Slayer]] | |||
** All Team Slayer games go to 50 kills. | |||
* MLG [[Multi Flag CTF|CTF]] | |||
** CTF on Sanctuary has a maximum score of three captures. Countdown, Zealot and The Pit go to five captures. | |||
* MLG King | |||
** KOTH games go to 250 points. Played on Oasis and Nexus. | |||
===Settings=== | |||
* Players start with the [[M392 Designated Marksman Rifle|DMR]] and two [[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]]. | |||
* Players move at jump at 110% height, have 150% player gravity, and inflict 75% melee damage. | |||
* Motion tracker is disabled. | |||
* For the gametypes with [[Armor Abilities#Sprint|Sprint]], it is the starting [[Armor Abilities|armor ability]] and players move at 110% normal speed. For the gametypes with no Sprint, players move at 120% speed. | |||
===Weaponry=== | |||
MLG gametypes removed a large amount of weapons. | |||
*[[M41 Surface-to-Surface Rocket Medium Anti-Vehicle/Assault Weapon|Rocket Launcher]], 178 seconds respawn, drop spawn. | |||
*[[Sniper Rifle System 99 Anti-Matériel|Sniper Rifle]], 118 seconds respawn, drop spawn. | |||
*[[M319 Individual Grenade Launcher|Grenade Launcher]], 118 seconds respawn, drop spawn. | |||
*[[Type-25 Directed Energy Pistol|Plasma Pistol]], 90 seconds respawn. | |||
*[[M45 Tactical Shotgun|Shotgun]], 90 seconds respawn. | |||
*[[M392 Designated Marksman Rifle|DMR]], 10 seconds respawn. | |||
*[[Type-31 Rifle|Needle Rifle]], 60 seconds respawn. | |||
*[[M6G Personal Defense Weapon System|Magnum]], 60 seconds respawn. | |||
*[[M9 High-Explosive Dual-Purpose Grenade|Frag Grenades]], 30 seconds respawn. | |||
*[[Anskum-pattern plasma grenade|Plasma Grenades]], 30 seconds respawn. | |||
*[[Health Pack]], 30 seconds respawn. | |||
===Armor Abilities=== | |||
Armor abilities are placed on the map for pickup. They respawn 34 seconds after the last player holding the ability is killed. | |||
=== | * [[Armor Abilities#Jet Pack|Jet Pack]] | ||
All Powerups spawn | * [[Armor Abilities#Evade|Evade]] | ||
*'''[[Custom Powerup]] | |||
*'''[[Active Camouflage]]:''' The powerup is unchanged from the normal camo. | ===Power-ups=== | ||
All Powerups spawn after 120 seconds. | |||
*'''[[Custom Powerup|Custom Power-up]]''': The custom powerup forces the user to adapt a white armor skin, in exchange for 200% damage resistance and 50% shield recharge. The effect lasts 30 seconds. It spawns on Countdown for Team Slayer and The Pit. | |||
*'''[[Active Camouflage]]:''' The powerup is unchanged from the normal camo. This Powerup only spawns on Sanctuary for Team Slayer. | |||
==External links== | ==External links== | ||
*[http:// | *[http://halo.xbox.com/Forums/yaf_postsm333708_Halo--Reach-Matchmaking-Update-Changelists.aspx#post333708 The MLG v6 update on Halo Waypoint] | ||
*[http:// | *[http://forums.majorleaguegaming.com/topic/256173-december-1st-mlg-playlist-update/ The MLG December playlist announcement on the MLG forums] | ||
{{Ref/Sources}} | |||
{{ | |||
{{Gametype}} | |||
[[Category:Halo 3 ranked playlists]] | [[Category:Halo 3 ranked playlists]] | ||
[[Category:Halo 3]] | |||
[[Category:Halo: Reach]] | |||
[[Category:Halo: Reach playlists]] |