Forge objects in Halo: Reach/Gadgets: Difference between revisions
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This article contains details on objects in the '''Gadgets''' category placeable in [[Forge]] mode in ''[[Halo Reach]]''. For [[Forge | This article contains details on objects in the '''Gadgets''' category placeable in [[Forge]] mode in ''[[Halo: Reach|Halo Reach]]''. For [[Forge objects|objects]] in other categories, please see one of the pages listed below. | ||
It is very important to note that the limits for objects grouped in the same section applies to all of them. For instance placing a Fusion Coil on a map also reduces the number of objects remaining for all parts in the "Explosives" section. | It is very important to note that the limits for objects grouped in the same section applies to all of them. For instance placing a Fusion Coil on a map also reduces the number of objects remaining for all parts in the "Explosives" section. | ||
{{Forge Objects Menu}}__NOTOC__ | {{Forge Objects Menu}}__NOTOC__ | ||
{|class="toc" | |||
|<div id="toctitle"><h2>Contents</h2></div> | |||
|- | |||
|<ul> | |||
<li class="toclevel-1">[[#Explosives|1 Explosives]]</li> | |||
<li class="toclevel-1">[[#Health_Station|2 Health Station]]</li> | |||
<li class="toclevel-1">[[#Powerups|3 Powerups]]</li> | |||
<li class="toclevel-1">[[#Cannons.2C_Men|4 Cannons, Men]]</li> | |||
<li class="toclevel-1">[[#Shields|5 Shields]]</li> | |||
<li class="toclevel-1">[[#Special_FX|6 Special FX]]</li> | |||
<li class="toclevel-1">[[#Teleporters|7 Teleporters]]</li> | |||
<li class="toclevel-1">[[#Toys|8 Toys]]</li> | |||
<li class="toclevel-1">[[#Lights|9 Lights]]</li> | |||
</ul> | |||
|} | |||
==Explosives== | ==Explosives== | ||
Explosive objects share a part limit. Placing any reduces the number remaining for all. | Explosive objects share a part limit. Placing any reduces the number remaining for all. | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{ | {{Forge Object Reach | ||
|name=[[Fusion Coil]] | |name=[[Fusion coil|Fusion Coil]] | ||
|description= | |description= | ||
|DefaultCost=50 | |DefaultCost=50 | ||
Line 13: | Line 28: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=[[Landmine]] | |name=[[Landmine]] | ||
|description= | |description= | ||
Line 20: | Line 35: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=[[Plasma Battery]] | |name=[[Plasma battery|Plasma Battery]] | ||
|description= | |description= | ||
|DefaultCost=50 | |DefaultCost=50 | ||
Line 31: | Line 46: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=[[Propane Tank]] | |name=[[Propane tank|Propane Tank]] | ||
|description= | |description= | ||
|DefaultCost=50 | |DefaultCost=50 | ||
Line 49: | Line 64: | ||
==Health Station== | ==Health Station== | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{ | {{Forge Object Reach | ||
|name=[[Health | |name=[[Health pack|Health Station]] | ||
|description= | |description= | ||
|DefaultCost=25 | |DefaultCost=25 | ||
Line 60: | Line 75: | ||
Powerups share a part limit. Placing any reduces the number remaining for all three. | Powerups share a part limit. Placing any reduces the number remaining for all three. | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{ | {{Forge Object Reach | ||
|name=[[Active | |name=[[Active camouflage|Camo Powerup]] | ||
|description= | |description= | ||
|DefaultCost=50 | |DefaultCost=50 | ||
Line 69: | Line 84: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=[[Overshield]] | |name=[[Overshield]] | ||
|description= | |description= | ||
Line 78: | Line 93: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=[[Custom Powerup]] | |name=[[Custom Powerup]] | ||
|description= | |description= | ||
Line 91: | Line 106: | ||
Man Cannons and lifts share a part limit. Placing any reduces the number remaining for all. | Man Cannons and lifts share a part limit. Placing any reduces the number remaining for all. | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{ | {{Forge Object Reach | ||
|name=[[Man Cannon|Cannon, Man]] | |name=[[Man Cannon|Cannon, Man]] | ||
|description= | |description= | ||
Line 98: | Line 113: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Cannon, Man, Heavy | |name=Cannon, Man, Heavy | ||
|description= | |description= | ||
Line 105: | Line 120: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Cannon, Man, Light | |name=Cannon, Man, Light | ||
