Gameplay

Skirmish: Difference between revisions

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{{Center|''Looking for the [[T'vaoan]]s, also known as Skirmishers, a group of [[Kig-Yar]] shock troops introduced in [[Halo: Reach]]?''}}
<center>''Looking for [[Skirmisher]], a group of [[Kig-yar]] shock troops introduced in [[Halo: Reach]]?''</center>


'''Skirmish''' is a mode in ''[[Halo Wars]]'' and ''[[Halo Wars 2]]'' which allows the player to battle against opponents, either human or A.I., on various maps and under a variety of conditions. The player can select the number of opposing A.I. teams, [[Hero Units|leaders]], game modes, difficulty levels, and the map. In ''Halo Wars'' skirmish may be played in [[Standard]], [[Deathmatch]] mode. Downloading the Strategic Options DLC adds three more modes: [[Keepaway Mode|Keepaway]], [[Tug of War]], and Reinforcements.
'''Skirmish''' is a game mode in ''[[Halo Wars]]'' and ''[[Halo Wars 2]]''. Skirmish serves as the ''Halo Wars'' equivalent of [[custom game]]s, allowing players to alter game settings, activate [[Skulls]] and play against custom teams of human or AI players in any map or gamemode.


==Teams==
==Gameplay==
There are three leaders each for the [[United Nations Space Command|UNSC]] and the [[Covenant Empire|Covenant]]. The player can choose leaders for himself and for any A.I. opponents by selecting a slot on the Alpha or Bravo Team. Also, a random team leader or both random faction and leader can be selected.
===''Halo Wars''===
Skirmish in ''Halo Wars'' has 10 possible maps and two gamemodes available for play. However, purchasing the [[Strategic Options Pack|Strategic Options]] and [[Historic Battle map pack|Historic Battle]] [[Downloadable content|DLC]]s for the original [[Xbox 360]] release, or playing the ''[[Halo Wars: Definitive Edition]]'', increases this number to 14 possible maps and five possible gamemodes.  
<center>''Asterisks (*) denote content only available via DLC or Definitive Edition.''</center>
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'''Maps'''
*[[Beasley's Plateau]] (2v2)
*[[Blood Gulch (Halo Wars level)|Blood Gulch]] (1v1)
*[[Chasms]] (1v1)
*[[Crevice]] (2v2)
*[[The Docks]] (2v2)
*[[Exile (Halo Wars level)|Exile]] (3v3)
*[[Frozen Valley]] (3v3)
*[[Fort Deen]] (3v3)
*[[Pirth Outskirts]] (1v1)
*[[Labyrinth]] (2v2)
*[[Release (level)|Release]] (1v1)
*[[Repository]] (2v2)
*[[Terminal Moraine]] (2v2)
*[[Tundra]] (1v1)
*[[Barrens (Halo Wars map)|Barrens]] (1v1)*
*[[Memorial Basin]] (2v2)*
*[[Blood River]] (1v1)*
*[[Glacial Ravine]] (3v3)*
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'''Gametypes'''
*[[Standard]]
*[[Deathmatch]]
*[[Keepaway]]*
*[[Reinforcements]]*
*[[Tug of War]]*
{{Col-end}}


Each character the player pick has his/her own special offensive abilities and upgrades, and each UNSC leader has a special economic bonus.
Skirmish allows the game to be played as 1v1, 2v2 or 3v3 matches, with any number of players or AI on either team. Due to the custom nature of the match, the AI [[leader]]s can be assigned manually. In addition, the match can be set on [[Easy]], [[Normal]], [[Heroic]] and [[Legendary]] difficulties, with an additional Automatic difficulty implemented that adjusts the game difficulty based on prior performance in previous games. Once the game has been launched, [[Halo Wars skulls|''Halo Wars'' Skulls]] can be activated, for both positive and negative effect.
==''Halo Wars''==
===UNSC===
Each UNSC leader power can be upgraded in four stages, which increase damage, area of effect, and/or duration.


====[[James Cutter|Captain Cutter]]====
===''Halo Wars 2''===
*Leader power: [[MAC Blast]]  
Skirmish returns in ''Halo Wars 2'' as custom games-only, with the "Standard" gametype renamed to Deathmatch. However, ''Halo Wars 2'' skirmish mode allows for much greater match customisation than ''Halo Wars''. Players can choose to activate or deactivate the Fog of War, increase or decrease how many [[Resources]] players start with among other options. All maps and modes in ''Halo Wars 2'' Skirmish mode are available for all players (though a handful of ''Halo Wars 2'' maps are exclusively available for other modes such as [[Blitz]] and [[Terminus Firefight]]), though some leaders are locked behind DLC. However, DLC leaders can be used by AI even if the player does not own the DLC.
*Unique unit: [[M312 Elephant]]: mobile infantry trainer
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*Super upgrade: [[Orbital Drop Shock Trooper]]s: Marines can upgrade to ODSTs and then drop from orbit anywhere on the map.
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*Economy bonus: Bases start with more building sites.
'''Maps'''
*[[Ashes]]
*[[Badlands]]
*[[Bedrock]]
*[[Fissure]]
*[[Frontier]]
*[[Highway]]
*[[Mirage]]
*[[Rift]]
*[[Sentry]]
*[[Vault]]
*[[Fort Jordan]]
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'''Gametypes'''
*[[Deathmatch]]
*[[Domination]]
*[[Strongholds (Halo Wars)|Strongholds]]
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====[[John Forge|Sergeant Forge]]====
{{Gametype}}
*Leader power: [[Carpet bomb]]
*Unique unit: [[Cyclops]]: Anti-structure exoskelton, repairs allied buildings and vehicles
*Super upgrade: [[Grizzly]]: A superior refit of the [[M808B Scorpion]], with greater armament and armor
*Economy bonus: All supply pads start as heavy supply pads.


