Forge objects in Halo: Reach/Gadgets: Difference between revisions

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This article contains details on objects in the '''Gadgets''' category placeable in [[Forge]] mode in ''[[Halo Reach]]''. For [[Forge Objects|objects]] in other categories, please see one of the pages listed below.
This article contains details on objects in the '''Gadgets''' category placeable in [[Forge]] mode in ''[[Halo: Reach|Halo Reach]]''. For [[Forge objects|objects]] in other categories, please see one of the pages listed below.


It is very important to note that the limits for objects grouped in the same section applies to all of them. For instance placing a Fusion Coil on a map also reduces the number of objects remaining for all parts in the "Explosives" section.
It is very important to note that the limits for objects grouped in the same section applies to all of them. For instance placing a Fusion Coil on a map also reduces the number of objects remaining for all parts in the "Explosives" section.
{{Forge Objects Menu}}__NOTOC__
{{Forge Objects Menu}}__NOTOC__
{|class="toc"
|<div id="toctitle"><h2>Contents</h2></div>
|-
|<ul>
<li class="toclevel-1">[[#Explosives|1 Explosives]]</li>
<li class="toclevel-1">[[#Health_Station|2 Health Station]]</li>
<li class="toclevel-1">[[#Powerups|3 Powerups]]</li>
<li class="toclevel-1">[[#Cannons.2C_Men|4 Cannons, Men]]</li>
<li class="toclevel-1">[[#Shields|5 Shields]]</li>
<li class="toclevel-1">[[#Special_FX|6 Special FX]]</li>
<li class="toclevel-1">[[#Teleporters|7 Teleporters]]</li>
<li class="toclevel-1">[[#Toys|8 Toys]]</li>
<li class="toclevel-1">[[#Lights|9 Lights]]</li>
</ul>
|}
==Explosives==
==Explosives==
Explosive objects share a part limit. Placing any reduces the number remaining for all.
Explosive objects share a part limit. Placing any reduces the number remaining for all.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object Reach
{{Forge Object Reach
|name=[[Fusion Coil]]
|name=[[Fusion coil|Fusion Coil]]
|description=
|description=
|DefaultCost=50
|DefaultCost=50
Line 13: Line 28:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=[[Landmine]]
|name=[[Landmine]]
|description=
|description=
Line 20: Line 35:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=[[Plasma Battery]]
|name=[[Plasma battery|Plasma Battery]]
|description=
|description=
|DefaultCost=50
|DefaultCost=50
|DefaultMax=24
|DefaultMax=24
|Anchor9Cost=0
|Anchor9Max=0
|BreakpointCost=0
|BreakpointMax=0
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=[[Propane Tank]]
|name=[[Propane tank|Propane Tank]]
|description=
|description=
|DefaultCost=50
|DefaultCost=50
|DefaultMax=24
|DefaultMax=24
|Anchor9Cost=0
|Anchor9Max=0
|BreakpointCost=0
|BreakpointMax=0
|BoneyardCost=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}
</ul>
</ul>
Line 37: Line 64:
==Health Station==
==Health Station==
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object Reach
{{Forge Object Reach
|name=[[Health Pack|Health Station]]
|name=[[Health pack|Health Station]]
|description=
|description=
|DefaultCost=25
|DefaultCost=25
Line 48: Line 75:
Powerups share a part limit. Placing any reduces the number remaining for all three.
Powerups share a part limit. Placing any reduces the number remaining for all three.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object Reach
{{Forge Object Reach
|name=[[Active Camouflage|Camo Powerup]]
|name=[[Active camouflage|Camo Powerup]]
|description=
|description=
|DefaultCost=50
|DefaultCost=50
|DefaultMax=8
|DefaultMax=8
|BreakpointCost=50
|BreakpointMax=6
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=[[Overshield]]
|name=[[Overshield]]
|description=
|description=
|DefaultCost=50
|DefaultCost=50
|DefaultMax=8
|DefaultMax=8
|BreakpointCost=50
|BreakpointMax=6
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=[[Custom Powerup]]
|name=[[Custom Powerup]]
|description=
|description=
|DefaultCost=50
|DefaultCost=50
|DefaultMax=8
|DefaultMax=8
|BreakpointCost=50
|BreakpointMax=6
}}
}}
</ul>
</ul>
Line 73: Line 106:
Man Cannons and lifts share a part limit. Placing any reduces the number remaining for all.
Man Cannons and lifts share a part limit. Placing any reduces the number remaining for all.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object Reach
{{Forge Object Reach
|name=[[Man Cannon|Cannon, Man]]
|name=[[Man Cannon|Cannon, Man]]
|description=
|description=
Line 80: Line 113:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Cannon, Man, Heavy
|name=Cannon, Man, Heavy
|description=
|description=
Line 87: Line 120:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Cannon, Man, Light
|name=Cannon, Man, Light
|description=
|description=
Line 94: Line 127:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Cannon, Vehicle
|name=Cannon, Vehicle
|description=
|description=
Line 101: Line 134:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=[[Gravity Lift]]
|name=[[Gravity lift|Gravity Lift]]
|description=
|description=
|DefaultCost=100
|DefaultCost=100
Line 108: Line 141:
}}
}}
</ul>
</ul>
==Shields==
Although they fall under Gadgets on Forge World and Tempest, One Way Shields and Shield Doors are kept under [[Forge objects in Halo: Reach/Scenery#Doors, Windows, and Walls|Scenery]] on most other maps they are available on.


