Fetching: Difference between revisions
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'''Fetching''' is a [[human]] industry that arose following the [[Human-Covenant War]]. With the great amount of derelict warships floating in space, the [[United Nations Space Command|UNSC]] reasoned that it could [[Salvaging|recover]] a good amount of working [[Shaw-Fujikawa Translight Engine]]s. Thus, companies such as [[Warner & Ives]] began contracting "fetchers" to prospect battlefield wreckages and recover usable drives. Fetchers often used [[magnetic vice]]s to grip metal objects. [[Oliver Birch]] was a fetcher. [[Steve (ONI)|Steve]] served as a contract handler for Birch and other fetchers.<ref name="adjunct">'''[[Halo: First Strike]]''' (2010), ''[[Tug o' War]]''</ref> | '''Fetching''' is a [[human]] industry that arose following the [[Human-Covenant War]]. With the great amount of derelict warships floating in space, the [[United Nations Space Command|UNSC]] reasoned that it could [[Salvaging|recover]] a good amount of working [[Shaw-Fujikawa Translight Engine]]s. Thus, companies such as [[Warner & Ives]] began contracting "fetchers" to prospect battlefield wreckages and recover usable drives. Fetchers often used [[magnetic vice]]s to grip metal objects. [[Oliver Birch]] was a fetcher. [[Steve (ONI)|Steve]] served as a contract handler for Birch and other fetchers.<ref name="adjunct">'''[[Halo: First Strike]]''' (2010), ''[[Tug o' War]]''</ref> | ||
It is considered important to have two ships available when fetching, primarily because a fetcher often has to enter dense debris fields, something that is not possible for most reasonably priced [[Slipstream space|slipspace]]-capable ships. For example, Oliver Birch had a small [[tug]], the ''[[Galileo's Worst Enemy]]'', for fetching runs of about four to five thousand [[klick|kilometers]], while using the slipspace-capable {{CAAShip|Butterworth}} as a base of operations and for interstellar journeys. | It is considered important to have two ships available when fetching, primarily because a fetcher often has to enter dense debris fields, something that is not possible for most reasonably priced [[Slipstream space|slipspace]]-capable ships. For example, Oliver Birch had a small [[tug]], the ''[[Galileo's Worst Enemy]]'', for fetching runs of about four to five thousand [[klick|kilometers]], while using the slipspace-capable {{CAAShip|Butterworth}} as a base of operations and for interstellar journeys.{{Ref/Reuse|adjunct}} | ||
==List of appearances== | ==List of appearances== | ||
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==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
[[Category:Occupations]] | [[Category:Occupations]] |
Latest revision as of 17:26, March 19, 2022
Fetching is a human industry that arose following the Human-Covenant War. With the great amount of derelict warships floating in space, the UNSC reasoned that it could recover a good amount of working Shaw-Fujikawa Translight Engines. Thus, companies such as Warner & Ives began contracting "fetchers" to prospect battlefield wreckages and recover usable drives. Fetchers often used magnetic vices to grip metal objects. Oliver Birch was a fetcher. Steve served as a contract handler for Birch and other fetchers.[1]
It is considered important to have two ships available when fetching, primarily because a fetcher often has to enter dense debris fields, something that is not possible for most reasonably priced slipspace-capable ships. For example, Oliver Birch had a small tug, the Galileo's Worst Enemy, for fetching runs of about four to five thousand kilometers, while using the slipspace-capable CAA Butterworth as a base of operations and for interstellar journeys.[1]
List of appearances[edit]
- Halo: First Strike
- Tug o' War (First appearance)
Sources[edit]
- ^ a b Halo: First Strike (2010), Tug o' War