Halo: The Master Chief Collection skulls: Difference between revisions
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==List of skulls== | ==List of skulls== | ||
The games in which the skull is available are listed below each skull. Pre-order skulls are marked with ¹ and unlocked globally on December 12, 2014. With the exception of these as well as the Swarm skull, all other skulls are unlocked from the start.{{Ref/Reuse|your journey}} Skulls marked with ² were not available in the original release of the games, but were implemented via updates in the [[MCC Insider Program]]. The Acrophobia skull was added into the game for ''Halo 3'' for the release of ''Halo 3'' on PC.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2020|Site=Halo Waypoint|Page=MCC Development Update - June 2020}} The Acrophobia can only be unlocked for use by completing a [[season]]al [[Challenges/Halo: The Master Chief Collection|challenge]] to kill 343 flying enemies in ''Halo 3'', between July 14 and July 29, 2020.{{Ref/Site|D=01|M=6|Y=2020|URL=https://store.steampowered.com/newshub/app/976730/view/2595712846344485885|Site=Steam|Page=Halo 3 Celebration}} It was unlocked globally after July 29, 2020. | The games in which the skull is available are listed below each skull. Pre-order skulls are marked with ¹ and unlocked globally on December 12, 2014. With the exception of these as well as the Swarm skull, all other skulls are unlocked from the start.{{Ref/Reuse|your journey}} Skulls marked with ² were not available in the original release of the games, but were implemented via updates in the [[MCC Insider Program]]. The Acrophobia skull was added into the game for ''Halo 3'' for the release of ''Halo 3'' on PC.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/mcc-development-update-june-2020|Site=Halo Waypoint|Page=MCC Development Update - June 2020}} The Acrophobia can only be unlocked for use by completing a [[season]]al [[Challenges/Halo: The Master Chief Collection|challenge]] to kill 343 flying enemies in ''Halo 3'', between July 14 and July 29, 2020.{{Ref/Site|D=01|M=6|Y=2020|URL=https://store.steampowered.com/newshub/app/976730/view/2595712846344485885|Site=Steam|Page=Halo 3 Celebration}} It was unlocked globally after July 29, 2020. New skulls from the collection became available on ''Halo 3'' and ''Halo 3: ODST'' with [[Season 8: Mythic#Patch notes|the update on 11 April 2022]].{{Ref/Site|URL=https://support.halowaypoint.com/hc/en-us/articles/5178835359380-Halo-The-Master-Chief-Collection-MCC-Update-April-2022|Site=Halo Support site|Page=Halo: The Master Chief Collection MCC Update - April 2022|D=11|M=4|Y=2022}} | ||
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
Line 16: | Line 16: | ||
| Acrophobia | | Acrophobia | ||
|| The Corps: Now issue rifles AND wings... (Press Jump twice to fly.) | || The Corps: Now issue rifles AND wings... (Press Jump twice to fly.) | ||
||0.00x || style="background:#ffdddd;"|No|| style="background:# | ||0.00x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Anger.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Anger.png|center|75px]] | ||
| Anger | | Anger | ||
|| Enemies fire their weapons faster and more frequently. | || Enemies fire their weapons faster and more frequently. | ||
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:# | ||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Assassin.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Assassin.png|center|75px]] | ||
Line 31: | Line 31: | ||
| Bandanna¹ | | Bandanna¹ | ||
|| Infinite Ammo. | || Infinite Ammo. | ||
||0.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:# | ||0.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Black Eye.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Black Eye.png|center|75px]] | ||
Line 46: | Line 46: | ||
| Bonded Pair¹ | | Bonded Pair¹ | ||
|| Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while. | || Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while. | ||
||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:# | ||0.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Boom.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Boom.png|center|75px]] | ||
| Boom¹ | | Boom¹ | ||
