Great Journey: Difference between revisions
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==In-universe== | ==In-universe== | ||
*'''[[ | *'''[[Great Journey (religion)]]''' - The central belief and ultimate goal of the [[Covenant]] to activate the [[Halo Array]]. | ||
==Real world== | ==Real world== |
Revision as of 03:28, February 20, 2022
Great Journey may refer to the following:
In-universe
- Great Journey (religion) - The central belief and ultimate goal of the Covenant to activate the Halo Array.
Real world
- Great Journey (medal) - The Halo Infinite multiplayer medal for stealing an enemy power seed and securing it without dropping it in Stockpile.
- The Great Journey - The fifteenth and final campaign level in Halo 2 which requires the player to stop Tartarus from activating Installation 05 and enacting the "Great Journey".
- Halo: The Great Journey – The Art of Building Worlds - The hardcover art book that chronicles the artwork behind the Halo universe from 2001 to 2011.
This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same or a similar title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.