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{{ | {{Status|RealWorld}} | ||
{{Infobox/Season | {{Infobox/Season | ||
|gamelabel=Halo Wars 2 | |gamelabel=Halo Wars 2 | ||
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|games=''[[Halo Wars 2]]'' | |games=''[[Halo Wars 2]]'' | ||
}} | }} | ||
'''Season 5''' was the fifth [[season]] of ''[[Halo Wars 2]]'' to launch, beginning on [[2017|July 25, 2017]]. The season followed [[Season 4 (Halo Wars 2)|Season 4]] and was succeeded by [[Season 6 (Halo Wars 2)|Season 6]] on [[2017|August 17, 2017]]. The season launched alongside the release of the ''[[Halo Wars 2: Operation: SPEARBREAKER|Operation: SPEARBREAKER]]'' expansion and the [[leader]] [[Serina]]; as such the season's emblem is represented by a [[Bison]]. | '''Season 5''' was the fifth [[season]] of ''[[Halo Wars 2]]'' to launch, beginning on [[2017|July 25, 2017]]. The season followed [[Season 4 (Halo Wars 2)|Season 4]] and was succeeded by [[Season 6 (Halo Wars 2)|Season 6]] on [[2017|August 17, 2017]]. The season launched alongside the release of the ''[[Halo Wars 2: Operation: SPEARBREAKER|Operation: SPEARBREAKER]]'' expansion and the [[leader]] [[Serina]]; as such the season's emblem is represented by a [[M88 Bison]]. | ||
==Season 5 Title Update== | ==Season 5 Title Update== | ||
The launch of Season 5 saw the release of an accompanying [[Halo Wars 2 Title Updates|Title Update]].{{Ref/Site|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post9| | The launch of Season 5 saw the release of an accompanying [[Halo Wars 2 Title Updates|Title Update]].{{Ref/Site|D=28|M=2|Y=2021|URL=https://www.halowaypoint.com/en-us/forums/38bd6e2ebbb14e5b9b359bb029588800/topics/halo-wars-2---patch-notes-updated-sep-12-2018/9756196e-2970-4247-8c0c-dd1a043a098c/posts?page=1#post9|Site=Halo Waypoint Forums|Page=Halo Wars 2 - Patch Notes|Detail=Post 9 (July 25 patch notes)}} | ||
{{Tabcontainer | |||
|title=July 25 patch | |||
|content= | |||
===July 25 patch notes=== | ===July 25 patch notes=== | ||
Patch Notes: July 25th | |||
The next game patch for Halo Wars 2 is targeted for release on Tuesday, 7/25 in conjunction with the Serina/Operation Spearbreaker DLC release. Here's a list of fixes and improvements included with this month's patch. | |||
(note - for a list of balance changes coming on 7/25, please see this thread) | |||
====UI/Navigation==== | |||
* Fixed incorrect control group UI when changing from PC to Controller inputs. | |||
* Players are no longer able to see their opponent’s gamertag and rank in Leader Select by opening the friends menu. | |||
* Clarified wording on the override warning message when the player has chosen to restart from checkpoint. | |||
* Squad is no longer taken to the Blitz Find Match menu when the Squad Leader navigates into the Blitz main menu. | |||
* Fixed ‘F’ key radial menu shortcut (PC). | |||
====AI==== | |||
* Fixed an issue wherein AI strategy was not assigned to AI players in some MP matches. | |||
* Fixed an issue wherein AI unit building is delayed on 1v1 Strongholds. | |||
* Build priority for Jackrabbits has been reduced increasing AI build choices | |||
====Buildings/Units==== | |||
* Supply pad upgrade time changed to 15 seconds. | |||
* Units that die while under the effects of Dying Breath are now included in death counts. | |||
* Units are no longer selectable while inside garrisons. | |||
* Wolverines now automatically path to get in attacking range of garrisons. | |||
* Players can no longer hijack both the Phantom and the unit inside when hijacking with two Spartans at the same time. | |||
* Hero units now receive a damage reduction bonus while inside garrisons. | |||
* Units now take reflective damage when attacking an enemy unit with the Ram ability. | |||
* Shield bars no longer regenerate until full while taking damage during recharging. | |||
* Vehicles hijacked while inside a Shield Generator bubble no longer inherit the Shield Generator’s shield. | |||
* Snipers can no longer attack Sentinels guarding power nodes. | |||
* Fixed an issue with the Hunters’ Assault Beam upgrade not dealing AOE damage. | |||
* Units will no longer sometimes miss hitting Apex buildings placed on corner slots. | |||
* The Phantom can no longer drop units off the map. | |||
* Fixed an issue in which some units could sometimes use an ability twice in succession. | |||
* The Condor will now use it’s lasers against neutral Sentinels. | |||
* The Colossus can now more easily attack Banished Mini Bases. | |||
* Engineers and Nightingales can no longer heal while Dazed from an EMP Mac blast. | |||
* Fixed an issue causing units to sometimes not move to rally points. | |||
* Fixed an issue where units sometimes were unable to gather resources if another unit is already engaged in collecting. | |||
* Air units now return to their original position after automatically moving to attack nearby enemies. | |||
* Made corrections to Warthog upgrade inconsistencies. | |||
* Fixed issue which prevented targets painted by the Mantis’ Designator from taking extra damage. | |||
* Fixed animation anomalies with Jerome’s Command Mantis upon being destroyed. | |||
