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Two Spartan Lasers on Halo: Difference between revisions

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{{Era|H3}}
{{Status|Gameplay}}
{{Ratings}}


This [[Glitch]] only works on ''[[Halo 3]]''.
The '''Two Spartan Lasers''' is a [[glitch]] in the ''[[Halo 3]]'' level [[Halo (Halo 3 Level)|Halo]] that makes it possible to carry two [[Spartan Lasers]] at once. (Not to be confused with [[dual wielding]]).


On the level ''[[Halo (Halo 3 Level)|Halo]]'', it is possible to wield two [[Spartan Lasers]] at once (not to be confused with [[dual wielding]]). First, proceed up the tower with a [[Rocket Launcher]]. When you reach the top, do not kill all the [[Flood]] or [[Johnson]] will come down and the glitch will not work. Blast Johnson off the cliff with the Rocket Launcher or use a [[Plasma Grenade]]. Once he falls off the cliff, get the Spartan Laser he was holding. When he gets up, he will be wielding the [[weapon]] you exchanged for the laser. Kill Johnson again; When he gets up, he will magically hold a new Spartan Laser. Kill him only with [[melee|meleeing]]. Then, use your non-laser weapon to swap for it. To check, repeatedly press the '''Y''' button to check your weapons. There is a fun animation when you switch between the two Spartan Lasers.
==Explanation==
== Unknown Laser ==
The second Spartan Laser, used by [[Sergeant]] [[Avery Junior Johnson|Johnson]], is programmed as a completely different weapon, which is why a player can carry it along with another normal Spartan Laser. Johnson's Spartan Laser is equipped with infinite charge. It seems likely that Bungie wanted to prevent the player from depleting the battery of the Spartan Laser acquired from Johnson, otherwise a player might find himself unable to defeat [[343 Guilty Spark]].
There is also another way to obtain two Spartan Lasers, but it is more complicated and requires you to complete ''[[Cortana (Level)|Cortana]]''. First, on [[Normal]] difficulty (or higher), start on the beginning of the level. Find [[Cortana]], and leave that room. Then, while in the room where you destroy the generators, try to jump on a ledge jutting out that is about middle height. After a few tries, (grenade jump and Cowbell Skull possibly needed) you should be on the slanted ledge. When you're done, look around the slanted ledge, and eventually you should find a pile of bones near the edge. Among those bones is the Unknown Skull, take with you until the end of the level, and in the level Halo, you should have a Spartan Laser as the first weapon, and whatever weapon you had backpacked in the previous level, ''Cortana''. You could kill Johnson, or you could just take the Spartan Laser he gives you in the battle against [[343 Guilty Spark (Monitor)|343 Guilty Spark]].


==Control Room Laser==
==Walkthrough==
Another way is to first kill Johnson before he gets to the door of the Control Room on Halo (hit him three times non-stop to do this). Take his Laser by swapping weapons. During the battle in the [[Control Room]] against 343 Guilty Spark, at the part when he gives you his Spartan Laser, swap it with another weapon and, you have two Spartan Lasers. However, be careful; the second Spartan Laser does not have infinite [[ammo]] and usually has only a few ammo points remaining. If you kill Johnson in the corridor leading up to the control room it is possible to get him to fall down a crack in the floor. If you do this just before the cutscene you can get a laser with more ammo in it.
===Outdoor Laser===
First, proceed normally up to the top of the tower with a [[Rocket Launcher]]. When you reach the top, don't kill all of the [[Flood]] forces or Johnson will come down and the glitch will not work. Instead, run to his position and blast him off the cliff with the Rocket Launcher or a {{Pattern|Anskum|plasma grenade}}. Once he falls off the cliff, take his dropped Spartan Laser. When he gets back up, he will grab the weapon that you exchanged for the laser.
 
At this point, kill Johnson again. When he gets up, he will inexplicably carry a new Spartan Laser. Kill him a third time, by [[melee]]ing him to death. Then trade your other weapon for his dropped Spartan Laser. It is this laser that possesses infinite charge.
 
To check if you've done it properly, repeatedly press the '''Y''' button to check your weapons.
 
===Cortana Laser===
Start the Campaign mission [[Cortana (Level)|Cortana]] from the beginning on [[Normal]] or higher difficulty. Proceed to find [[Cortana]] and then leave that room. Then, while in the room where you destroy the generators, try to jump on a ledge jutting out that is about middle height. After a few tries by [[Explosive jumping]] (Recommended with the [[Halo 3 skulls|Cowbell]] Skull) you should be on the slanted ledge. When you are done, look around the slanted ledge and eventually you should find a pile of bones near the edge. Among those bones is the Unknown Skull. Take that skull with you until the end of the level and in the next level you should have a Spartan Laser as a starting weapon. You can kill Johnson and take his Spartan Laser or you could take the Spartan Laser he gives you in the battle against 343 Guilty Spark.
 
