Forum:Halo 4 discussion: Difference between revisions

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:::Well, we ''are'' talking about someone who survived 2 direct hits to the chest at close range with a [[Binary Rifle]]. Then again, maybe that terminal custscene wasn't set to [[Legendary]] difficulty... [[User:DJenser|DJenser]] ([[User talk:DJenser|talk]]) 14:06, 12 January 2013 (EST)
:::Well, we ''are'' talking about someone who survived 2 direct hits to the chest at close range with a [[Binary Rifle]]. Then again, maybe that terminal custscene wasn't set to [[Legendary]] difficulty... [[User:DJenser|DJenser]] ([[User talk:DJenser|talk]]) 14:06, 12 January 2013 (EST)


::::More like 343i didn't [[Zuka 'Zamamee|let us]] [[:File:Regret.jpg|determine his]] [[Tartarus|fate]] [[:File:Damaged Monitor.jpg|ourselves]] but instead threw in a [http://i.imgur.com/Tfwlr.jpeg quick time event] to make the call and left us unsatisfied & questioning whether or not he was still alive.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 21:28, 14 January 2013 (EST)
::::More like 343i didn't let us determine his fate ourselves but instead threw in a [http://i.imgur.com/Tfwlr.jpeg quick time event] to make the call and left us unsatisfied & questioning whether or not he was still alive.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 21:28, 14 January 2013 (EST)


::::::Yea, the quicktime events were not that good. This isn't normally the right section to talk about this, but the powers of the segue cannot be contained by mere mortals. So, on the quicktimes, I think they were either there to be more immersive or just to keep us occupied. However, you do the same thing every time you play them, and to me actually seem less immersive than just a cutscene. This is [http://www.halopedia.org/User:CraZboy557 <span style="color:orange;">'''craZboy557'''</span>], signing off. 16:13, 16 January 2013 (EST)
::::::Yea, the quicktime events were not that good. This isn't normally the right section to talk about this, but the powers of the segue cannot be contained by mere mortals. So, on the quicktimes, I think they were either there to be more immersive or just to keep us occupied. However, you do the same thing every time you play them, and to me actually seem less immersive than just a cutscene. This is [http://www.halopedia.org/User:CraZboy557 <span style="color:orange;">'''craZboy557'''</span>], signing off. 16:13, 16 January 2013 (EST)
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Based on the [http://blogs.halowaypoint.com/Headlines/post/2013/02/13/The-Halo-Bulletin-21313.aspx new bulletin] it looks like they are fixing one of my issues which is the Boltshot. However they are not exactly fixing it's shotgun blast power. More like they are reducing the range of it which, in my opinion, isn't making that big of a difference, especially w/ campers. Why not just reduce the power of the blast from 1 hit to 2 hits? Also it doesn't look like we'll be getting scoring, since the TU consist of multiplayer fixes.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:15, 14 February 2013 (EST)
Based on the [http://blogs.halowaypoint.com/Headlines/post/2013/02/13/The-Halo-Bulletin-21313.aspx new bulletin] it looks like they are fixing one of my issues which is the Boltshot. However they are not exactly fixing it's shotgun blast power. More like they are reducing the range of it which, in my opinion, isn't making that big of a difference, especially w/ campers. Why not just reduce the power of the blast from 1 hit to 2 hits? Also it doesn't look like we'll be getting scoring, since the TU consist of multiplayer fixes.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:15, 14 February 2013 (EST)
''[http://www.youtube.com/watch?v=fmwaOVX6m84 Someone managed to mod Theater into Halo 4].'' We must get our hands on this, someway, somehow. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 16:56, 29 September 2013 (EDT)
:Disregard what I said above. By the looks of it, the reason why they took out theatre mode was to prevent players from finding out that they, the developers, took a lot of shortcuts with the sceneries. Emphasising graphics over level design. — <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  17:11, 29 September 2013 (EDT)
::Well well, looks like it is possible to have campaign theater in Halo 4 (points at subtank)..sike! Yeah I did notice the shortcuts they performed, especially the area with the large Forerunner tower, the cliff is literally cut in half. But that is excellent work that modder performed! Obviously 343i has been hiding this all along...I wish I had his 360, or better yet, I hope he transfer this over to other xboxs. Now if he can mod scoring/timer/medals into campaign than we got a game!--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:23, 30 September 2013 (EDT)
::[http://www.youtube.com/watch?v=HPEn3Vsk8lg <s>Found another person who</s> modded theater into campaign]. This might turn into a trend very soon.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:53, 2 October 2013 (EDT)
:It looks like accessing it requires a JTAG hack, which could be grounds for a ban if Microsoft finds out. Rather risky then, though so far it doesn't seem they know. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 15:41, 2 October 2013 (EDT)
::I looked up the JTAG hack. Seems like a lot of work and modification is required to make it work. <s>Who knows what the first guy did, whether he is using the same hack or something else entirely.</s>--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:38, 7 October 2013 (EDT)
Just some more videos to document this newfound discovery:
:[http://www.youtube.com/watch?v=LW9flhxnyUo Halo 4: Are 343i Making Excuses?]
:[http://www.youtube.com/watch?v=_TOXrtkAdGo Campaign in Theater Part 2]
:[http://www.youtube.com/watch?v=U9ut7PFXMuU 10 Screenshots]
:[http://www.youtube.com/watch?v=1cx2t7Ku1ms I'VE BEEN BANNED.(Halo 4 Campaign Screenshots)]
:[http://www.youtube.com/watch?v=9VVLeLGaX6c Halo4 Campaign Screenshots 1]
:[http://www.youtube.com/watch?v=zVlQdojdYes Halo4 Campaign Screenshots 2]
:[http://www.youtube.com/watch?v=WRsyzGigczY Halo4 Campaign Screenshots 3]
:[http://www.youtube.com/watch?v=n-YjTbZ6G2g Halo4 Campaign Screenshots 4]
:[http://www.youtube.com/watch?v=5_53kTsmWVk Halo 4 Campaign Screenshot OyH.ver]
[http://www.xboxchaos.com/blog/11/entry-120-halo-4-campaign-films/ How the master unlocked campaign theater].--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 11:36, 5 December 2013 (EST)


