Boarding (gameplay mechanic): Difference between revisions

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Link cleanup, replaced: Type-52 Infantry Support Vehicle| → Qavardu Workshop Prowler|
m (→‎Warthog/Spectre/Prowler/Revenant: Link adjustment, replaced: Revenant → {{Pattern|Rizvum|Revenant}})
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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Disambig header|the gameplay mechanic|the naval tactic|Boarding}}
{{Disambig header|the gameplay mechanic|the naval tactic|Boarding}}
[[File:H3_Sandtrap_Hijack.jpg|thumb|right|300px|An example of boarding with two Spartans]]
[[File:H3 Sandtrap Hijack.jpg|thumb|right|300px|An example of boarding with two Spartans]]
{{Quote|That [[Halo 2 E3 Demo|first time]] [[John-117|he]] jumps on, the crowd just, you know, goes into this really loud cheering.|[[Zach Russel]]}}
{{Quote|That [[Halo 2 E3 Demo|first time]] [[John-117|he]] jumps on, the crowd just, you know, goes into this really loud cheering.|[[Zach Russel]]}}
'''Boarding''' is a gameplay technique first featured in ''[[Halo 2]]'' as a unique and interesting method of neutralizing an enemy vehicle by forcing the pilot to exit the vehicle and taking it over. It has become a staple gameplay feature in the ''Halo'' franchise, appearing in every subsequent game.
'''Boarding''' is a gameplay technique first featured in ''[[Halo 2]]'' as a unique and interesting method of neutralizing an enemy vehicle by forcing the pilot to exit the vehicle and taking it over. It has become a staple gameplay feature in the ''Halo'' franchise, appearing in every subsequent game.
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===Warthog/Spectre/Prowler/Revenant===
===Warthog/Spectre/Prowler/Revenant===
Boarding a [[M12 Force Application Vehicle|Warthog]], [[Wuzum-pattern Spectre|Spectre]], [[Type-52 Infantry Support Vehicle|Prowler]], or {{Pattern|Rizvum|Revenant}} is different in that an attacker will still eject their victim, but without taking their seat. This can be dangerous as the player that was boarded can start shooting the attacker while the attacker is still returning to a first-person view.
Boarding a [[M12 Force Application Vehicle|Warthog]], [[Wuzum-pattern Spectre|Spectre]], [[Qavardu Workshop Prowler|Prowler]], or {{Pattern|Rizvum|Revenant}} is different in that an attacker will still eject their victim, but without taking their seat. This can be dangerous as the player that was boarded can start shooting the attacker while the attacker is still returning to a first-person view.


These vehicles, within the exception of the Revenant also have turrets, making it difficult to get close enough to board them, and leaving an attacker vulnerable to fire from the turrets while boarding. These vehicles can still be neutralized by boarding them, however; ejecting the driver leaves the gunner a sitting duck, and ejecting the gunner makes the vehicle less dangerous.
These vehicles, within the exception of the Revenant also have turrets, making it difficult to get close enough to board them, and leaving an attacker vulnerable to fire from the turrets while boarding. These vehicles can still be neutralized by boarding them, however; ejecting the driver leaves the gunner a sitting duck, and ejecting the gunner makes the vehicle less dangerous.