===Control Room Laser===
Another method involves killing Johnson before he gets to the door of the [[Control Room]]; melee him three times to do so. Take his Laser. During the battle in the Control Room against 343 Guilty Spark, at the part when he gives you his Spartan Laser, simply swap your other weapon for it. However, be careful. The second Spartan Laser does not have infinite charge and usually has only a few ammo points remaining.
It is also possible to do this by taking Arbiter's [[Energy Sword]] and meleeing Johnson with the sword. If done correctly, the Spartan Laser he holds will fly far away from him. Exchange your weapon for this and wait for Johnson to get up. He should have a new Spartan Laser instead of picking up your weapon. Now kill Johnson again (If necessary, kill Arbiter first in case he turns against you). Then take the second Spartan Laser. This has infinite charge.


==Trivia==
==Trivia==
*Interestingly, due to the fact that weapons left outside the Control Room's first entrance door remain there, it is possible to leave a Spartan Laser behind to collect after the battle with 343 Guilty Spark and use it during the latter part of ''Halo''.
*The first Laser that Johnson drops generally has an odd amount of charge. This is true of many NPC-carried items, including the Arbiter's Energy Sword. It is Johnson's second laser that has infinite charge.


Interestingly, due to the fact that weapons left outside the Control Room's first entrance door remain there, it is possible to leave a Spartan Laser behind to collect after the battle with 343 Guilty Spark and use it during the latter part of ''Halo''.
{{Glitches}}
[[Category:Halo 3]]
[[Category:Halo 3 glitches]]
[[Category: Halo 3 Glitches]]
[[Category:Tricks and cheats]]
[[Category:Glitches]]
[[Category:Halo 3 tricks and cheats]]

Latest revision as of 17:30, June 15, 2022

The Two Spartan Lasers is a glitch in the Halo 3 level Halo that makes it possible to carry two Spartan Lasers at once. (Not to be confused with dual wielding).

Explanation[edit]

The second Spartan Laser, used by Sergeant Johnson, is programmed as a completely different weapon, which is why a player can carry it along with another normal Spartan Laser. Johnson's Spartan Laser is equipped with infinite charge. It seems likely that Bungie wanted to prevent the player from depleting the battery of the Spartan Laser acquired from Johnson, otherwise a player might find himself unable to defeat 343 Guilty Spark.

Walkthrough[edit]

Outdoor Laser[edit]

First, proceed normally up to the top of the tower with a Rocket Launcher. When you reach the top, don't kill all of the Flood forces or Johnson will come down and the glitch will not work. Instead, run to his position and blast him off the cliff with the Rocket Launcher or a Anskum-pattern plasma grenade. Once he falls off the cliff, take his dropped Spartan Laser. When he gets back up, he will grab the weapon that you exchanged for the laser.

At this point, kill Johnson again. When he gets up, he will inexplicably carry a new Spartan Laser. Kill him a third time, by meleeing him to death. Then trade your other weapon for his dropped Spartan Laser. It is this laser that possesses infinite charge.

To check if you've done it properly, repeatedly press the Y button to check your weapons.

Cortana Laser[edit]

Start the Campaign mission Cortana from the beginning on Normal or higher difficulty. Proceed to find Cortana and then leave that room. Then, while in the room where you destroy the generators, try to jump on a ledge jutting out that is about middle height. After a few tries by Explosive jumping (Recommended with the Cowbell Skull) you should be on the slanted ledge. When you are done, look around the slanted ledge and eventually you should find a pile of bones near the edge. Among those bones is the Unknown Skull. Take that skull with you until the end of the level and in the next level you should have a Spartan Laser as a starting weapon. You can kill Johnson and take his Spartan Laser or you could take the Spartan Laser he gives you in the battle against 343 Guilty Spark.

Control Room Laser[edit]

Another method involves killing Johnson before he gets to the door of the Control Room; melee him three times to do so. Take his Laser. During the battle in the Control Room against 343 Guilty Spark, at the part when he gives you his Spartan Laser, simply swap your other weapon for it. However, be careful. The second Spartan Laser does not have infinite charge and usually has only a few ammo points remaining. It is also possible to do this by taking Arbiter's Energy Sword and meleeing Johnson with the sword. If done correctly, the Spartan Laser he holds will fly far away from him. Exchange your weapon for this and wait for Johnson to get up. He should have a new Spartan Laser instead of picking up your weapon. Now kill Johnson again (If necessary, kill Arbiter first in case he turns against you). Then take the second Spartan Laser. This has infinite charge.

Trivia[edit]

  • Interestingly, due to the fact that weapons left outside the Control Room's first entrance door remain there, it is possible to leave a Spartan Laser behind to collect after the battle with 343 Guilty Spark and use it during the latter part of Halo.
  • The first Laser that Johnson drops generally has an odd amount of charge. This is true of many NPC-carried items, including the Arbiter's Energy Sword. It is Johnson's second laser that has infinite charge.