== Dawn and Translocation portals in Halo 4 ==
== Dawn and Translocation portals in Halo 4 ==
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::I swear you post more thought-out responses than I do. Anyway, you're right, FF isn't coming back for Halo 4 and I'm not expecting it too since (like subtank said) H4 is already 4 months in. I was impressed w/ their effort for both episodes, but I do agree that they don't stand out. I was actually disappointed that we weren't able to fly those Broadswords in Ep. 6 Ch. 5. The repetitive levels for Ep. 7 do seem logical since we're stuck on the Infinity clearing it out but I understand what you mean. Honestly, I don't think 343i is giving their best shot. The problem is that they have a lack of '''creativity''' in my opinion. We've seen this already with the forerunner weapons (copy pasted from the UNSC weapons) and it really shows with SpOp w/ all those recycled maps & objectives.  It's the same thing over & over again - we're pressing buttons (and button pressing is LONG in H4) and we're not doing anything else, maybe destroying a generator/jammer core or two. SpOp just seems like a missed opportunity. They're not taking chances - that can have a positive outcome but in this case, its negative. Its almost like they're catering to the "casual" gamer who just wants to shoot stuff for casual pleasure but not get into the nitty-gritty of it all. Here's a [http://www.gameinformer.com/b/features/archive/2012/11/23/five-ways-to-improve-halo-4-spartan-ops.aspx?PageIndex=3 nice little article] that expanded on this issue.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 11:22, 2 February 2013 (EST)
::I swear you post more thought-out responses than I do. Anyway, you're right, FF isn't coming back for Halo 4 and I'm not expecting it too since (like subtank said) H4 is already 4 months in. I was impressed w/ their effort for both episodes, but I do agree that they don't stand out. I was actually disappointed that we weren't able to fly those Broadswords in Ep. 6 Ch. 5. The repetitive levels for Ep. 7 do seem logical since we're stuck on the Infinity clearing it out but I understand what you mean. Honestly, I don't think 343i is giving their best shot. The problem is that they have a lack of '''creativity''' in my opinion. We've seen this already with the forerunner weapons (copy pasted from the UNSC weapons) and it really shows with SpOp w/ all those recycled maps & objectives.  It's the same thing over & over again - we're pressing buttons (and button pressing is LONG in H4) and we're not doing anything else, maybe destroying a generator/jammer core or two. SpOp just seems like a missed opportunity. They're not taking chances - that can have a positive outcome but in this case, its negative. Its almost like they're catering to the "casual" gamer who just wants to shoot stuff for casual pleasure but not get into the nitty-gritty of it all. Here's a [http://www.gameinformer.com/b/features/archive/2012/11/23/five-ways-to-improve-halo-4-spartan-ops.aspx?PageIndex=3 nice little article] that expanded on this issue.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 11:22, 2 February 2013 (EST)


:::That's a great article you found! Now, just if 343i reflect a bit over that. I absolutely agree with your "casual gamer" thought. It's really just go there, shoot these, press those, go there. Why don't Crimson gets the interesting jobs? I also hate how they almost completely left the campaign unconnected with the storyline. The only connection is the Librarian so far. Shouldn't we head back to FUD to look for something? That might make fun stuff. What's the significance of the Forerunner structure we met Lasky in the level Infinity? Why would the Forerunner put something there without any purpose? Can't we visit the [[:File:H4 - L&D tacdisp.jpg|war room]]? What happened to the core after it collapsed? If you make a mini-campaign, you should make some more interesting objectives. This is different from Firefight, because the "fiction" behind FF is that you are defending that area. Also, I kind of miss the sandbox feeling. The campaign was a bit linear and not enough sandboxy if you ask me. There were some parts that allow you to have a different approach (the Mammoth sequence I suppose), but some places are just plain one-way attack (Sniper Alley, especially the whole level of ''Shutdown'', some parts of ''Forerunner''). Ever wonder why there isn't a "Different Way to Campaign" on Waypoint after Halo 4? —<span style="font-family: Eurostile;">'''[[User:Spartan331|<span style="color:#000;">SPARTAN</span>]][[User talk:Spartan331|<span style="color:#888;">331</span>]]'''</span> 10:56, 4 February 2013 (EST)
:::That's a great article you found! Now, just if 343i reflect a bit over that. I absolutely agree with your "casual gamer" thought. It's really just go there, shoot these, press those, go there. Why don't Crimson gets the interesting jobs? I also hate how they almost completely left the campaign unconnected with the storyline. The only connection is the Librarian so far. Shouldn't we head back to FUD to look for something? That might make fun stuff. What's the significance of the Forerunner structure we met Lasky in the level Infinity? Why would the Forerunner put something there without any purpose? Can't we visit the war room? What happened to the core after it collapsed? If you make a mini-campaign, you should make some more interesting objectives. This is different from Firefight, because the "fiction" behind FF is that you are defending that area. Also, I kind of miss the sandbox feeling. The campaign was a bit linear and not enough sandboxy if you ask me. There were some parts that allow you to have a different approach (the Mammoth sequence I suppose), but some places are just plain one-way attack (Sniper Alley, especially the whole level of ''Shutdown'', some parts of ''Forerunner''). Ever wonder why there isn't a "Different Way to Campaign" on Waypoint after Halo 4? —<span style="font-family: Eurostile;">'''[[User:Spartan331|<span style="color:#000;">SPARTAN</span>]][[User talk:Spartan331|<span style="color:#888;">331</span>]]'''</span> 10:56, 4 February 2013 (EST)


