Armor abilities/H4: Difference between revisions
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! Armor Ability !! Effect | |||
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! style="width:110px; text-align:center;" |[[File:H4-ActiveCamo-HUD-Icon.png|110px|center|link=]] Active Camouflage | ! style="width:110px; text-align:center;" |[[File:H4-ActiveCamo-HUD-Icon.png|110px|center|link=]] Active Camouflage | ||
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The | The ''[[Type-3 Refraction Dissonance Modifier/Camouflage]]'' system bends light around a structure, hiding it via advanced pattern realignment. It is similar to the version in ''Halo: Reach'', however the jammer no longer makes false hostile contacts appear on the motion sensor, rather it makes neutral contacts appear and in a much tighter grouping than before, therefore not only preventing the user from using it to trick enemies, but possibly giving away their location. Despite this, it still is an effective tool for hiding outside of cover and ambushing enemies. | ||
|- | |- | ||
! style="width:110px; text-align:center;" |[[File:H4-AutosentryDrone-HUD-Icon.png|110px|center|link=]] Autosentry | ! style="width:110px; text-align:center;" |[[File:H4-AutosentryDrone-HUD-Icon.png|110px|center|link=]] Autosentry | ||
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The | The ''[[Z-2500 Automated Protection Drone]]'' is a support drone used by the [[Prometheans]] to suppress enemy combatants. It fires an energy bolt at a moderate rate, and can be taken down in several shots. | ||
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! style="width:110px; text-align:center;" |[[File:H4-HardlightShield-HUD-Icon.png|110px|center|link=]] Hardlight Shield | ! style="width:110px; text-align:center;" |[[File:H4-HardlightShield-HUD-Icon.png|110px|center|link=]] Hardlight Shield | ||
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The | The ''[[Z-90 Photonic Coalescence Emitter/Aegis]]'' fuses particles of light into a powerful barrier. The shield is deployed in front of the player. | ||
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! style="width:110px; text-align:center;" |[[File:H4-HolographicDecoy-HUD-Icon.png|110px|center|link=]] Holographic Decoy | ! style="width:110px; text-align:center;" |[[File:H4-HolographicDecoy-HUD-Icon.png|110px|center|link=]] Holographic Decoy | ||
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Functionally similar to the version in ''Halo: Reach'', the ''[[T-27 Responsive Holographic Form Emulator]]'' is designed to confuse or distract the enemies' attention by producing an identical holographic copy of the user. Aiming at a hologram deployed by an enemy will make the reticule turn red, making the decoy even more convincing. As an Easter egg, projecting a hologram onto a corpse will cause the hologram to [[teabag|hump it]]. | |||
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! style="width:110px; text-align:center;" |[[File:H4-Jetpack-HUD-Icon.png|110px|center|link=]] Jet Pack | ! style="width:110px; text-align:center;" |[[File:H4-Jetpack-HUD-Icon.png|110px|center|link=]] Jet Pack | ||
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The | The ''[[Series 12 Single Operator Lift Apparatus]]'' mitigates gravity, allowing mobility in challenging terrain. It was designed specifically for [[SPARTAN-IV]] personnel. | ||
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! style="width:110px; text-align:center;" |[[File:H4-PrometheanVision-HUD-Icon.png|110px|center|link=]] Promethean Vision | ! style="width:110px; text-align:center;" |[[File:H4-PrometheanVision-HUD-Icon.png|110px|center|link=]] Promethean Vision | ||
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The | The ''[[Z-5080 Short-Range Spectrum Augmenter/Vision]]'' enhancement armor ability allows the user to see through solid objects, keeping them apprised of approaching enemies from any direction. It also renders cloaked enemies visible. It also has long range capability. | ||
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! style="width:110px; text-align:center;" |[[File:H4-RegenerationField-HUD-Icon.png|110px|center|link=]] Regeneration Field | ! style="width:110px; text-align:center;" |[[File:H4-RegenerationField-HUD-Icon.png|110px|center|link=]] Regeneration Field | ||
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The | The ''[[M2705 Regenerative Kinetic Dispersal Field]]'' first applies a force to remove hostiles from the presence of the user and then temporarily appropriates armor system functions, targeting biological and combat vitality oriented armor functions in order to repair the user. | ||
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! style="width:110px; text-align:center;" |[[File:H4-ThrusterPack-HUD-Icon.png|110px|center|link=]] Thruster Pack | ! style="width:110px; text-align:center;" |[[File:H4-ThrusterPack-HUD-Icon.png|110px|center|link=]] Thruster Pack | ||
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The | The ''[[M805X Forward Acceleration System/Fulcrum Mitigating]]'' allows Spartans equipped with the [GEN2] MJOLNIR armor to navigate easily across any terrain. It can also be used to speed ones decent off an edge. | ||
|} | |} | ||
[[Category:Armor abilities]] |
Latest revision as of 19:14, August 1, 2021
Armor Ability | Effect |
---|---|
Active Camouflage
|
The Type-3 Refraction Dissonance Modifier/Camouflage system bends light around a structure, hiding it via advanced pattern realignment. It is similar to the version in Halo: Reach, however the jammer no longer makes false hostile contacts appear on the motion sensor, rather it makes neutral contacts appear and in a much tighter grouping than before, therefore not only preventing the user from using it to trick enemies, but possibly giving away their location. Despite this, it still is an effective tool for hiding outside of cover and ambushing enemies. |
Autosentry
|
The Z-2500 Automated Protection Drone is a support drone used by the Prometheans to suppress enemy combatants. It fires an energy bolt at a moderate rate, and can be taken down in several shots. |
Hardlight Shield
|
The Z-90 Photonic Coalescence Emitter/Aegis fuses particles of light into a powerful barrier. The shield is deployed in front of the player. |
Holographic Decoy
|
Functionally similar to the version in Halo: Reach, the T-27 Responsive Holographic Form Emulator is designed to confuse or distract the enemies' attention by producing an identical holographic copy of the user. Aiming at a hologram deployed by an enemy will make the reticule turn red, making the decoy even more convincing. As an Easter egg, projecting a hologram onto a corpse will cause the hologram to hump it. |
Jet Pack
|
The Series 12 Single Operator Lift Apparatus mitigates gravity, allowing mobility in challenging terrain. It was designed specifically for SPARTAN-IV personnel. |
Promethean Vision
|
The Z-5080 Short-Range Spectrum Augmenter/Vision enhancement armor ability allows the user to see through solid objects, keeping them apprised of approaching enemies from any direction. It also renders cloaked enemies visible. It also has long range capability. |
Regeneration Field
|
The M2705 Regenerative Kinetic Dispersal Field first applies a force to remove hostiles from the presence of the user and then temporarily appropriates armor system functions, targeting biological and combat vitality oriented armor functions in order to repair the user. |
Thruster Pack
|
The M805X Forward Acceleration System/Fulcrum Mitigating allows Spartans equipped with the [GEN2] MJOLNIR armor to navigate easily across any terrain. It can also be used to speed ones decent off an edge. |