Era-rw.png

Cortana (level): Difference between revisions

From Halopedia, the Halo wiki

Line 205: Line 205:
When originally conceptualised, the level that would become Cortana in the final game was simply meant to be a level set inside High Charity, fighting against the Flood.{{Ref/Twitter|dmiller360|533780549807398912|Dan Miller|Quote=the level order was the same,just the geometry was different. Originally floodgate consisted  of both floodgate AND Cortana|D=10|M=10|Y=2021}} In this build, the High Charity level was to consist of two large found segments connected by the [[Hanging Gardens]].{{Ref/Twitter|cgbarrett|1145920642358714368|Christopher Barrett|Quote=I found this while digging through some old concepts. I don’t think it’s even been published? A schematic concept of High Charity from Halo 3 #Halo3|D=10|M=10|Y=2021}} An early mission layout showcases the mission as progressing with the player eventually progressing into and through the [[Mausoleum of the Arbiter]] - with a planned reveal of an army of Flood-infected Arbiters which the player would have to battle. Later on, the level was intended to feature a sequence in which the player would find a [[Type-47B Scarab|Scarab]] with damaged legs, which Cortana would take control of and use it to battle the Gravemind while the player held off invading Flood forms and shot off the Gravemind's tendrils that attempted to latch onto the Scarab.{{Ref/Site|Id=NeoGAFDan1|URL=https://www.neogaf.com/threads/halo-ot14-they-call-it-halo.507989/page-356#post-47803018|Site=NeoGAF|Page=Halo - OT14 - They call it Halo|Quote=Developer Insight #17 Cortana and a Scarab. The level in which you rescued Cortana was going to be a "High Charity" level, not "Cortana" we ended up with. Here’s what was originally planned. You were supposed to, or rather the idea was that you were going to, fight the Gravemind, but not in a way you might think. You were going to retrieve Cortana, and a little after that you two were going to come across an abandoned Scarab with its hind legs ripped off. Seeing no other options, you were going to board the Scarab and insert Cortana so she could pilot it. After that, the Gravemind was going to appear, and Cortana was going to duke it out with him in the damaged Scarab while you were on board. You were going to help out by killing any Flood forms that made their way onto the Scarab, and shoot off any of Gravemind's tentacles that tried to latch on.|Quotee=Dan Miller|D=10|M=10|Y=2021}}
When originally conceptualised, the level that would become Cortana in the final game was simply meant to be a level set inside High Charity, fighting against the Flood.{{Ref/Twitter|dmiller360|533780549807398912|Dan Miller|Quote=the level order was the same,just the geometry was different. Originally floodgate consisted  of both floodgate AND Cortana|D=10|M=10|Y=2021}} In this build, the High Charity level was to consist of two large found segments connected by the [[Hanging Gardens]].{{Ref/Twitter|cgbarrett|1145920642358714368|Christopher Barrett|Quote=I found this while digging through some old concepts. I don’t think it’s even been published? A schematic concept of High Charity from Halo 3 #Halo3|D=10|M=10|Y=2021}} An early mission layout showcases the mission as progressing with the player eventually progressing into and through the [[Mausoleum of the Arbiter]] - with a planned reveal of an army of Flood-infected Arbiters which the player would have to battle. Later on, the level was intended to feature a sequence in which the player would find a [[Type-47B Scarab|Scarab]] with damaged legs, which Cortana would take control of and use it to battle the Gravemind while the player held off invading Flood forms and shot off the Gravemind's tendrils that attempted to latch onto the Scarab.{{Ref/Site|Id=NeoGAFDan1|URL=https://www.neogaf.com/threads/halo-ot14-they-call-it-halo.507989/page-356#post-47803018|Site=NeoGAF|Page=Halo - OT14 - They call it Halo|Quote=Developer Insight #17 Cortana and a Scarab. The level in which you rescued Cortana was going to be a "High Charity" level, not "Cortana" we ended up with. Here’s what was originally planned. You were supposed to, or rather the idea was that you were going to, fight the Gravemind, but not in a way you might think. You were going to retrieve Cortana, and a little after that you two were going to come across an abandoned Scarab with its hind legs ripped off. Seeing no other options, you were going to board the Scarab and insert Cortana so she could pilot it. After that, the Gravemind was going to appear, and Cortana was going to duke it out with him in the damaged Scarab while you were on board. You were going to help out by killing any Flood forms that made their way onto the Scarab, and shoot off any of Gravemind's tentacles that tried to latch on.|Quotee=Dan Miller|D=10|M=10|Y=2021}}