====[[Ellen Anders|Professor Anders]]====
*Leader power: [[Cryo Bomb]]: Freezes enemies in place and instantly destroys aircraft
*Unique unit: [[Gremlin Combat Support Vehicle|Gremlin]]: Dedicated anti-vehicle unit
*Super upgrade: [[Sparrowhawk|Hawk]]: An upgrade to the [[AV-14 Attack VTOL|Hornet]], with increased offensive and defensive power
*Economy bonus: Cost and research time for unit upgrades is reduced by half.
===Covenant===
====[[Prophet of Regret]]====
*Special ability: Cleansing beam: Calls down an [[Energy Projector|energy beam]] which can be guided by the player
*Unique unit: [[Sangheili Honor Guardsman|Elite Honor Guard]]: Powerful against infantry, can receive [[Active Camoflauge|stealth ability]]
*Combat upgrades:
**Blessed Immolation: Upgrades [[Gravity Cannon]] to fuel rod cannons for increased damage
**Ancestral Perversion: Two [[Protector Sentinel]]s hover near the Prophet and defend him
**Divine Absolution: Upgrades [[Gravity Throne]] to enable powered flight
*Special upgrades:
**Regret's Sentence: Increases size and damage of cleansing beam
**Regret's Doom: Further increases size and damage of cleansing
**Regret's Condemnation: Further increases size and damage of cleansing beam
====[[Jiralhanae Army Commander|Brute Chieftain]]====
*Special ability: Vortex: [[Type-2 Energy Weapon/Hammer|Gravity hammer]] draws in enemy infantry and inflicts heavy damage
*Unique units:
**[[Jiralhanae|Brutes]]: Powerful against infantry and light vehicles
**[[Type-25 Chopper]]
*Combat upgrades
**Inheritance: Adds passive stun ability to normal attacks
**Birthright: Chieftain can pull enemies closer to him during combat
**Destiny: Adds area of effect (AoE) stun to gravity hammer
*Special upgrades:
**Tsunami: Increases vortex damage and AoE.
**Hurricane: Further increases vortex damage and AoE.
**Singularity: Further increases vortex damage and AoE.
====[[Ripa 'Moramee|Arbiter]]====
*Special ability: Rage: Arbiter enters a mode of increased damage in which he can be directly controlled by the player
*Unique unit: [[Unggoy#Other Ranks|Suicide Grunts]]: Armed with [[Type-25 plasma pistol]]s, can detonate methane tanks for AoE damage
*Combat upgrades:
**Fiendish Return: Arbiter's armor reflects a portion of incoming damage back to the attacker
**Vicious Blades: Adds damage to attack and increases damage reflected
**Ghastly Vision: Permanent cloak enabled and damage reflection increased
*Special upgrades:
**Defiant Rage: Health partially restored with every inflicted fatality
**Spiteful Rage: Rage mode costs less to maintain
**Blinding Rage: Rage damage massively increased, also increases the power of nearby allies
==''Halo Wars 2''==
===UNSC===
====Captain Cutter====
{{Expand-Section}}
====Isabel====
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===Banished===
====Atriox====
{{Expand-Section}}
====Decimus====
{{Expand-Section}}
====Let 'Volir====
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[[Category:Halo Wars]]
[[Category:Halo Wars]]
[[Category:Halo Wars 2]]
[[Category:Halo Wars 2]]
[[Category:Game modes]]

Latest revision as of 15:06, March 18, 2022

Looking for the T'vaoans, also known as Skirmishers, a group of Kig-Yar shock troops introduced in Halo: Reach?

Skirmish is a game mode in Halo Wars and Halo Wars 2. Skirmish serves as the Halo Wars equivalent of custom games, allowing players to alter game settings, activate Skulls and play against custom teams of human or AI players in any map or gamemode.

Gameplay[edit]

Halo Wars[edit]

Skirmish in Halo Wars has 10 possible maps and two gamemodes available for play. However, purchasing the Strategic Options and Historic Battle DLCs for the original Xbox 360 release, or playing the Halo Wars: Definitive Edition, increases this number to 14 possible maps and five possible gamemodes.

Asterisks (*) denote content only available via DLC or Definitive Edition.

Skirmish allows the game to be played as 1v1, 2v2 or 3v3 matches, with any number of players or AI on either team. Due to the custom nature of the match, the AI leaders can be assigned manually. In addition, the match can be set on Easy, Normal, Heroic and Legendary difficulties, with an additional Automatic difficulty implemented that adjusts the game difficulty based on prior performance in previous games. Once the game has been launched, Halo Wars Skulls can be activated, for both positive and negative effect.

Halo Wars 2[edit]

Skirmish returns in Halo Wars 2 as custom games-only, with the "Standard" gametype renamed to Deathmatch. However, Halo Wars 2 skirmish mode allows for much greater match customisation than Halo Wars. Players can choose to activate or deactivate the Fog of War, increase or decrease how many Resources players start with among other options. All maps and modes in Halo Wars 2 Skirmish mode are available for all players (though a handful of Halo Wars 2 maps are exclusively available for other modes such as Blitz and Terminus Firefight), though some leaders are locked behind DLC. However, DLC leaders can be used by AI even if the player does not own the DLC.