Refugia: Difference between revisions
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'''Refugia''' were large | {{Status|Canon}} | ||
'''Refugia''' were large artificial biomes on [[Installation 00]] and part of the [[Conservation Measure]].{{Ref/Book|[[Halo Mythos: A Guide to the Story of Halo]]|Page=123}} 12 Refugia existed in the [[Central Hub]], and 20 existed across the [[Spire (Installation 00)|Spires]].{{Ref/Game|Id=plrefugia|[[Halo Wars 2]]|Detail=[[Phoenix Logs]], [[Phoenix Logs/The Ark/Refugia|Refugia]]}} | |||
==Overview== | ==Overview== | ||
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====Locations==== | ====Locations==== | ||
*[[Epsilon Spire]] | *[[Epsilon Spire]] | ||
**[[Refugia Epsilon 001 | **[[Refugia Epsilon 001]] | ||
**[[Refugia Epsilon 026]] | |||
**[[Refugia Epsilon 050]] | |||
**[[Refugia Epsilon 026 | |||
**[[Refugia Epsilon 050 | |||
*[[Epsilon Wedge]] | *[[Epsilon Wedge]] | ||
**[[Refugia Core 000 | **[[Refugia Core 000]] | ||
**[[Refugia Core 001 | **[[Refugia Core 001]] | ||
**[[Refugia Core 010 | **[[Refugia Core 010]] | ||
**[[Refugia Core 101 | **[[Refugia Core 101]] | ||
**[[Refugia 500 | **[[Refugia 500]] | ||
==Gallery== | ==Gallery== | ||
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==List of appearances== | ==List of appearances== | ||
*''[[Halo 3]]'' {{C|First appearance, unnamed}} | *''[[Halo 3]]'' {{C|First appearance, unnamed}} | ||
*''[[Halo: Hunters in the Dark]]'' | |||
*''[[Halo Mythos: A Guide to the Story of Halo]]'' | |||
*''[[Halo Wars 2]]'' | *''[[Halo Wars 2]]'' | ||
*''[[Halo: Divine Wind]]'' | *''[[Halo: Divine Wind]]'' | ||
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==Sources== | ==Sources== | ||
{{Ref/List}} | {{Ref/List}} | ||
{{Forerunner/Array/Components}} | {{Forerunner/Array/Components}} | ||
[[Category:Installation Components]] | [[Category:Installation Components]] |
Latest revision as of 11:28, April 12, 2022
Refugia were large artificial biomes on Installation 00 and part of the Conservation Measure.[1] 12 Refugia existed in the Central Hub, and 20 existed across the Spires.[2]
Overview[edit]
Design[edit]
Each Refugia was divided by walls and monitored by Sentinels. That combination helped to ensure that ecosystems were not mingling, and polluting each other. Systems on Installation 00 monitored temperature, natural food chains, and weather to maintain balance.[2]
Each biome, and the Refugia as a whole, was created and was attuned with a Control Tower.[3]
Topography[edit]
Several different types of ecosystems and biomes are known to exist within the various Refugia. This includes:
- Taiga forests[4]
- Deserts[5]
- Deciduous forests[6]
- Grasslands[7]
- Crystalline badlands[8]
- Alpine regions[4]
Locations[edit]
Gallery[edit]
List of appearances[edit]
- Halo 3 (First appearance, unnamed)
- Halo: Hunters in the Dark
- Halo Mythos: A Guide to the Story of Halo
- Halo Wars 2
- Halo: Divine Wind
Sources[edit]
- ^ Halo Mythos: A Guide to the Story of Halo, page 123
- ^ a b Halo Wars 2: Phoenix Logs, Refugia
- ^ Halo Wars 2: Phoenix Logs, Forerunner Control Tower
- ^ a b Halo 3, campaign level The Covenant
- ^ Halo 3, campaign level The Ark
- ^ Halo 3, multiplayer map Isolation
- ^ Halo Wars 2, multiplayer map Frontier
- ^ Halo Wars 2, multiplayer map Highway
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