* Spartans picked up by a Mastadon during a Spartan hijack will no longer become stuck in the vehicle. | |||
* Nightingales hijacked by Spartans with veterancy will no longer retain veterancy after the Spartan dismounts | |||
====Campaign==== | |||
* Fixed the Things that Go Boom Skull functionality on mission ‘Under the Dark’. | |||
* Correct score inconsistencies while using Skulls Pestilence and Sickness in Co-op Campaign. | |||
* Coop users should now be able to get Gold on mission ‘Hold the Line’ again. | |||
* Fixed an issue with Global Rally Points sliding around in Campaign missions. | |||
* Sugar Cookie skull now works in ‘The Signal’ | |||
* Corrected several of the Phoenix Logs | |||
* Fixed various issues with mission ‘Last Stand’ objective ‘Kill the Commanders within 10 minutes’. | |||
* Fixed an issue wherein the bonus objective ‘Kill 5 units with Turret Drop’ sometimes does not appear on objectives screen in mission ‘Hold the Line’. | |||
* Enemy AI no longer build expansion bases on easy and normal difficulty on mission ‘The Foundry’. | |||
====Leader Power==== | |||
* Playing Ghost in the Machine as vision is lost in Blitz no longer prevents further cards being played. | |||
* Sergeant Johnson’s Pelican Transport Leader Power is no longer free after upgrade. | |||
* Passive Siphon and Active Siphon now work on units in motion. | |||
* Field Promotion no longer decreases a unit’s veterancy if above rank 1. | |||
* Units under the effect of Ghost in the Machine can no longer be picked up by the Pelican Transport leader power. | |||
* The Emperor skull no longer causes power cooldowns to cease indefinitely when upgrading to Power Surge 3. | |||
* VFX for Arbiter’s Plasma Bolt can no longer be seen through Fog of War. | |||
* Drop VFX for Arbiter’s Stasis and Mass Stasis can no longer be seen through Fog of War. | |||
* Explosion VFX for Jerome’s Enduring Salvo can no longer be seen through Fog of War. | |||
* Using Forge’s Combat Salvage after Grizzly Battalion will no longer cause drop off Pelican Gunships to settle at the players HQ. | |||
* Fixed damage mitigation buffs for Hunter’s Vehicle Symbiotes Leader Power. | |||
* Powers such as Glassing Beam and Vortex Lightning are no longer cancelled if the player loses vision during charge up. | |||
====Engine==== | |||
* Fixed an issue with AMD Radeon R7 that caused screen tearing. | |||
* Fixed an issue with AMD Radeon R7 that caused low fps on default options. | |||
* Fixed a crash that occurred when using Ghost in the Machine in a versus AI custom game. | |||
* Fixed an issue in which HDR TVs and monitors were able to see through FOW effects in Campaign. | |||
* Fixed a crash issue that occurred when attempting to access the Theatre. | |||
* Fixed a crash issue when setting a local rally point, saving, and then attempting to set the local rally point at the same base upon loading saved game. | |||
* Fixed performance drops during 3v3 Strongholds gameplay. | |||
* Fixed performance drops during longer 3v3 Skirmish games with 5 AI. | |||
* Fixed game crash when a direct disconnect occurs while loading into a multiplayer game. | |||
* Fixed an issue with Campaign progression loss when switching back and forth between different Xboxes. | |||
* Fixed performance drop with Multi-GPU enabled. | |||
* Improved performance on a hitch that could occur in some games. | |||
* Fixed a crash that occurred when accepting a game invite during mission load. | |||
* Fixed rare issue which prevented player-owned bases from appearing on mini-map. | |||
====Art==== | |||
* Fixed a VFX issue that sometimes occurs when destroying rock walls with the Scarab in mission ‘The Foundry’. | |||
* Fixed a VFX issue with the Retriever Sentinel in mission ‘The Halo’. | |||
* Fixed a VFX issue where projectiles will sometimes appear to cover the whole screen when units are just off camera. | |||
* Holo Decoy Gauss Hog projectile VFX no longer missing. | |||
====Audio==== | |||
* Fixed timing issues for Arbiter’s Plasma Bolt and Stasis SFX. | |||
* “The enemy has destroyed one of our buildings” VO no longer plays after player recycles a main or mini base. | |||
* Corrected timing of projectile sound for Mac Blast. | |||
* Sound effects now playing when receiving Blitz card packs for completing Daily and Weekly Challenges. | |||
====MISC:==== | |||
* Commander Jerome’s unique Blitz cards are now appropriately flagged as “Collected” and can be used to create Jerome decks. | |||
* Removed unfair starting advantage on MP map Highway where in some players’ starting units were close enough to begin collecting supplies automatically. | |||
* Fixed issues with various achievements not correctly unlocking for some players. | |||
* Units put into stasis from Stasis Mines now count toward the Time and Place achievement. | |||
* Global Rally Points can no longer be placed on an opponent’s base plots regardless of whether or not they have built on them. | |||
* Using Arbiter’s Stasis or Mass Stasis is no longer counted twice for game stats. | |||
}} | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{HW2Updates}} | {{HW2Updates}} | ||
[[Category:Halo Wars 2 seasons|Season 05]] | [[Category:Halo Wars 2 seasons|Season 05]] |