Refugia: Difference between revisions
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'''Refugia''' were large sections of biomes and ecosystems on [[Installation 00]]. 12 Refugia existed in the [[Central Hub]], and 20 existed across the [[Spire (Installation 00)|Spires]].{{Ref/Game|Id=plrefugia|[[Halo Wars 2]]|Detail=[[Phoenix Logs]], [[Phoenix Logs/The Ark/Refugia|Refugia]]}} | |||
==Overview== | |||
===Design=== | |||
Each Refugia was divided by walls and monitored by [[Sentinel]]s. That combination helped to ensure that ecosystems were not mingling, and polluting each other. Systems on Installation 00 monitored temperature, natural food chains, and weather to maintain balance.{{Ref/Reuse|plrefugia}} | |||
Each biome, and the Refugia as a whole, was created and was attuned with a [[Control Tower]].{{Ref/Game|Halo Wars 2|Detail=[[Phoenix Logs]], [[Phoenix Logs/Forerunner/Forerunner Control Tower|Forerunner Control Tower]]}} | |||
===Topography=== | |||
Several different types of ecosystems and biomes are known to exist within the various Refugia. This includes: | |||
*Taiga forests{{Ref/Level|Id=thecovenant|[[Halo 3]]|[[The Covenant (level)|The Covenant]]}} | |||
*Deserts{{Ref/Level|Halo 3|[[The Ark (level)|The Ark]]}} | |||
*Deciduous forests{{Ref/Map|Halo 3|[[Isolation]]}} | |||
*Grasslands{{Ref/Map|Halo Wars 2|[[Frontier]]}} | |||
*Crystalline badlands{{Ref/Map|Halo Wars 2|[[Highway]]}} | |||
*Alpine regions{{Ref/Reuse|thecovenant}} | |||
====Locations==== | |||
*[[Epsilon Spire]] | |||
**[[Refugia Epsilon 001 217.5 183.4]] | |||
**[[Refugia Epsilon 001 285.1 175.0]] | |||
**[[Refugia Epsilon 001 451.6 185.5]] | |||
**[[Refugia Epsilon 026 285.1 175.0]] | |||
**[[Refugia Epsilon 050 249.5 180.6]] | |||
*[[Epsilon Wedge]] | |||
**[[Refugia Core 000 001.1 202.4]] | |||
**[[Refugia Core 001 001.3 202.4]] | |||
**[[Refugia Core 010 128.2 186.3]] | |||
**[[Refugia Core 101 002 202.3]] | |||
**[[Refugia 500 002.3 201.3]] | |||
==Gallery== | |||
<gallery widths="150" spacing="small"> | |||
Ark-Large.jpg|The Ark, as seen from afar. Note the divided Refugia. | |||
</gallery> | |||
==List of appearances== | |||
*''[[Halo 3]]'' {{C|First appearance, unnamed}} | |||
*''[[Halo Wars 2]]'' | |||
*''[[Halo: Divine Wind]]'' | |||
==Sources== | |||
{{Ref/List}} | |||
{{Forerunner/Array/Components}} | |||
[[Category:Installation Components]] |
Revision as of 19:57, October 20, 2021
Refugia were large sections of biomes and ecosystems on Installation 00. 12 Refugia existed in the Central Hub, and 20 existed across the Spires.[1]
Overview
Design
Each Refugia was divided by walls and monitored by Sentinels. That combination helped to ensure that ecosystems were not mingling, and polluting each other. Systems on Installation 00 monitored temperature, natural food chains, and weather to maintain balance.[1]
Each biome, and the Refugia as a whole, was created and was attuned with a Control Tower.[2]
Topography
Several different types of ecosystems and biomes are known to exist within the various Refugia. This includes:
- Taiga forests[3]
- Deserts[4]
- Deciduous forests[5]
- Grasslands[6]
- Crystalline badlands[7]
- Alpine regions[3]
Locations
Gallery
- Ark-Large.jpg
The Ark, as seen from afar. Note the divided Refugia.
List of appearances
- Halo 3 (First appearance, unnamed)
- Halo Wars 2
- Halo: Divine Wind
Sources
- ^ a b Halo Wars 2: Phoenix Logs, Refugia
- ^ Halo Wars 2: Phoenix Logs, Forerunner Control Tower
- ^ a b Halo 3, campaign level The Covenant
- ^ Halo 3, campaign level The Ark
- ^ Halo 3, multiplayer map Isolation
- ^ Halo Wars 2, multiplayer map Frontier
- ^ Halo Wars 2, multiplayer map Highway
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