[[File:H3 HighCharity Schematic Concept.jpg|thumb|right|An early schematic layout for the level.]]
[[File:H3 HighCharity Schematic Concept.jpg|thumb|right|An early schematic layout for the level.]]
Ultimately, the High Charity level was one of several levels [[Cut Halo 3 levels|cut for time]].{{Ref/Twitter|dmiller360|1113434705133625344|Dan Miller|Quote=In floodgate you went into the covenant cruiser at the end, correct? Well that was the Cortana geometry. The Floodgate mission was much, much longer. There was original High Charity geometry made for the Cortana mission that was cut due to lack of time.|D=10|M=10|Y=2021}}{{Ref/Twitter|dmiller360|533780831513624576|Dan Miller|Quote=the old original geometry for cortana was cut- that was high charity geometry.|D=10|M=10|Y=2021}} At a similar time, the level [[Floodgate]] was cut-down around 75% due to issues with pacing, and thus much of the geometry developed for that mission was repurposed for Cortana. This process of gutting and rebuilding this mission was undertaken by [[Paul Bertone]], who did the task in around three weeks.{{Ref/Site|Id=VICE|URL=https://www.vice.com/en/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history|Site=VICE|Page=The Complete, Untold History of Halo: An Oral History|D=10|M=10|Y=2021}} Cortana was expanded around 75%, as the team felt the mission needed to be longer and harder to better-reflect the narrative stakes in the story.{{Ref/Reuse|GDC}} These issues, combined with the lack of a dedicated designer for the level, meant that the developers at Bungie knew they were shipping what they considered to be a bad level, but were unable to do much about it. One idea pitched by [[Dan Miller]] to aid with navigation in the level was to place holographic footsteps on the ground to help show the player where to go, similar to the effect shown at the end of the level [[The Covenant (level)|The Covenant]].
Ultimately, the High Charity level was one of several levels [[Cut Halo 3 levels|cut for time]].{{Ref/Twitter|dmiller360|1113434705133625344|Dan Miller|Quote=In floodgate you went into the covenant cruiser at the end, correct? Well that was the Cortana geometry. The Floodgate mission was much, much longer. There was original High Charity geometry made for the Cortana mission that was cut due to lack of time.|D=10|M=10|Y=2021}}{{Ref/Twitter|dmiller360|533780831513624576|Dan Miller|Quote=the old original geometry for cortana was cut- that was high charity geometry.|D=10|M=10|Y=2021}} At a similar time, the level [[Floodgate]] was cut-down around 75% due to issues with pacing, and thus much of the geometry developed for that mission was repurposed for Cortana. This process of gutting and rebuilding this mission was undertaken by [[Paul Bertone]], who did the task in around three weeks.{{Ref/Site|Id=VICE|URL=https://www.vice.com/en/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history|Site=VICE|Page=The Complete, Untold History of Halo: An Oral History|D=10|M=10|Y=2021}} Cortana was expanded around 75%, as the team felt the mission needed to be longer and harder to better-reflect the narrative stakes in the story.{{Ref/Reuse|GDC1}}{{Ref/Reuse|GDC2}} These issues, combined with the lack of a dedicated designer for the level, meant that the developers at Bungie knew they were shipping what they considered to be a bad level, but were unable to do much about it. One idea pitched by [[Dan Miller]] to aid with navigation in the level was to place holographic footsteps on the ground to help show the player where to go, similar to the effect shown at the end of the level [[The Covenant (level)|The Covenant]].