|description= | |description= | ||
Line 112: | Line 127: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Cannon, Vehicle | |name=Cannon, Vehicle | ||
|description= | |description= | ||
Line 119: | Line 134: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=[[Gravity Lift]] | |name=[[Gravity lift|Gravity Lift]] | ||
|description= | |description= | ||
|DefaultCost=100 | |DefaultCost=100 | ||
Line 128: | Line 143: | ||
==Shields== | ==Shields== | ||
Although they fall under Gadgets on Forge World and Tempest, One Way Shields and Shield Doors are kept under [[Forge | Although they fall under Gadgets on Forge World and Tempest, One Way Shields and Shield Doors are kept under [[Forge objects in Halo: Reach/Scenery#Doors, Windows, and Walls|Scenery]] on most other maps they are available on. | ||
==[[Forge Filter|Special FX]]== | ==[[Forge Filter|Special FX]]== | ||
These objects share a part limit. Placing any reduces the number remaining for all. | These objects share a part limit. Placing any reduces the number remaining for all. | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{ | {{Forge Object Reach | ||
|name=Colorblind | |name=Colorblind | ||
|description= | |description= | ||
Line 144: | Line 159: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Next Gen | |name=Next Gen | ||
|description= | |description= | ||
Line 155: | Line 170: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Juicy | |name=Juicy | ||
|description= | |description= | ||
Line 166: | Line 181: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Nova | |name=Nova | ||
|description= | |description= | ||
Line 177: | Line 192: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Old Timey | |name=Old Timey | ||
|description= | |description= | ||
Line 188: | Line 203: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Pen and Ink | |name=Pen and Ink | ||
|description= | |description= | ||
Line 199: | Line 214: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Purple | |name=Purple | ||
|description= | |description= | ||
Line 210: | Line 225: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Green | |name=Green | ||
|description= | |description= | ||
Line 221: | Line 236: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Orange | |name=Orange | ||
|description= | |description= | ||
Line 233: | Line 248: | ||
</ul> | </ul> | ||
==[[ | ==[[Teleporter]]s== | ||
Teleporter pads share a part limit. Placing any reduces the number remaining for all three types. | Teleporter pads share a part limit. Placing any reduces the number remaining for all three types. | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{ | {{Forge Object Reach | ||
|name=Receiver Node | |name=Receiver Node | ||
|description= | |description= | ||
Line 243: | Line 258: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Sender Node | |name=Sender Node | ||
|description= | |description= | ||
Line 250: | Line 265: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Two-Way Node | |name=Two-Way Node | ||
|description= | |description= | ||
Line 261: | Line 276: | ||
Objects that fall under Toys share a part limit. Placing any reduces the number remaining for all. | Objects that fall under Toys share a part limit. Placing any reduces the number remaining for all. | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{ | {{Forge Object Reach | ||
|name=Die | |name=Die | ||
|description= | |description= | ||
Line 272: | Line 287: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=[[Golf Ball]] | |name=[[Golf ball|Golf Ball]] | ||
|description= | |description= | ||
|DefaultCost=100 | |DefaultCost=100 | ||
Line 283: | Line 298: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=[[7 wood|Golf Club]] | |name=[[7 wood|Golf Club]] | ||
|description= | |description= | ||
Line 290: | Line 305: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=[[Kill Ball]] | |name=[[Kill Ball]] | ||
|description= | |description= | ||
Line 301: | Line 316: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=[[Soccer Ball]] | |name=[[Soccer ball|Soccer Ball]] | ||
|description= | |description= | ||
|DefaultCost=100 | |DefaultCost=100 | ||
Line 312: | Line 327: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=[[Tin Cup]] | |name=[[Tin Cup]] | ||
|description= | |description= | ||
Line 331: | Line 346: | ||
