Gameplay

Turret detach glitch: Difference between revisions

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'''Turret detach glitch'''” refers to two separate [[glitches]] in ''[[Halo 3]]''. The first glitch duplicates a [[AIE-486H machine gun|machine gun]] [[turret]]; the glitch is separate from the [[Forge turret glitch]], despite its identical result. The second glitch involves activating a loading point while a turret is detached.
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The '''Turret Detach Glitch''' is a [[glitch]] that only works on [[Halo 3]].  


While trying to detach a [[turret]], let go. There should be a turret in your hands and and one still on its original place. This can also be performed in [[Forge]] mode. Simply use a turret as normal, and then get a nearby player to turn into the Forge [[monitor]]. Have them move you around and press '''B''' to detach. You will then have an equipped turret and the ability to use the normal turret as usual.  
==Duplication==
While trying to detach a [[turret]], let go. There should be a turret in your hands and one still on its original place. Activating the Indestructible Vehicles in [[custom game]]s also allows for such duplication, by simply breaking and re-manning the turret repeatedly; this method is more an exploit than a glitch, however.  


This can also be achieved by simply using the turret and breaking the turret off normally in Forge. This may or may not work on all levels. Another way to do this is to turn on indestructible vehicles and just pull it off regularly (hop on it then press B).
==Loading point==
When playing the [[Campaign]] on two-player split-screen, if one player (''Person A'') crosses a loading point at the exact same time that the other player (''Person B'') detaches a turret, then ''Person B'' will spawn and lose control of their character. Both screens will show ''Person A''<nowiki/>'s view, separated by a random patch of black and green. ''Person B''<nowiki/>'s screen will show their [[heads-up display]] with a permanent “''Press '''B''' to detach turret''” message and a turret [[reticle]]. In this state, it is possible to walk through walls and see outside the map.


Also, in campaign mode, if player 1 (master chief) crosses a spawn point at the exact same time player 2 (the arbiter) detaches a turret, player 2 will spawn but will lose control of his character. Noticeable effects are, the top and bottom screen will both show the master chief's view, separated by a random patch of black and green, with the bottom screen displaying the arbiter's style shield bar and a permanent "press B to detach turret" message. The top screen will show the targeting reticule of the current weapon, but the bottom screen will show the turret's reticule. In this state, it is possible to walk into walls and see outside the map.
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[[Category:Glitches]]
[[Category:Glitches]]
[[Category: Halo 3 Glitches]]
[[Category:Halo 3 glitches]]
[[Category:Tricks and cheats]]
[[Category:Halo 3 tricks and cheats]]

Latest revision as of 23:42, March 18, 2022

Turret detach glitch” refers to two separate glitches in Halo 3. The first glitch duplicates a machine gun turret; the glitch is separate from the Forge turret glitch, despite its identical result. The second glitch involves activating a loading point while a turret is detached.

Duplication[edit]

While trying to detach a turret, let go. There should be a turret in your hands and one still on its original place. Activating the Indestructible Vehicles in custom games also allows for such duplication, by simply breaking and re-manning the turret repeatedly; this method is more an exploit than a glitch, however.

Loading point[edit]

When playing the Campaign on two-player split-screen, if one player (Person A) crosses a loading point at the exact same time that the other player (Person B) detaches a turret, then Person B will spawn and lose control of their character. Both screens will show Person A's view, separated by a random patch of black and green. Person B's screen will show their heads-up display with a permanent “Press B to detach turret” message and a turret reticle. In this state, it is possible to walk through walls and see outside the map.