The reuse of the Floodgate geometry originally developed for the [[Indulgence of Conviction|crashed cruiser]] meant that the interior structure of High Charity contains some illogical design choices, such as the [[bridge]] of a {{Class|CAS|assault carrier}}. The level posed numerous technical challenges for the developers, with the level's size requiring it be split into eight BSPs. Having to allow the geometry to have AI walk on it - even upside down or on walls - was also challenging, and collisons had to be faked for much of the level geometry. To help produce the feel of the city having been wrecked and crashed, the engineering team wrote a script that tilted the level geometry by fifteen degrees on export. Nonetheless, the AI pathfinding continued to be an issue, alongside questions of how to balance art vs. design needs for the level.{{Ref/Site|Id=GDC|URL=https://www.bungie.net/en/aboutus#page=publications&publication=12662|Site=Bungie Publications|Page=Halo 3 Flood Alien Level Autopsy|D=10|M=10|Y=2021}}{{Ref/Site|Id=GDC2|URL=http://halo.bungie.net/images/Inside/publications/presentations/Bungie_EnvDesign_GDC.pptx|Site=Bungie.net|Page=Halo 3 Flood Alien Level Autopsy|Detail=Original presentation download link|D=18|M=1|Y=2021}}
The reuse of the Floodgate geometry originally developed for the [[Indulgence of Conviction|crashed cruiser]] meant that the interior structure of High Charity contains some illogical design choices, such as the [[bridge]] of a {{Class|CAS|assault carrier}}. The level posed numerous technical challenges for the developers, with the level's size requiring it be split into eight BSPs. Having to allow the geometry to have AI walk on it - even upside down or on walls - was also challenging, and collisons had to be faked for much of the level geometry. To help produce the feel of the city having been wrecked and crashed, the engineering team wrote a script that tilted the level geometry by fifteen degrees on export. Nonetheless, the AI pathfinding continued to be an issue, alongside questions of how to balance art vs. design needs for the level.{{Ref/Site|Id=GDC1|URL=https://www.bungie.net/en/aboutus#page=publications&publication=12662|Site=Bungie Publications|Page=Halo 3 Flood Alien Level Autopsy|D=10|M=10|Y=2021}}{{Ref/Site|Id=GDC2|URL=http://halo.bungie.net/images/Inside/publications/presentations/Bungie_EnvDesign_GDC.pptx|Site=Bungie.net|Page=Halo 3 Flood Alien Level Autopsy|Detail=Original presentation download link|D=18|M=1|Y=2021}}
<gallery>
<gallery>
File:H3 Cortana DesignDoc 1.jpg|An early design draft for the initial layout of Cortana.
File:H3 Cortana DesignDoc 1.jpg|An early design draft for the initial layout of Cortana.

Revision as of 20:05, October 9, 2021

This article is about the Halo 3 campaign level. For the human AI, see Cortana.

Prev:

The Covenant

Next:

Halo

Cortana
H3 Cortana Loadscreen.png

Game:

Halo 3

File name (?):

110_hc

Player:

John-117

Date:

December 11, 2552[1]

Location:

High Charity

Objective(s):

Rescue Cortana and destroy High Charity.

Par Time:

00:15:00 (Master Chief Collection)

Par Score:

17,000 (Master Chief Collection)
15,000 (Halo 3)

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see Cortana (level)/Walkthrough.

 
Cleanse High Charity. Save Cortana.

Cortana is the ninth campaign level of Halo 3. It takes place in the Flood infested High Charity. The player's mission is to find Cortana in order to activate Installation 08.

Upon completing it on the Normal, Heroic, or Legendary difficulties, the player will earn "The Key" achievement and 40 Gamerscore. Earning over 15,000 points in the campaign meta-game on this level will give the player the Orpheus achievement, and 10 Gamerscore.

