Cut Halo 4 levels: Difference between revisions

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https://www.youtube.com/watch?v=NlOsq9ypPOU
https://www.youtube.com/watch?v=NlOsq9ypPOU
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==Lighting reference test maps===
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These maps, an interior and an exterior space, were employed by [[Bungie]] through the productions of ''Halo 3'', ''ODST'' and ''Reach'' - and were used by [[343 Industries]] in the production of ''Halo 4''.
===Sandtrap===
===Sandtrap===
While never considered for official inclusion in the final game, the ''Halo 3'' multiplayer map [[Sandtrap]] was used in development for testing the vehicle sandbox of ''Halo 4''.{{Ref/Twitter|___Gal4xy___|1431671182772908033|Galaxy|Quote=A shame they never considered releasing Sandtrap as an official map for Halo 4, But it is neat to know that they used it to test out the vehicle sandbox during development.|D=04|M=9|Y=2021}}
While never considered for official inclusion in the final game, the ''Halo 3'' multiplayer map [[Sandtrap]] was used in development for testing the vehicle sandbox of ''Halo 4''.{{Ref/Twitter|___Gal4xy___|1431671182772908033|Galaxy|Quote=A shame they never considered releasing Sandtrap as an official map for Halo 4, But it is neat to know that they used it to test out the vehicle sandbox during development.|D=04|M=9|Y=2021}}
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File:H4 StripeyRoom.png|A screenshot of the level.
File:H4 StripeyRoom.png|A screenshot of the level.
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===VFX test map===
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This map was created by 343 Industries to test out visual effects such as the disintegration on [[Promethean]] weaponry.
===Z00_testchamber===
<code>z00_testchamber</code> is a map present in the ''Halo 4'' tags build, used for testing. The map is described as a "small box test map".{{Ref/Reuse|CutMapsList}}


==Sources==
==Sources==