Unidentified ancilla (Installation 05): Difference between revisions
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m (moved Unidentified Monitor (Installation 05) to Unidentified Ancilla (Installation 05): Saying the same thing. But so far, the definition of a Monitor is that it floats. So we don't know that it is a Monitor, but we DO know that it is some fo...) |
m (Text replacement - "{{[Ee]ra\|[^}\n]*(Forerunner|Covenant|Human|UNSC|HCW|Post)[^}\n]*}}" to "{{Status|Canon}}") |
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{{ | {{Status|Canon}} | ||
{{AI infobox | |||
{{AI | |image = [[File:Cold Storage Monitor.jpg|265px]] | ||
|image = [[File:Cold Storage Monitor.jpg| | |description = Resembles a large monitor integrated to the ceiling of a Flood containment facility | ||
|description = | |||
|color = Silver, blue | |color = Silver, blue | ||
|function = Oversaw Flood containment facility on Installation 05 | |function = Oversaw Flood containment facility on Installation 05 | ||
|affiliation = Forerunner | |affiliation = Forerunner | ||
}} | }} | ||
This '''unidentified [[ | This '''unidentified [[ancilla]]''' is a [[Forerunner]] construct that monitored a [[Flood]] [[Flood containment facility|containment facility]] on [[Installation 05]]. It was far larger than a [[monitor]]; rather than freely levitating like a monitor, this construct was mounted on rails on the ceiling of the facility.<ref>'''Halo 3''', level ''[[Cold Storage]]''</ref> | ||
==Overview== | ==Overview== | ||
{{ | {{Conjecture}} | ||
This | This ancilla might have served as a local caretaker designated to watch or oversee the Flood specimens contained in the facility. | ||
Given their remarkably similar appearances, it is also possible that this | Given their remarkably similar appearances, it is also possible that this ancilla had the same role with [[the Knowing]], a Forerunner construct on the planet [[Ariel]] that was designed to gather and organize information about the course of history. If this is so, it is possible that all [[Halo Array|Halo installations]] possess such a construct. | ||
{{ | {{Conjecture end}} | ||
==Gameplay== | ==Gameplay== | ||
The | The ancilla is attached to a pair of rails on the ceiling of the main room in the multiplayer map ''[[Cold Storage]]''. It serves as an invulnerable piece of immobile scenery. It follows the movements of any players in the room, but stops paying attention to players when they leave the room. However, it will not track players in edit mode unless it sees them prior to entering this mode. It is capable of seeing players using [[active camouflage]], implying the usage of heat sensors or other optical technologies. It will continue to track the bodies of dead players provided if no one else is in the room. | ||
==Gallery== | ==Gallery== | ||
<gallery widths="150"> | <gallery widths="150"> | ||
File: | File:ColdStorageMonitor2.jpg|The construct compared to a normal monitor. | ||
File: | File:ColdStorageMonitor3.jpg|The ancilla from another angle. | ||
</gallery> | </gallery> | ||
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==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Forerunner AI}} | {{Forerunner AI}} | ||
[[Category:Forerunner A.I.]] | [[Category:Forerunner A.I.]] | ||
[[Category:Unidentified content]] | |||
[[Category:AI characters]] |
Latest revision as of 18:42, March 19, 2022
This unidentified ancilla is a Forerunner construct that monitored a Flood containment facility on Installation 05. It was far larger than a monitor; rather than freely levitating like a monitor, this construct was mounted on rails on the ceiling of the facility.[1]
Overview[edit]
This ancilla might have served as a local caretaker designated to watch or oversee the Flood specimens contained in the facility.
Given their remarkably similar appearances, it is also possible that this ancilla had the same role with the Knowing, a Forerunner construct on the planet Ariel that was designed to gather and organize information about the course of history. If this is so, it is possible that all Halo installations possess such a construct.
Gameplay[edit]
The ancilla is attached to a pair of rails on the ceiling of the main room in the multiplayer map Cold Storage. It serves as an invulnerable piece of immobile scenery. It follows the movements of any players in the room, but stops paying attention to players when they leave the room. However, it will not track players in edit mode unless it sees them prior to entering this mode. It is capable of seeing players using active camouflage, implying the usage of heat sensors or other optical technologies. It will continue to track the bodies of dead players provided if no one else is in the room.
Gallery[edit]
List of appearances[edit]
- Halo 3 (First appearance)
Sources[edit]
- ^ Halo 3, level Cold Storage
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