Summary

With the Prophet of Truth dead and the Covenant defeated at last, the Master Chief must now infiltrate the Flood-infested High Charity and rescue Cortana, who possesses the Activation Index needed to activate the new Halo. The Chief flies into High Charity in a Banshee and journeys into the depths of the city, searching for his lost AI companion. During this mission, not only does the Chief encounter stiff resistance from the Flood, he is constantly plagued by disturbing visions of Cortana being tortured, as well as taunts and threats from the Gravemind. Despite this, he finally locates and retrieves Cortana, finally fulfilling the promise he made to her before departing for Earth. The Chief then overloads High Charity's backup reactor to destroy the city. The Arbiter unexpectedly shows up and aids the Chief in his escape. The pair find a crashed Pelican and use it to escape High Charity just before the city is destroyed.

Transcript

{Cutscene}

The Master Chief flies a Banshee to High Charity. He finds an opening into the hive. (In co-op, Thel 'Vadam will follow the Chief and land his Banshee next to the Spartan's Banshee)

The Chief drops down onto a wide platform from a hole above ('Vadam follows him in co-op)

  • Johnson (COM): "Arbiter will do the same with the Elites."

(Co-op Change) Johnson (COM): "The Shipmaster will do the same with the Elites."

Flood organic materials stuck on the Chief's boot.

The Chief shakes off some organic material sticking to his boot.

  • Johnson (COM): "Cortana's in there somewhere..."

{Gameplay}

Rampant

Graverobber.

The Chief begins his journey through the hive, killing any Flood in his path.

The Chief drops down a porta.

The Chief passes through the area where the High Council Chamber once was. Exploring further, the Chief goes to an outside area where he finds a crashed, but intact Pelican, possibly from the UNSC In Amber Clad.

  • Cortana (coming from a speaker within the crashed Pelican): "I ran, tried to stay hidden, but there was no escape! He cornered me, wrapped me tight... and brought me close."

As the Chief goes deeper into the hive.

  • Gravemind (Gravemind Moment): (intrigued) "And yet, perhaps a part of her...remains?" (maniacal laughter, fades into Cortana's voice)
  • Cortana: (deranged laughter)

In the large room where the Tilt skull is located, a Terminal can be activated, but does not count towards the Marathon Man achievement. If activated, it displays another Cortana Moment.

  • Cortana (Terminal): "It was the coin's fault! I wanted to make you strong, keep you safe...(drop in tone) I'm sorry, I can't..."

Cortana begins to show signs of rampancy.

  • Cortana: (casually and kindly, as though nothing is wrong and mimicking Dr. Catherine Halsey) "May I speak with you, please?... What's your name? It's very nice to meet you!... You like games? So do I."

The Chief fights through more narrow, Flood-contaminated tunnels.

  • Cortana: (upset and frightened) "I'm just my mother's shadow... don't look at me, don't listen! I'm not who I used to be..."

As the Chief nears a large room (with the route to the reactor room at the top):

  • Gravemind (Gravemind Moment): (angrily) "Time has taught me patience! But basking in new freedom, I will know all that I possess!"

The Chief continues to the reactor room.

  • Cortana (Cortana Moment): (panicking, her voice slightly distorted) "I have walked the edge of the abyss. I have seen your future, and I have learned!"

The image of Cortana suddenly turns a tinge of green. She clutches her head and writhes in pain.

  • Gravemind (Gravemind Moment): (angrily) "Submit! End her torment and my own!"

The Chief heads through a tunnel littered with bones and skulls, and enters the reactor room. He sees one of the four reactor pylons malfunction and overload. The Chief fights his way through the reactor room, and exits through a door on the other side. He enters yet another hallway.

  • Cortana (Cortana Moment): (panicking, voice slightly distorted) "There will be no more sadness, no more anger, no more envy!"
  • Gravemind (Gravemind Moment): (enraged) "You will show me what she hides...or I shall feast upon your bones!"
A green Cortana interlude during Halo 3 campaign level Cortana.
Cortana turns green.