::::How was shutdown a linear mission? It had non-linear structures with even more non-linear objectives, as in you got to go to the one you wanted first. Requiem was wide open, so was Reclaimer, Infinity, most of Forerunner, Shutdown, etc. There were plenty of areas where you could use multiple strategies. They balanced it pretty perfectly with tight and linear environments. And it's not like it's the first time this has happened. Remember PoA? The Library? 343 GS? Truth and Reconciliation? Keyes? The Maw? All of them were linear, small environments. Yet CE also had 4 big levels besides those. So the campaign was balanced (ish). Halo 2 had even more linear and small levels. I agree that SpOps should have more diverse objectives though. I mean, why use the generator and NPC defense gameplay types so scarcely? Incorporate some MP gametypes in there as well, some KoH or extraction? How about a race? Now that would be interesting. Also, stop complaining about map recycling. It's simply impossible for them to make so many maps. It was obvious from the start that this was going to happen. I do wish, however, that they would have incorporated more campaign playspaces (I mean, they are already there). They also should have changed some things like lighting and weather. Just make the repeat maps at night, or add different weather and they would feel somewhat fresh. -[[Special:Contributions/78.97.91.207|78.97.91.207]] 15:10, 4 February 2013 (EST)
::::How was shutdown a linear mission? It had non-linear structures with even more non-linear objectives, as in you got to go to the one you wanted first. Requiem was wide open, so was Reclaimer, Infinity, most of Forerunner, Shutdown, etc. There were plenty of areas where you could use multiple strategies. They balanced it pretty perfectly with tight and linear environments. And it's not like it's the first time this has happened. Remember PoA? The Library? 343 GS? Truth and Reconciliation? Keyes? The Maw? All of them were linear, small environments. Yet CE also had 4 big levels besides those. So the campaign was balanced (ish). Halo 2 had even more linear and small levels. I agree that SpOps should have more diverse objectives though. I mean, why use the generator and NPC defense gameplay types so scarcely? Incorporate some MP gametypes in there as well, some KoH or extraction? How about a race? Now that would be interesting. Also, stop complaining about map recycling. It's simply impossible for them to make so many maps. It was obvious from the start that this was going to happen. I do wish, however, that they would have incorporated more campaign playspaces (I mean, they are already there). They also should have changed some things like lighting and weather. Just make the repeat maps at night, or add different weather and they would feel somewhat fresh. -[[Special:Contributions/78.97.91.207|78.97.91.207]] 15:10, 4 February 2013 (EST)
{{Quote|Also, stop complaining about map recycling. It's simply impossible for them to make so many maps. It was obvious from the start that this was going to happen.|78.97.91.207}}
{{Quote|Also, stop complaining about map recycling. It's simply impossible for them to make so many maps. It was obvious from the start that this was going to happen.|78.97.91.207}}
:No it wasn't. '''No one''' was expecting to be doing the same mission, on the same level, over & over again. And no, its's not impossible for them to make a lot of maps, its just impossible for our harddrives to take in a lot of capacity. First of all, 343i promised us '''50 missions'''. Not 25 - meaning half of these missions take place on the same map, performing nearly the same objectives. If they couldn't give us multiple locations to do these missions on, let alone diverse objectives, then they should have promised less missions but with more content per mission to make them worthwhile. Basically, 343i bit off more than they could chew. If you're going to crank out 50 missions, then we should expect to be doing majority of them in new locations, not reused locations from campaign, wargames (nothing wrong w/ Ragnarok or Galileo Base though), & worst of all, the previous episode. Again, like I said earlier, its shows lack of creativity and it makes you feel like you're doing the same mission again. SpOps is supposed to be going in a NEW direction, not backwards. You have a point about the weather though. I have yet to see some rain, or snow, or harsh wind in Halo 4 yet.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 18:57, 4 February 2013 (EST)
:No it wasn't. '''No one''' was expecting to be doing the same mission, on the same level, over & over again. And no, its's not impossible for them to make a lot of maps, its just impossible for our harddrives to take in a lot of capacity. First of all, 343i promised us '''50 missions'''. Not 25 - meaning half of these missions take place on the same map, performing nearly the same objectives. If they couldn't give us multiple locations to do these missions on, let alone diverse objectives, then they should have promised less missions but with more content per mission to make them worthwhile. Basically, 343i bit off more than they could chew. If you're going to crank out 50 missions, then we should expect to be doing majority of them in new locations, not reused locations from campaign, wargames (nothing wrong w/ Ragnarok or Galileo Base though), & worst of all, the previous episode. Again, like I said earlier, its shows lack of creativity and it makes you feel like you're doing the same mission again. SpOps is supposed to be going in a NEW direction, not backwards. You have a point about the weather though. I have yet to see some rain, or snow, or harsh wind in Halo 4 yet.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 18:57, 4 February 2013 (EST)