==[[Forge Filter|Special FX]]==
==[[Forge Filter|Special FX]]==
These objects share a part limit. Placing any reduces the number remaining for all.
These objects share a part limit. Placing any reduces the number remaining for all.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object Reach
{{Forge Object Reach
|name=Colorblind
|name=Colorblind
|description=
|description=
|DefaultCost=250
|DefaultCost=250
|DefaultMax=4
|DefaultMax=4
|BoneyardCost=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Next Gen
|name=Next Gen
|description=
|description=
|DefaultCost=250
|DefaultCost=250
|DefaultMax=4
|DefaultMax=4
|BoneyardCost=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Juicy
|name=Juicy
|description=
|description=
|DefaultCost=250
|DefaultCost=250
|DefaultMax=4
|DefaultMax=4
|BoneyardCost=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Nova
|name=Nova
|description=
|description=
|DefaultCost=250
|DefaultCost=250
|DefaultMax=4
|DefaultMax=4
|BoneyardCost=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Old Timey
|name=Old Timey
|description=
|description=
|DefaultCost=250
|DefaultCost=250
|DefaultMax=4
|DefaultMax=4
|BoneyardCost=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Pen and Ink
|name=Pen and Ink
|description=
|description=
|DefaultCost=250
|DefaultCost=250
|DefaultMax=4
|DefaultMax=4
|BoneyardCost=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
{{Forge Object Reach
|name=Purple
|description=
|DefaultCost=0
|DefaultMax=0
|ForgeWorldCost=250
|ForgeWorldMax=4
|TempestCost=250
|TempestMax=4
}}
{{Forge Object Reach
|name=Green
|description=
|DefaultCost=0
|DefaultMax=0
|ForgeWorldCost=250
|ForgeWorldMax=4
|TempestCost=250
|TempestMax=4
}}
{{Forge Object Reach
|name=Orange
|description=
|DefaultCost=0
|DefaultMax=0
|ForgeWorldCost=250
|ForgeWorldMax=4
|TempestCost=250
|TempestMax=4
}}
}}
</ul>
</ul>


