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{{split}}The ''' | {{Status|Gameplay}} | ||
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The '''unintended firing glitch''' is a [[glitch]] that can be performed in ''[[Halo: Reach]]''. It results in a player continually firing their weapon or throwing a grenade while the game is paused. | |||
==Walkthrough== | ==Walkthrough== | ||
===Method ( | ===Method (unintentionally firing weapons)=== | ||
#Equip an automatic weapon, detached turret, or a vehicle with an automatic weapon system (Warthog turret, Sabre, etc). | #Equip an automatic weapon, detached turret, or a vehicle with an automatic weapon system (Warthog turret, Sabre, etc). | ||
#Crouch. | #Crouch. | ||
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Your character should now be firing continuously, reloading if necessary, until you re-connect your controller. Note, if your are playing offline, only a single round will be fired when the start menu is exited. | Your character should now be firing continuously, reloading if necessary, until you re-connect your controller. Note, if your are playing offline, only a single round will be fired when the start menu is exited. | ||
===Method ( | ===Method (unintentionally throwing grenade)=== | ||
#With any Armor Ability (except Sprint or Active Camouflage) equipped, hold down the Armor Ability button or bumper. | #With any Armor Ability (except Sprint or Active Camouflage) equipped, hold down the Armor Ability button or bumper. | ||
#Pause the game by pressing start or disconnecting your controller. | #Pause the game by pressing start or disconnecting your controller. |