The Chief begins to reach the end of the hallway.

  • Cortana (Cortana Moment): (speaking in a calm, distorted, monotone voice as though brainwashed. Her image is green.) "This is UNSC AI Serial Number CTN 0452-9. I am a monument to all your sins."

The Chief rushes to the end of the hallway and enters the former Sanctum of the Hierarchs. There he finds Cortana lying prone in a stasis field in a center podium. He bashes the shield until it finally fails. Cut to black.

{Cutscene}

  • Cortana: (weakly) "You found me."

The Master Chief leans closer towards the panel Cortana's on. The AI lies pitifully on the podium, pain and shame on her face. The animated code that usually flows across her skin is absent.

  • Cortana: (weakly) "But so much of me is wrong… out of place. You might be too late…"

The Chief kneels right next to Cortana.

Cortana looks up at the Chief. She starts to glow.

  • Cortana: "You… keep it. (she raises her head, and sounds amused) I do know how to pick 'em."
  • John-117: "Lucky me. Do you still have it?"
Cortana shows the index to John-117.

Cortana slowly gets up. As she does, she begins to glow more brightly and the lines of code and equations begin to fall over her surface again. She opens her palm and a hologram of the Index appears above it.

The Chief gets back on his feet.

  • John-117: "Thought I'd try shooting my way out - mix things up a little."

The Chief takes Cortana's old data chip out of his helmet and holds it in front of her. Cortana touches its core and uploads herself into the chip. The Chief inserts Cortana back, at long last, into his armor.

{Gameplay}

Nor Hell A Fury…

Shoot your way out.

  • Cortana: (weakly) "Chief, get me out of this place. I… I don't want to stay."

The Chief heads back out the hallway.

  • Gravemind (Gravemind Moment): (roars) "Now, at last, I see! Her secret is revealed!"

The Master Chief returns to the reactor room. Flood forces, now aware that Cortana is in possession of the Index, start attacking. The Chief stands his ground and defeats them.

  • Cortana: (weakly) "We need to buy some time. This reactor... start a chain reaction. Destroy High Charity."

The Chief heads to the center of the reactor room and accesses the main controls, exposing the three remaining reactor pylons. A new wave of Flood swarms the reactor room, attempting to stop the Chief. However, he successfully destroys all three reactor pylons.

  • Gravemind: (roars in pain)

Alarms blare. Explosions erupt throughout the reactor room.

  • Cortana: "You hurt it, Chief. But not for long. We need to get to Halo - destroy the Flood once and for all."

The Chief leaves the reactor room and races through High Charity, which is now rapidly falling apart.

If the Chief takes too long:

  • Cortana: "An explosion just made us an exit! I'll mark it on your HUD, Chief, go!"

When the Chief reaches the halfway point to escaping High Charity:

  • Cortana: "Analyzing the route ahead… I have it mostly figured out. Just keep going. I'll update your HUD as quickly as I can."

The Chief reaches a blocked hallway.

  • Cortana: "Corridors ahead have all collapsed. I'll find another way, Chief; be careful."

Or

  • Cortana: "Corridors beyond this point have collapsed. I'm looking for an alternate. Careful."

If the Chief still can't find his way out:

  • Cortana: "There, Chief, into the maintenance tunnel."

The Chief finds his way back when…

  • Cortana: "I've got a friendly contact! Who would be crazy enough to come in here?"

The Chief and Cortana find the Arbiter battling Flood with a flamethrower (occasionally, Thel will use his energy sword instead).

High Charity is destroyed.

The Chief and 'Vadam clear the immediate area of remaining Flood, then head outside.