|| Explosions have twice the damage radius. Light fuse, run away. | || Explosions have twice the damage radius. Light fuse, run away. | ||
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:# | ||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Catch.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Catch.png|center|75px]] | ||
Line 71: | Line 71: | ||
| Eye Patch | | Eye Patch | ||
|| Auto aim features disabled for all weapons. You'll miss it when it's gone. | || Auto aim features disabled for all weapons. You'll miss it when it's gone. | ||
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:# | ||1.10x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Famine.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Famine.png|center|75px]] | ||
Line 91: | Line 91: | ||
| Foreign | | Foreign | ||
|| Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons. | || Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons. | ||
||1.10x || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:# | ||1.10x || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Ghost.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Ghost.png|center|75px]] | ||
| Ghost | | Ghost | ||
|| AI no longer flinch from attacks. | || AI no longer flinch from attacks. | ||
||1.00x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:# | ||1.00x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Grunt Birthday Party.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Grunt Birthday Party.png|center|75px]] | ||
Line 121: | Line 121: | ||
| Jacked | | Jacked | ||
|| Players can only enter ground vehicles by boarding. | || Players can only enter ground vehicles by boarding. | ||
||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:# | ||1.20x || style="background:#ffdddd;"|No|| style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Malfunction.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Malfunction.png|center|75px]] | ||
| Malfunction | | Malfunction | ||
|| Every time you respawn, a random element of your HUD is disabled. | || Every time you respawn, a random element of your HUD is disabled. | ||
|| 1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:# | || 1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Masterblaster.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Masterblaster.png|center|75px]] | ||
| Masterblaster | | Masterblaster | ||
|| Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills. | || Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills. | ||
||1.10x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:# | ||1.10x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Mythic.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Mythic.png|center|75px]] | ||
Line 141: | Line 141: | ||
| Piñata¹ | | Piñata¹ | ||
|| Punching enemies makes them drop grenades. Beat them 'til candy comes out! | || Punching enemies makes them drop grenades. Beat them 'til candy comes out! | ||
||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:# | ||1.00x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Prophet Birthday Party.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Prophet Birthday Party.png|center|75px]] | ||
Line 151: | Line 151: | ||
| Recession | | Recession | ||
|| Every shot is worth twice the ammo. Save those bullets, player. | || Every shot is worth twice the ammo. Save those bullets, player. | ||
||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:# | ||1.20x || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Scarab.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Scarab.png|center|75px]] | ||
Line 161: | Line 161: | ||
| SO...ANGRY... | | SO...ANGRY... | ||
|| Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased. | || Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased. | ||
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:# | ||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Sputnik.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Sputnik.png|center|75px]] | ||
Line 176: | Line 176: | ||
| Swarm | | Swarm | ||
|| Hunters are much stronger. Base Hunter score values are increased. | || Hunters are much stronger. Base Hunter score values are increased. | ||
