Great Journey: Difference between revisions
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'''Great Journey''' may refer to the following: | |||
==In-universe== | |||
*'''[[Great Journey (religion)]]''' - The central belief and ultimate goal of the [[Covenant]] to activate the [[Halo Array]]. | |||
[[ | ==Real world== | ||
*'''[[Great Journey (medal)]]''' - The Halo Infinite multiplayer medal for stealing an enemy [[power seed]] and securing it without dropping it in [[Stockpile]]. | |||
*'''[[The Great Journey]]''' - The fifteenth and final [[campaign]] level in ''[[Halo 2]]'' which requires the player to stop [[Tartarus]] from activating [[Installation 05]] and enacting the "Great Journey". | |||
*'''[[Halo:_The_Great_Journey_-_The_Art_of_Building_Worlds|Halo: The Great Journey – The Art of Building Worlds]] - The hardcover art book that chronicles the artwork behind the Halo universe from 2001 to 2011. | |||
{{Disambig}} |
Latest revision as of 04:28, February 20, 2022
Great Journey may refer to the following:
In-universe[edit]
- Great Journey (religion) - The central belief and ultimate goal of the Covenant to activate the Halo Array.
Real world[edit]
- Great Journey (medal) - The Halo Infinite multiplayer medal for stealing an enemy power seed and securing it without dropping it in Stockpile.
- The Great Journey - The fifteenth and final campaign level in Halo 2 which requires the player to stop Tartarus from activating Installation 05 and enacting the "Great Journey".
- Halo: The Great Journey – The Art of Building Worlds - The hardcover art book that chronicles the artwork behind the Halo universe from 2001 to 2011.
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