David M. Mertz: Difference between revisions
From Halopedia, the Halo wiki
No edit summary |
m (Text replacement - "{{[Ee]ra\|(RW|BS|343)[^}\n]*}}" to "{{Status|RealWorld}}") |
||
(13 intermediate revisions by 9 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Status|RealWorld}} | ||
'''David M. Mertz''' is a former employee of [[Gearbox Software]], the company that was in charge of [[Wikipedia:porting|porting]] ''[[Halo: Combat Evolved]]'' onto the PC. He was one of the multiplayer map designers, notably [[Timberland]]. | |||
== Biography == | |||
David left behind his graduate studies in Biomedical Engineering at Virginia Tech to join the games industry. While David has been editing levels since the days of [[wikipedia:Doom (series)|Doom]], his professional game development career began when he joined Gearbox Software. During his time there, he worked on [[wikipedia:Half-Life: Opposing Force|Half-Life: Opposing Force]] and co-designed and created [[wikipedia:Half-Life: Blue Shift|Half-Life: Blue Shift]]. David has had the fortunate opportunity to work on some of the biggest franchises in PC gaming, including Half-Life, James Bond, and most recently Microsoft's Halo for the PC. | |||
Recently, he has moved from Gearbox Software to [[Pi Studios]]. | |||
David uses the username "<code>alpha_male_</code>" when blogging on such places as [http://gbxforums.gearboxsoftware.com/archive/index.php?t-179.html Gearbox Software Forums] | |||
== Mertz's quotes about [[Halo 2 (Windows Vista)|''Halo 2'' for Windows Vista]] == | |||
==Mertz | |||
*"The end-user will be provided with everything needed to create custom multi-player maps, complete with new textures and even customizable shades from Halo 2." - Mertz | *"The end-user will be provided with everything needed to create custom multi-player maps, complete with new textures and even customizable shades from Halo 2." - Mertz | ||
* "The plan from the beginning has been to release the tools, tutorials and examples with the retail release of the game" - Mertz | *"The plan from the beginning has been to release the tools, tutorials and examples with the retail release of the game" - Mertz | ||
* "With Halo 2 Vista, the tools are available right out of the box. This means that they are both officially supported by Microsoft and will have gone through all the testing, localization, and usability scenarios that is required for a professional software release." - Mertz | *"With Halo 2 Vista, the tools are available right out of the box. This means that they are both officially supported by Microsoft and will have gone through all the testing, localization, and usability scenarios that is required for a professional software release." - Mertz | ||
* "Not only will the tools be dramatically more user-friendly, they'll also be much more stable and polished." - Mertz | *"Not only will the tools be dramatically more user-friendly, they'll also be much more stable and polished." - Mertz | ||
* "We really look forward to seeing what new content will be created, not just for the casual player, but for the competitive and tournament Halo 2 Vista communities." - Mertz | *"We really look forward to seeing what new content will be created, not just for the casual player, but for the competitive and tournament Halo 2 Vista communities." - Mertz | ||
== | ==See also== | ||
*[[ | *[[DMM 2003]] | ||
[[Category:People|Mertz, David M.]] | [[Category:People|Mertz, David M.]] |
Latest revision as of 08:17, March 19, 2022
David M. Mertz is a former employee of Gearbox Software, the company that was in charge of porting Halo: Combat Evolved onto the PC. He was one of the multiplayer map designers, notably Timberland.
Biography[edit]
David left behind his graduate studies in Biomedical Engineering at Virginia Tech to join the games industry. While David has been editing levels since the days of Doom, his professional game development career began when he joined Gearbox Software. During his time there, he worked on Half-Life: Opposing Force and co-designed and created Half-Life: Blue Shift. David has had the fortunate opportunity to work on some of the biggest franchises in PC gaming, including Half-Life, James Bond, and most recently Microsoft's Halo for the PC.
Recently, he has moved from Gearbox Software to Pi Studios.
David uses the username "alpha_male_
" when blogging on such places as Gearbox Software Forums
Mertz's quotes about Halo 2 for Windows Vista[edit]
- "The end-user will be provided with everything needed to create custom multi-player maps, complete with new textures and even customizable shades from Halo 2." - Mertz
- "The plan from the beginning has been to release the tools, tutorials and examples with the retail release of the game" - Mertz
- "With Halo 2 Vista, the tools are available right out of the box. This means that they are both officially supported by Microsoft and will have gone through all the testing, localization, and usability scenarios that is required for a professional software release." - Mertz
- "Not only will the tools be dramatically more user-friendly, they'll also be much more stable and polished." - Mertz
- "We really look forward to seeing what new content will be created, not just for the casual player, but for the competitive and tournament Halo 2 Vista communities." - Mertz