Episode 8 one of my favorites by far, Serin's appearance, Halsey gettin captured, the levels were entertaining as well. [[File:Colonel Grade One.png|20px]][[User:Spartansniper450/IRC Quotes|<span style="color:#000000">''Col.''</span>]] [[User:Spartansniper450|<span style="color:#00416A">Snipes</span>]][[User talk:Spartansniper450|<span style="color:gold">4</span>]][[Special:Contributions/Spartansniper450|<span style="color:silver">50</span>]][[File:Colonel Grade One.png|20px]] 15:21, 4 February 2013 (EST)
Episode 8 one of my favorites by far, Serin's appearance, Halsey gettin captured, the levels were entertaining as well. [[User:Spartansniper450/IRC Quotes|<span style="color:#000000">''Col.''</span>]] [[User:Spartansniper450|<span style="color:#00416A">Snipes</span>]][[User talk:Spartansniper450|<span style="color:gold">4</span>]][[Special:Contributions/Spartansniper450|<span style="color:silver">50</span>]] 15:21, 4 February 2013 (EST)
:I was definitely excited to see Serin in the flesh for the first time, and knowing that Margaret is no longer the top dog at ONI was qquite interesting as well.--{{User:Spartacus/Sig}} 15:23, 4 February 2013 (EST)
:I was definitely excited to see Serin in the flesh for the first time, and knowing that Margaret is no longer the top dog at ONI was qquite interesting as well.--{{User:Spartacus/Sig}} 15:23, 4 February 2013 (EST)
::It was bound to happen sooner or later... Hell, if she's still alive, she'd be nearly 100... That wouldn't leave much time to retire & wash all that blood off of her hands. - [[User:DJenser|DJenser]] ([[User talk:DJenser|talk]]) 17:14, 4 February 2013 (EST)
::It was bound to happen sooner or later... Hell, if she's still alive, she'd be nearly 100... That wouldn't leave much time to retire & wash all that blood off of her hands. - [[User:DJenser|DJenser]] ([[User talk:DJenser|talk]]) 17:14, 4 February 2013 (EST)
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::Maybe, but a neural interface like every other Navy officer has should be enough. Why a spinal interface too? [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 16:54, 5 February 2013 (EST)
::Maybe, but a neural interface like every other Navy officer has should be enough. Why a spinal interface too? [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 16:54, 5 February 2013 (EST)


:::Maybe is a [[W:C:DeadSpace:Resource_Integration_Gear#Health_Management|health management system]], like Dead Space's RIG suits (LOL). --[[User:Dr Mutran|Dr Mutran]] ([[User talk:Dr Mutran|talk]]) 17:11, 5 February 2013 (EST)
:::Maybe is a [[wikia:DeadSpace:Resource_Integration_Gear#Health_Management|health management system]], like Dead Space's RIG suits (LOL). --[[User:Dr Mutran|Dr Mutran]] ([[User talk:Dr Mutran|talk]]) 17:11, 5 February 2013 (EST)


:::That device does look really similar, and cool! It'd be interesting if there were a visible health indicator on Marines or on vehicles. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 18:29, 5 February 2013 (EST)
:::That device does look really similar, and cool! It'd be interesting if there were a visible health indicator on Marines or on vehicles. [[User:Tuckerscreator|<span style="color:#6600cc;">'''''Tuckerscreator'''''</span>]]<sup>([[User talk:Tuckerscreator|<font color="#008000">stalk</font>]])</sup> 18:29, 5 February 2013 (EST)
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Just a random thought - this stems from my opinions from the [[Forum:Halo 4 discussion/Archive#About the weapon sandbox|first topic]] of our discussions here. I was thinking about the Promethean weapons and I thought of four Forerunner weapons that should've been in Halo 4:
Just a random thought - this stems from my opinions from the [[Forum:Halo 4 discussion/Archive#About the weapon sandbox|first topic]] of our discussions here. I was thinking about the Promethean weapons and I thought of four Forerunner weapons that should've been in Halo 4:


[[File:H4-Terminal-WarriorServant.jpg|200px]]
[[File:H4 - Warrior-Servants 2.jpg|200px]]
[[File:Forerunner weapon.jpg|200px]]
[[File:Halo-3-20070923023602661.jpg|200px]]