{Cutscene}

The Chief and the Arbiter board the Pelican the Chief discovered earlier. The Chief uploads Cortana into the Pelican's holotank and starts up the engines. One of the Gravemind's tentacles reaches for the dropship, but the heat from the thrusters forces it to retreat. The Pelican takes off, smoke pouring lightly from the left engine. The tentacle comes back and tries to ensnare the dropship, but the Pelican pulls free of its grip. The Pelican barely escapes as High Charity's reactor goes critical, consuming the planetoid in a massive explosion. The Pelican makes its way to the new Halo ring.

Production notes

"I took the Cortana mission, completely gutted it and rebuilt it in about three weeks—that mission where Gravemind is talking to you and Cortana is in distress. We didn’t have a lot of resources for that. It was a lot cooler on paper. And it had the transforming Flood, but I don’t think we did great there. It’s a kind of half-baked mission that needed to be there for the story, so we sort of threw it together, but I would’ve preferred not to do that."
Paul Bertone discussing his work on Cortana.[2]

When originally conceptualised, the level that would become Cortana in the final game was simply meant to be a level set inside High Charity, fighting against the Flood.[3] In this build, the High Charity level was to consist of two large found segments connected by the Hanging Gardens.[4] An early mission layout showcases the mission as progressing with the player eventually progressing into and through the Mausoleum of the Arbiter - with a planned reveal of an army of Flood-infected Arbiters which the player would have to battle. Later on, the level was intended to feature a sequence in which the player would find a Scarab with damaged legs, which Cortana would take control of and use it to battle the Gravemind while the player held off invading Flood forms and shot off the Gravemind's tendrils that attempted to latch onto the Scarab.[5]

" I found this while digging through some old concepts. I don’t think it’s even been published? A schematic concept of High Charity from Halo 3 #Halo3*"
An early schematic layout for the level.

Ultimately, the High Charity level was one of several levels cut for time.[6][7] At a similar time, the level Floodgate was cut-down around 75% due to issues with pacing, and thus much of the geometry developed for that mission was repurposed for Cortana. This process of gutting and rebuilding this mission was undertaken by Paul Bertone, who did the task in around three weeks.[2] Cortana was expanded around 75%, as the team felt the mission needed to be longer and harder to better-reflect the narrative stakes in the story.[8][9] These issues, combined with the lack of a dedicated designer for the level, meant that the developers at Bungie knew they were shipping what they considered to be a bad level, but were unable to do much about it. One idea pitched by Dan Miller to aid with navigation in the level was to place holographic footsteps on the ground to help show the player where to go, similar to the effect shown at the end of the level The Covenant.

The reuse of the Floodgate geometry originally developed for the crashed cruiser meant that the interior structure of High Charity contains some illogical design choices, such as the bridge of a CAS-class assault carrier. The level posed numerous technical challenges for the developers, with the level's size requiring it be split into eight BSPs. Having to allow the geometry to have AI walk on it - even upside down or on walls - was also challenging, and collisons had to be faked for much of the level geometry. To help produce the feel of the city having been wrecked and crashed, the engineering team wrote a script that tilted the level geometry by fifteen degrees on export. Nonetheless, the AI pathfinding continued to be an issue, alongside questions of how to balance art vs. design needs for the level.[8][9]

Trivia

Glitches

Main article: Glitches
  • During the level, the player will find dead Elites wearing Assault Armor. One of them is glitching by doing their death position in mid-air though; it looks like his foot seems to be stuck in Flood biomass. The corpse will fall if the player melees or uses explosives against it.

Easter Eggs

Main article: Easter Eggs
  • The Tilt Skull can be found on this level.
  • After obtaining Cortana, there is a skull on a ledge-like structure (it's purple and is kind of bulbous at the end) overhead after the player exits the hallway that leads to Cortana. To get it, one needs to get the Deployable Cover, deploy it on the floor directly in front of the edge of the roof, jump on the deployed cover and crouch jump onto the roof. One may also partner jump or grenade jump with a plasma grenade. Once on top of the roof, locate the skull towards the apex of the angled roof and get the skull. Please note that this skull has no affiliation with the "13 required skulls" list and, if carried for the rest of the level, will start Master Chief with a Spartan laser on the next level. This may only work with certain skull combination's and/or other factors in gameplay. However, this skull is unavailable in the Halo: The Master Chief Collection edition of Halo 3. An unknown glitch causes the skull to spawn in incorrectly, which then rolls off the ledge and into the abyss below the reactor room. Whether this will be fixed in a future patch is as-of-yet unknown.

