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{{Era|RW}}
{{Title|''Halo DS''}}
[[File:Halo DS logo.PNG|400px|thumb|right|The logo for ''Halo DS''.]]
{{Status|RealWorld}}
'''''Halo DS''''' was a ''[[Halo]]'' game that was planned to be released on the [[Wikipedia:Nintendo DS|Nintendo DS]], but was canceled as certain deals did not work out. A playable version existed before its cancellation<ref> [http://kotaku.com/gaming/rumor-smashed/proof-provided-of-halo-ds-still-not-a-real-game-306221.php IGN Video on ''Halo DS'']</ref>. In January 2007, Matt Casamassina of IGN claimed he played a version of ''Halo'' for the Nintendo DS. On October 2, 2007 he demonstrated on-camera, and in-game footage of an early-development style version of ''Halo DS''. The demonstrated work featured dual-wielding and a version of the ''[[Halo 2]]'' map [[Zanzibar]]. Bungie employees later explained the ''Halo DS'' demo was in fact an unsolicited pitch that was never taken on.
<div style="float:right; margin-left:4px;">[[File:Halo DS logo.PNG|300px|thumb|center|The logo for ''Halo DS''.]]<br />
<youtube width=300 height=300>kmoND4u63fg</youtube>
{{#widget:YouTube|id=kmoND4u63fg|width=300|height=200}}</div>
==Trivia==
{{quote|There has never been an officially funded or sanctioned development of any sort of DS Halo game.|Brian Jarrard<ref name="silc">[http://www.siliconera.com/2007/07/18/bungie-if-halo-ds-existed-it-wasn%E2%80%99t-from-us/ '''Siliconera''': ''Bungie: If Halo DS existed it wasn’t from us'']</ref>}}
*This game was joked about, but denied, by Matt Cassamassina of [http://www.ign.com/ IGN]<ref>[http://ds.ign.com/objects/874/874110.html IGN on ''Halo DS'']</ref>
'''''Halo DS''''' was a proposed ''[[Halo universe|Halo]]'' game that would have been released on the [[Wikipedia:Nintendo DS|Nintendo DS]]. The game was rumored throughout 2007, but was never acknowledged or developed by Bungie or Microsoft.{{Ref/Reuse|silc}} The game never advanced beyond an unsolicited demo.
*There are no further plans to publish or release a ''Halo'' game on the Nintendo DS.
 
*The bottom screen was used mostly for the [[motion sensor|motion tracker]] but also had other uses, such as to tell you what weapons you had and your shield health.
==Background==
Rumors of a handheld version of ''Halo'' first surfaced in 2004 when claims that ''Halo'' would be ported to the [[wikipedia:Gameboy Advance|Gameboy Advance]] were quickly dismissed by Microsoft.<ref>[http://www.gamespot.com/news/rumor-control-halo-gba-and-dirty-harry-the-game-6100959 '''Gamespot''': ''Rumor Control: Halo GBA and Dirty Harry: The Game]</ref> In 2005 Microsoft again denied rumors of a handheld ''Halo'', this time on the [[wikipedia:Gizmondo|Gizmondo]].<ref>[http://www.gamespot.com/news/rumor-control-xbox-next-patents-and-gizmondo-halo-6115985 '''Gamespot''': ''Rumor Control: Xbox Next Patents and Gizmondo Halo'']</ref>
 
On January 4, 2007 [[wikipedia:Matt Casamassina|Matt Casamassina]] of IGN claimed he had played a version of ''Halo'' for the Nintendo DS.<ref>[http://www.ign.com/blogs/matt-ign/2007/01/04/i-played-halo-on-ds '''IGN''': ''I Played Halo on DS'']</ref> On October 2, 2007 he demonstrated on-camera in-game footage of what he claimed was an early-development playable version of ''Halo DS''.<ref name="demo">[http://ca.ign.com/videos/2007/10/02/halo-ds-nintendo-ds-video-on-camera-halo-ds-demo '''IGN''': Video on ''Halo DS'']</ref> In a July 2007 interview with Siloconera, Bungie employees [[Frank O'Connor]] and [[Brian Jarrard]] stated, "''it’s very likely that somebody at some point in time created a prototype and tried to pitch it... which is probably what Casamassina is talking about... but there has never been an officially funded or sanctioned development of any sort of DS Halo game.''"{{Ref/Reuse|silc}}
 
==Demo==
The work demonstrated by Casamassina featured dual-wielding and a version of the ''[[Halo 2]]'' map [[Zanzibar]]. The bottom screen was used mostly for the [[motion tracker]] but also had other uses, including displaying the player's weapons and shield health. Evidence including the demo's reticule, sound effects, and HUD features suggest the game was created by modding [[wikipedia:GoldenEye: Rogue Agent|GoldenEye: Rogue Agent]] to serve as a proof-of-concept for the developer's pitch.<ref>[http://www.joystiq.com/2007/10/03/halo-ds-validity-argued/ '''Joystiq''': ''Halo DS validity argued'']</ref> Casamassina claimed it "wasn't created by a garage developer, it was actually done by a major studio, a major publisher, AAA publisher," but he did not reveal the source of the demo.{{Ref/Reuse|demo}}


==Sources==
==Sources==
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{{Ref/Sources}}
 
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{{Halo Games}}
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[[Category:Games]]
[[Category:Cancelled games]]
[[Category:Deleted Material]]

Latest revision as of 12:57, March 23, 2022

The logo for Halo DS.

"There has never been an officially funded or sanctioned development of any sort of DS Halo game."
— Brian Jarrard[1]

Halo DS was a proposed Halo game that would have been released on the Nintendo DS. The game was rumored throughout 2007, but was never acknowledged or developed by Bungie or Microsoft.[1] The game never advanced beyond an unsolicited demo.

Background[edit]

Rumors of a handheld version of Halo first surfaced in 2004 when claims that Halo would be ported to the Gameboy Advance were quickly dismissed by Microsoft.[2] In 2005 Microsoft again denied rumors of a handheld Halo, this time on the Gizmondo.[3]

On January 4, 2007 Matt Casamassina of IGN claimed he had played a version of Halo for the Nintendo DS.[4] On October 2, 2007 he demonstrated on-camera in-game footage of what he claimed was an early-development playable version of Halo DS.[5] In a July 2007 interview with Siloconera, Bungie employees Frank O'Connor and Brian Jarrard stated, "it’s very likely that somebody at some point in time created a prototype and tried to pitch it... which is probably what Casamassina is talking about... but there has never been an officially funded or sanctioned development of any sort of DS Halo game."[1]

Demo[edit]

The work demonstrated by Casamassina featured dual-wielding and a version of the Halo 2 map Zanzibar. The bottom screen was used mostly for the motion tracker but also had other uses, including displaying the player's weapons and shield health. Evidence including the demo's reticule, sound effects, and HUD features suggest the game was created by modding GoldenEye: Rogue Agent to serve as a proof-of-concept for the developer's pitch.[6] Casamassina claimed it "wasn't created by a garage developer, it was actually done by a major studio, a major publisher, AAA publisher," but he did not reveal the source of the demo.[5]

Sources[edit]