All these weapons would have been unique (alien) and more fascinating to use than the stock we have to deal with. Its funny how the first two are in the terminals, yet not in the game. The first one could've replaced the light rifle. I don't know how the second one fires but it's probably a mini-particle cannon. The last two would've been great for continuation had 343i included them in the game.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 11:28, 17 February 2013 (EST)
All these weapons would have been unique (alien) and more fascinating to use than the stock we have to deal with. Its funny how the first two are in the terminals, yet not in the game. The first one could've replaced the light rifle. I don't know how the second one fires but it's probably a mini-particle cannon. The last two would've been great for continuation had 343i included them in the game.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 11:28, 17 February 2013 (EST)
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::It is funny how the Forerunner's weapons seemingly mimic human weapons & shoot straight w/ no uniqueness or innovation behind them (I sense laziness behind 343i). Also hate the fact that some of the Forerunner weapons have to be "reloaded" (except the Incineration cannon). Should've been similar to some of the Covie weapons where they simply run out of energy rather than having to be reloaded w/ energy cells. Too Human. The Sentinel beam could've been in the game but the Sentinels simply "disappear" when shot at rather than break apart. The third weapon's mechanic could've been implemented in the game where they combine firepower. Oh well. Hope 343i doesn't repeat this in Halo 5.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 09:17, 18 February 2013 (EST)
::It is funny how the Forerunner's weapons seemingly mimic human weapons & shoot straight w/ no uniqueness or innovation behind them (I sense laziness behind 343i). Also hate the fact that some of the Forerunner weapons have to be "reloaded" (except the Incineration cannon). Should've been similar to some of the Covie weapons where they simply run out of energy rather than having to be reloaded w/ energy cells. Too Human. The Sentinel beam could've been in the game but the Sentinels simply "disappear" when shot at rather than break apart. The third weapon's mechanic could've been implemented in the game where they combine firepower. Oh well. Hope 343i doesn't repeat this in Halo 5.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 09:17, 18 February 2013 (EST)


How are the majestic map packs connected to cannon? Because I just noticed what looks a lot like a covenant cruiser over a clearly embattled human planet in one of the Landfall screenshots. Are these maps still simulations? Or are the connected to the next Halo game?{{Unsigned|Weeping Angel}}
How are the majestic map packs connected to cannon? Because I just noticed what looks a lot like a covenant cruiser over a clearly embattled human planet in one of the Landfall screenshots. Are these maps still simulations? Or are the connected to the next Halo game?{{Unsigned|Weeping Angel}}
:What do you mean? Canon wise, these are actual locations in the Haloverse that were visited by the UNSC. They are still simulations; they can have stuff happening in the background. 343i is allowing us to visit locations in the Haloverse that we heard of in-book but never actually seen.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 05:38, 20 February 2013 (EST)
:What do you mean? Canon wise, these are actual locations in the Haloverse that were visited by the UNSC. They are still simulations; they can have stuff happening in the background. 343i is allowing us to visit locations in the Haloverse that we heard of in-book but never actually seen.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 05:38, 20 February 2013 (EST)


What is device in the room with the hunters, and 4 logs and index. That is not ment to activate Halo (installation) 3 or is about the mantle of responsibility that may be a vehicle, weapon sight, or (something else) according to the scientist in the log?--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 22:46, 19 February 2013 (EST)
What is device in the room with the hunters, and 4 logs and index. That is not ment to activate Halo (installation) 3 or is about the mantle of responsibility that may be a vehicle, weapon sight, or (something else) according to the scientist in the log?--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 22:46, 19 February 2013 (EST)


Why did 343i tease us with this?: [[File:H4 Hornet.jpg|200px]]
Why did 343i tease us with this?:  


Why didn't it make a return in Halo 4's campaign? Could this be a sign that we'll get to fly it again soon?--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 05:38, 20 February 2013 (EST)
Why didn't it make a return in Halo 4's campaign? Could this be a sign that we'll get to fly it again soon?--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 05:38, 20 February 2013 (EST)
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== REAP-X and new vehicles ==
== REAP-X and new vehicles ==


[[File:Light Assault VTOL.jpg|thumbnail|100px|left|UNSC Light Assault VTOL]]
[[File:Siege Bike.jpg|thumbnail|100px|right|UNSC Siege Bike]]
So according to a number of people on Waypoint who receive Mega Bloks emails, two new toys(?) have been announced with an outline of their in-universe status. A user posted the email's text [https://forums.halowaypoint.com/yaf_postsm2357898_Oni-REAP-X.aspx HERE]. According to the email there is a new ONI department called REAP-X who handle research and development and made these new vehicles. They've been given descriptive names in the email rather than the animal based ones we're used to.--[[User:Soul reaper|Soul reaper]] ([[User talk:Soul reaper|talk]]) 22:42, 8 March 2013 (EST)
So according to a number of people on Waypoint who receive Mega Bloks emails, two new toys(?) have been announced with an outline of their in-universe status. A user posted the email's text [https://forums.halowaypoint.com/yaf_postsm2357898_Oni-REAP-X.aspx HERE]. According to the email there is a new ONI department called REAP-X who handle research and development and made these new vehicles. They've been given descriptive names in the email rather than the animal based ones we're used to.--[[User:Soul reaper|Soul reaper]] ([[User talk:Soul reaper|talk]]) 22:42, 8 March 2013 (EST)
:Rarely am I so forward, but for everyone's sake I will be. What the shit, 343i? Why would we need a huge inline skate with machine guns for reconnaissance and why don't you just use the Hornet? BLERG! {{User:Grizzlei/Sig}}
:Rarely am I so forward, but for everyone's sake I will be. What the shit, 343i? Why would we need a huge inline skate with machine guns for reconnaissance and why don't you just use the Hornet? BLERG! {{User:Grizzlei/Sig}}
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I was hoping for a return to the Falcon. I like how it forced teamwork, like the Warthog. I know that's probably the exact think that most people hate about it but, that's what I think. Maybe a turret gunner like in the b-17. I think Bungie perfectly balanced it with its' maps, such as Spire. In the end I think that what these images show us is likely to be changed beyond recognition in the game, if they appear there at all. whatever vehicle design 343i goes with will have to work well with its maps. --[[User:Weeping Angel|Weeping Angel]] ([[User talk:Weeping Angel|talk]]) 19:56, 10 March 2013 (EDT)
I was hoping for a return to the Falcon. I like how it forced teamwork, like the Warthog. I know that's probably the exact think that most people hate about it but, that's what I think. Maybe a turret gunner like in the b-17. I think Bungie perfectly balanced it with its' maps, such as Spire. In the end I think that what these images show us is likely to be changed beyond recognition in the game, if they appear there at all. whatever vehicle design 343i goes with will have to work well with its maps. --[[User:Weeping Angel|Weeping Angel]] ([[User talk:Weeping Angel|talk]]) 19:56, 10 March 2013 (EDT)


