Tug of War: Difference between revisions
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==Gametype== | ==Gametype== | ||
Tug of War is a unique gametype, as the mode is won by having a stronger army than your opponent. Defeating enemies is essential, but success is determined by a combination of the army, buildings, and resources left standing in the end. Each unit, resource and building is assigned a numerical value represented by a bar | Tug of War is a unique gametype, as the mode is won by having a stronger army than your opponent. Defeating enemies is essential, but success is determined by a combination of the army, buildings, and resources left standing in the end. Each unit, resource and building is assigned a numerical value represented by a bar at the top of the screen - the numerical total of a team determines how far in which direction a marker is pulled - the team with the stronger army pulls the marker further toward their side. When one side of the bar hits zero, the match ends. | ||
==Gallery== | ==Gallery== |
Revision as of 20:52, August 14, 2021
Tug of War is a game mode in Halo Wars, obtained by purchasing the Strategic Options Pack. It was later included in the Halo Wars: Definitive Edition re-release.
Gametype
Tug of War is a unique gametype, as the mode is won by having a stronger army than your opponent. Defeating enemies is essential, but success is determined by a combination of the army, buildings, and resources left standing in the end. Each unit, resource and building is assigned a numerical value represented by a bar at the top of the screen - the numerical total of a team determines how far in which direction a marker is pulled - the team with the stronger army pulls the marker further toward their side. When one side of the bar hits zero, the match ends.
Gallery
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