Real World

Work Burns and Runaway Grunts: Difference between revisions

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==Appearances==
==Appearances==
The track plays randomly as a backing track during gameplay on any [[campaign]] or [[Skirmish]] level in ''[[Halo Wars]]'' set on [[Arcadia]], including:
The track plays randomly as a backing track during gameplay on any [[campaign]] or [[Skirmish]] levels in ''[[Halo Wars]]'' set on [[Arcadia]], including:
;Campaign
;Campaign
*''[[Arcadia City]]''
*''[[Arcadia City]]''

Latest revision as of 11:05, March 19, 2022

Work Burns and Runaway Grunts

Album:

Halo Wars: Original Soundtrack

Composer(s):

Stephen Rippy

Length:

3:07

Previous:

Part of the Plan

Next:

Freaked Out

 

Work Burns and Runaway Grunts is the fourteenth track in Halo Wars: Original Soundtrack.

Overview[edit]

The track opens with synthesizers before strings enter with a slow and melancholic melody. Halfway through, synthesizers join in, briefly taking over before strings return in a dramatic reprise of the melody. The track ends with digital effects and synthesizers fading out.

Appearances[edit]

The track plays randomly as a backing track during gameplay on any campaign or Skirmish levels in Halo Wars set on Arcadia, including:

Campaign
Skirmish

Prior to the release of Halo: Combat Evolved Anniversary and the accompanying Halo Waypoint title update , the track also played in the "Press Start" screen of Halo: Waypoint on Xbox 360.