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:# | ||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull That's Just Wrong.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull That's Just Wrong.png|center|75px]] | ||
| That's Just... Wrong | | That's Just... Wrong | ||
|| Increases enemy awareness of player. | || Increases enemy awareness of player. | ||
||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:# | ||1.10x || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull They Come Back.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull They Come Back.png|center|75px]] | ||
| They Come Back | | They Come Back | ||
|| Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased. | || Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased. | ||
||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:# | ||1.00x || style="background:#ffdddd;"|No || style="background:#ddffdd;"|Yes² || style="background:#ddffdd;"|Yes || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No || style="background:#ffdddd;"|No | ||
|- | |- | ||
|style="background:#555555;" | [[File:HTMCC Skull Thunderstorm.png|center|75px]] | |style="background:#555555;" | [[File:HTMCC Skull Thunderstorm.png|center|75px]] |
Revision as of 15:00, April 11, 2022
Skulls are gameplay modifiers with the appearance of a human skull featured in Halo: The Master Chief Collection. Like in Halo 3: ODST, Halo: Reach and Halo 4, the skulls are no longer easter eggs in-game, and can also be accessed in the campaign menu without claiming them in campaign levels. A total 38 skulls are included in the collection, including several unique additions to Halo 2: Anniversary.[1]
Skulls in The Master Chief Collection are divided into two categories: Scoring and Non-Scoring. Scoring skulls increase the challenge and reward players with higher score multipliers or bonuses to base enemy values when turned on. Non-Scoring skulls can either be neutral, such as Grunt Birthday Party, or in cases of cheat-like skulls, have a score multiplier of zero. Zero multiplier skulls like Scarab disqualify level times and scores from being recorded on the leaderboard and disable score and time-based achievements.[1]
List of skulls
The games in which the skull is available are listed below each skull. Pre-order skulls are marked with ¹ and unlocked globally on December 12, 2014. With the exception of these as well as the Swarm skull, all other skulls are unlocked from the start.[1] Skulls marked with ² were not available in the original release of the games, but were implemented via updates in the MCC Insider Program. The Acrophobia skull was added into the game for Halo 3 for the release of Halo 3 on PC.[2] The Acrophobia can only be unlocked for use by completing a seasonal challenge to kill 343 flying enemies in Halo 3, between July 14 and July 29, 2020.[3] It was unlocked globally after July 29, 2020. New skulls from the collection became available on Halo 3 and Halo 3: ODST with the update on 11 April 2022.[4]
Icon | Name | Description | Multiplier | HCEA | H2A | H3 | ODST | H4 | Reach |
---|---|---|---|---|---|---|---|---|---|
Acrophobia | The Corps: Now issue rifles AND wings... (Press Jump twice to fly.) | 0.00x | No | Yes | Yes² | Yes | No | No | |
Anger | Enemies fire their weapons faster and more frequently. | 1.10x | Yes² | Yes | Yes | Yes | No | No | |
Assassins | All enemies in the game are permanently cloaked. | 1.20x | No | Yes | No | No | No | No | |
Bandanna¹ | Infinite Ammo. | 0.00x | Yes | Yes² | Yes | Yes | No | No | |
Black Eye | Your shields only recharge when you melee enemies. Bash your way to better health! | 1.10x | Yes | Yes | Yes | Yes | Yes | Yes | |
Blind | HUD and weapon do not display onscreen. | 1.10x | Yes² | Yes | Yes | Yes | Yes | Yes | |
Bonded Pair¹ | Co-op skull: When one player dies, the other player gets a large damage boost that lasts a while. | 0.00x | No | Yes² | Yes | Yes | No | No | |
Boom¹ | Explosions have twice the damage radius. Light fuse, run away. | 1.00x | Yes | Yes² | Yes | Yes | No | No | |
Catch | Enemies throw and drop more grenades. | 1.10x | Yes² | Yes | Yes | Yes | Yes | Yes | |
Cowbell | Acceleration from explosions is increased. | 1.00x | No | No | Yes | Yes | Yes | Yes | |
