64,707
edits
m (→Weapons: Link cleanup, replaced: Plasma Rifle → {{Pattern|Okarda'phaa|plasma rifle}}) |
m (Link clearup, replaced: Type-33 Light Anti-Armor Weapon| → Pez'tk-pattern fuel rod gun| (4)) |
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*[[Type-25 Grenade Launcher|Brute Shot]] | *[[Type-25 Grenade Launcher|Brute Shot]] | ||
*[[Type-1 Energy Weapon/Sword|Energy Sword]] | *[[Type-1 Energy Weapon/Sword|Energy Sword]] | ||
*[[ | *[[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]] | ||
*[[Type-1 Antipersonnel Grenade|Plasma Grenade]] | *[[Type-1 Antipersonnel Grenade|Plasma Grenade]] | ||
*[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | *[[M9 High-Explosive Dual-Purpose Grenade|Fragmentation Grenade]] | ||
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====Mausoleum of the Arbiter==== | ====Mausoleum of the Arbiter==== | ||
Another set of double doors leads into the Mausoleum of the Arbiter, which you saw in an early cutscene. Cortana gives you some good advice: "You might think about sitting this one out." Hang around the door and watch. Three or four Ultra Elites are on the ledge battling with a group of Brutes in the lower middle area of the room. One of them is holding a [[ | Another set of double doors leads into the Mausoleum of the Arbiter, which you saw in an early cutscene. Cortana gives you some good advice: "You might think about sitting this one out." Hang around the door and watch. Three or four Ultra Elites are on the ledge battling with a group of Brutes in the lower middle area of the room. One of them is holding a [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]]. To even up the odds, snipe the Elite that has a Fuel Rod Gun, and then let the rest of them just fight while the best music of the game plays; or run up and touch the Ultras so they will take out their Energy Swords and finish off the Brutes faster. After most of the combatants are dead, a pair of Hunters and some more Brutes will enter, and pump up the fight for a while. Look for an opportunity to snipe one of the Hunters in the back, which evens out the battle and ensures that you'll face no more than one Hunter when they're all done. | ||
Eventually the survivors will realize that you are peeking through the door, and come after you. Fuel Rod anybody coming towards you. | Eventually the survivors will realize that you are peeking through the door, and come after you. Fuel Rod anybody coming towards you. | ||
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Continue into the next Hanging Gardens. Two Brutes will spawn from around the far wall; kill them. Don't worry about the Grunts because they will continue to flee after the Brutes are dead. Snipe the Brutes on the other side of the last gravity bridge. Unfortunately, your actions will not bring the Sangheili-led forces to your side, so take them out as well. Three Brute Shot-armed Brutes will greet you on the ramp; take them out. | Continue into the next Hanging Gardens. Two Brutes will spawn from around the far wall; kill them. Don't worry about the Grunts because they will continue to flee after the Brutes are dead. Snipe the Brutes on the other side of the last gravity bridge. Unfortunately, your actions will not bring the Sangheili-led forces to your side, so take them out as well. Three Brute Shot-armed Brutes will greet you on the ramp; take them out. | ||
Valley of Tears B contains another fight. Assassinate the Brute, then take out the Jackal Sniper on the platform. Sometimes, he will drop his Beam Rifle and try to kill you with his pistol, in which case the Beam Rifle will be fully charged when you pick it up. Your primary threat after this is the Heavy Grunt with a [[ | Valley of Tears B contains another fight. Assassinate the Brute, then take out the Jackal Sniper on the platform. Sometimes, he will drop his Beam Rifle and try to kill you with his pistol, in which case the Beam Rifle will be fully charged when you pick it up. Your primary threat after this is the Heavy Grunt with a [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]] who will come on the platform opposite to you. Go to the far left. You will have to kill both the Stealth Elites and the Brutes because they will come from different directions. When they are dead, drop your Sword for the Fuel Rod Gun. If you can find a Carbine, walk it. | ||
====Mausoleum Tower==== | ====Mausoleum Tower==== | ||
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==Tips== | ==Tips== | ||
*The [[UNSC Marine Corps|Marines]] pick up weak weapons when they are freed. This doesn't stop you from giving them stronger weapons. If all 5 of them wield [[Type-51 Carbine|Covenant Carbines]], they are able to deal with a swarm of [[Yanme'e|Drones]] on [[Heroic]] or lower. As the level progresses, give one or two of them [[Type-50 particle beam rifle|Beam Rifles]], and they should be able to take down [[Sangheili Ranger]]s by themselves. In the battle inside the Mausoleum, give one of them a [[ | *The [[UNSC Marine Corps|Marines]] pick up weak weapons when they are freed. This doesn't stop you from giving them stronger weapons. If all 5 of them wield [[Type-51 Carbine|Covenant Carbines]], they are able to deal with a swarm of [[Yanme'e|Drones]] on [[Heroic]] or lower. As the level progresses, give one or two of them [[Type-50 particle beam rifle|Beam Rifles]], and they should be able to take down [[Sangheili Ranger]]s by themselves. In the battle inside the Mausoleum, give one of them a [[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]], and the Marines should be able to take down the pack of [[Jiralhanae|Brutes]] by themselves (if most of them are alive). | ||
*In later parts of the level, [[Sangheili]] forces and [[Covenant]] are seen battling throughout the area. Choose to attack which side wisely. Enemies should be dealt with in this order: [[Mgalekgolo]] → Brutes → [[Sangheili|Elites]]→ Drones → Jackals → Grunts. | *In later parts of the level, [[Sangheili]] forces and [[Covenant]] are seen battling throughout the area. Choose to attack which side wisely. Enemies should be dealt with in this order: [[Mgalekgolo]] → Brutes → [[Sangheili|Elites]]→ Drones → Jackals → Grunts. | ||
*If your wondering why some of your Marines have disappeared when you are outside, One of the reasons it could be is that berserking Brutes commonly push them off the edge, Its really hard coping when you just gave your last marine a fully supplied carbine {Type-51} and then a Brute just decides to push him off-....Well, anyway, There's lots of carbine ammo around the map, So it should be easy to get it back. | *If your wondering why some of your Marines have disappeared when you are outside, One of the reasons it could be is that berserking Brutes commonly push them off the edge, Its really hard coping when you just gave your last marine a fully supplied carbine {Type-51} and then a Brute just decides to push him off-....Well, anyway, There's lots of carbine ammo around the map, So it should be easy to get it back. |