References

  • This level is a reference to the Halo: Combat Evolved level, The Library, and the Halo 2 level, Sacred Icon, where the player has to retrieve Halo's Activation Index and that it is a pure-Flood level. The only difference is that there are no Sentinels.
  • The section of the level after saving Cortana is called 'Nor Hell A Fury...', referencing the poem by William Congreve 'The Mourning Bride'. The entire line is 'Heaven has no rage like love to hatred turned, Nor hell a fury like a woman scorned', possibly referencing Cortana, who, after months of torment, now has the ability to light the newly constructed Halo ring and destroy the Ark as well as the Flood.
  • Thematically, this level also has much in common with the levels Keyes and The Maw. It depicts the Chief venturing alone into a vessel to rescue a comrade or friend, from the Flood, most specifically for a data construct in their possession; and detonate the fusion reactor core. In this case the objective is the Index to fire Halo; in Keyes it was the Captain's neural implants to destroy the UNSC Pillar of Autumn.
  • One of Cortana's lines, "There will be no more sadness. No more anger. No more envy," appears to reference Marathon's stages of Rampancy; Melancholia, Anger and Jealousy, respectively.
  • The line "It's the coin's fault," is a reference to a factor that brought John-117 into the Spartan program. He identified the side of a 20th-century quarter owned by Dr. Halsey that was about to the hit the ground before it did in Halo: The Fall of Reach.
  • The Gravemind uses a line from Halo 2: "We exist together now. Two corpses in one grave." This line is referring to Cortana, and referred to the Prophet of Mercy in Halo 2. This line was said in the level High Charity.
  • The achievement for gaining over 15,000 points on this level, entitled Orpheus, is a reference to the ancient Greek mythology story in which the Greek hero Orpheus ventures into the depths of hell to retrieve the one he loves. This is easily compared to the Chief's mission: venture into hell, that is represented as High Charity, to rescue Cortana.
  • The line "Just keep your head down... There's two of us in here, remember." is a reference to the Halo: Combat Evolved level The Pillar of Autumn. When the player's shield is completely depleted, Cortana would say the exact line, albeit with a more urgent tone.

Miscellaneous

  • Due to Flood form action in the reactor's room, one of the four reactors explodes when the player first enters the room. This led to the player's mission to only destroy three reactors instead of four.
  • The Mausoleum of the Arbiter can be seen in the distance when standing near the crashed Pelican. This and the Prophets' Inner Sanctum are essentially the only recognizable features of High Charity in Halo 2 that can be seen in Halo 3. One can see in the Bungie feature "Flood Autopsy", that they had originally planned to have the Flood reanimate all Arbiter corpses in the room, creating an Arbiter army for the player to fight.
  • The room where Cortana is located is a remake of the room from the level High Charity from Halo 2. This room is located before the final gravity lift where Cortana says "apparently these are the Prophet Hierarch's private quarters, their inner sanctum". In the "inner sanctum" there are three doors, two located opposite one another, with a third, opposite a large view screen. In the level High Charity, the Chief enters through the third door, and exits through the door on his right; in the level Cortana from Halo 3, he enters through the door that was locked in Halo 2 (opposite the door that leads to the final gravity lift). The graphic design of the room and the rest of High Charity's interior has been remodeled in Halo 3. It resembles the corridors of the CCS-class battlecruiser Truth and Reconciliation from Halo: Combat Evolved.
  • There is an area with a dead ODST (not the crashed Pelican). It is unknown how he made it so far from the Pelican or if he was from the Frigate UNSC In Amber Clad before the Flood attacked High Charity. There is also a Flamethrower in this area which hints to a final stand since he's in a pipe area with one opening.
  • On single-player campaign at the end of the level, a Banshee (probably the one the Arbiter used to land on High Charity) can be seen near the Pelican. While the player can reach it and destroy it, the player cannot enter it, and oddly, grenades will not stick to it.
  • Any weaponry from the previous level is carried on to this level unless the player makes a fresh start, in which case the loadout will be an MA5C assault rifle and an M90 shotgun.
    • In the opening cutscene, the Master Chief is shown holding the shotgun no matter what weapons the player starts with. However, if the player starts with the default loadout, they are holding the assault rifle instead of the shotgun with the shotgun as their backup weapon.
  • As seen later, primarily in Halo Wars 2: Awakening the Nightmare, High Charity was not completely destroyed when the player detonates its reactor. This shell is eventually covered by a containment shield under the command of 000 Tragic Solitude.[10] This is later breached by Voridus and the Banished in Awakening the Nightmare, releasing Flood that had survived the destruction of High Charity and the firing of Installation 08.
  • After Thel 'Vadam joins you in battle against the Flood, You can find his Type-26 Banshee outside by the D77H-TCI Pelican. You can jump up to his Banshee, and even destroy it, but it is impossible to enter the vehicle.

