Armor customization (Halo Infinite)/Mark V(B)/Helmet: Difference between revisions

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|align="center"|[[File:HINF-CQBhelmet.png|75px]]<br/>[[CQB-class Mjolnir|CQB]]
|align="center"|[[File:HINF CQB Helmet Icon.png|75px]]<br/>[[CQB-class Mjolnir|CQB]]
|'''Manufacturer:''' [[Beweglichkeitsrüstungsysteme]]<br/>Beweglichkeitsrüstungsysteme did not resign the original CQB pattern, but their improvements and upgrades following the [[Jericho VII]] campaign made the connection inseparable.
|'''Manufacturer:''' [[Beweglichkeitsrüstungsysteme]]<br/>Beweglichkeitsrüstungsysteme did not resign the original CQB pattern, but their improvements and upgrades following the [[Jericho VII]] campaign made the connection inseparable.
|Rare
|Rare
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|align="center"|[[File:HINF-CQChelmet.png|75px]]<br/>[[CQC-class Mjolnir|CQC]]
|align="center"|[[File:HINF CQC Helmet Icon.png|75px]]<br/>[[CQC-class Mjolnir|CQC]]
|'''Manufacturer:''' Beweglichkeitsrüstungsysteme<br/>CQC helmets are rated for use in extremely hazardous thermal, chemical, and atmospheric environments, such as those encountered during boarding actions and operations in Covenant-occupied urban areas.
|'''Manufacturer:''' Beweglichkeitsrüstungsysteme<br/>CQC helmets are rated for use in extremely hazardous thermal, chemical, and atmospheric environments, such as those encountered during boarding actions and operations in Covenant-occupied urban areas.
|Rare
|Rare
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|align="center"|[[File:HINF EVA(C) Helmet Icon.png|75px]]<br/>[[EVA-class Mjolnir|EVA(C)]]
|align="center"|[[File:HINF EVAC Helmet Icon.png|75px]]<br/>[[EVA-class Mjolnir|EVA(C)]]
|'''Manufacturer:''' Materials Group<br/>Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets.
|'''Manufacturer:''' Materials Group<br/>Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets.
|Legendary
|Legendary
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|align="center"|[[File:HINF GrenadierHelmet Icon.png|75px]]<br/>[[GRENADIER-class Mjolnir|Grenadier]]
|align="center"|[[File:HINF Grenadier Helmet Icon.png|75px]]<br/>[[GRENADIER-class Mjolnir|Grenadier]]
|'''Manufacturer:''' Materials Group<br/>GRENADIER helmets are officially categorized as prototypes, as [[UNSC Special Forces#Naval Special Warfare Command|NAVSPCWAR]] wrestles with the overwhelming cost of its lightweight armored composite shell.
|'''Manufacturer:''' Materials Group<br/>GRENADIER helmets are officially categorized as prototypes, as [[UNSC Special Forces#Naval Special Warfare Command|NAVSPCWAR]] wrestles with the overwhelming cost of its lightweight armored composite shell.
|Epic
|Epic

Revision as of 09:44, November 19, 2021

Helmets
Helmet Lore Rarity Unlock Requirements
Season Pass Icon
Air Assault
Manufacturer: Ushuaia Armory
Spartan AIR ASSAULT-class helmets differ at a fundamental technical level from those issued to Army airborne units.
Epic Season 01: Heroes of Reach level 55 (Premium)
Season Pass Icon
Commando
Manufacturer: Chalybs Defense Solutions
COMMANDO helmets are compatible with all MJOLNIR systems, as well as both CMA and UNSC UNSC battle network protocols. The former proved to be invaluable in late-war efforts to recontract Outer Colonies that had been cut off by the Covenant advance.
Epic Season 01: Heroes of Reach level 15 (Premium)
File:HINF CQB Helmet Icon.png
CQB
Manufacturer: Beweglichkeitsrüstungsysteme
Beweglichkeitsrüstungsysteme did not resign the original CQB pattern, but their improvements and upgrades following the Jericho VII campaign made the connection inseparable.
Rare TBD
CQC helmet
CQC
Manufacturer: Beweglichkeitsrüstungsysteme
CQC helmets are rated for use in extremely hazardous thermal, chemical, and atmospheric environments, such as those encountered during boarding actions and operations in Covenant-occupied urban areas.
Rare TBD
HINF EOD Helmet Icon.png
EOD
Manufacturer: TBD
TBD
TBD TBD
Season Pass Icon
EVA
Manufacturer: Materials Group
Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets.
Legendary Season 01: Heroes of Reach level 10 (Premium)
Image of EVA [C] from the Infinite Season Pass.
EVA(C)
Manufacturer: Materials Group
Though particulars of the Summa Deep Space Incident remain classified at the highest level, the event was pivotal in the rapid development and improvement MJOLNIR EVA helmets.
Legendary Season 01: Heroes of Reach level 90 (Premium)
Season Pass Icon
Grenadier
Manufacturer: Materials Group
GRENADIER helmets are officially categorized as prototypes, as NAVSPCWAR wrestles with the overwhelming cost of its lightweight armored composite shell.
Epic Season 01: Heroes of Reach level 75 (Premium)
Icon of the HAZOP Helmet.
HAZOP
Manufacturer: Materials Group
The HAZOP biothreat filters and corrosion-resistant sealing valves operate in synchronicity, which made adapting them to other helmets very difficult.
Rare TBD
JFO-class Mjolnir
JFO
Manufacturer: Beweglichkeitsrüstungsysteme
An "ill-favored child" of Beweglichkeitsrüstungsysteme's risky entry into MJOLNIR development, JFO helmets were ultimately one of its most successful efforts.
Epic TBD
Halo Infinite - Mark V Helmet
Mark V
Manufacturer: Materials Group
The MARK V project began as a reference design by Materials Group; a technical blueprint that other manufacturers could adapt for their own MJOLNIR patterns.
Legendary TBD
Customization Icon
Mark V(B)
Manufacturer: Materials Group
Developed and tested in the last years of the Covenant War, MARK V [B] saw extensive use with the Spartans assigned to the UNICOM during the fall of Reach.
Common Season 01: Heroes of Reach Level 1 (Premium)
Season Pass Icon
Mark VI
Manufacturer: Materials Group
Late-iteration prototypes of the MARK VI helmet were undergoing final testing just weeks before the Covenant assault on Reach. Unfortunately, much of the resulting combat data was not recoverable by the Seongnam-based development team.
Epic Season 01: Heroes of Reach level 84 (Premium)
Season Pass Icon
ODST
Manufacturer: Cascade Stronghold Technologies
Initially developed for use on MJOLNIR powered assault armor, the ODST-pattern of helmet was wide adopted by UNSC special forces, albeit in a cost-reduced form.
Epic Season 01: Heroes of Reach level 65 (Premium)
Season Pass Icon
Recon
Manufacturer: Materials Group
RECON helmets were invaluable for Spartan technical reconnaissance and electronic surveillance teams deployed in support of Operation: RED FLAG during the final year of the Covenant War.
Legendary Season 01: Heroes of Reach level 45 (Premium)
Season Pass Icon
Scout
Manufacturer: Materials Group
The SCOUT helmet was Material[sic] Group's testbed for developing standardized sensor interlink protocols and software drivers for external optic packages.
Epic Season 01: Heroes of Reach level 35 (Premium)