Light sources share a part limit. Placing any reduces the number remaining for all. | Light sources share a part limit. Placing any reduces the number remaining for all. | ||
<ul style="list-style:none;margin:0;padding:0"> | <ul style="list-style:none;margin:0;padding:0"> | ||
{{ | {{Forge Object Reach | ||
|name=Light, Red | |name=Light, Red | ||
|description= | |description= | ||
Line 338: | Line 353: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Light, Blue | |name=Light, Blue | ||
|description= | |description= | ||
Line 345: | Line 360: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Light, Green | |name=Light, Green | ||
|description= | |description= | ||
Line 352: | Line 367: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Light, Orange | |name=Light, Orange | ||
|description= | |description= | ||
Line 359: | Line 374: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Light, Purple | |name=Light, Purple | ||
|description= | |description= | ||
Line 370: | Line 385: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Light, Yellow | |name=Light, Yellow | ||
|description= | |description= | ||
Line 381: | Line 396: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Light, White | |name=Light, White | ||
|description= | |description= | ||
Line 392: | Line 407: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Light, Red, Flashing | |name=Light, Red, Flashing | ||
|description= | |description= | ||
Line 403: | Line 418: | ||
}} | }} | ||
{{ | {{Forge Object Reach | ||
|name=Light, Yellow, Flashing | |name=Light, Yellow, Flashing | ||
|description= | |description= | ||
Line 416: | Line 431: | ||
{{Forge Objects Menu}} | {{Forge Objects Menu}} | ||
[[Category:Halo: Reach]] | [[Category:Halo: Reach]] | ||
[[Category:Forge | [[Category:Forge objects]] |
Latest revision as of 11:37, April 12, 2022
This article contains details on objects in the Gadgets category placeable in Forge mode in Halo Reach. For objects in other categories, please see one of the pages listed below.
It is very important to note that the limits for objects grouped in the same section applies to all of them. For instance placing a Fusion Coil on a map also reduces the number of objects remaining for all parts in the "Explosives" section.
|
Contents |
Explosives[edit]
Explosive objects share a part limit. Placing any reduces the number remaining for all.
-
Fusion Coil
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $50 $50 $50 $50 $50 $50 $50 $50 Max 24 24 24 24 24 24 24 24 Spire Sword Base Tempest Zealot Cost $50 $50 $50 $50 Max 24 24 24 24 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Landmine
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $50 $50 $50 $50 $50 $50 $50 $50 Max 24 24 24 24 24 24 24 24 Spire Sword Base Tempest Zealot Cost $50 $50 $50 $50 Max 24 24 24 24 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Plasma Battery
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $50 $50 $50 $50 $50 $50 Max 24 24 24 24 24 24 Spire Sword Base Tempest Zealot Cost $50 $50 $50 $50 Max 24 24 24 24 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Propane Tank
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $50 $50 $50 $50 $50 Max 24 24 24 24 24 Spire Sword Base Tempest Zealot Cost $50 $50 $50 Max 24 24 24 Grey Cost/Max cells indicate that the item is not available on a specific map.
Health Station[edit]
-
Health Station
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $25 $25 $25 $25 $25 $25 $25 $25 Max 8 8 8 8 8 8 8 8 Spire Sword Base Tempest Zealot Cost $25 $25 $25 $25 Max 8 8 8 8 Grey Cost/Max cells indicate that the item is not available on a specific map.
Powerups[edit]
Powerups share a part limit. Placing any reduces the number remaining for all three.
-
Camo Powerup
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $50 $50 $50 $50 $50 $50 $50 $50 Max 8 8 8 6 8 8 8 8 Spire Sword Base Tempest Zealot Cost $50 $50 $50 $50 Max 8 8 8 8 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Overshield
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $50 $50 $50 $50 $50 $50 $50 $50 Max 8 8 8 6 8 8 8 8 Spire Sword Base Tempest Zealot Cost $50 $50 $50 $50 Max 8 8 8 8 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Custom Powerup
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $50 $50 $50 $50 $50 $50 $50 $50 Max 8 8 8 6 8 8 8 8 Spire Sword Base Tempest Zealot Cost $50 $50 $50 $50 Max 8 8 8 8 Grey Cost/Max cells indicate that the item is not available on a specific map.