Honestly, I doubt these "vehicles" would make it into ''Halo 4'' (or ''Halo 5''). If anything, it's another revisit of the [[Hellspartan]] debacle.— <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  21:16, 10 March 2013 (EDT)
Honestly, I doubt these "vehicles" would make it into ''Halo 4'' (or ''Halo 5''). If anything, it's another revisit of the Hellspartan debacle.— <span style="font-size:14px; font-family:Arial;">[[User:Subtank|<span style="color:#FF4F00;">subtank</span>]]</span>  21:16, 10 March 2013 (EDT)


:Good point.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:29, 11 March 2013 (EDT)
:Good point.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:29, 11 March 2013 (EDT)
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I will confirm it on all difficulties along with mythic.--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 21:07, 18 March 2013 (EDT)
I will confirm it on all difficulties along with mythic.--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 21:07, 18 March 2013 (EDT)
Oops! I forgot to write it doesn't occur on any difficulty. Where is the weapons tuning?--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 02:15, 8 July 2013 (EDT)


== Spartan Ops Query ==
== Spartan Ops Query ==
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During a Spartan Ops session, a few friends of mine got into a rather heated debate about whether or not dying in-game would reduce the overall amount of experience you earned at the end. Since we couldn't figure it out, I decided to ask for an outside opinion on the issue.{{Unsigned|76.212.202.32}}
During a Spartan Ops session, a few friends of mine got into a rather heated debate about whether or not dying in-game would reduce the overall amount of experience you earned at the end. Since we couldn't figure it out, I decided to ask for an outside opinion on the issue.{{Unsigned|76.212.202.32}}


Dying doesn't affect a player's XP. [[File:Colonel Grade One.png|20px]][[User:Spartansniper450/IRC Quotes|<span style="color:#000000">''Col.''</span>]] [[User:Spartansniper450|<span style="color:#00416A">Snipes</span>]][[User talk:Spartansniper450|<span style="color:gold">4</span>]][[Special:Contributions/Spartansniper450|<span style="color:silver">50</span>]][[File:Colonel Grade One.png|20px]] 01:56, 13 March 2013 (EDT)
Dying doesn't affect a player's XP. [[User:Spartansniper450/IRC Quotes|<span style="color:#000000">''Col.''</span>]] [[User:Spartansniper450|<span style="color:#00416A">Snipes</span>]][[User talk:Spartansniper450|<span style="color:gold">4</span>]][[Special:Contributions/Spartansniper450|<span style="color:silver">50</span>]] 01:56, 13 March 2013 (EDT)


== Dawn's redesign ==
== Dawn's redesign ==
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It's defintely a downgrade. To call it shit is too strong a word, as it's still mostly Halo, but everything 343 added or changed made the game worse. I'm hoping for some positive change, and we might be heading in the right direction, but they need to go faster.
It's defintely a downgrade. To call it shit is too strong a word, as it's still mostly Halo, but everything 343 added or changed made the game worse. I'm hoping for some positive change, and we might be heading in the right direction, but they need to go faster.


Is this just for general criticism or for talking about how there should've been a beta? AAlways use the DMR. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 18:54, 10 May 2013 (EDT)
Is this just for general criticism or for talking about how there should've been a beta? Always use the DMR. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 18:54, 10 May 2013 (EDT)
 
:It's kinda both. I was in the mode to rant. But at the same time I was thinking that they really should've had a beta to test things out. It would've solved a lot of the issues that they are still trying to fix. There may be some positive change though considering that they may have learned a lot from Spartan Ops. So hopefully Halo 5 will show improvement.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 19:15, 10 May 2013 (EDT)
 
They need to deprioritise personal ordinance, cut down on maps having random ordinance, and lower aim assist across the board. And I'm not sure if this last one is possible with the current settings, but if they can make the secondary always be Pistols or ARs and the nades always be frags the fandom shall rejoice. Always use the DMR. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 19:50, 10 May 2013 (EDT)
 
As disappointing as Halo 4 was, I still think 343i is moving in the right direction. They did a lot of good things in halo 4. Not to say they didn't totally screw over pretty much everything else, but lets be thankful for the small things. Take sprint for an example. They took what use to be an armor ability, and made it into a default option in halo 4. I was always mad that Bungie made you choose between a jetpack, and being able to do what these super soldiers have been trained to do since they were six: run. Can it really be that hard to run? Also the personal ordinance may be over powered, but its a good idea, and overall well executed in my opinion. I would make them a little bit harder to get, and put more focus on finding weapons on the map. but still, it helps balance out gameplay, and keeps one team from completely dominating another (like what kept happening to me on [[Countdown]]). I am, however, most disappointed with the weapons sandbox. The Forerunner weapons were simply cut and pasted from the UNSC weapons. the Boltshot worked okay in campaign, but its just a plain bad idea in Multiplayer. I am very disappointed that they couldn't have come up with more creative weaponry. a decent forerunner pistol would be very much welcomed, I think, and could make a fantastic counterpart to both UNSC pistol, and PP. I can think of no excuse for 343i's complete lack of imagination in that area. I do agree that a Beta would have prevented many if not all of the current weapons tuning problems that we are seeing right now. As I remember the excuse was that they just didn't have time. Didn't have time??? you had 3 years!! *sigh* Maybe next time.
 
