Real World

Control schemes: Difference between revisions

From Halopedia, the Halo wiki

(Undo revision 1533599 by 156.146.206.124 (talk) vandalism)
Tag: Undo
(I fixed et)
Line 5: Line 5:
All ''Halo'' games save for the ''Halo Wars'' feature the same four stick layouts.
All ''Halo'' games save for the ''Halo Wars'' feature the same four stick layouts.
===Default===
===Default===
'''Left Stick''' - Move Forward/Backward | Strafe Left/Right<br />
'''Left Stick''' - Move Forward/Backward | Strafe Left/down<br />
'''Right Stick''' - Look Up/Down | Rotate Left/Right<br />
'''Right Stick''' - Look Up/Down | turn Left/up <br />


===Southpaw===
===Southpaw===
''"For Lefties"''<br />
''"For Lefties"''<br />
'''Left Stick''' - Look Up/Down | Rotate Left/Right<br />
'''Left Stick''' - Look Up/Down | Rotate Left/Right<br />
'''Right Stick''' - Move Forward/Backward | Strafe Left/Right<br />
'''Right Stick''' - Move Forward/Bward | ster Left/Right<br />


===Legacy===
===Legacy===

Revision as of 22:14, July 16, 2022

This is a list of controller layouts available in the Halo games for the Xbox, the Xbox 360, and the Xbox One.

Stick layouts

All Halo games save for the Halo Wars feature the same four stick layouts.

Default

Left Stick - Move Forward/Backward | Strafe Left/down
Right Stick - Look Up/Down | turn Left/up

Southpaw

"For Lefties"
Left Stick - Look Up/Down | Rotate Left/Right
Right Stick - Move Forward/Bward | ster Left/Right

Legacy

"An older way of doing things."

Left Stick - Move Forward/Backward | Rotate Left/Right
Right Stick - Look Up/Down | Strafe Left/Right

Legacy Southpaw

"An older way of doing things for lefties"

Left Stick - Look Up/Down | Strafe Left/Right
Right Stick - Move Forward/Backward | Rotate Left/Right

General

Alert carry

Main article: Alert carry

Alert carry is a feature introduced in Halo 2 for machinima purposes. The feature can be accessed by pressing "down" on the D-pad (Halo 2 only) or using a combination of buttons (Halo 3 and subsequent games).

Halo: Combat Evolved

Main article: Halo: Combat Evolved
Xbox
Xbox Controller

A - Jump
B - Melee attack
X - Reload weapon/Action
Y - Switch weapons
Left Analog - Movement
Left Analog Click - Crouch
Right Analog - Camera
Right Analog Click - Zoom
Right Trigger - Fire primary weapon
Left Trigger - Throw grenade

"Back" Button - Go back/Multiplayer score
"Start" Button - Pause game
↑ D-Pad - Teamspeak

Black Button - Switch grenades
White Button - Flashlight/Teamspeak

Halo 2

Main article: Halo 2
Xbox

A - Jump
B - Melee attack
X - Reload weapon/Swap weapon/Action
Y - Switch weapons/Dual wield weapons
Left Analog - Movement
Left Analog Click - Crouch
Right Analog - Camera
Right Analog Click - Zoom
Right Trigger - Fire weapon
Left Trigger - Throw grenade/Fire secondary weapon/E-brake/Boost

"Back" Button - Go back/Multiplayer score
"Start" Button - Pause
↑ D-Pad - Teamspeak
↓ D-Pad - Lower weapon

Black Button - Switch grenades
White Button - Flashlight/Invisibility/Teamspeak

Halo 3

Main article: Halo 3
Default
Default.

A - Jump
B - Melee Attack
X - Use Equipment
Y - Swap Weapons
Left Analog - Movement
Left Analog Click - Crouch
Right Analog Click - Zoom View
Right Analog - Aiming
Right Trigger - Use Right Weapon
Left Trigger - Use Left Weapon/Throw Grenade
Up on Directional Pad - Team Chat
Right Bumper - Action/Reload Right Weapon
Left Bumper - Reload/Swap Left Weapon
D-Pad - Activates/Deactivates Flashlight

This is the most common control scheme despite many flaws (see below) that often become apparent to more experienced players. This is the control scheme that Bungie starts you with, but it is suggested that one quickly learns to either use the claw grip, bumper jumper, walkie talkie, or possibly even green thumb, all of which are more often used by experienced players.

Please note that it is not possible to aim while meleeing, jumping, and deploying equipment without use of the "claw grip."