Cannons, Men[edit]
Man Cannons and lifts share a part limit. Placing any reduces the number remaining for all.
-
Cannon, Man
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $100 $100 $100 $100 $100 $100 $100 $100 Max 8 8 8 8 8 8 8 8 Spire Sword Base Tempest Zealot Cost $100 $100 $100 $100 Max 8 8 8 8 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Cannon, Man, Heavy
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $100 $100 $100 $100 $100 $100 $100 $100 Max 8 8 8 8 8 8 8 8 Spire Sword Base Tempest Zealot Cost $100 $100 $100 $100 Max 8 8 8 8 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Cannon, Man, Light
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $100 $100 $100 $100 $100 $100 $100 $100 Max 8 8 8 8 8 8 8 8 Spire Sword Base Tempest Zealot Cost $100 $100 $100 $100 Max 8 8 8 8 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Cannon, Vehicle
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $100 $100 $100 $100 $100 $100 $100 $100 Max 8 8 8 8 8 8 8 8 Spire Sword Base Tempest Zealot Cost $100 $100 $100 $100 Max 8 8 8 8 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Gravity Lift
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $100 $100 $100 $100 $100 $100 $100 $100 Max 8 8 8 8 8 8 8 8 Spire Sword Base Tempest Zealot Cost $100 $100 $100 $100 Max 8 8 8 8 Grey Cost/Max cells indicate that the item is not available on a specific map.
Shields[edit]
Although they fall under Gadgets on Forge World and Tempest, One Way Shields and Shield Doors are kept under Scenery on most other maps they are available on.
Special FX[edit]
These objects share a part limit. Placing any reduces the number remaining for all.
-
Colorblind
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $250 $250 $250 $250 $250 $250 $250 Max 4 4 4 4 4 4 4 Spire Sword Base Tempest Zealot Cost $250 $250 $250 Max 4 4 4 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Next Gen
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $250 $250 $250 $250 $250 $250 $250 Max 4 4 4 4 4 4 4 Spire Sword Base Tempest Zealot Cost $250 $250 $250 Max 4 4 4 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Juicy
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $250 $250 $250 $250 $250 $250 $250 Max 4 4 4 4 4 4 4 Spire Sword Base Tempest Zealot Cost $250 $250 $250 Max 4 4 4 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Nova
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $250 $250 $250 $250 $250 $250 $250 Max 4 4 4 4 4 4 4 Spire Sword Base Tempest Zealot Cost $250 $250 $250 Max 4 4 4 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Old Timey
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $250 $250 $250 $250 $250 $250 $250 Max 4 4 4 4 4 4 4 Spire Sword Base Tempest Zealot Cost $250 $250 $250 Max 4 4 4 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Pen and Ink
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $250 $250 $250 $250 $250 $250 $250 Max 4 4 4 4 4 4 4 Spire Sword Base Tempest Zealot Cost $250 $250 $250 Max 4 4 4 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Purple
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $250 Max 4 Spire Sword Base Tempest Zealot Cost $250 Max 4 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Green
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $250 Max 4 Spire Sword Base Tempest Zealot Cost $250 Max 4 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Orange
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $250 Max 4 Spire Sword Base Tempest Zealot Cost $250 Max 4 Grey Cost/Max cells indicate that the item is not available on a specific map.
Teleporters[edit]
Teleporter pads share a part limit. Placing any reduces the number remaining for all three types.
