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Refugia: Difference between revisions

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#REDIRECT [[Installation 00]]
{{Status|Canon}}
'''Refugia''' were large artificial biomes on [[Installation 00]] and part of the [[Conservation Measure]].{{Ref/Book|[[Halo Mythos: A Guide to the Story of Halo]]|Page=123}} 12 Refugia existed in the [[Central Hub]], and 20 existed across the [[Spire (Installation 00)|Spires]].{{Ref/Game|Id=plrefugia|[[Halo Wars 2]]|Detail=[[Phoenix Logs]], [[Phoenix Logs/The Ark/Refugia|Refugia]]}}
 
==Overview==
===Design===
Each Refugia was divided by walls and monitored by [[Sentinel]]s. That combination helped to ensure that ecosystems were not mingling, and polluting each other. Systems on Installation 00 monitored temperature, natural food chains, and weather to maintain balance.{{Ref/Reuse|plrefugia}}
 
Each biome, and the Refugia as a whole, was created and was attuned with a [[Control Tower]].{{Ref/Game|Halo Wars 2|Detail=[[Phoenix Logs]], [[Phoenix Logs/Forerunner/Forerunner Control Tower|Forerunner Control Tower]]}}
 
===Topography===
Several different types of ecosystems and biomes are known to exist within the various Refugia. This includes:
 
*Taiga forests{{Ref/Level|Id=thecovenant|[[Halo 3]]|[[The Covenant (level)|The Covenant]]}}
*Deserts{{Ref/Level|Halo 3|[[The Ark (level)|The Ark]]}}
*Deciduous forests{{Ref/Map|Halo 3|[[Isolation]]}}
*Grasslands{{Ref/Map|Halo Wars 2|[[Frontier]]}}
*Crystalline badlands{{Ref/Map|Halo Wars 2|[[Highway]]}}
*Alpine regions{{Ref/Reuse|thecovenant}}
 
====Locations====
*[[Epsilon Spire]]
**[[Refugia Epsilon 001]]
**[[Refugia Epsilon 026]]
**[[Refugia Epsilon 050]]
*[[Epsilon Wedge]]
**[[Refugia Core 000]]
**[[Refugia Core 001]]
**[[Refugia Core 010]]
**[[Refugia Core 101]]
**[[Refugia 500]]
 
==Gallery==
<gallery widths="150" spacing="small">
File:H3 Installation00 Full.jpg|The Ark, as seen from afar. Note the divided Refugia.
</gallery>
 
==List of appearances==
*''[[Halo 3]]'' {{C|First appearance, unnamed}}
*''[[Halo: Hunters in the Dark]]''
*''[[Halo Mythos: A Guide to the Story of Halo]]''
*''[[Halo Wars 2]]''
*''[[Halo: Divine Wind]]''
 
==Sources==
{{Ref/List}}
 
{{Forerunner/Array/Components}}
[[Category:Installation Components]]

Latest revision as of 11:28, April 12, 2022

Refugia were large artificial biomes on Installation 00 and part of the Conservation Measure.[1] 12 Refugia existed in the Central Hub, and 20 existed across the Spires.[2]

Overview[edit]

Design[edit]

Each Refugia was divided by walls and monitored by Sentinels. That combination helped to ensure that ecosystems were not mingling, and polluting each other. Systems on Installation 00 monitored temperature, natural food chains, and weather to maintain balance.[2]

Each biome, and the Refugia as a whole, was created and was attuned with a Control Tower.[3]

Topography[edit]

Several different types of ecosystems and biomes are known to exist within the various Refugia. This includes:

  • Taiga forests[4]
  • Deserts[5]
  • Deciduous forests[6]
  • Grasslands[7]
  • Crystalline badlands[8]
  • Alpine regions[4]

Locations[edit]

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ Halo Mythos: A Guide to the Story of Halo, page 123
  2. ^ a b Halo Wars 2: Phoenix Logs, Refugia
  3. ^ Halo Wars 2: Phoenix Logs, Forerunner Control Tower
  4. ^ a b Halo 3, campaign level The Covenant
  5. ^ Halo 3, campaign level The Ark
  6. ^ Halo 3, multiplayer map Isolation
  7. ^ Halo Wars 2, multiplayer map Frontier
  8. ^ Halo Wars 2, multiplayer map Highway