==[[Teleporters]]==
==[[Teleporter]]s==
Teleporter pads share a part limit. Placing any reduces the number remaining for all three types.
Teleporter pads share a part limit. Placing any reduces the number remaining for all three types.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object Reach
{{Forge Object Reach
|name=Receiver Node
|name=Receiver Node
|description=
|description=
Line 165: Line 258:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Sender Node
|name=Sender Node
|description=
|description=
Line 172: Line 265:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Two-Way Node
|name=Two-Way Node
|description=
|description=
Line 183: Line 276:
Objects that fall under Toys share a part limit. Placing any reduces the number remaining for all.
Objects that fall under Toys share a part limit. Placing any reduces the number remaining for all.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object Reach
{{Forge Object Reach
|name=Die
|name=Die
|description=
|description=
|DefaultCost=100
|DefaultCost=100
|DefaultMax=10
|DefaultMax=10
|BoneyardCost=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=[[Golf Ball]]
|name=[[Golf ball|Golf Ball]]
|description=
|description=
|DefaultCost=100
|DefaultCost=100
|DefaultMax=10
|DefaultMax=10
|BoneyardCost=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=[[7 wood|Golf Club]]
|name=[[7 wood|Golf Club]]
|description=
|description=
Line 204: Line 305:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=[[Kill Ball]]
|name=[[Kill Ball]]
|description=
|description=
|DefaultCost=100
|DefaultCost=100
|DefaultMax=10
|DefaultMax=10
|BoneyardCost=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=[[Soccer Ball]]
|name=[[Soccer ball|Soccer Ball]]
|description=
|description=
|DefaultCost=100
|DefaultCost=100
|DefaultMax=10
|DefaultMax=10
|BoneyardCost=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
{{Forge Object Reach
|name=[[Tin Cup]]
|description=
|DefaultCost=0
|DefaultMax=0
|Anchor9Cost=100
|Anchor9Max=10
|BreakpointCost=100
|BreakpointMax=10
|ForgeWorldCost=100
|ForgeWorldMax=10
|TempestCost=100
|TempestMax=10
}}
}}
</ul>
</ul>
Line 222: Line 346:
Light sources share a part limit. Placing any reduces the number remaining for all.
Light sources share a part limit. Placing any reduces the number remaining for all.
<ul style="list-style:none;margin:0;padding:0">
<ul style="list-style:none;margin:0;padding:0">
{{Template:Forge Object Reach
{{Forge Object Reach
|name=Light, Red
|name=Light, Red
|description=
|description=
Line 229: Line 353:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Light, Blue
|name=Light, Blue
|description=
|description=
Line 236: Line 360:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Light, Green
|name=Light, Green
|description=
|description=
Line 243: Line 367:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Light, Orange
|name=Light, Orange
|description=
|description=
Line 250: Line 374:
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Light, Purple
|name=Light, Purple
|description=
|description=
|DefaultCost=250
|DefaultCost=250
|DefaultMax=2
|DefaultMax=2
|BoneyardCost=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Light, Yellow
|name=Light, Yellow
|description=
|description=
|DefaultCost=250
|DefaultCost=250
|DefaultMax=2
|DefaultMax=2
|BoneyardCost=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Light, White
|name=Light, White
|description=
|description=
|DefaultCost=250
|DefaultCost=250
|DefaultMax=2
|DefaultMax=2
|SpireCost=0
|SpireMax=0
|BoneyardCost=0
|BoneyardMax=0
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Light, Red, Flashing
|name=Light, Red, Flashing
|description=
|description=
|DefaultCost=250
|DefaultCost=250
|DefaultMax=2
|DefaultMax=2
|BoneyardCost=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}


{{Template:Forge Object Reach
{{Forge Object Reach
|name=Light, Yellow, Flashing
|name=Light, Yellow, Flashing
|description=
|description=
|DefaultCost=250
|DefaultCost=250
|DefaultMax=2
|DefaultMax=2
|BoneyardCost=0
|BoneyardMax=0
|SpireCost=0
|SpireMax=0
}}
}}
</ul>
</ul>
{{Forge Objects Menu}}
{{Forge Objects Menu}}
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]
[[Category:Forge Objects]]
[[Category:Forge objects]]

Latest revision as of 11:37, April 12, 2022

This article contains details on objects in the Gadgets category placeable in Forge mode in Halo Reach. For objects in other categories, please see one of the pages listed below.

