Sentinel Major: Difference between revisions

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{{Era|H2}}
#REDIRECT [[Aggressor Sentinel Eliminator]]
{{ratings}}
{{Forerunner Infobox
|name= Sentinel Major
|image= [[Image:3Sentinals.PNG|300px]]
|aprox. size= Same as [[Sentinel]]; that is, around a human's torso
|purpose= Combating major [[Flood]] infestations
|strength= Moderate
|first seen= [[Installation 05]], [[2552]]
|primary= Slightly stronger [[Sentinel Beam]] (Easter egg has Needler)
|secondary=
|weaponry strength= Reasonably strong
|other abilities=
|defense= [[Energy Shields]]
}}
 
'''Sentinel Majors''' are artificial levitating constructs designed by the [[Forerunners]] and serve on the [[Halo Array|Halo Installations]]. They are upgraded versions of regular [[Sentinel]]s.
 
==Introduction==
They are similar to a regular [[Sentinel]], in basic shape and function. Sentinel Majors, however, are gold in color rather than silver, have stronger blue beams rather than weaker orange beams, are protected by a light [[energy shields|Energy Shield]], and fire more accurately. They were only observed on [[Installation 05]] during the [[Battle of the Quarantine Zone]]. In the game, they are seen combating [[Flood]], the Covenant, and the Chief.
 
[[Sentinel]]s have been known to have been created long before [[Alpha Halo]] was ever conceived. They operated automated facilities such as [[Gas Mine]]s, like the one found on [[Threshold]] for untold centuries before the facility was redesigned to research the [[Flood]]. Therefore it is possible that they were only outfitted for combat after the [[Flood]] was discovered.
 
In gameplay, they are often seen hovering around Enforcers whenever [[the Arbiter]] combats them. In addition, they rarely travel by themselves; instead, they travel in packs of 3-5, as well as "commanding" normal Sentinels.
 
==Function==
The Sentinels are the defenders of the Installations and are controlled by the [[Monitor]] of the Installation. Their primary purpose is to contain small outbreaks of [[Flood]]; however, they can only manage [[Flood]] for a short time and in small quantity. Should an outbreak grow beyond the [[Sentinel]]s' ability to control, [[Enforcers]] and Sentinel Majors are activated by the [[Monitor]] of the Installation to assist the [[Sentinels]]. It is also possible that there must be a massive outbreak, like the one seen on [[Installation 05]], to give reason enough to construct these stronger versions.
 
In combat, their shields are less powerful than that of an [[Elite]]'s, and the beam fired is blue instead of red. It is also more powerful, but its battery drains faster as a result. You can pick up this beam and the normal beam as your primary and secondary weapons. One can tell the difference between the weapons simply by noting that the stronger of the two is gold in color, rather than steel.
 
Rarely, they can also be seen fixing pieces of Forerunner material, much like the [[Constructor|Constructors]] do. However, this is extremely rare, and they cannot fix anything, even in groups, for massive-scale damage/repair.
 
==Tactics==
Individually, their relatively low shielding (as compared to an Elite, per say) is made up by their maneuverability. As with Rangers, they can easily slice through the air, evading slow-moving projectiles (such as Rockets) and coerce the combatant to concentrate on one at a time. The best weapon for them is the [[Covenant Carbine]] or the [[Plasma Rifle]]. First, the [[Covenant Carbine]] has a pretty strong punch and can penetrate the shielding in one or two shots. Then, in an additional two shots, the Major will go down. For the [[Plasma Rifle]], you will rely upon it's steady, semi-automatic rate of fire to wear down the shields rather than take it out decisively. Shotguns can also be effective if the target is at close range. When facing these worthy opponents, be certain to have some cover within close proximity-these as these [[Sentinel]]s travel in groups, and can take your shielding out in seconds. Behind cover, use hit-and-run tactics to evade fire. Be sure to take one out at a time, as a wasted effort will be useless-the shielding will still be there, and you will have to take it out all over again. Once you have taken out the [[Sentinel]], however, you can have the extremely powerful laser. This can take out the "legs" of an Enforcer in less than 5 seconds, whilst an ordinary [[Sentinel Beam]] takes over double the time. If your shields are down and you are out in the open, crouch (or do something to evade fire real quick) and then activate active camouflage. '''Use this time to duck behind cover and do ''not'' fire in this duration.
 
== Trivia ==
*Sentinel Majors do ''not'' appear in [[Halo: Combat Evolved|Halo: CE]] or [[Halo 3]]; however, the [[Automated Turret]] somewhat replaces them in ''[[Halo 3]]''.
*When a Sentinel Major's [[Sentinel Beam]], is dropped it takes the color of an average [[Sentinel Beam]]. When picked up, however, the color is gold like a Sentinel Major and the beam is blue.
*It is presently unknown why the Sentinel Majors don't appear in [[Halo 3]]; it would've been entailed a weighty and influential combatant against the [[Flood]] and that [[Installation 00|The Ark]], is one of the most prominent and important of [[Halo Array|Installations]].
*A single overcharged [[Plasma Pistol]] bolt is sufficient enough to take out a Sentinel Majors shield and destroy the [[Sentinel]] all in one shot.
*Through the use of [[modding]] the map file of the map [[Quarantine Zone (Level)|Quarantine Zone]] in ''[[Halo 2]]'', you will find that there are three types of Sentinels, one being the normal "Grey Sentinel", one being a "Grey Sentinel with shielding", and the last being the "Golden Sentinel" also with shielding.
 
==Related Links==
*[[Sentinel]]
*[[Enforcer]]
*[[Constructor]]
*[[Sentinel Launcher]]
*[[Sentinel Production Facility]]
*[[Sentinel Beam]]
 
== References ==
*''[[Halo 2]]- [[Sacred Icon]] (Level)''
*''[[Halo 2]]- [[Quarantine Zone]] (Level)''
 
{{Forerunner2}}
[[Category:The Forerunner]]
[[Category:Technology]]

Latest revision as of 12:54, October 24, 2021