Also do you guys have any ideas about future weapons? I'm thinking about creating a forum for that, but I don't want to do it if I'm the only one interested. [[User:Weeping Angel|Weeping Angel]] ([[User talk:Weeping Angel|talk]]) 15:46, 11 May 2013 (EDT)
 
MLG actually DOES NOT like sprint. Too forgiving on stupid play apparently. Lets you be stupid but get back to cover without being killed. This could be remedied with more open maps I suppose. PO is terrible ATM, but if they made it only for getting more ammo, grenades, and maybe some of the weaker power weapons like a concussion rifle it'd be ok. The map movement spurred on by power weapon spawns is a huge and unique part of Halo, it'd be terrible to lose it. The forerunner weapons are kinda cool in my opinion, like the lightrifle. The power weapons are just different versions of UNSC weapons, but admittedly it's hard to make unique weapons. I wish they had put in the extra effort for that though. Like maybe instead of the scattershot it could like do a damaging pulse, like if you detonated a frag grenade at your feet but you didn't take damage. Yeah... I like that. But yeah more unique Forerunner weapons would be great. Making them unfamilliar would be great for the idea of the forerunners as this ancient intellegent race. As for the boltshot, they can't nerf the power to below one shot, then it'd be completely outclassed by the plasma pistol, since you can overcharge a plasma pistol, release it at point blank, and then melee for a near instant kill.
When derping around with this tennis ball throwing thing that we have for our dog, I've had a few ideas for weapons. There's basically no way they could actually work canonically, but whatever. Won't try and think how these would be balanced or how they would work, because there's know way these could be canon anyway. One is a melee weapon. A big stik with a socket at the end. Prime a grenade, stick it in the socket, and a time warpy field thingy or whatever slows down the eplosion. Now, go around and hit people in the face. With an explosion. You can also cancel the field and shoot the explosion in the direction of an enemy. The other is also a big stick, but with a sphere with a spike on it rather than a socket. It's a little weak, taking a few hits to kill at full health, but once you get a kill with it, the body it stuck on the spike either at the feet/lower legs or head. A spike the pierces through the opposite end. Sounds a bit disturbing, but at least you might be able to ommit the gorn. Anyway, so now it's a bit stronger and has a longer range. If you get another kill, you get another body, and once again you get more range and power. Ect ect ect. Might be possible to destroy the chain. Oh, and that idea for a replacement for the scattershot. I added that in after I did this paragraph. I kinda like it... Always use the DMR. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 18:29, 11 May 2013 (EDT)
 
@ Weeping Angel: The disappointments that I have with Halo 4 (and 343i specifically) is the absence of several key features that existed in Halo 3, ODST, and Reach including campaign theater & scoring, weapon redundancy w/ the forerunner weapons & the absence of the plasma rifle, inconsistency with the FUD & MC's armor, the lack of classic playlist for MP, lack of creativity & recycling of maps w/ SpOps, the OTE's taking over gameplay (i.e. the didact boss "battle") not to mention the button press animations (which are annoying as hell), the weak sound effects for the weapons, lack of new vehicles (other than the Mantis), and the new ordnance & loadout systems. Like you said, they had 3 years to figure things out and the opportunity to include a BETA but the fact that they didn't is a major let-down. Going back to the ordnance system, the way 343i did it is too similar to COD. Also it's too random. I love using the Railgun but barely get to see it, let-alone things like the Fuel rod gun, in wargames. I like the way it used to be with everyone starting off on an even playing field w/ the same gear and having to cycle around the map to get the good stuff. Now its on to COD where everyone can start off with whatever they want. It's not as fun anymore. The least they can do is have both the classic and infinity playlist. Instead 343i wants us to cater to what they want, not what we want. And what 343i wants is a Halo imitation of COD. But that's enough for me, I can't complain any longer. I just hope that with Halo 5 they bring back features that Reach had and then some and fix or eliminate everything that disappointed me. I'm going to be hyper critical of the next game.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 09:29, 12 May 2013 (EDT)
 
== Function of Weapon Dinintegrations ==
 
We have seen that certain Forerunner weapons break an opponent's corpse down by some form of disintegration or 'burning'; and I believe that we've also seen an in-universe explanation that this function is to deprive the Flood of useable biomass. What I must wonder is whether or not this disintegration is an integral function of the weapons mentioned or if it is dependant on the presence of the same solute used by the Lifeworkers to avoid mass necrotic decay from the Halo Array's firing. Would it be possible, if not likely, for the atmosphere of Requiem to have this same solute mixed in to help deal with any Flood assault? And what would these weapons then do in absence of this solute? --[[User:Bruce2401|Bruce2401]] ([[User talk:Bruce2401|talk]]) 17:31, 28 June 2013 (EDT)
 