Gallery

Concept art

Screenshots

Sources

  1. ^ Halo Waypoint, Hero-Fortitude
  2. ^ a b VICE, The Complete, Untold History of Halo: An Oral History (Retrieved on Oct 10, 2021) [archive]
  3. ^ Twitter, Dan Miller (@dmiller360): "the level order was the same,just the geometry was different. Originally floodgate consisted of both floodgate AND Cortana" (Retrieved on Oct 10, 2021) [archive]
  4. ^ Twitter, Christopher Barrett (@cgbarrett): "I found this while digging through some old concepts. I don’t think it’s even been published? A schematic concept of High Charity from Halo 3 #Halo3" (Retrieved on Oct 10, 2021) [archive]
  5. ^ NeoGAF, Halo - OT14 - They call it Halo: "Developer Insight #17 Cortana and a Scarab. The level in which you rescued Cortana was going to be a "High Charity" level, not "Cortana" we ended up with. Here’s what was originally planned. You were supposed to, or rather the idea was that you were going to, fight the Gravemind, but not in a way you might think. You were going to retrieve Cortana, and a little after that you two were going to come across an abandoned Scarab with its hind legs ripped off. Seeing no other options, you were going to board the Scarab and insert Cortana so she could pilot it. After that, the Gravemind was going to appear, and Cortana was going to duke it out with him in the damaged Scarab while you were on board. You were going to help out by killing any Flood forms that made their way onto the Scarab, and shoot off any of Gravemind's tentacles that tried to latch on." - Dan Miller (Retrieved on Oct 10, 2021) [archive]
  6. ^ Twitter, Dan Miller (@dmiller360): "In floodgate you went into the covenant cruiser at the end, correct? Well that was the Cortana geometry. The Floodgate mission was much, much longer. There was original High Charity geometry made for the Cortana mission that was cut due to lack of time." (Retrieved on Oct 10, 2021) [archive]
  7. ^ Twitter, Dan Miller (@dmiller360): "the old original geometry for cortana was cut- that was high charity geometry." (Retrieved on Oct 10, 2021) [archive]
  8. ^ a b Bungie Publications, Halo 3 Flood Alien Level Autopsy (Retrieved on Oct 10, 2021) [archive]
  9. ^ a b Bungie.net, Halo 3 Flood Alien Level Autopsy: Original presentation download link (Retrieved on Jan 18, 2021) [archive]
  10. ^ Halo Wars 2 - Phoenix Logs - Idle Hands II
Preceded by
The Covenant
Halo 3 Campaign Missions
Cortana
Succeeded by
Halo