It is very important to note that the limits for objects grouped in the same section applies to all of them. For instance placing a Fusion Coil on a map also reduces the number of objects remaining for all parts in the "Explosives" section.

Contents

Explosives[edit]

Explosive objects share a part limit. Placing any reduces the number remaining for all.

  • Fusion Coil

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $50 $50 $50 $50 $50 $50 $50
    Max 24 24 24 24 24 24 24 24
    Spire Sword Base Tempest Zealot
    Cost $50 $50 $50 $50
    Max 24 24 24 24
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Landmine

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $50 $50 $50 $50 $50 $50 $50
    Max 24 24 24 24 24 24 24 24
    Spire Sword Base Tempest Zealot
    Cost $50 $50 $50 $50
    Max 24 24 24 24
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Plasma Battery

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $50 $50 $50 $50 $50
    Max 24 24 24 24 24 24
    Spire Sword Base Tempest Zealot
    Cost $50 $50 $50 $50
    Max 24 24 24 24
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Propane Tank

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $50 $50 $50 $50
    Max 24 24 24 24 24
    Spire Sword Base Tempest Zealot
    Cost $50 $50 $50
    Max 24 24 24
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Health Station[edit]

  • Health Station

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25 $25 $25 $25 $25
    Max 8 8 8 8 8 8 8 8
    Spire Sword Base Tempest Zealot
    Cost $25 $25 $25 $25
    Max 8 8 8 8
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Powerups[edit]

Powerups share a part limit. Placing any reduces the number remaining for all three.

  • Camo Powerup

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $50 $50 $50 $50 $50 $50 $50
    Max 8 8 8 6 8 8 8 8
    Spire Sword Base Tempest Zealot
    Cost $50 $50 $50 $50
    Max 8 8 8 8
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Overshield

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $50 $50 $50 $50 $50 $50 $50
    Max 8 8 8 6 8 8 8 8
    Spire Sword Base Tempest Zealot
    Cost $50 $50 $50 $50
    Max 8 8 8 8
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Custom Powerup

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $50 $50 $50 $50 $50 $50 $50 $50
    Max 8 8 8 6 8 8 8 8
    Spire Sword Base Tempest Zealot
    Cost $50 $50 $50 $50
    Max 8 8 8 8
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Cannons, Men[edit]

Man Cannons and lifts share a part limit. Placing any reduces the number remaining for all.

  • Cannon, Man

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100 $100 $100 $100 $100 $100
    Max 8 8 8 8 8 8 8 8
    Spire Sword Base Tempest Zealot
    Cost $100 $100 $100 $100
    Max 8 8 8 8
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Cannon, Man, Heavy

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100 $100 $100 $100 $100 $100
    Max 8 8 8 8 8 8 8 8
    Spire Sword Base Tempest Zealot
    Cost $100 $100 $100 $100
    Max 8 8 8 8
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Cannon, Man, Light

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100 $100 $100 $100 $100 $100
    Max 8 8 8 8 8 8 8 8
    Spire Sword Base Tempest Zealot
    Cost $100 $100 $100 $100
    Max 8 8 8 8
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Cannon, Vehicle

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100 $100 $100 $100 $100 $100
    Max 8 8 8 8 8 8 8 8
    Spire Sword Base Tempest Zealot
    Cost $100 $100 $100 $100
    Max 8 8 8 8
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Gravity Lift

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100 $100 $100 $100 $100 $100
    Max 8 8 8 8 8 8 8 8
    Spire Sword Base Tempest Zealot
    Cost $100 $100 $100 $100
    Max 8 8 8 8
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Shields[edit]

Although they fall under Gadgets on Forge World and Tempest, One Way Shields and Shield Doors are kept under Scenery on most other maps they are available on.

Special FX[edit]

These objects share a part limit. Placing any reduces the number remaining for all.