-
Receiver Node
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $25 $25 $25 $25 $25 $25 $25 $25 Max 12 12 12 12 12 12 12 12 Spire Sword Base Tempest Zealot Cost $25 $25 $25 $25 Max 12 12 12 12 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Sender Node
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $25 $25 $25 $25 $25 $25 $25 $25 Max 12 12 12 12 12 12 12 12 Spire Sword Base Tempest Zealot Cost $25 $25 $25 $25 Max 12 12 12 12 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Two-Way Node
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $25 $25 $25 $25 $25 $25 $25 $25 Max 12 12 12 12 12 12 12 12 Spire Sword Base Tempest Zealot Cost $25 $25 $25 $25 Max 12 12 12 12 Grey Cost/Max cells indicate that the item is not available on a specific map.
Toys[edit]
Objects that fall under Toys share a part limit. Placing any reduces the number remaining for all.
-
Die
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $100 $100 $100 $100 $100 $100 $100 Max 10 10 10 10 10 10 10 Spire Sword Base Tempest Zealot Cost $100 $100 $100 Max 10 10 10 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Golf Ball
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $100 $100 $100 $100 $100 $100 $100 Max 10 10 10 10 10 10 10 Spire Sword Base Tempest Zealot Cost $100 $100 $100 Max 10 10 10 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Golf Club
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $100 $100 $100 $100 $100 $100 $100 $100 Max 10 10 10 10 10 10 10 10 Spire Sword Base Tempest Zealot Cost $100 $100 $100 $100 Max 10 10 10 10 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Kill Ball
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $100 $100 $100 $100 $100 $100 $100 Max 10 10 10 10 10 10 10 Spire Sword Base Tempest Zealot Cost $100 $100 $100 Max 10 10 10 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Soccer Ball
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $100 $100 $100 $100 $100 $100 $100 Max 10 10 10 10 10 10 10 Spire Sword Base Tempest Zealot Cost $100 $100 $100 Max 10 10 10 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Tin Cup
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $100 $100 $100 Max 10 10 10 Spire Sword Base Tempest Zealot Cost $100 Max 10 Grey Cost/Max cells indicate that the item is not available on a specific map.
Lights[edit]
Light sources share a part limit. Placing any reduces the number remaining for all.
-
Light, Red
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $250 $250 $250 $250 $250 $250 $250 $250 Max 2 2 2 2 2 2 2 2 Spire Sword Base Tempest Zealot Cost $250 $250 $250 $250 Max 2 2 2 2 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Light, Blue
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $250 $250 $250 $250 $250 $250 $250 $250 Max 2 2 2 2 2 2 2 2 Spire Sword Base Tempest Zealot Cost $250 $250 $250 $250 Max 2 2 2 2 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Light, Green
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $250 $250 $250 $250 $250 $250 $250 $250 Max 2 2 2 2 2 2 2 2 Spire Sword Base Tempest Zealot Cost $250 $250 $250 $250 Max 2 2 2 2 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Light, Orange
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $250 $250 $250 $250 $250 $250 $250 $250 Max 2 2 2 2 2 2 2 2 Spire Sword Base Tempest Zealot Cost $250 $250 $250 $250 Max 2 2 2 2 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Light, Purple
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $250 $250 $250 $250 $250 $250 $250 Max 2 2 2 2 2 2 2 Spire Sword Base Tempest Zealot Cost $250 $250 $250 Max 2 2 2 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Light, Yellow
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $250 $250 $250 $250 $250 $250 $250 Max 2 2 2 2 2 2 2 Spire Sword Base Tempest Zealot Cost $250 $250 $250 Max 2 2 2 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Light, White
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $250 $250 $250 $250 $250 $250 $250 Max 2 2 2 2 2 2 2 Spire Sword Base Tempest Zealot Cost $250 $250 $250 Max 2 2 2 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Light, Red, Flashing
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $250 $250 $250 $250 $250 $250 $250 Max 2 2 2 2 2 2 2 Spire Sword Base Tempest Zealot Cost $250 $250 $250 Max 2 2 2 Grey Cost/Max cells indicate that the item is not available on a specific map. -
Light, Yellow, Flashing
Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection Cost $250 $250 $250 $250 $250 $250 $250 Max 2 2 2 2 2 2 2 Spire Sword Base Tempest Zealot Cost $250 $250 $250 Max 2 2 2 Grey Cost/Max cells indicate that the item is not available on a specific map.
|