==Where is this "Weapons Tuning?"==
 
The other day I was on waypoint and I found the video on weapon tuning and watched it. I had already gotten the message on it. I play the vid and like what I hear, so... I start up a match of Regicide and try the two burst melee. It doesn't work, I try it again and again, nada. So after that I play a local match and it's 3 shot. After that I find that everything is the same on all playlists. What happend?? Where is weapon tuning?--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 02:47, 8 July 2013 (EDT)
 
:I think they may have put it out via gametypes, like the Reach TU. If that's true, then that explains why it doesn't work in local. As for Regicide, maybe they forgot to add the gametype into it? Just guessing here. '''Always use the DMR. This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 14:02, 9 July 2013 (EDT)
 
Maybe, but why not make an update anyway? Could someone try to find the changes. My 360 isn't connected. My logic is undeniable--[[User:Lian 512|Lian 512]] ([[User talk:Lian 512|talk]]) 16:34, 9 July 2013 (EDT)
 
So that people don't have to download the update, they can just get on and play. '''Always use the DMR. This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 17:41, 10 July 2013 (EDT)
 
== New armor mods/legendary playlist ==
 
According to the [http://blogs.halowaypoint.com/Headlines/post/2013/07/10/The-Halo-Bulletin-71013.aspx latest bulletin] we will be getting a new armor mod called "recharge". To me it seems a lil redundant to have both the "Shield" tactical package and the "Recharge" support upgrade. The shield package allows a faster recharge rate after taking damage, while the recharge upgrade decreases the time it takes for your shields to recharge. Wouldn't both armor mods function the same? Or does one of them only function when your shields are completely down while the other only functions when you've taken some but not total damage?
 
As for the Survivor support upgrage, what happens if you're 200 ft in the air in a banshee and you get kicked out before it explodes? Wouldn't you end up dying anyway from the fall? Also it seems like it takes the fun out of destroying a vehicle with someone in it. Useful for Spartan Ops (same for the "recharge" armor mod) but unbalanced in MP.
 
Finally we have the new legendary playlist. I was hoping for a classic playlist for a while and I guess this is the closest we'll be getting. I was hoping for a FFA one as well since I've grown tired of the choas involved w/ playing regicide but it looks as though it'll only be for 4 v 4. I like that 343i is bringing this to the table (and finally listening to the community "somewhat"). Although I'm not sure about not having a secondary weapon and no armor abilities. I can do without AA's but no secondary? At least give us the Magnum. Oh well. I'm on board for this playlist nonetheless.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 13:06, 11 July 2013 (EDT)
 
:Recharge speeds up the recharge rate, Shield lets it start recharing sooner. Or the other way around, don't remember. As for survivor.... well yeah, but you're nitpicking there. It'd come in handy. As for the actual perk, it's definitely noob-y. It and whatever the third one is are get out of jail free cards. As for Legendary..... jesus, that's just ridiculous. They got so close, but then Assault rifles? The noobiest damn weapon in the game? That pretty much invalidates the whole point of the gametype to me!
 
:Oh, and if you want a classic playlist, just check out Throwdown, though do note you will get your ass kicked. '''Always use the DMR. This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 17:24, 13 July 2013 (EDT)
 
::What do you believe the starting weapons for the legendary playlist should be? And what is throwdown?--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 06:38, 14 July 2013 (EDT)
 
:::I only just noticed this, do you still want to know? '''Ok, so maybe don't always use the DMR anymore. That two shot-melee is pretty good. This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 06:21, 2 October 2013 (EDT)


It's kinda both. I was in the mode to rant. But at the same time I was thinking that they really should've had a beta to test things out. It would've solved a lot of the issues that they are still trying to fix. There may be some positive change though considering that they may have learned a lot from Spartan Ops. So hopefully Halo 5 will show improvement.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 19:15, 10 May 2013 (EDT)
::::Nope. I'm good. Haven't been playing as much as I used to. Legendary slayer has been nullified because 343i decided to include it in the Inifnity slayer playlist rather than keeping it seperate. People keeping choosing Inifnity slayer over legendary - so there goes my desire to play the game.--'''''[[User:Killamint|<span style="color:Black; font-family: Arial;">Killamint</span>]]''''' <small>['''''[[User talk:Killamint|<font color="Red">Comm</font>]]'''''|'''''[[Special:Contributions/Killamint|<font color="Black">Files</font>]]''''']</small> 12:55, 2 October 2013 (EDT)


They need to deprioritise personal ordinance, cut down on maps having random ordinance, and lower aim assist across the board. And I'm not sure if this last one is possible with the current settings, but if they can make the secondary always be Pistols or ARs and the nades always be frags the fandom shall rejoice. AAlways use the DMR. '''This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 19:50, 10 May 2013 (EDT)
:::::Well, in that case, go into throwdown. Yeah, I know you said not to explain, but your response warrants it. Basically, it's a competetive playlist. No loadouts, BRs, only ordinance is Thruster pack, HL shield, hologram, ect. If you don't want the casual play of the Infinity slayer playlist then go into Team Throwdown. '''Ok, so maybe don't always use the DMR anymore. That two shot-melee is pretty good. This is''' [[User:CraZboy557|<span style="color:orange; font-family: Gill Sans Ultra Bold; font-size: 105%;">'''craZboy557'''</span>]], '''signing off.''' 15:28, 2 October 2013 (EDT)