  • Colorblind

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 4 4 4 4 4 4 4
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 4 4 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Next Gen

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 4 4 4 4 4 4 4
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 4 4 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Juicy

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 4 4 4 4 4 4 4
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 4 4 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Nova

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 4 4 4 4 4 4 4
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 4 4 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Old Timey

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 4 4 4 4 4 4 4
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 4 4 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Pen and Ink

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 4 4 4 4 4 4 4
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 4 4 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Purple

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250
    Max 4
    Spire Sword Base Tempest Zealot
    Cost $250
    Max 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Green

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250
    Max 4
    Spire Sword Base Tempest Zealot
    Cost $250
    Max 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Orange

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250
    Max 4
    Spire Sword Base Tempest Zealot
    Cost $250
    Max 4
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Teleporters[edit]

Teleporter pads share a part limit. Placing any reduces the number remaining for all three types.

  • Receiver Node

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25 $25 $25 $25 $25
    Max 12 12 12 12 12 12 12 12
    Spire Sword Base Tempest Zealot
    Cost $25 $25 $25 $25
    Max 12 12 12 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Sender Node

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25 $25 $25 $25 $25
    Max 12 12 12 12 12 12 12 12
    Spire Sword Base Tempest Zealot
    Cost $25 $25 $25 $25
    Max 12 12 12 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Two-Way Node

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $25 $25 $25 $25 $25 $25 $25 $25
    Max 12 12 12 12 12 12 12 12
    Spire Sword Base Tempest Zealot
    Cost $25 $25 $25 $25
    Max 12 12 12 12
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Toys[edit]

Objects that fall under Toys share a part limit. Placing any reduces the number remaining for all.

  • Die

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100 $100 $100 $100 $100
    Max 10 10 10 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $100 $100 $100
    Max 10 10 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Golf Ball

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100 $100 $100 $100 $100
    Max 10 10 10 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $100 $100 $100
    Max 10 10 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Golf Club

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100 $100 $100 $100 $100 $100
    Max 10 10 10 10 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $100 $100 $100 $100
    Max 10 10 10 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Kill Ball

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100 $100 $100 $100 $100
    Max 10 10 10 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $100 $100 $100
    Max 10 10 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Soccer Ball

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100 $100 $100 $100 $100
    Max 10 10 10 10 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $100 $100 $100
    Max 10 10 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Tin Cup

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $100 $100 $100
    Max 10 10 10
    Spire Sword Base Tempest Zealot
    Cost $100
    Max 10
    Grey Cost/Max cells indicate that the item is not available on a specific map.

Lights[edit]

Light sources share a part limit. Placing any reduces the number remaining for all.

  • Light, Red

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250 $250
    Max 2 2 2 2 2 2 2 2
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250 $250
    Max 2 2 2 2
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Light, Blue

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250 $250
    Max 2 2 2 2 2 2 2 2
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250 $250
    Max 2 2 2 2
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Light, Green

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250 $250
    Max 2 2 2 2 2 2 2 2
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250 $250
    Max 2 2 2 2
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Light, Orange

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250 $250
    Max 2 2 2 2 2 2 2 2
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250 $250
    Max 2 2 2 2
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Light, Purple

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 2 2 2 2 2 2 2
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 2 2 2
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Light, Yellow

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 2 2 2 2 2 2 2
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 2 2 2
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Light, White

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 2 2 2 2 2 2 2
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 2 2 2
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Light, Red, Flashing

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 2 2 2 2 2 2 2
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 2 2 2
    Grey Cost/Max cells indicate that the item is not available on a specific map.
  • Light, Yellow, Flashing

    Anchor 9 Boardwalk Boneyard Breakpoint Countdown Forge World Powerhouse Reflection
    Cost $250 $250 $250 $250 $250 $250 $250
    Max 2 2 2 2 2 2 2
    Spire Sword Base Tempest Zealot
    Cost $250 $250 $250
    Max 2 2 2
    Grey Cost/Max cells indicate that the item is not available on a specific map.