Halo: Starfighter: Difference between revisions
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{{Title|''Halo: Starfighter''}} | {{Title|''Halo: Starfighter''}} | ||
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[[File: | [[File:HaloStarfighter Concept.jpg|300px|right|thumb|Concept art for starfighter gameplay by Josh Kao.{{Ref/Reuse|Kao}}]] | ||
{{Quote|This was a fun one. This is a mock up image of what a space fighting game would look like. A lot of the inspiration came from the Sabre Mission in Reach and how cool it would be to have that be a full game. Very early on during the development, we formed groups and had a week to make a playable prototypes of some of the things we would like to see in Halo. Can't remember everyone that participated but some were Ryan Roth, Brian May, David Heidhoff.|Josh Kao discussing the prototype.{{Ref/Reuse|Kao}}}} | {{Quote|This was a fun one. This is a mock up image of what a space fighting game would look like. A lot of the inspiration came from the Sabre Mission in Reach and how cool it would be to have that be a full game. Very early on during the development, we formed groups and had a week to make a playable prototypes of some of the things we would like to see in Halo. Can't remember everyone that participated but some were Ryan Roth, Brian May, David Heidhoff.|Josh Kao discussing the prototype.{{Ref/Reuse|Kao}}}} | ||
'''''Halo: Starfighter'''''{{Ref/Twitter|Brian__May|1483195445618696195|Brian May|Quote=Also I think the pitch name was Halo: Starfighter? No planned tie-in to The Last Starfighter franchise as far as I know haha|D=18|M=01|Y=2021}} (also referred to as '''"Last Starfighter"'''{{Ref/Reuse|Kao}}) was an internal pitch developed by a team within [[343 Industries]] early during the development timeframe of ''[[Halo Infinite]]'' (c.[[2015]]-[[2018]]). During this period, multiple teams were formed within 343 to spend a week making playable prototypes of potential fun ideas to take ''Halo'' gameplay in the future. The prototype referred to as "Last Starfighter" was intended to take the concepts behind the [[YSS-1000 Sabre|Sabre]] space [[Space fighter|fighter]] combat section in the ''[[Halo: Reach]]'' campaign level [[Long Night of Solace (level)|Long Night of Solace]] and expand upon them into a full game. Released concept art showcases a [[Space warfare|space battle]] between [[F-41 Broadsword]]s and [[Type-26B Banshee]]s with {{Class|Phoenix|colony ship}}s in the background.{{Ref/Site|Id=Kao|URL=https://www.artstation.com/artwork/mz3ZLd|Site=ArtStation|Page=343 Industries Team Pitch: Last Star Fighter|D=17|M=01|Y=2021}} | '''''Halo: Starfighter'''''{{Ref/Twitter|Brian__May|1483195445618696195|Brian May|Quote=Also I think the pitch name was Halo: Starfighter? No planned tie-in to The Last Starfighter franchise as far as I know haha|D=18|M=01|Y=2021}} (also referred to as '''"Last Starfighter"'''{{Ref/Reuse|Kao}}) was an internal pitch developed by a team within [[343 Industries]] early during the development timeframe of ''[[Halo Infinite]]'' (c.[[2015]]-[[2018]]). During this period, multiple teams were formed within 343 to spend a week making playable prototypes of potential fun ideas to take ''Halo'' gameplay in the future. The prototype referred to as "Last Starfighter" was intended to take the concepts behind the [[YSS-1000 Sabre|Sabre]] space [[Space fighter|fighter]] combat section in the ''[[Halo: Reach]]'' campaign level [[Long Night of Solace (level)|Long Night of Solace]] and expand upon them into a full game. Released concept art showcases a [[Space warfare|space battle]] between [[F-41 Broadsword]]s and [[Type-26B Banshee]]s with {{Class|Phoenix|colony ship}}s in the background.{{Ref/Site|Id=Kao|URL=https://www.artstation.com/artwork/mz3ZLd|Site=ArtStation|Page=343 Industries Team Pitch: Last Star Fighter|D=17|M=01|Y=2021}} |
Revision as of 03:14, January 18, 2022
- "This was a fun one. This is a mock up image of what a space fighting game would look like. A lot of the inspiration came from the Sabre Mission in Reach and how cool it would be to have that be a full game. Very early on during the development, we formed groups and had a week to make a playable prototypes of some of the things we would like to see in Halo. Can't remember everyone that participated but some were Ryan Roth, Brian May, David Heidhoff."
- — Josh Kao discussing the prototype.[1]
Halo: Starfighter[2] (also referred to as "Last Starfighter"[1]) was an internal pitch developed by a team within 343 Industries early during the development timeframe of Halo Infinite (c.2015-2018). During this period, multiple teams were formed within 343 to spend a week making playable prototypes of potential fun ideas to take Halo gameplay in the future. The prototype referred to as "Last Starfighter" was intended to take the concepts behind the Sabre space fighter combat section in the Halo: Reach campaign level Long Night of Solace and expand upon them into a full game. Released concept art showcases a space battle between F-41 Broadswords and Type-26B Banshees with Phoenix-class colony ships in the background.[1]
The unveiling of this pitch by concept artist Josh Kao provides additional context to a poster showcased in a 343 Industries recruitment advert in June 2018.[3] The poster, partially-obscured, showcases a part of the word "Star" alongside what appears to be a UNSC pilot helmet overlaid on a Misriah Armory logo.
The Last Starfighter project was worked on by a number of 343 Industries staff including (though not limited to) Josh Kao, Ryan Roth, Brian May and David Heidhoff[1], alongside writer Jeff Easterling.[4][5]
Trivia
The internal name of "Last Starfighter", described in Josh Kao's ArtStation post, is a reference to the 1984 film The Last Starfighter.[1]
Gallery
Sources
- ^ a b c d e f ArtStation, 343 Industries Team Pitch: Last Star Fighter (Retrieved on Jan 17, 2021) [archive]
- ^ Twitter, Brian May (@Brian__May): "Also I think the pitch name was Halo: Starfighter? No planned tie-in to The Last Starfighter franchise as far as I know haha" (Retrieved on Jan 18, 2021) [archive]
- ^ Twitter, @Halo (Retrieved on Jan 11, 2021) [archive]
- ^ Twitter, @GrimBrotherOne: "I'll look into it. I was on that project - was always an [internal]-only experiment, never meant for anything more. And whatever you are likely imagining is more than reality lol." - Jeff Easterling (Retrieved on Jan 11, 2021) [archive]
- ^ Twitter, @GrimBrotherOne: "Ahhh.... didn't realize that snuck in there. lol. From a project I was part of that likely won't ever see the light of day unfortunately. Maybe one day. (Not Infinite)" - Jeff Easterling (Retrieved on Jan 11, 2021) [archive]
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