Envy | Chief trades his flashlight for Active Camo. | 0.00x | No | Yes | No | No | No | No | |
Eye Patch | Auto aim features disabled for all weapons. You'll miss it when it's gone. | 1.10x | Yes | Yes² | Yes | Yes | No | No | |
Famine | Weapons dropped by AI have half the ammo they normally would. You might want to pack an extra magazine. | 1.10x | Yes | Yes | Yes | Yes | Yes | Yes | |
Feather¹ | Player and enemy melee strikes impart more movement physics. | 1.00x | No | Yes² | No | No | No | No | |
Fog | The motion tracker is disabled. You'll miss those eyes in the back of your head. | 1.10x | Yes | Yes² | Yes | No | Yes | Yes | |
Foreign | Covenant weapons: How do they work? Players cannot pick up or use Covenant weapons. | 1.10x | Yes | No | Yes | Yes | No | No | |
Ghost | AI no longer flinch from attacks. | 1.00x | Yes² | Yes | Yes | Yes | No | No | |
Grunt Birthday Party | Grunt headshots lead to glorious celebrations. | 1.00x | Yes | Yes | Yes | Yes | Yes | Yes | |
Grunt Funeral¹ | Grunts die in a blaze of glory. And plasma. | 1.00x | Yes | Yes² | No | No | No | No | |
Iron | Death carries a heavy price. Dying in co-op resets you at your last saved checkpoint. Dying solo restarts the level. | 1.30x | Yes | Yes | Yes | Yes | Yes | Yes | |
IWHBYD (I Would Have Been Your Daddy) | Rare combat dialogue becomes more common. | 1.00x | No | Yes | Yes | Yes | Yes | Yes | |
Jacked | Players can only enter ground vehicles by boarding. | 1.20x | No | Yes² | Yes | Yes | No | No | |
Malfunction | Every time you respawn, a random element of your HUD is disabled. | 1.00x | Yes | Yes² | Yes | Yes | No | No | |
Masterblaster | Co-op skull: One player's shields recharge to overshield level and can only melee while the second player has no shields but infinite ammo. Roles switch after a number of enemy kills. | 1.10x | No | Yes² | Yes | Yes | No | No | |
Mythic | Enemies have increased health. | 1.20x | Yes | Yes | Yes | Yes | Yes | Yes | |
Piñata¹ | Punching enemies makes them drop grenades. Beat them 'til candy comes out! | 1.00x | Yes | Yes² | Yes | Yes | No | No | |
Prophet Birthday Party | Punch that Prophet up to 11. (Each punch the player lands on the Prophet of Regret on the level Regret is accompanied by an electric guitar lick). | 1.00x | No | Yes² | No | No | No | No | |
Recession | Every shot is worth twice the ammo. Save those bullets, player. | 1.20x | Yes | Yes² | Yes | Yes | No | No | |
Scarab | All player-held weapons fire Scarab Gun beams. | 0.00x | No | Yes² | No | No | No | No | |
SO...ANGRY... | Enraged Brutes explode like a frag grenade if not dispatched within seconds. Base Brute score values are increased. | 1.00x | No | Yes² | Yes | Yes | No | No | |
Sputnik | Mass of objects is decreased, making them more easily displaced. | 1.00x | Yes² | Yes | No | No | No | No | |
Streaking | Player shields constantly decay at a slow pace but recharge some with every enemy kill. | 1.20x | No | Yes² | No | No | No | No | |
Swarm | Hunters are much stronger. Base Hunter score values are increased. | 1.00x | No | Yes² | Yes | Yes | No | No | |
That's Just... Wrong | Increases enemy awareness of player. | 1.10x | Yes² | Yes | Yes | Yes | No | No | |
They Come Back | Flood Combat Forms spawned by Infection Forms reanimating a corpse are much more dangerous. Flood Combat Form score values are increased. | 1.00x | No | Yes² | Yes | No | No | No | |
Thunderstorm | Upgrades the rank of most enemies. | 1.20x | Yes² | Yes | Yes | Yes | Yes | Yes | |
Tilt | Enemy resistances and weaknesses are increased. | 1.20x | No | No | Yes | Yes | Yes | Yes | |
Tough Luck | Enemies always go berserk, always dive out of the way, never flee. | 1.10x | Yes² | No | Yes | Yes | Yes | Yes |
Trivia
- The description of the Acrophobia skull is a reference to The Truth and Reconciliation from Halo: Combat Evolved. where in the opening cutscene a marine says "The Corps issued me a rifle, not wings.".
Sources
- ^ a b c Halo Waypoint: The Halo Bulletin: Your Journey Begins
- ^ Halo Waypoint, MCC Development Update - June 2020 (Retrieved on Jun 1, 2020) [archive]
- ^ Steam, Halo 3 Celebration (Retrieved on Jun 1, 2020) [archive]
- ^ Halo Support site, Halo: The Master Chief Collection MCC Update - April 2022 (Retrieved on Apr 11, 2022) [archive]