Halo 3: ODST

Main article: Halo 3: ODST

The controls in Halo 3: ODST are largely the same as in Halo 3, except the "Back" button accesses the VISR Database, the X button activates VISR Mode, and D-pad "up" views waypoints.

Halo Wars

Main article: Halo Wars

A - Press to select/Hold to select with "paintbrush" tool
B - Cancel selection
X - Move/Gather/Primary attack
Y - Special/Secondary attack
Left Analog - Move crosshair
Right Analog - Camera
Right Trigger - Cycle through selection
Left Trigger - Hold to speed up camera
"Back" Button" - Objectives
"Start" Button" - Pause
Up on D-pad - Leader abilities menu
Down on D-pad - Move/cycle to next army
Right on D-pad - Move to last alert location
Left on D-pad - Move/cycle to base locations
Right Bumper - Select local units
Left Bumper - Select global units

Halo: Reach

Main article: Halo: Reach
Default
Default Contoler Layout.jpg

A - Jump
B - Switch Grenades
X - Action/Reload
Y - Swap Weapons
Left Analog - Movement
Left Analog Click - Crouch
Right Analog Click - Zoom View
Right Analog - Aiming
Right Trigger - Use Weapon
Left Trigger - Use Grenades
Right Bumper - Melee Attack
Left Bumper - Use Equipment
D-Pad - Team Chat
D-Pad - Open Mic/Regoup
D-Pad - Night Vision

Halo: Combat Evolved Anniversary

Main article: Halo: Combat Evolved Anniversary
Default

A - Jump
B - Switch Grenades
X - Action/Reload
Y - Change Weapon
Left Analog - Movement
Left Analog Click - Crouch
Right Analog Click - Zoom
Right Analog - Look
Right Trigger - Fire
Left Trigger - Use Grenades
Right Bumper - Melee
Left Bumper - Flashlight
Back - Toggle Visuals

Halo 4

Main article: Halo 4
Default
Halo4 default.jpg

A - Jump
B - Crouch
X - Action/Reload
Y - Switch Weapons
Left Analog - Movement
Left Analog Click - Sprint
Right Analog Click - Zoom
Right Analog - Look
Right Trigger - Fire Weapon
Left Trigger - Throw Grenade
Right Bumper - Melee
Left Bumper - Use Armor Ability
←/→ D-Pad - Switch Grenade

Halo: Spartan Assault and Spartan Strike

Main article: Halo: Spartan Assault
HSA control layout.jpg

B - Switch Grenade
X - Action
Y - Switch Weapons
Left Analog - Movement
Right Analog - Look
Right Trigger - Fire Weapon
Left Trigger - Throw Grenade
Right Bumper - Melee
Left Bumper - Use Armor Ability

Halo: The Master Chief Collection

Main article: Halo: The Master Chief Collection

In addition to the specific control schemes of each individual game in the collection, The Master Chief Collection features several "Universal" control setups that span all four games.

Default (Halo 2)
TMCC - Default.jpg

A - Jump
B - Melee
X - Action/Reload
Y - Change Weapon
Left Analog - Movement
Left Analog Click - Crouch
Right Analog Click - Zoom
Right Analog - Look
Right Trigger - Use Right Weapon
Left Trigger - Throw Grenade/Use Left Weapon
Left Bumper - Flashlight
Right Bumper - Switch Grenades

Halo 5: Guardians

Halo 5 Guardians introduced Spartan Abilities, which will be in parenthesis.

Default
H5G beta - controller layout.jpg

A - Jump (& Clamber)
B - (Thruster Pack)
X - Action & Reload
Y - Change Weapon
Left Analog - Movement
Left Analog Click - (Sprint) & Secondary Zoom
Right Analog Click - Crouch (& Slide)
Right Analog - Look
Right Trigger - Fire Weapon
Left Trigger - (Smart-Link)
Left Bumper - Throw Grenade
Right Bumper - Melee Attack (& Spartan Charge & Ground Pound [HOLD])
←/→ D-Pad - Switch Grenades

Trivia

  • The Duke button layout from Halo: Combat Evolved Anniversary, which mimics that of Halo: Combat Evolved, is named in reference to the first version of the Xbox Controller. The unwieldy "Duke" was soon replaced with the more ergonomic "Controller S".
  • The Fishstick control scheme from Halo 5 is nearly identical to the default controller layout for the Call of Duty series. The layout's name is a play on the series' CoD abbreviation: cod is a species of fish.

Gallery